Chapter-II-Lesson-3
Chapter-II-Lesson-3
Cross
Introduction
The ever-growing society has made people see technology as some form of necessity.
Tracing back its origins, the word "technology" came from the Greek words techne and logos
which mean art and word, respectively. Taking the two words together, technology means a
discourse on arts (Buchanan, 2010). It first appeared in the seventeenth century where the
concept was only used to talk about the arts, specifically applied arts. However, as technology
progressed, the concept also started to have a wider range of meaning where art is no longer the
only topic included. Concepts like machine and tools were also attached to the word
"technology" which is the more popular sense of the concept nowadays. The roles played by
technology these days are very crucial not only to a few but also to everyone. In one way or
another, each person in the society is directly or indirectly affected by technology whether he
wills it or not. In fact, most people survive their everyday lives with great reliance to the
different technological advancements already available to the masses. While there may be some
who would claim that their lives are not greatly affected by technology, the fact cannot be denied
that technology is already an inevitable part of the society.
It is with great effort that people were able to achieve such great inventions. It makes life
so much easier and more convenient than ever before. It can clearly be seen from the simplest
task at home to the most complicated ones inside the office or laboratory. Technology these days
enjoys such fame and glory because of the many different benefits it brings to mankind. Some
would even say that it does not only bring convenience but also pleasure and happiness to
people. This is because of the different leisure activities that technology can offer to people. For
example, it allows people to listen to good music wherever they are. Another is, it allows them to
communicate with their loved ones anywhere in the world; but most of all, it allows them to surf
and play games anytime, anywhere. The act of pinpointing a single activity that does not in any
way require the use of technology has become very hard because almost all activities that
humans perform already require the assistance of some kind of technological advancement. But
this is not all, for there are people who would even argue that technology has become a necessity
and no longer a want. At present, people work very hard in order to save money to buy these
"necessities" while in the past, people only used their money for the things that would help them
survive like food, housing, and clothing. In effect, anything outside these categories was
considered a luxury. However, that is no longer the case at present.
In general, technology keeps on progressing due to not only the changing times and
environment but also to the ever-progressing mind of mankind. It would not be possible for all
these technological advancements to exist if it were not for the brilliance, creativeness, and
power of the mind. However, it is also important to note that anything too much is bad. The same
problem is faced by technology. Although it has been very helpful to people, it is still not
immune to criticisms and backlash. Various ethical dilemmas have been identified throughout
time involving the use of different technological devices and its effects to humanity. Usually,
different problems arise when either the technological device available is misused or if in the
first place, it was invented to produce bad results. People who are aware of the possible dangers
of the use or misuse of technology are not keeping still. They lay these dilemmas for the public
to see and realize what they are in for. In this lesson, several technological devices will be
properly introduced, the roles they play in society and their effects, particularly to the lives of the
people will be identified, and the problems they face will also be examined thoroughly.
Lesson Objectives
At the end of this lesson, the students should be able to:
1. know the different technological advancement in society;
2. discuss the development of science and technology in the Philippines;
3. discuss the effects of the interplay between technology and humanity through the
dilemma(s) they face.
Duration: 3 hours
Lesson Proper
Television Sets, Mobile Phones, Computers, and Humanity A number of technological
devices can be easily found inside the home, the most accessible place to anyone. Having said
that, it can also be easily inferred that these technological devices are some of the most popular
and most commonly used types of devices across all age groups. Almost all households, if not
all, own these types of devices. To be more specific, these "celebrities" in the field of technology
are television sets, mobile phones, and computers. People all over the world use these
technologies every day to accomplish different purposes.
First, according to Kantar Media, one of the most trusted television audience
measurement providers, in the Philippines, 92 percent of urban homes and 70 percent of rural
homes own at least one television set. It is for this reason why television remains to be the
ultimate medium for advertisement placements (The Manila Times, 20 1 4) . This survey simply
shows that almost all Filipinos use this particular type of device. In fact, Filipinos are believed to
have this big fascination for television. Most of the time, they watch television during their free
time or any time of the day when they have nothing important to do. In addition to this, Kantar
Media also reported that in the Philippines, the current count of households with television set
already reached 15.135 million (Noda, 2012). This number signifies something, that is, television
plays a great role in the lives of the people or in this case, the Filipinos. Television was a product
of different experiments by various people. Paul Gottlieb Nipkow, a German student, in the late
1800s was successful in his attempt to send images through wires with the aid of a rotating metal
disk. This invention was then called the "electric telescope" that had 18 lines of resolution. After
some time, in 1907, two inventors, Alan Archibald Campbell-Swinton who was an English
scientist and Boris Rosing who was a Russian scientist, created a new system of television by
using the cathode ray tube in addition to the mechanical scanner system. This success story gave
rise to two types of television systems, namely, mechanical and electronic television (Jezek,
n.d.). These experiments inspired other scientists to improve the previous inventions, which led
to the modem television people now have. However, it is important to remember that several
scientists and several experiments were performed first before finally achieving the modem
television at present.
Second, Filipinos love to use their mobile phones anywhere, anytime. They use it for
different purposes other than for communication. More than half of the Filipino population own
at least one mobile phone regardless of type. In 2010, global research agency Synovate
conducted a survey and declared 67 percent product ownership in the country. In fact, it was also
claimed that mobile phones are considered a must-have among young Filipinos (ABS-CBN
News, 2010). To prove that Filipinos really love to use their mobile phones, the Ipsos Media
Atlas Philippines Nationwide Urban. 2011-2012 survey results showed that one in every three
Filipinos cannot live without a mobile phone. In other words, 30 percent of the Philippine urban
population nationwide said that mobile phones are necessities in life (Roa, 2012). Philippine
streets are full of people using their mobile phones. Not only this, but there are also some
Filipinos who even own more than one mobile phone. Mobile phones have a very interesting
background story. On April 3, 1973, Martin Cooper, a senior engineer at Motorola, made the
world's first mobile phone call. He called their rival telecommunications company and properly
informed them that he was making the call from a mobile phone. The mobile phone used by
Cooper weighed 1.1 kilograms and measured 228.6 x 127 x 44.4 mm. This kind of device was
cap of a 30-minute talk time. However, it took 10 hours to charge. In 1983, Motorola made their
first commercial mobile phone available to the public. It was known as the Motorola DynaTAC
8000X (Goodwin, 2016). Lastly, computers and laptops have also become part of many of the
Filipino households. There are some Filipino families who own more than one computer or
laptop while some own at least one computer or laptop. However, the number of computers or
laptops sold per year may not be as high as the number of mobile phones and television sets.
This is because of the relatively higher cost of computers and laptops. While it is true that almost
all Filipino families own at least one television set and a mobile phone, it is not possible for all
Filipino families to own at least one computer or laptop. In fact, most of the profits gained by
computer and laptop manufacturers come from offices, businesses, or schools where such
devices have become part of their necessities. In 2010, 3.6 trillion was the estimated total value
output of all manufacturing establishments. Semi-conductor devices and other electronic
components took more than half of the total value output of all manufacturing establishments. To
be more specific, 5.4 percent of the total value output came from computers and peripheral
equipment and accessories (PSA, 2013). In line with the growing number of computer and laptop
sales, there has also been a growing number of Internet users in the Philippines. Although there
have been problems regarding the Internet providers, this never hindered Filipinos from
continuously using the Internet.
Just like television sets and mobile also have a long back phones, computers and laptops
g ground history of trial and error. It was Charles Babbage, a nineteenth-century English
Mathematics designed the Analytical Engine which w professor, who used as the basic
framework of the computers even until the present time. In general, computers can certainly
period of time and each gave people roved a new and imp version of the previous one (Steitz,
n.d.).
Laptops have been available to the public for even less time than personal computers.
Before, the first design of computer was so big that it could occupy whole floors of buildings. It
was not long before people started dreaming that they could bring their devices to any place they
wished. They hoped that someday it would be possible for these devices to be portable. It was
believed that the transition from a personal computer to a laptop was only a matter of design, an
improvement and a little deviation from the standard design of a personal computer. The first
true portable computer was released in April 1981. It was called the Osborne 1 (Orfano, 2011).
From that moment on, the evolution of laptops continued until the present time where various
designs and models are already available.
A typical household owns at least four of the following devices: a mobile phone (89%),
smartphone (53%), tablet (14%), desktop (39%), laptop or netbooks (37%), and smart TV (4%)
(Philstar, 2013). These data prove the deep-seated fascination of Filipinos to different
technological devices.
Here are some facts about Filipinos and their use of gadgets and the Internet (Rappler,
n.d.):
o Mobile phone subscription is at 119 million.
o Filipinos spend approximately 3.2 hours on mobile and 5.2 hours on desktop daily.
o Currently, the Philippines has one of the highest digital populations in the world.
o There are now 47 million active Facebook accounts in the Philippines.
o The Philippines is the fastest-growing application market in Southeast Asia.
Roles Played by Robotics Robots play different roles not only in the lives of the
people but also in the society as a whole. They are primarily
used to ease the workload of mankind. They were invented to make life more efficient and less
stressful. On one hand, they perform complicated activities which human beings are incapable of
doing. On the other hand, they perform the simplest tasks at home so that their masters can
perform the complex ones without stressing themselves over the simple tasks. There are also
robots which are made for pleasure. To be more specific, these types of robots perform activities
to entertain people. They can usually be found in amusement parks or exhibits. In addition, there
are also some robots which were made to serve as toys. They also perform different activities,
but they are usually child friendly. Other examples of robots are those which can be seen in
movies. One of the reasons why robots are very famous is because of movies. A number of local
and national movies were inspired by robots. This goes to show that people have developed a
distinct fascination over robots.
Just like people living in the society, robots also have their own set of rules and
characteristics that define what a good robot is. These laws were formulated by Isaac Asimov
back in the 1940s, when he was thinking of the ethical consequences of robots. These are the
following (Stanford, n. d. ) :
Law One: A robot may not injure a human being or, through inaction, allow a human
being to come to harm.
Law Two: A robot must obey the orders given it by human beings except where such
orders would conflict with the First Law.
Law Three: A robot must protect its own existence as long as such protection does not
conflict with the First or Second Law.