0% found this document useful (0 votes)
9 views

HSM_Shader_Graphics_Guide

Uploaded by

benjasepumedina
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views

HSM_Shader_Graphics_Guide

Uploaded by

benjasepumedina
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Just in case you have never had the shader running, here is a quick guide to it and my graphics.

1. First of all, I really recommend a fresh clean install of Retroarch, just to make sure nothing
interferes. I couldn’t get the shader to work at all when I first tried, primarily because I was using an
existing RA setup.

2. Unpack the shader into the install and follow HSM’s instructions.

Set your video driver to Vulcan or GLCore


Set your video aspect ratio to your monitor aspect and set integer scale to OFF

3. Install your core, load some content, and try one of the shader presets. (I have been designing
around guest-dr-venom.

4. Once it is working, make a small change in the parameters. (I usually change the “[BEZEL & FRAME
COLOR] Color Value/Brightness - Def 10” from the default of 10 to 9.80. Save a shader core preset.

5. Copy my graphics to a folder of your choice. I use “D:\Games\Retroarch\images”.

6. Navigate to the shader preset you saved in step #4. e.g.


“D:\Games\RetroArch\shaders\presets\Beetle PSX HW\Beetle PSX HW.slangp”, and open it in a text
editor. At the end of the file modify this line,

to the path of my graphics. e.g. BackgroundImage = "../../../images/Playstation.png".

Make sure you are using one of my HSM shader graphics and not one of my RA overlays. (Although it
would still work, you would have to fiddle with parameters to hide the bezel completely.)

Note: You can use an absolute path if you like but it will not be portable.

Save the file and give some content a spin.

You might also like