Module 1_A
Module 1_A
Project Management
21CS61
Module 1
• Software & Software Engineering
• Process Models
Chapter 1
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These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 2
What is Software?
Software is:
(1) instructions (computer programs) that when
executed provide desired features, function, and
performance;
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 3
Nature of Software
Software takes on a dual role. It is a product, and at the same time,
the vehicle for delivering a product.
(2) Vehicle - Software acts as the basis for the control of the computer
(operating systems), the communication of information (networks),
and the creation and control of other programs.
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 4
Defining Software
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 5
Wear vs. Deterioration
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 6
Software Applications
system software
application software
engineering/scientific
software
embedded software
product-line software
WebApps (Web
applications)
AI software
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 7
Software—New Categories
Open world computing—pervasive, distributed
computing
Ubiquitous computing—wireless networks
Netsourcing—the Web as a computing engine
Open source—”free” source code open to the
computing community (a blessing, but also a potential
curse!)
Also … (see Chapter 31)
Data mining
Grid computing
Cognitive machines
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 8
Characteristics of WebApps - I
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 9
Characteristics of WebApps - II
Data driven. The primary function of many WebApps is to use hypermedia
to present text, graphics, audio, and video content to the end-user.
Content sensitive. The quality and aesthetic nature of content remains an
important determinant of the quality of a WebApp.
Continuous evolution. Unlike conventional application software that
evolves over a series of planned, chronologically-spaced releases, Web
applications evolve continuously.
Immediacy. Although immediacy—the compelling need to get software to
market quickly—is a characteristic of many application domains, WebApps
often exhibit a time to market that can be a matter of a few days or weeks.
Security. Because WebApps are available via network access, it is difficult, if
not impossible, to limit the population of end-users who may access the
application.
Aesthetics. An undeniable part of the appeal of a WebApp is its look and
feel.
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 10
Legacy Software
Why must it change?
software must be adapted to meet the needs
of new computing environments or
technology.
software must be enhanced to implement new
business requirements.
software must be extended to make it
interoperable with other more modern
systems or databases.
software must be re-architected to make it
viable within a network environment.
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 11
What is Engineering?
Engineering is:
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 12
Software Engineering
The IEEE definition:
Software Engineering: The application of a systematic,
disciplined, quantifiable approach to the development,
operation, and maintenance of software;
that is, the application of engineering to software.
Some realities:
a concerted effort should be made to understand the problem
before a software solution is developed
design becomes a pivotal activity
software should exhibit high quality
software should be maintainable
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 13
A Layered Technology
Software Engineering
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 14
A Layered Technology
Any engineering approach must rest on an organizational
commitment to quality.
Management myth
Customer myth
Practitioner’s myth
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 16
Software Myths
MANAGEMENT MYTHS
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 21
Umbrella Activities
Software project management
Formal technical reviews
Software quality assurance
Software configuration management
Work product preparation and production
Reusability management
Measurement
Risk management
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 22
Adapting a Process Model
Polya suggests:
1. Understand the problem (communication and analysis).
2. Plan a solution (modeling and software design).
3. Carry out the plan (code generation).
4. Examine the result for accuracy (testing and quality assurance).
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 24
Understand the Problem
Have you seen similar problems before? Are there patterns that are
recognizable in a potential solution? Is there existing software
that implements the data, functions, and features that are
required?
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 27
Examine the Result
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 28
Hookerʼs General Principles
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 29
How It all Starts
SafeHome:
Every software project is precipitated by
some business need—
• the need to correct a defect in an existing application;
• the need to the need to adapt a ‘legacy system’ to a
changing business environment;
• the need to extend the functions and features of an
existing application, or
• the need to create a new product, service, or system.
These slides are designed to accompany Software Engineering: A Practitionerʼs Approach, 7/e
(McGraw-Hill 2009). Slides copyright 2009 by Roger Pressman. 30