The Black Prison of Vepha the Enchantress 01 (4)
The Black Prison of Vepha the Enchantress 01 (4)
The Black Prison of Vepha the Enchantress 01 (4)
Level 1
Room #1 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #10
Empty
Room #3 West Entry #1 Iron Portcullis (lift DC 25, break DC 28; hard 10, 60 hp)
→ Leads to room #9, inhabited by 1 x Spider Swarm
West Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features Lit candles are scattered across the floor, and howling can be faintly
heard near the east wall
Monster 1 x Darkmantle
Room #5 West Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
→ Leads to room #50, inhabited by 1 x Ghoul
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features Several square holes are cut into the ceiling and floor, and someone
has scrawled "In the reign of Charity, when the moon is crowned and
the Temple of Omens is laid to ruin, the Kingdom of Swords shall
fall" on the north wall
Room Features A stone dais and throne sits in the south-west corner of the room,
and someone has scrawled "The Knights of Esmoor looted this
place" on the north wall
Monster 3 x Duergar
8 gp, 111 sp, 40 cp; Azurite (9 gp), Chrysoprase (55 gp), Shell (9
gp); Bronze flagon with warrior images (50 gp), Set of six ivory dice
(30 gp); Potion of Guidance (cr, 25 gp); hoard total 197 gp 5 sp
Room #7 North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features Spirals of white stones cover the floor, and a mouldy odor fills the
north-west corner of the room
Room #8 North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A ruined siege weapon sits in the north-west corner of the room, and
several pieces of rotten fruit are scattered throughout the room
Room #9 North Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
→ Leads to room #39, inhabited by 1 x Spider Swarm
East Entry Iron Portcullis (lift DC 25, break DC 28; hard 10, 60 hp)
→ Leads to room #3, inhabited by 4 x Human Skeleton
South Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room #10 West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides up,
+2 to break DC)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
→ Leads to room #1
Room Features A carved stone statue stands in the center of the room, and someone
has scrawled "The Covenant of the Fang and Orb looted this place"
on the north wall
Room #11 North Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features Numerous pillars line the west wall, and several rotten apples are
scattered throughout the room
Empty
Room #13 East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Hidden Treasure Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break
DC 28; hard 10, 60 hp)
40 gp, 260 sp, 1000 cp; Chrysoprase (50 gp), Ivory (60 gp), Pyrite (7
gp), Pyrite (12 gp), Tigereye (10 gp), Turquoise (9 gp); Oil of Arcane
Mark (cr, 25 gp); hoard total 249 gp
Empty
Room #15 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
Room Features A mural of geometric patterns covers the ceiling, and a rotting odor
fills the room
Room #16 South Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30
hp)
Empty
Room #17 West Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room #18 West Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
→ Leads to room #28
West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A chute descends from the room into a plundered tomb below, and a
tile labyrinth covers the floor
Room #19 North Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
Hidden Treasure Hidden (Search DC 25) Locked Iron Chest (Open Lock DC 30, break
DC 28; hard 10, 60 hp)
1 gp, 40 sp; Tigereye (12 gp), Turquoise (9 gp), Zircon (45 gp);
Decorated silver plate (60 gp), Ivory drinking horn with copper ends
(60 gp), Silver statue of a dragon (65 gp); hoard total 256 gp
Room Features The south and east walls have been engraved with alien runes, and
a workbench and candelabra sit in the south-east corner of the room
Monster 1 x Goblin Dog
Room #21 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
West Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30
hp)
Empty
Room #22 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features A narrow shaft falls into the room from above, and knocking fills the
room
West Entry #2 Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #55
Room Features Someone has scrawled "When north becomes south, the Ring of
Death shall be restored" on the north wall, and the floor is covered
with dead insects
Room #24 East Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
→ Leads to room #58, inhabited by 3 x Human Skeleton
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
→ Leads to room #46, inhabited by 5 x Duergar
Room Features A shallow pit lies in the south-east corner of the room, and a set of
demonic war masks hangs on the east wall
Monster 1 x Svirfneblin
Empty
Room #26 West Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features Various torture devices are scattered throughout the room, and the
ceiling is covered with bloodstains
Room #27 North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
South Entry Unlocked Stone Door (hard 8, 60 hp) (slides down, +1 to break DC)
→ Leads to room #39, inhabited by 1 x Spider Swarm
Room Features A tile mosaic of ghoulish carnage covers the floor, and a ruined siege
weapon sits in the west side of the room
Room #28 East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10
hp)
→ Leads to room #18
Empty
Room #29 North Entry Archway
→ Leads to room #41
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp) (slides up,
+2 to break DC)
Room Features A stair ascends to a wooden platform in the south-west corner of the
room, and a stone sarcophagus sits in the east side of the room
Monster 5 x Duergar
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
42 gp, 319 sp, 1160 cp; Chrysoprase (55 gp), Freshwater Pearl (10
gp), Hematite (9 gp), Hematite (13 gp), Turquoise (13 gp), Zircon (35
gp); Potion of Jump (cr, 50 gp); hoard total 270 gp 5 sp
Room #31 North Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
Room Features A chute descends from the room into a magical cyst below, and
someone has scrawled an incomplete drawing of a dragon on the
south wall
Monster 7 x Kobold
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (slides to one side,
+1 to break DC)
→ Leads to room #38, inhabited by 1 x Ghoul
Room Features A cube of solid stone stands in the south-east corner of the room,
and someone has scrawled "The line of Wizardry shall be hidden
until the Keep of Crowns is laid to ruin and the forests are made
spears" on the west wall
Room #33 East Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
→ Leads to room #32
Room Features A stone ramp ascends towards the south wall, and a sundered shield
lies in the north-east corner of the room
Monster 1 x Darkmantle
Empty
Empty
Room #36 North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features A well lies in the south side of the room, and screaming fills the room
Empty
Room #38 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp) (slides to one side,
+1 to break DC)
→ Leads to room #32
South Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
→ Leads to room #54
Room Features A mural of a legendary battle covers the ceiling, and several pieces
of broken glass are scattered throughout the room
Monster 1 x Ghoul
Hidden Treasure Hidden (Search DC 25) Locked Good Wooden Chest (Open Lock
DC 25, break DC 18; hard 5, 15 hp)
20 gp, 236 sp, 100 cp; Alabaster (11 gp), Alabaster (12 gp), Rock
Quartz (10 gp), Sardonyx (55 gp), Turquoise (10 gp); Bronze flagon
with warrior images (50 gp), Silver candelabra with holy symbol (75
gp); Scroll of Cause Fear (cr, 25 gp); hoard total 292 gp 6 sp
Room #39 North Entry #1 Unlocked Stone Door (hard 8, 60 hp) (slides down, +1 to break DC)
→ Leads to room #27
North Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
→ Leads to room #9, inhabited by 1 x Spider Swarm
East Entry #2 Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
South Entry Archway
→ Leads to room #9, inhabited by 1 x Spider Swarm
Room #41 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
Empty
Room #42 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #10
Monster 1 x Ghoul
Room #43 North Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features A mural of arcane patterns covers the ceiling, and several empty
flasks are scattered throughout the room
West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
→ Leads to room #58, inhabited by 3 x Human Skeleton
Room Features Several square holes are cut into the ceiling and floor, and the floor
is covered in square tiles, alternating white and black
Monster 1 x Svirfneblin
Empty
Room #46 North Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
→ Leads to room #24, inhabited by 1 x Svirfneblin
East Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
South Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Monster 5 x Duergar
Room #47 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #29, inhabited by 5 x Duergar
Room Features Several square holes are cut into the north and east walls, and lit
candles are scattered across the floor
Monster 2 x Drow
Room #48 West Entry Iron Portcullis (lift DC 25, break DC 28; hard 10, 60 hp)
Monster 1 x Homunculus
Monster 4 x Duergar
Room #50 West Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
East Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
→ Leads to room #5
Monster 1 x Ghoul
Room #51 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room Features Part of the east wall has collapsed into the room, and several
corpses are impaled upon iron spikes on the ceiling
Monster 1 x Troglodyte
Room #52 North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
East Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Room Features Someone has scrawled "The Oathbound of Aran looted this place" on
the east wall, and a sundered shield lies in the north-west corner of
the room
Monster 1 x Darkmantle
South Entry Wooden Portcullis (lift DC 25, break DC 28; hard 5, 30 hp)
Room Features A group of demonic faces have been carved into the west wall, and
someone has scrawled "We've run out of swords" on the east wall
Room #54 North Entry Stuck Strong Wooden Door (break DC 23; hard 5, 20
hp)
→ Leads to room #38, inhabited by 1 x Ghoul
Empty
Room #55 East Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #23
Room Features A carved stone statue stands in the north-east corner of the room,
and someone has scrawled "Kill them with fire" on the north wall
Room #56 East Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #37
South Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room Features A rope ascends to a wooden platform in the east side of the room,
and a stone sarcophagus sits in the center of the room
Room #57 North Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Room #58 West Entry #1 Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
→ Leads to room #44, inhabited by 1 x Svirfneblin
West Entry #2 Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
→ Leads to room #24, inhabited by 1 x Svirfneblin
East Entry Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
→ Leads to room #35
Room Features A narrow shaft descends from the room into a plundered tomb below,
and someone has scrawled "Death is the only exit" on the west wall
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