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Hands-On Tutorial N°3

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0% found this document useful (0 votes)
8 views1 page

Hands-On Tutorial N°3

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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University of Mohamed El Bachir El Ibrahimi Computer Science Department

Subject: Linear programming 3rd years SI (2024-2025)

Hands-on tutorial N°3


Question 1:
Suppose an LP has a feasible solution Which of the following is not possible?

1. The LP has no corner point.


2. The LP has a corner point that is optimal.
3. The LP has a corner point, but there is no optimal solution.
4. The LP has a corner point and an optimal solution, but no corner point is optimal.

Question 2:
Consider the following linear program:
Max Z= 3x1 + 2x2
Sbj x1 + x2 ≤ 3
x1 ≤2
-2x1 + x2 ≤ 1
x1 ≥ 0 , x2 ≥ 0

- For each constraint, draw the representing line on graph.


- Highlighted the feasible region of each lines.
- Find and evaluate the coordinates of the feasible region.
- Find the convenient value of Z(objective function) and draw the line of this objective
function.

Question 3:
Consider the following linear program (P):
Max Z= C1x1 + C2x2
Sbj 2x1 + 5x2 ≥ 10
2x1 + 2x2 ≤ 10
-2x1 + 3x2 ≤ 0
x1 ≤5
x1 ≥ 0 , x2 ≥ 0

- Determine graphically the set of admissible solutions of (P). List the corners in this admissible
region.
- Use Graphic method to solve the model (P) in the case where c1 = 3 and c2 = 4: give an optimal
solution and the value of the objective function for this solution.
- Indicate how the answer to question (b) would be modified if the right-hand side of constraint
(2) moved from 10 to 12: Determine the admissible region of the modified model (P'), then
give the new optimal solution and the corresponding Z value.
- Graphically solve the model (P) in the case where c1 = 4 and c2 = 3.
- Indicate how the answer to the previous question would change if the right side of constraint
(2) went from 10 to 12.

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