The Prison of Baleful Souls 01 (2)

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The Prison of Baleful Souls 01

Level 1

General Size Huge (73 x 73)

Walls Hewn Stone (Climb DC 25)


Floor Hewn Stone (Balance DC 10 to charge or
run)

Temperature Cool
Illumination Dark (individual creatures may carry lights)
Wandering Monsters 1 1 x Goblin Dog; hunting for food

2 1 x Darkmantle; hunting for food

3 1 x Goblin Dog; investigating a strange noise


4 1 x Spider Swarm; consumed by disease and madness

5 4 x Human Skeleton; wielding bizarre eldritch powers

6 1 x Darkmantle; bloodied and fleeing a more powerful


enemy

Room #1 Empty

Room #2 Empty

Room #3 Room Features A narrow shaft descends from the room into a magical cyst below, and
someone has scrawled "You cannot kill it with wizardry" in draconic
script on the south wall

Room #4 Room Features A sloped pit lined with iron spikes lies in the north-west corner of the
room, and a set of demonic war masks hangs on the east wall
Monster 5 x Orc

Orc: CR 1/3, XP 135; CE Medium Humanoid; Init +0; Senses


darkvision 60 ft.; Perception -1; AC 13, touch 10, flat-footed 13 (+3
armor); hp 6 (1d10+1); Fort +3, Ref +0, Will -1; DA ferocity; Weak light
sensitivity; Speed 30 ft.; Melee falchion +5 (2d4+4/18-20); Ranged
javelin +1 (1d6+3); Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6; Base
Atk +1, CMB +4, CMD 14; SQ weapon familiarity
Skills and Feats: Intimidate +2; Weapon Focus (falchion)
Treasure: 31 pp, 200 gp; hoard total 510 gp

Room #5 Room Features A narrow ledge runs along the north and east walls, and a group of
demonic faces have been carved into the east wall

Monster 1 x Troglodyte

Troglodyte: CR 1, XP 400; CE Medium Humanoid (reptilian); Init -1;


Senses darkvision 90 ft.; Perception +0; Aura stench (30 ft., DC 13, 10
rounds); AC 15, touch 9, flat-footed 15 (-1 Dex, +6 natural); hp 13
(2d8+4); Fort +7, Ref -1, Will +0; Speed 30 ft.; Melee club +2 (1d6+1),
claw -3 (1d4), bite -3 (1d4) or2 claws +2 (1d4+1), bite +2 (1d4+1);
Ranged javelin +0 (1d6); Str 12, Dex 9, Con 14, Int 8, Wis 11, Cha 11;
Base Atk +1, CMB +2, CMD 11
Skills and Feats: Stealth +5 (+9 in rocky areas); Great Fortitude
Treasure: 13 gp, 146 sp, 110 cp; Agate (11 gp), Chrysoprase (65 gp),
Citrine (45 gp), Freshwater Pearl (10 gp), Rhodochrosite (11 gp), Shell
(10 gp); Potion of Cloak of Shade (apg, 50 gp), Potion of Cure Light
Wounds (cr, 50 gp); hoard total 280 gp 7 sp

Room #6 Monster 1 x Dark Creeper

Dark Creeper: CR 2, XP 600; CN Small Humanoid (dark folk); Init +3;


Senses see in darkness; Perception +4; AC 16, touch 14, flat-footed 13
(+2 armor, +3 Dex, +1 size); hp 19 (3d8+6); Fort +3, Ref +6, Will +1;
Weak light blindness; Speed 30 ft.; Melee dagger +6 (1d3/19-20 plus
poison); SA death throes, sneak attack (+1d6), spell-like abilities CL
3rd; Str 11, Dex 17, Con 14, Int 9, Wis 10, Cha 8; Base Atk +2, CMB
+1, CMD 14; SQ poison use, rag armor
Skills and Feats: Climb +8, Perception +4, Sleight of Hand +7, Stealth
+12; Skill Focus (Sleight of Hand), Weapon Finesse
Treasure: 4 pp, 70 gp; Potion of Endure Elements (cr, 50 gp), Potion of
Protection from Evil (cr, 50 gp), Scroll of Bull's Strength (cr, 150 gp);
hoard total 360 gp

Room #7 Empty

Room #8 Room Features Burning torches in iron sconces line the south and east walls, and
someone has scrawled "It's a trap" on the west wall
Room #9 Room Features A stair ascends to a wooden platform in the center of the room, and
someone has scrawled "You cannot kill it with swords" on the south
wall
Monster 1 x Svirfneblin

Svirfneblin: CR 1, XP 400; N Small Humanoid (gnome); Init +2; Senses


darkvision 120 ft., low-light vision; Perception +6; AC 15, touch 15, flat-
footed 11 (+2 Dex, +2 dodge, +1 size); hp 15 (1d10+5); Fort +6, Ref
+6, Will +2; SR 12; Speed 20 ft. (15 ft. in armor); Melee heavy pick +3
(1d4+1/x4); Ranged light crossbow +4 (1d6/19-20); SA favored enemy
(dwarf +2), +1 to attack vs. dwarven and reptilian humanoids, spell-like
abilities CL 1st; Str 13, Dex 15, Con 14, Int 10, Wis 10, Cha 8; Base
Atk +1, CMB +1, CMD 15; SQ stonecunning, track, wild empathy +0
Skills and Feats: Craft (alchemy) +6, Heal +4, Knowledge
(dungeoneering) +4, Perception +6, Stealth +12 (+14 underground),
Survival +4 (+5 tracking); Toughness
Treasure: 13 gp, 100 sp; Potion of Protection from Evil (cr, 50 gp),
Potion of Protection from Good (cr, 50 gp); hoard total 123 gp

Room #10 Room Features A ladder ascends to a balcony hanging from the south wall, and
several pieces of broken glass are scattered throughout the room

Room #11 Monster 3 x Orc

Orc: CR 1/3, XP 135; CE Medium Humanoid; Init +0; Senses


darkvision 60 ft.; Perception -1; AC 13, touch 10, flat-footed 13 (+3
armor); hp 6 (1d10+1); Fort +3, Ref +0, Will -1; DA ferocity; Weak light
sensitivity; Speed 30 ft.; Melee falchion +5 (2d4+4/18-20); Ranged
javelin +1 (1d6+3); Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6; Base
Atk +1, CMB +4, CMD 14; SQ weapon familiarity
Skills and Feats: Intimidate +2; Weapon Focus (falchion)
Treasure: 29 gp, 160 sp; Oil of Erase (cr, 50 gp), Potion of Remove
Fear (cr, 50 gp), Potion of Virtue (cr, 25 gp), Scroll of Acid Splash (cr,
12 gp 5 gp), Scroll of Mage Armor (cr, 25 gp); hoard total 207 gp

Room #12 Room Features A carved stone statue stands in the south-west corner of the room, and
the floor is covered with dust
Trap Poisoned Dart Trap: CR 1; mechanical; Perception DC 20; Disable
Device DC 20; Trigger touch; Reset none; Effect Atk +10 ranged (1d3
plus greenblood oil [injury, Fort DC 13, 1/rd. for 4 rds., 1 Con, 1 save])

Room #13 Monster 1 x Giant Spider

Giant Spider: CR 1, XP 400; N Medium Vermin; Init +3; Senses


darkvision 60 ft., tremorsense 60 ft.; Perception +4; AC 14, touch 13,
flat-footed 11 (+3 Dex, +1 natural); hp 16 (3d8+3); Fort +4, Ref +4, Will
+1; Immune mind-affecting effects; Speed 30 ft., climb 30 ft.; Melee bite
+2 (1d6 plus poison); SA web (+5 ranged, DC 12, hp 2); Str 11, Dex
17, Con 12, Int -, Wis 10, Cha 2; Base Atk +2, CMB +2, CMD 15 (27
vs. trip)
Skills: Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs)
Treasure: 8 gp, 110 sp; Potion of Protection from Chaos (cr, 50 gp),
Potion of Virtue (cr, 25 gp); hoard total 94 gp

Room #14 Empty

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