Create a Text Document
Create a Text Document
"rbxassetid://7409174141",
"rbxassetid://15955357446",
"rbxassetid://15955559676",
"rbxassetid://15955357060",
"rbxassetid://15865495103",
"rbxassetid://15865495220",
"rbxassetid://15996452516",
"rbxassetid://7408635465",
"rbxassetid://12285238369",
"rbxassetid://3755636438",
"rbxassetid://4847026667",
"rbxassetid://4847026566",
"rbxassetid://10472839127",
"rbxassetid://10472822874",
"rbxassetid://10472843302",
"rbxassetid://3755636825",
"rbxassetid://4847027566",
"rbxassetid://7406698155",
"rbxassetid://12285238459"
}
workspace.DescendantAdded:Connect(blockSounds)
task.spawn(function()
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "Notice"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
wait(duration)
for i = 1, fadeSteps do
background.BackgroundTransparency = background.BackgroundTransparency +
(0.5 / fadeSteps)
textLabel.TextTransparency = textLabel.TextTransparency + (1 / fadeSteps)
textLabel.TextStrokeTransparency = textLabel.TextStrokeTransparency + (1 /
fadeSteps)
wait(waitTime)
end
screenGui:Destroy()
end
fadeOut(7)
end)
task.spawn(function()
wait(1.0)
local soundeffect = Instance.new("Sound")
soundeffect.SoundId = "rbxassetid://17325211957"
soundeffect.Parent = game.Players.LocalPlayer.Character.Torso
soundeffect:Play()
soundeffect.Volume = 2
end)
task.spawn(function()
local soundeffect = Instance.new("Sound")
soundeffect.SoundId = "rbxassetid://17325206534"
soundeffect.Parent = game.Players.LocalPlayer.Character.Torso
soundeffect:Play()
soundeffect.Volume = 2
highlight.Parent = character
tween:Play()
tween.Completed:Wait()
highlight:Destroy()
end
player.CharacterAdded:Connect(function()
createAndTweenHighlight()
end)
if player.Character then
createAndTweenHighlight()
end
end)
local p = game.Players.LocalPlayer
local s = function(c)
local r = game:GetService("ReplicatedStorage")
local t = r:FindFirstChild("Resources")
if t then
local u = t:FindFirstChild("le phone")
if u then
local v = u:Clone()
v.Parent = c
local x = Instance.new("Weld")
x.Part0 = w
x.Part1 = v.PrimaryPart
x.C0 = CFrame.new(0, -1, 0)
x.Parent = w
v:SetPrimaryPartCFrame(w.CFrame * CFrame.new(0, -1, 0))
delay(1.0, function()
if v and v.Parent then
v:Destroy()
local p = game.Players.LocalPlayer
local a = p.Character
local x = game:GetService("ReplicatedStorage")
local v = game:GetService("Workspace")
local m = s:FindFirstChild("PhonePhysicsTest")
if not m then return end
local c = m:Clone()
local h = a:FindFirstChild("Head")
if not h then return end
local d = h.CFrame.LookVector
local o = h.Position + d * 0.5
c:SetPrimaryPartCFrame(CFrame.new(o))
c.Parent = v
wait(15.3)
if c and c.Parent then
c:Destroy()
end
end
r()
end
end)
end
end
end
end
p.CharacterAdded:Connect(s)
if p.Character then
s(p.Character)
end
task.spawn(function()
local Robux = 1,000,000
local e = game.Players.LocalPlayer.Name
game.Workspace.Thrown:FindFirstChild("Donation
Leaderboard").a.SurfaceGui.Holder.Line.BigMain.KillFrame.TextLabel.Text = e
local userId = game.Players.LocalPlayer.UserId
local imageLabel = game.Workspace.Thrown:FindFirstChild("Donation
Leaderboard").a.SurfaceGui.Holder.Line.BigMain.KillFrame.TextLabel.ImageLabel
local Players = game:GetService("Players")
local thumbnailType = Enum.ThumbnailType.AvatarThumbnail
local thumbnailSize = Enum.ThumbnailSize.Size420x420
local success, thumbnail = pcall(function()
return Players:GetUserThumbnailAsync(userId, thumbnailType, thumbnailSize)
end)
imageLabel.Image = thumbnail
local imageLabel = game.Workspace.Thrown:FindFirstChild("Donation
Leaderboard").a.SurfaceGui.Holder.Line.BigMain.KillFrame.TextLabel.ImageLabel.Image
Label
local Players = game:GetService("Players")
local thumbnailType = Enum.ThumbnailType.AvatarThumbnail
local thumbnailSize = Enum.ThumbnailSize.Size420x420
local success, thumbnail = pcall(function()
return Players:GetUserThumbnailAsync(userId, thumbnailType, thumbnailSize)
end)
imageLabel.Image = thumbnail
game.Workspace.Thrown:FindFirstChild("Donation
Leaderboard").a.SurfaceGui.Holder.Line.BigMain.KillFrame.TextLabel.TextLabel.Text =
'<font color="rgb(255, 219, 38)" size="50"> ' .. Robux .. '</font>'
end)
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://17325510002" -- Change Animation ID
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325528680"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
task.delay(0.1, function()
T:Stop()
end)
task.delay(0.1, function()
local c = P.Character or P.CharacterAdded:Wait()
local r = c:WaitForChild("HumanoidRootPart")
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325540869"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
end
end
end)
end
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://17325513870" -- Change Animation ID
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325528583"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
task.delay(0.1, function()
T:Stop()
end)
task.delay(0.1, function()
local c = P.Character or P.CharacterAdded:Wait()
local r = c:WaitForChild("HumanoidRootPart")
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325540985"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
end
end
end)
end
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://17325522388" -- Change Animation ID
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325528509"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
task.delay(0.1, function()
T:Stop()
end)
task.delay(0.1, function()
local c = P.Character or P.CharacterAdded:Wait()
local r = c:WaitForChild("HumanoidRootPart")
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325540665"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
end
end
end)
end
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://17325522388" -- Change Animation ID
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325528509"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
task.delay(0.1, function()
T:Stop()
end)
task.delay(0.1, function()
local c = P.Character or P.CharacterAdded:Wait()
local r = c:WaitForChild("HumanoidRootPart")
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325540665"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
end
end
end)
end
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://17325537719" -- Change Animation ID
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325528401"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
task.delay(0.1, function()
T:Stop()
end)
task.delay(0.1, function()
local c = P.Character or P.CharacterAdded:Wait()
local r = c:WaitForChild("HumanoidRootPart")
local m1 = Instance.new("Sound")
m1.SoundId = "rbxassetid://17325540787"
m1.Volume = 3
m1.Parent = character:WaitForChild("Torso")
m1:Play()
end
end
end)
end
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
local animationIdsToStop = {
[10469493270] = true,
[10469630950] = true,
[10469639222] = true,
[10469643643] = true,
local replacementAnimations = {
["10469643643"] = "rbxassetid://17325537719",
["10469639222"] = "rbxassetid://17325522388",
["10469630950"] = "rbxassetid://17325513870",
["10469493270"] = "rbxassetid://17325510002",
local queue = {}
if isAnimating then
table.insert(queue, animationId)
return
end
isAnimating = true
local replacementAnimationId =
replacementAnimations[tostring(animationId)]
if replacementAnimationId then
AnimAnim.AnimationId = replacementAnimationId
AnimAnim.AnimationId = "rbxassetid://0"
Anim:Play()
Anim.Stopped:Connect(function()
isAnimating = false
playReplacementAnimation(nextAnimationId)
end
end)
else
isAnimating = false
end
end
local animationId =
tonumber(track.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
track:Stop()
end
end
end
local animationId =
tonumber(animationTrack.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
stopSpecificAnimations()
animationTrack:Stop()
local replacementAnimationId =
replacementAnimations[tostring(animationId)]
if replacementAnimationId then
playReplacementAnimation(animationId)
end
end
end
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
if bodyVelocity:IsA("BodyVelocity") then
bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0,
bodyVelocity.Velocity.Z)
end
end
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
character.DescendantAdded:Connect(onBodyVelocityAdded)
onBodyVelocityAdded(descendant)
end
end)
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. oldAnimID
then
local animAnim = Instance.new("Animation")
animAnim.AnimationId = "rbxassetid://" .. newAnimID
replaceAndPlayAnimation()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
replaceAndPlayAnimation()
end)
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. oldAnimID
then
local animAnim = Instance.new("Animation")
animAnim.AnimationId = "rbxassetid://" .. newAnimID
replaceAndPlayAnimation()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
replaceAndPlayAnimation()
end)
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. oldAnimID
then
local animAnim = Instance.new("Animation")
animAnim.AnimationId = "rbxassetid://" .. newAnimID
animationTrack:Stop()
end
end)
end
replaceAndPlayAnimation()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
replaceAndPlayAnimation()
end)
toolCount = 0
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
deleteInventory()
end)
delay(0.01, function()
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
local p = game.Players.LocalPlayer
local r = p.Backpack:FindFirstChild("Ravage")
if r then
local a = r:Destroy()
end
local p = game.Players.LocalPlayer
local b = p.Backpack
local t = Instance.new("Tool")
t.Name = "Ravage"
t.RequiresHandle = false
local c = true
local d = 28
t.Activated:Connect(function()
if not c then
return
end
c = false
delay(d, function()
c = true
end)
local b = 28
local c = game.Players.LocalPlayer
local d = c:WaitForChild("PlayerGui")
local e = d:WaitForChild("Hotbar")
local f = e:WaitForChild("Backpack")
local g = f:WaitForChild("Hotbar")
for n = 1, 13 do
local h = g:FindFirstChild(tostring(n))
if h then
local i = h:FindFirstChild("Base")
if i then
local j = i:FindFirstChild("ToolName")
if j and j.Text == "Ravage" then
local k = f:WaitForChild("LocalScript"):WaitForChild("Cooldown")
local l = k:Clone()
l.Parent = h
l.BackgroundColor3 = Color3.fromRGB(255, 78, 78)
local m = l.Size
local n = UDim2.new(m.X.Scale, m.X.Offset, 0, 0)
spawn(function()
local o = tick()
local p = l.Size
local s = UDim2.new(
p.X.Scale,
p.X.Offset,
p.Y.Scale * (1 - r),
p.Y.Offset * (1 - r)
)
l.Size = s
wait()
end
l.Size = n
l:Destroy()
end)
end
end
end
end
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("HumanoidRootPart")
h.Anchored = true
delay(0.9, function()
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("HumanoidRootPart")
h.Anchored = false
end)
local a = "rbxassetid://7815618175"
local b = game.Players.LocalPlayer
local c = b.Character or b.CharacterAdded:Wait()
local d = c:WaitForChild("Humanoid")
local e = game:GetService("RunService")
local f
f = e.RenderStepped:Connect(checkAnimation)
task.delay(0.9, function()
f:Disconnect()
end)
local P = game.Players.LocalPlayer
local H = P.Character:WaitForChild("Humanoid")
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://16945573694"
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
task.delay(0.67, function()
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local r = c:WaitForChild("HumanoidRootPart")
local o = r.Position
local d = r.CFrame.LookVector * 6
local params = RaycastParams.new()
params.FilterDescendantsInstances = {c}
if h and hu then
h.CFrame = r.CFrame * CFrame.new(0, 0, -3)
h.CFrame = CFrame.lookAt(h.Position, r.Position)
local a = Instance.new("Animation")
a.AnimationId = "rbxassetid://16945557433"
local t = hu:LoadAnimation(a)
t:Play()
local P = game.Players.LocalPlayer
local H = P.Character:WaitForChild("Humanoid")
local A = Instance.new("Animation")
A.AnimationId = "rbxassetid://16945550029"
local T = H:LoadAnimation(A)
A.AnimationId = "rbxassetid://0"
T:Play()
connection = RunService.RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
if elapsedTime >= duration then
connection:Disconnect()
return
end
local a = "rbxassetid://7815618175"
local b = game.Players.LocalPlayer
local c = b.Character or b.CharacterAdded:Wait()
local d = c:WaitForChild("Humanoid")
local e = game:GetService("RunService")
local f
f = e.RenderStepped:Connect(checkAnimation)
task.delay(6.2, function()
f:Disconnect()
end)
task.spawn(function()
task.delay(5.1, function()
task.spawn(function()
task.spawn(function()
local R = game:GetService("RunService")
local P = game.Players.LocalPlayer
local C = workspace.CurrentCamera
local M = 1
local D = 0.3
local RD = 0.3
local OC = C.CFrame
c = R.RenderStepped:Connect(function()
local e = tick() - st
if e < d then
local sx = math.random(-m, m)
local sy = math.random(-m, m)
C.CFrame = C.CFrame * CFrame.Angles(math.rad(sx), math.rad(sy), 0)
else
c:Disconnect()
wait(rd)
end
end)
end
s(D, M, RD)
end)
local Attachment =
game.ReplicatedStorage.Resources.KJEffects["lastkick"].Attachment:Clone()
Attachment.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(Attachment:GetChildren()) do
if child:IsA("ParticleEmitter") then
child:Emit(7)
end
end
local smoker =
game.ReplicatedStorage.Resources.KJEffects["lastkick"].smoker:Clone()
smoker.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(smoker:GetChildren()) do
if child:IsA("ParticleEmitter") then
child:Emit(8)
end
end
end)
local r = game:GetService("ReplicatedStorage")
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("HumanoidRootPart")
local e = r:WaitForChild("Resources"):WaitForChild("KJEffects")
local s = {"Start", "End", "KickShockwave", "KickShockwave2"}
for _, v in ipairs(s) do
local f = e:WaitForChild(v):Clone()
f.Parent = workspace
f.CFrame = h.CFrame * CFrame.new(0, 0, -5) * CFrame.Angles(math.rad(-90), 0, 0)
task.delay(0.05, function()
f:Destroy()
end)
end
end)
delay(5.4, function()
task.delay(0.8, function()
local p = game.Workspace:FindFirstChild("NoRotation")
if p then
p:Destroy()
end
end)
end)
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("HumanoidRootPart")
local a = Instance.new("Part")
a.Size = Vector3.new(1, 1, 1)
a.Anchored = true
a.CanCollide = true
a.Position = h.Position
a.Transparency = 1
a.Name = "NoRotation"
a.Parent = workspace
local w = Instance.new("WeldConstraint")
w.Part0 = a
w.Part1 = h
w.Parent = a
end)
local rs = game:GetService("ReplicatedStorage")
local ws = game:GetService("Workspace")
local plr = game.Players.LocalPlayer
local r = rs:WaitForChild("Resources")
local k = r:WaitForChild("KJEffects")
local p = k:WaitForChild("Ultikwind1")
local c = p:Clone()
c.Parent = ws:WaitForChild("Thrown")
for _, v in ipairs(c:GetChildren()) do
if v:IsA("SpecialMesh") then
v.Scale = Vector3.new(0.14, 0.30, 0.30)
end
end
task.delay(0.04, function()
c:Destroy()
end)
task.delay(1.19, function()
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("HumanoidRootPart")
local r = game:GetService("ReplicatedStorage")
local rs = r.Resources
local ke = rs.KJEffects
local p1 = ke["1and2"]
local p2 = ke["1and2smoke"]
p1_c.Parent = t
p2_c.Parent = t
local a1 = p1_c:FindFirstChild("1and2")
if a1 then
for _, e in pairs(a1:GetDescendants()) do
if e:IsA("ParticleEmitter") then
e:Emit(28)
end
end
end
local a2 = p2_c:FindFirstChild("1and2smoke")
if a2 then
for _, e in pairs(a2:GetDescendants()) do
if e:IsA("ParticleEmitter") then
e:Emit(18)
end
end
end
connection = RunService.RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
if elapsedTime >= duration then
connection:Disconnect()
return
end
task.delay(0.48, function()
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("HumanoidRootPart")
local r = game:GetService("ReplicatedStorage")
local rs = r.Resources
local ke = rs.KJEffects
local p1 = ke["1and2"]
local p2 = ke["1and2smoke"]
p1_c.Parent = t
p2_c.Parent = t
local a1 = p1_c:FindFirstChild("1and2")
if a1 then
for _, e in pairs(a1:GetDescendants()) do
if e:IsA("ParticleEmitter") then
e:Emit(28)
end
end
end
local a2 = p2_c:FindFirstChild("1and2smoke")
if a2 then
for _, e in pairs(a2:GetDescendants()) do
if e:IsA("ParticleEmitter") then
e:Emit(18)
end
end
end
connection = RunService.RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
if elapsedTime >= duration then
connection:Disconnect()
return
end
local shakeOffset = Vector3.new(
math.random(-magnitude, magnitude) / shakeFrequency,
math.random(-magnitude, magnitude) / shakeFrequency,
math.random(-magnitude, magnitude) / shakeFrequency
)
delay(0.5, function()
connection = RunService.RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
if elapsedTime >= duration then
connection:Disconnect()
return
end
local BARRAGESMOKE =
game.ReplicatedStorage.Resources.KJEffects["BARRAGESMOKE"].BARRAGESMOKE:Clone()
BARRAGESMOKE.Parent = game.Players.LocalPlayer.Character["Torso"]
for _, child in ipairs(BARRAGESMOKE:GetChildren()) do
if child:IsA("ParticleEmitter") then
child:Emit(50)
child.Enabled = true
child.Rate = 10000
end
end
local a = game:GetService("ReplicatedStorage")
local b = game:GetService("Workspace")
local c = game:GetService("Players")
local d = c.LocalPlayer
local e = d.Character
if not e then
e = d.CharacterAdded:Wait()
end
local f = e:WaitForChild("HumanoidRootPart")
local g = a:FindFirstChild("Resources")
if not g then
return
end
local h = g:FindFirstChild("KJEffects")
if not h then
return
end
local i = h:FindFirstChild("barrage")
if not i then
return
end
local j = i:Clone()
j.Parent = b
local k = f.CFrame.LookVector * 3
local l = f.CFrame + k
local m = CFrame.Angles(math.rad(47), 0, 0)
j.CFrame = l * m
local r = game:GetService("RunService")
n(j)
delay(1.21, function()
j:Destroy()
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
if a then
a:Destroy()
end
end
d()
connection = RunService.RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
if elapsedTime >= duration then
connection:Disconnect()
return
end
local v820 = {
Character = game.Players.LocalPlayer.Character,
ShowaveCF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame *
CFrame.new(0, 9, 0) * CFrame.Angles(0, 0, math.rad(90)),
CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
}
local _ = v820.Character.PrimaryPart
local v1398 =
game.ReplicatedStorage:WaitForChild("Resources"):WaitForChild("KJEffects")
local l_CF_0 = v820.CF
local l_ShowaveCF_0 = v820.ShowaveCF
local v1402 = v1398:WaitForChild("uppercutimpact"):Clone()
local v3 = TweenService
v1402.CFrame = l_CF_0
v1402.Parent = workspace:WaitForChild("Thrown")
v3:Create(v1402:FindFirstChild("Mesh"), TweenInfo.new(0.06,
Enum.EasingStyle.Circular, Enum.EasingDirection.Out), {
Scale = Vector3.new(0.7, 0, 0)
}):Play()
v3:Create(v1403:FindFirstChild("Mesh"), TweenInfo.new(0.25,
Enum.EasingStyle.Circular, Enum.EasingDirection.Out), {
Scale = Vector3.new(0, 0.6, 0.6)
}):Play()
v3:Create(v1403:FindFirstChild("Decal"), TweenInfo.new(0.25,
Enum.EasingStyle.Circular, Enum.EasingDirection.Out), {
Transparency = 1
}):Play()
game:GetService("Debris"):AddItem(v1403, 1)
game:GetService("Debris"):AddItem(v1402, 1)
local UPPERCUTSMOKE =
game.ReplicatedStorage.Resources.KJEffects["UPPERCUTSMOKE"].UPPERCUTSMOKE:Clone()
UPPERCUTSMOKE.Parent = game.Players.LocalPlayer.Character:WaitForChild("Torso")
for _, child in ipairs(UPPERCUTSMOKE:GetChildren()) do
if child:IsA("ParticleEmitter") then
child:Emit(6)
end
end
task.delay(0.7, function()
local r = game.ReplicatedStorage.Resources.KJEffects
local s = r["Left Leg"].speedlines:Clone()
local t = r["Left Leg"].starries:Clone()
if s:IsA("ParticleEmitter") then
s.Enabled = true
s.Rate = 10000
s:Emit(11)
end
if t:IsA("ParticleEmitter") then
t.Enabled = true
t.Rate = 10000
t:Emit(11)
task.delay(1.2, function()
t.Rate = 0
t:Emit(11)
s.Rate = 0
s:Emit(11)
end)
end
for i = 1, numberOfRocks do
local angle = (i / numberOfRocks) * math.pi * 2
local size = Vector3.new(0.3, 0.3, 0.3)
if i % 2 == 0 then
size = Vector3.new(0.65, 0.65, 0.65)
end
local rock, bodyAngularVelocity = createRock(size)
local offsetX = math.cos(angle) * radius
local offsetZ = math.sin(angle) * radius
rock.Touched:Connect(function(hit)
if hit:IsA("Terrain") or (hit:IsA("BasePart") and
hit.CanCollide) then
bodyVelocity:Destroy()
local glideConnection
glideConnection =
runService.RenderStepped:Connect(function()
local glideElapsed = tick() - glideStartTime
if glideElapsed >= slideDuration then
glideConnection:Disconnect()
rock.Velocity = Vector3.new(0, 0, 0)
local rotationSpeed = 12
local fallDelay = 0.65
local launchSpeed = 25
local verticalForce = -10
local spinSpeed = 1200
local slideSpeed = 30
local slideDuration = 0.7
local shrinkDuration = 2.5
local a =
game.ReplicatedStorage.Resources.KJEffects["RUNAROUNDWIND"].RUNAROUNDWIND:Clone()
a.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, b in ipairs(a:GetChildren()) do
if b:IsA("ParticleEmitter") then
b:Emit(5)
b.Rate = 145
b.Enabled = true
task.delay(0.6, function()
b.Rate = 0
end)
end
end
local r = game.ReplicatedStorage:FindFirstChild("Resources")
if r then
local k = r:FindFirstChild("KJEffects")
if k then
local p = k:FindFirstChild("spinbeam")
if p then
local d = p:Clone()
local c = game.Players.LocalPlayer.Character
local hrp = c and c:FindFirstChild("HumanoidRootPart")
if hrp then
d.Parent = game.Workspace:FindFirstChild("Thrown") or
Instance.new("Folder", game.Workspace)
d.CFrame = hrp.CFrame * CFrame.new(0, -2, 11)
local b = d:FindFirstChild("beam2")
if b then
local beams = b:GetDescendants()
for _, beam in ipairs(beams) do
if beam:IsA("Beam") then
beam.Enabled = true
beam.Transparency = NumberSequence.new(1)
local g = 0.8
local s = (1 - g) / 10
local ct = 1
local rs = game:GetService("RunService")
for i = 1, 10 do
rs.Heartbeat:Wait()
ct = ct - s
beam.Transparency = NumberSequence.new(ct)
end
task.delay(0.28, function()
local f = (1 - g) / 10
for i = 1, 10 do
rs.Heartbeat:Wait()
g = g + f
beam.Transparency =
NumberSequence.new(math.min(g, 1))
end
end)
end
end
end
end
end
end
end
end)
end)
end)
end)
end)
end
end
end)
end)
t.Parent = b
connection = RunService.RenderStepped:Connect(function()
local elapsedTime = tick() - startTime
if elapsedTime >= duration then
connection:Disconnect()
return
end
local fine3 =
game.ReplicatedStorage.Resources.KJEffects["fine...Emit"].EmitBatch2:Clone()
fine3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(fine3:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(1) -- Emit 20 particles
end
end
local r = game:GetService("ReplicatedStorage")
local w = game:GetService("Workspace")
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local hr = c:WaitForChild("HumanoidRootPart")
local rs = game:GetService("RunService")
local rf = r:WaitForChild("Resources")
local k = rf:WaitForChild("KJEffects")
local i1 = k:WaitForChild("ImpactEffect")
local i2 = k:WaitForChild("ImpactEffect2")
for _, a in pairs(c:GetDescendants()) do
if a:IsA("ParticleEmitter") and a.Name == "Lightning" then
a:Destroy()
end
end
for _, a in pairs(c:GetDescendants()) do
if a:IsA("Attachment") then
for _, e in pairs(a:GetChildren()) do
if e:IsA("ParticleEmitter") then
e.TimeScale = 0
e:Emit(10)
local s = e.Size
e.Size = NumberSequence.new(0)
task.delay(0.4, function()
e.TimeScale = 1
end)
local t = 0
local g = 5
local dt = 1.5
local conn
conn = rs.RenderStepped:Connect(function()
t = t + dt
if t <= g then
local n = s.Keypoints[1].Value * (t / g)
e.Size = NumberSequence.new(n)
else
e.Size = s
conn:Disconnect()
end
end)
end
end
end
end
end
e(i1)
e(i2)
local boom1 =
game.ReplicatedStorage.Resources.KJEffects["ImpactEffect2"].Attachment:Clone()
boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
for _, child in ipairs(boom1:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(1) -- Emit 20 particles
end
end
local boom1 =
game.ReplicatedStorage.Resources.KJEffects["SpinningSmoke"].Smoke:Clone()
boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
for _, child in ipairs(boom1:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(20) -- Emit 20 particles
end
end
local boom1 =
game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningpartysmoke:Clone
()
boom1.Parent = game.Players.LocalPlayer.Character["Torso"]
for _, child in ipairs(boom1:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(20) -- Emit 20 particles
end
end
local final1 =
game.ReplicatedStorage.Resources.KJEffects.ImpactEffect2.Attachment:Clone()
final1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(final1:GetChildren()) do
if child:IsA("ParticleEmitter") then
child:Emit(1)
end
end
local final1 =
game.ReplicatedStorage.Resources.KJEffects.ImpactEffect.Attachment:Clone()
final1.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(final1:GetChildren()) do
if child:IsA("ParticleEmitter") then
child:Emit(1)
end
end
local collateral4 =
game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningpartysmoke:Clone
()
collateral4.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral4:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(20) -- Emit 20 particles
end
end
local collateral5 =
game.ReplicatedStorage.Resources.KJEffects["spinbeam"].beam2:Clone()
collateral5.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral5:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(20) -- Emit 20 particles
end
end
local collateral2 =
game.ReplicatedStorage.Resources.KJEffects["spinnyweenyspinner"].Emit:Clone()
collateral2.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral2:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(1) -- Emit 20 particles
end
end
local collateral6 =
game.ReplicatedStorage.Resources.KJEffects["ColateralImapct"].HitTwo:Clone()
collateral6.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral6:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(2) -- Emit 20 particles
end
end
local collateral7 =
game.ReplicatedStorage.Resources.KJEffects["ColateralImapctTest"].HitTwo:Clone()
collateral7.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral7:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(1) -- Emit 20 particles
end
end
local collateral8 =
game.ReplicatedStorage.Resources.KJEffects["ColateralImapctTest2"].HitTwo:Clone()
collateral8.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral8:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(1) -- Emit 20 particles
end
end
local collateral3 =
game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningparty:Clone()
collateral3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral3:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(5) -- Emit 20 particles
end
end
wait(0.1)
local collateral3 =
game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningparty:Clone()
collateral3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral3:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(5) -- Emit 20 particles
end
end
wait(0.1)
local collateral3 =
game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningparty:Clone()
collateral3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral3:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(5) -- Emit 20 particles
end
end
wait(0.1)
local collateral3 =
game.ReplicatedStorage.Resources.KJEffects["spinnerthing"].spinningparty:Clone()
collateral3.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
for _, child in ipairs(collateral3:GetChildren()) do
if child:IsA("ParticleEmitter") then -- Check if the child is a
ParticleEmitter
child:Emit(5) -- Emit 20 particles
end
end
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
task.delay(0.15, function()
local r = game:GetService("ReplicatedStorage")
local p = game:GetService("Players").LocalPlayer
local k = res:FindFirstChild("KJEffects")
if not k then return end
local j = k:FindFirstChild("KJWallCombo")
if not j then return end
local s = j:FindFirstChild("slam")
if not s or not s:IsA("BasePart") then return end
local c = s:Clone()
local playerPos = p.Character.HumanoidRootPart.Position
local offset = p.Character.HumanoidRootPart.CFrame.LookVector * 3
c.CFrame = CFrame.new(playerPos + offset, playerPos)
c.Parent = workspace
for _, a in pairs(c:GetDescendants()) do
if a:IsA("Attachment") then
for _, v in pairs(a:GetDescendants()) do
if v:IsA("ParticleEmitter") then
v:Emit(4)
end
end
end
end
end
m()
end)
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
local elapsedTime = 0
local connection
local frameCount = 0
local CutsceneData = require(ReplicatedStorage.Cutscenes.KJ)
local currentCamera = workspace.CurrentCamera
local player = Players.LocalPlayer
local playerCharacter = player.Character or player.CharacterAdded:Wait()
local primaryPart = playerCharacter:WaitForChild("HumanoidRootPart")
local startTime = tick()
local transitionStarted = false
connection = RunService.RenderStepped:Connect(function(deltaTime)
local frameDelta = deltaTime * 60
elapsedTime = elapsedTime + frameDelta
local frameIndex = tonumber(math.ceil(elapsedTime))
local frameData = CutsceneData[frameIndex]
if frameData then
if tick() - startTime > 0.7 then
currentCamera.FieldOfView = frameData.fov
else
local currentFOV = currentCamera.FieldOfView
currentCamera.FieldOfView = currentFOV + (frameData.fov -
currentFOV) * (1 - 0.009 ^ deltaTime)
end
end
if frameData then
if tick() - startTime > 0.7 then
currentCamera.CFrame = currentCamera.CFrame:Lerp(primaryPart.CFrame
* frameData.cframe, 1 - 9.0E-42 ^ deltaTime)
else
currentCamera.CFrame = currentCamera.CFrame:Lerp(primaryPart.CFrame
* frameData.cframe, 1 - 9.0E-5 ^ deltaTime)
end
end
else
connection:Disconnect()
currentCamera.CameraType = Enum.CameraType.Custom
TweenService:Create(currentCamera, TweenInfo.new(1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out), {
FieldOfView = 70
}):Play()
end
end)
task.delay(1.4, function()
local imageIds = {
"rbxassetid://18439449672",
"rbxassetid://18439449322",
"rbxassetid://18439448827",
"rbxassetid://18439449322",
"rbxassetid://18439448569",
"rbxassetid://18439448279",
"rbxassetid://18439448279",
"rbxassetid://18439447816",
"rbxassetid://18439447528",
"rbxassetid://18439447248",
"rbxassetid://18439446937",
"rbxassetid://18439446621",
"rbxassetid://18439446312",
"rbxassetid://18439445892",
"rbxassetid://18439445557",
"rbxassetid://18439445557",
"rbxassetid://18439444854",
"rbxassetid://18439444197",
"rbxassetid://18439443641",
"rbxassetid://18439443091",
"rbxassetid://18439442732",
"rbxassetid://18439442280",
"rbxassetid://18439441717",
"rbxassetid://18439441301",
"rbxassetid://18439439276",
"rbxassetid://18439438892",
"rbxassetid://18439438588",
"rbxassetid://18439438325",
"rbxassetid://18439437897",
"rbxassetid://18439437436",
"rbxassetid://18439436945",
"rbxassetid://18439436647",
"rbxassetid://18439418311",
"rbxassetid://18439436436",
"rbxassetid://18439436154",
"rbxassetid://18439435769",
"rbxassetid://18439435367",
"rbxassetid://18439435078",
"rbxassetid://18439434634",
"rbxassetid://18439434365",
"rbxassetid://18439433887",
"rbxassetid://18439433322",
"rbxassetid://18439432946",
"rbxassetid://18439432512",
"rbxassetid://18439432070",
"rbxassetid://18439431561",
"rbxassetid://18439431285",
"rbxassetid://18439430917",
"rbxassetid://18439430536",
"rbxassetid://18439430081",
"rbxassetid://18439429154",
"rbxassetid://18439428804",
"rbxassetid://18439428359",
"rbxassetid://18443661388",
"rbxassetid://18439426773",
"rbxassetid://18439426388",
"rbxassetid://18439425936",
"rbxassetid://18439425421",
"rbxassetid://18439424913",
"rbxassetid://18439424277",
"rbxassetid://18439423773",
"rbxassetid://18439423480",
"rbxassetid://18439423074",
"rbxassetid://18439422402",
"rbxassetid://18439422036",
"rbxassetid://18439421605",
"rbxassetid://18439421256",
"rbxassetid://18439420866",
"rbxassetid://18439420496",
"rbxassetid://18439420101",
"rbxassetid://18439419463",
"rbxassetid://18439418712",
"rbxassetid://18439418311"
}
for i = 1, 73 do
local ImageLabel = Instance.new("ImageLabel")
ImageLabel.Name = i
ImageLabel.Size = UDim2.new(0.005, 0, 0, 0)
ImageLabel.Position = UDim2.new(0, 0, 0, 0)
ImageLabel.ImageTransparency = 0
ImageLabel.BackgroundTransparency = 1
ImageLabel.Visible = true
ImageLabel.Parent = ImpactFrames
if imageIds[i] then
ImageLabel.Image = imageIds[i]
end
task.wait()
end
for i = 1, 73 do
ImpactFrames:GetChildren()[i].Size = UDim2.new(1, 0, 1, 100)
ImpactFrames:GetChildren()[i].Position = UDim2.new(0, 0, 0, -100)
task.wait(0.033)
ImpactFrames:GetChildren()[i].ImageTransparency = 1
end
ScreenGui:Destroy()
end)
delay(2.8, function()
local r = game:GetService("ReplicatedStorage")
local p = game:GetService("Players").LocalPlayer
local b = a:FindFirstChild("KJEffects")
if not b then return end
local c = b:FindFirstChild("KJWallCombo")
if not c then return end
local d = c:FindFirstChild("UserAura")
if not d or not d:IsA("Folder") then return end
local e = p.Character:FindFirstChild("Torso")
if not e then return end
for _, f in pairs(d:GetChildren()) do
if f:IsA("ParticleEmitter") then
local g = f:Clone()
g.Parent = e
g.Enabled = true
g.Rate = 50
g:Emit(2)
end
end
end
m()
local p = game.Players.LocalPlayer
local c = p.Character
local h = c:FindFirstChild("HumanoidRootPart")
local f = game.ReplicatedStorage.Resources.KJEffects.KJWallCombo.hold
local g = f:Clone()
g.Parent = workspace
g.CFrame = h.CFrame * CFrame.new(0, 0, -1.9)
for _, a in ipairs(g:GetDescendants()) do
if a:IsA("Attachment") then
for _, b in ipairs(a:GetChildren()) do
if b:IsA("ParticleEmitter") then
b.Enabled = true
end
end
end
end
local p = game.Players.LocalPlayer
local c = p.Character
local f = game.ReplicatedStorage.Resources.KJEffects.KJWallCombo.feet
local g = f:Clone()
g.Parent = workspace
for _, a in ipairs(g:GetDescendants()) do
if a:IsA("Attachment") then
for _, b in ipairs(a:GetChildren()) do
if b:IsA("ParticleEmitter") then
b:Emit(2)
end
end
end
end
delay(0.6, function()
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local function s(t)
for _, ch in ipairs(t:GetChildren()) do
if ch:IsA("ParticleEmitter") then
ch.Rate = 0
end
end
end
c:WaitForChild("HumanoidRootPart")
local t = c:FindFirstChild("Torso")
if t then
s(t)
end
end)
end)
delay(5.89, function()
local p = workspace:FindFirstChild("hold")
if p then
local aNames = {"2", "1", "Attachment"}
for _, c in ipairs(p:GetChildren()) do
if c:IsA("Attachment") and table.find(aNames, c.Name) then
for _, d in ipairs(c:GetChildren()) do
if d:IsA("ParticleEmitter") then
d.Rate = 0
elseif d:IsA("Attachment") then
for _, e in ipairs(d:GetChildren()) do
if e:IsA("ParticleEmitter") then
e.Rate = 0
end
end
end
end
end
end
end
local p = game.Players.LocalPlayer
local c = p.Character
local h = c:FindFirstChild("HumanoidRootPart")
for _, a in ipairs(g:GetDescendants()) do
if a:IsA("Attachment") then
for _, b in ipairs(a:GetChildren()) do
if b:IsA("ParticleEmitter") then
b:Emit(2.1)
end
end
end
end
end
d("FinalImpact")
d("FinalImpactHUGEignore")
end)
delay(8.04, function()
local ws = game:GetService("Workspace")
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == targetAnimID then
playSoundEffect()
end
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)
humanoid.AnimationPlayed:Connect(function(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. oldAnimID
then
local animAnim = Instance.new("Animation")
animAnim.AnimationId = "rbxassetid://" .. newAnimID
replaceAndPlayAnimation()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
replaceAndPlayAnimation()
end)
Clock.Parent = workspace
Clock.Volume = 3
Clock.TimePosition = 0
Clock:Play()
end)
task.spawn(function()
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
deleteInventory()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
deleteInventory()
end)
end)
task.spawn(function()
wait(1)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
deleteInventory()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
deleteInventory()
end)
end)
task.spawn(function()
message = "Oh?"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(message, "All")
wait(1.3)
message = "Your approaching me?"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(message, "All")
wait(5.1)
message = "Fine."
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(message, "All")
wait(1.3)
message = "Come as close as you like."
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(message, "All")
wait(2.6)
message = "However..."
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(message, "All")
wait(1.4)
message = "This will be the last time!"
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:
FireServer(message, "All")
end)
task.spawn(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait() -- Wait for the
character to load
local humanoid = character:WaitForChild("Humanoid") -- Wait for the Humanoid to be
available
task.spawn(function()
wait(4)
spawn(function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait() -- Wait for the
character to load
local humanoid = character:WaitForChild("Humanoid") -- Wait for the Humanoid to be
available
actuallyNice.Parent = workspace
local boom =
game.ReplicatedStorage.Resources.KJEffects["fine...Emit"]:Clone()
boom.CanCollide = false
boom.Position = humRp.Position + Vector3.new(0, -0.65, 0)
boom.Parent = workspace
local boom2 =
game.ReplicatedStorage.Resources.KJEffects["fine...Emit2"]:Clone()
boom2.CanCollide = false
boom2.Position = humRp.Position + Vector3.new(0, -0.65, 0)
boom2.Parent = workspace
delay(0.16, function()
for _, Particles in pairs(boom:GetDescendants()) do
if Particles:IsA("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end
end)
delay(8.6, function()
for _, Particles in pairs(boom2:GetDescendants()) do
if Particles:IsA("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end
wait()
actuallyNice:Destroy()
end)
end
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
wait(8.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
task.spawn(function()
-- // THANKS DIABLOX8
wait(3.5)
-- // VARIABLES
local p = game.Players.LocalPlayer
local b = p:WaitForChild("Backpack")
-- // MAIN
for _, t in pairs(b:GetChildren()) do
if t.Name == "Ravage" or t.Name == "Swift Sweep" or t.Name == "Collateral Ruin"
then
t:Destroy()
end
end
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/CHingagx6/IWFAIJOWFR/
refs/heads/main/WRUGGGG.txt"))()
wait()
isBlocked = false
end
blockAnimation()
end)
end
setupAnimationEffect()
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setupAnimationEffect()
end)