FOL-Module-1-Introduction to Light and Lighting
FOL-Module-1-Introduction to Light and Lighting
OF LIGHTING:
MODULE 1
INTRODUCTION TO
LIGHT AND
LIGHTING
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• Identify highpoints in the history of light and lighting and the role of the
lighting designer in the building design process.
• Analyze how the human visual system processes light and color,
engendering positive emotional and physical responses.
Palace at Knossos, Crete, Pantheon, Rome, Italy, Hagia Sophia, Istanbul, Turkey
circa 1700 – 1300 BCE circa 126 CE circa 537 CE
For millennia, daylight was the main source of light for interiors, and architectural elements were included in
buildings to bring in sunlight, often in a way that complemented some aspect of the building.
Ask the students to remark on the pros and cons of lighting via an oculus (letting rain in would be one big minus
for many climates). Ask them to imagine how the interiors of ancient Rome would look before electric light given
the sorts of windows provided. Mention buildings such as castles, cathedrals, palaces and ask them to consider
others they may have seen themselves. Have them mention some modern daylighting features included in
buildings that resemble those in the examples.
Greek and Roman Oil Lamps (4500 BCE) Candle (3000 BCE) Kerosene lanterns (900 CE)
Argand lamps
(1780)
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An observation is that flames --- in combination with plants, animal fats, oils, and eventually petroleum based
products--were used for centuries as the primary source of “man-made” light.
c. 70,000 BCE Hollow rocks or shells or other natural found objects were filled with moss or a similar material
that was soaked in animal fat and then ignited
c. 4500 BCE oil lamps began to appear
c. 3000 BCE candles were invented.
c. 900 CE Muhammad ibn Zakarīya Rāzi, a Persian scholar, invented the kerosene lamp
1780 Aimé Argand, a Swiss physicist and chemist, improved oil lamp efficiency and performance with improved
oils and the use of glass chimneys to draft the flame
1792 William Murdoch, Scotland, began experimenting with gas lighting and probably produced the first gas
light in this year.
Regardless of the technology, even if it was just flame, the wide adoption of a lighting method was based on
“the most light for the least cost” and this persists today.
1840 1860 1880 1900 1920 1940 1960 1980 2000 2020
Additional advances in lighting. Each lighting technology consists of a system of parts; each of those
parts represents a certain innovation that permits the entire system to work, and there is a key light
source.
• Incandescent: key light source is the filament. Edison used trial and error experimentation to
determine which filament material would be most feasible for his initial filament bulb. Subsequent
improvements included “coiled coil” filament configurations. The gas filling the lamp’s bulb was
another consideration, and various gasses were used to extend the filament’s life span.
• Fluorescent: This light source is based on producing invisible electromagnetic energy, UV light,
which in turn is used to excite phosphors on the lamp’s bulb that produce visible light. The
innovations here include the electrodes, the gasses inside the lamps, and the reduction of the
mercury used to provide the initial electrons of energy.
• Metal halide: Scientists experimented with various ways of applying electricity to cause gases to
glow under various pressures. They also knew that a material would produce the sort of light that
was present in its chromatographic spectrum. Knowing this, by combining glowing gas under high
pressure with metal salts that produced a suitable spectrum, they were able to boost the amount
of white light produced.
DESIGNERS:
IES Lighting Handbook Richard Kelly
(1st edition), 1947
Stanley McCandless
John Flynn
Artificial Light…
M. Luckiesh, 1920
Electric Light in
Our Homes
R. Hammond
…Lighting the Stage
S. McCandless, 1958
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1930s Richard Kelly, USA, became a pioneer in the foundation of the lighting design profession through his
work on the Kimball Art museum and the Seagram Building.
1946 H. Richard Blackwell, USA, developed a system for specifying illuminance criteria, adopted by IESNA in
1958
1947 Robert McKinley, USA, edited first edition of the IESNA Handbook
1950s Stanley McCandless, USA, authored A Method of Lighting the Stage, the pioneering stage lighting
reference
Lighting General
Electrical Lighting Sales Contractor End User
Designer
Engineer Rep
Electrical Facilities &
Architect Maintenance
Lighting Control Distributor Contractor
System
Interior Designer Specialist
Manufacturer Commissioning
Specialist
Landscape BIM Specialist
Architect
Theater
Consultant
Professional paths in the lighting industry vary, like those in the architecture field. Successful design and
installation of a lighting project is a team effort.
Programming Contract/Const
Schematic Design
(includes ruction
Design Development
research) Documents
1 2 3 4
Occupancy &
Bidding & Post-
Construction
Negotiation Occupancy
Evaluation
5 6 7
What is light?
What does light enable us to do? Light has many meanings--and could mean different things in different
situations. Is the light of the noon-day desert sun the same light as the light of a foggy evening? Is the strong
beam of a theatrical light the same as the glow of candlelight? Instinctively we know that they are not the same,
but how well are we able to articulate the various attributes and qualities of that ephemeral entity we know as
“light?”
Physics presents optical radiation as a wave-particle duality.
LIGHT IS…
In order to truly understand this definition, we will need to understand the terminology and what it describes.
We will discuss nanometers in a moment. “Light is the energy that enables us to see”…Can we see dark? What
is dark?
Light is one of the most omnipresent physical phenomenon we are aware of with our five senses.
It informs us about every other physical phenomenon we encounter, yet we can only theorize about its actual
nature.
We can't see light itself, but rather the interaction of light and surfaces: everything we perceive with our visual
sense is the effect of light's behavior.
Wavelength
Even though light can behave as both particle and wave, it is useful to focus on “light as wave” for several
reasons, including its relationship to light and color – which will be discussed shortly.
Wavelength is the “size” of a periodically occurring wave, measured as the distance between any two
corresponding points on successive waves, usually peak-to-peak or trough-to-trough.
Frequency is how often one part of the wave occurs per second. If you think about it, wavelength and
frequency should have a reciprocal relationship. In other words, with the speed of light being constant, the
shorter the wavelength, the more frequently a particular wave occurs per second.
Increasing wavelength →
← Increasing frequency
The simplest definition of light is “visually perceived radiant energy.” “Visible” light, then, is just a small segment
of what we call the “electromagnetic spectrum” — a broad range of radiant energy that also includes X-rays,
ultraviolet and infrared energy, microwaves and radio waves. This small segment is what stimulates our visual
system and enables us to see. Any form of electromagnetic energy, including light, radiates outward from its
source in straight lines at “the speed of light.”
The wavelengths of light that stimulate the human visual system range from approximately 380 to 770 billionths
of a meter. And since a billionth of a meter is a nanometer, we say that light, as part of the electromagnetic
spectrum, occurs in the range of wavelengths from 380 to 770 nanomenters (nm).
This 'jumping/slowing' cycle occurs as long as the electric energy is applied to the material.
Source Interpreter
Receiver
Reflecting
Surface
(modifier)
The visual system is perhaps the most important sensory system for humans, as vision is our primary means of
interacting with and learning about our world.
Our eyes and brain are the primary organs of our visual system; however, our ability to see is as dependent
upon light and objects as it is on our biology.
Vision is the result of a complex interaction of four components:
Source: Light is emitted from a source (the sun, an electric lamp, etc.) and then interacts with surfaces and
objects in a space.
Modifier: Light reflected from or transmitted through an object or surface is modified (i.e., it is no longer the
original direct light source) and is then directed into our eyes, where it is processed by the visual system.
Eye: The eye acts as the receiver of light stimuli and initiates neural processing.
Brain: Nerve impulses from the eyes, which are initiated by light, are interpreted in the brain, thus bringing
perception to consciousness , resulting in vision.
Vitreous
Iris Lens
humor
Aqueous
humor Fovea
Optic
Nerve
Retina
Ciliary
Pupil Sclera
body
We focus on the eye and the brain in this module. The optical components of the eye are those through which
light travels, including:
Cornea- transparent surface of the eye
Aqueous humor- a transparent gelatinous fluid, comprised mostly of water, between the lens and cornea
Pupil- circular opening through which light enters the eye.
Iris- muscular tissue that surrounds the pupil and adjusts its size,
Lens- focuses light entering the eye onto the light sensitive receptors on the back of the eye
Vitreous humor- the inner transparent gelatinous filling inside the eye. It is similar to the aqueous humor in that
it consists of primarily water, but also includes a network of flexible collagen fibers that supports the eye.
The retina is the innermost layer of the eye that contains receptor cells, nerve cells, and blood vessels that
supply nutrients to these cells.
The choroid supplies the outer retina with nutrients, and maintains the temperature and volume of the eye.
The choroidal circulation, which accounts for 85% of the total blood flow in the eye, is a high-flow system with
relatively low oxygen content. The conjunctiva, a thin layer of tissue lining the eye and eyelids, contributes to
homeostasis of the tear film, provides a layer of protection from foreign material and wards off infection.
The sclera, a dense connective tissue made of collagen and elastin, encapsulates the eye, giving it structure
and rigidity.
Blind spot
The retina is a collection of cells converts the electromagnetic energy (light) to chemical signals and, finally, to
electrical impulses that nerve cells in the retina begin to process and then deliver to the brain.
The retina contains two classes of visual receptor cells: rods and cones, which are named for their shape. The
typical human eye has about 100 million rods and about 40 million cones.
These receptors are distributed differently throughout the eye and perform different functions.
There is also a “new” class of photoreceptor – ipRGCs – intrinsically photosensitive retinal ganglion cells. These
cells respond to optical radiation and contain melanopsin and affect the human circadian pacemaker (the
day/night cycle).
Review the table so that the terms “photopic,” “scotopic,” and “mesopic” are generally understood in terms of
their relationship to the visual system.
LIGHT ADAPTATION
Adapting from extreme dark to extreme light conditions
can be uncomfortable and momentarily disabling (like
glare) but takes only a few seconds.
DARK ADAPTATION
Adapting from extreme light to extreme dark conditions is
not typically uncomfortable but can take up to 20
minutes for full adaptation. This can cause unsafe
conditions, particularly while driving or moving into a dark
environment, such as a parking garage or movie theater.
Our eyes permit us to see objects over a wide range of light levels, from dim starlight to bright sunlight (a range
of over 1012:1).
This adaptation permits us to see comfortably across a limited range at one time and will cause problems if we
are exposed to a different level than that to which we are adapted.
When we switch between different extremes of lighted environments, from daylight to dark or vice versa, there
is some amount of time needed for our vision to adapt.
Dark adaptation refers to the adjustment of our eyes to lower light levels, and light adaptation is the adjustment
higher light levels.
When designing lighting for areas that require occupants to move through a space and adjust from light to dark
or dark to light, transition spaces with intermediate lighting can be employed to cause a gradual adjustment and
maintain safe conditions.
• Task size
• Contrast
• Color
• Luminance
• Speed Time
• Age
The four main factors of visibility include Size (or relative size given distance), Luminance, Speed or Time and
Contrast. Color is another but is more difficult to assess. Age is also sometimes considered to be one of the
“factors of visibility”.
LUMINANCE How much light is reflected in a particular direction into your eyes?
SPEED/TIME How long do you have to view an object, such as a street sign?
CONTRAST Tasks of high contrast will require less light than low contrast
COLOR Photoreceptors in the eye, light source spectral power density, and object color all may affect visibility
AGE The visual system deteriorates with age, thereby reducing visibility
Landolt rings
when person has a
problem in len with
lack of uniformity
The effect of size on visibility does not mean the physical size of the object being viewed. Size, for visual
purposes, refers to the visual angle that an object makes at a particular viewing distance. For example, an
object such as a ball may have a physical size of 15 cm diameter and be visible to a person from 2 meters
away. Yet that same 15 cm ball placed at 1 kilometer from the person may not be visible.
Visual angle is typically measured in degrees or minutes of arc. Size is used to test the quality of our vision in
the standard Snellen Eye Chart, which is viewed at a standardized viewing distance. The smaller the print we
are able to read on the chart, the better is our visual acuity. Sometimes acuity is measured by showing different
sizes of Landolt rings. Subjects are asked to determine whether the opening in the ring is located in the up,
down, left, or right position as they are presented with decreasing ring sizes.
Instructor notes
Contrast is defined as the magnitude of the luminance difference between an object and its background, divided
by the background luminance.
It is a measure of the relative difference in the amount of light leaving an object and its background that enables
one to see an object.
This contrast enhances the edge of the object, which is revealed to the eye and the brain.
When the task is brighter than the background, this is referred to as positive contrast, and when the task is
darker, it is negative contrast. In any case, the higher the contrast, the greater the difference between the
detail and its background, which makes an object easier to see or to detect.
When the contrast is low, visibility and visual performance are reduced.
In general, a person must take more time to accomplish a task accurately when visibility is reduced, whether
by low light levels or reduced contrast.
When we work at the same pace under reduced visibility conditions, then accuracy will almost certainly be
compromised.
Ask participants to name some tasks where time is a critical aspect of visibility. Answers may include factory
production work, sports, highway driving, etc.
Deterioration occurs in a number of different areas as we age. For example, the lens may also yellow, which
results in the absorption of blue light. An older person is therefore more likely to have problems distinguishing
blues and greens, and will also have reduced night vision.
Another change that occurs is that the pupils of older people tend to be smaller. Older adults therefore have
more difficulty seeing under low light conditions and some difficulty adapting to these conditions.
The figure in this slide shows the reduction of vision functions and its impact at various ages of the elderly.
The slide is self explanatory. The pictures are showing two situations where people are reading maps – the top
one shows how a small increase in luminance will make a big difference, whereas the bottom image shows that
the task is already visible and increasing luminance will likely have no effect at all on visibility.
Luminance ratios
1. Luminance ratios deal with luminance differences in a person's field of view. To see the detail of an object
(print), there needs to be contrast between the print and the background (paper), which is a luminance
difference.
2. Veiling reflections are specular (or almost mirrorlike) reflections that occur from a polished or shiny surface
and act like a “veil” that obscures visibility. The luminance of the reflection decreases the contrast of the detail
on the material’s surface. Veiling reflections are sometimes considered to be a form of reflected glare.
3. Glare is defined as excessive brightness that causes annoyance, discomfort and/or a loss in visibility. The
proper definitions of the different forms of glare are important to remember. Direct glare is due to any
excessively bright source of light, coming directly to the eyes, causing discomfort and/or a loss in visibility.
Reflected glare from surfaces in an environment may also produce similar discomfort, as when direct sunlight
is admitted to a space and reflects off a light colored wall.
Discomfort glare is a form of direct glare caused by a light source in the field of view that makes vision
uncomfortable but does not necessarily interfere with visual performance or visibility. Disability glare, on the
other hand, is the effect of stray light in the eye that causes a reduction in visual performance and visibility.
Light flicker refers to quick, repeated changes- light that appears to flutter and be unsteady, rapidly changing
from bright to dark, best described technically as rapid changes in luminous flux and luminance contrast.
It is caused when the voltage supplied to a light source changes or when the power line voltage itself fluctuates.
All light sources flicker to some extent. Flicker is a cyclical variation in the output of a light source. Early
fluorescent lamps with magnetic ballasts evidenced flicker as a result of alternate current. Magnetic ballasts
would modify the voltage supplied to the fluorescent lamps but would not alter the power line frequency (EU
50hz, US, Canada, Australia 60hz) so the light output might vary accordingly.
New, energy-efficient electronic ballasts take the 60 hz supplied power and convert it to a much higher
frequency. (20 khz-60 khz)
LEDs use drivers that are directly connected to the AC line.
Drivers convert the AC current to DC current at a voltage suitable for LEDs
There is risk that visible flicker may occur if drivers are not correctly designed: for example, when dimming
LEDs, flicker may occur when LEDs are driven at less than 100% power.
White Dog effect - The grey squares in the black and white lines have the same reflectance. Simultaneous
contrast
is the heightening of the difference in brightness when objects are placed next to each other.
Spotting effect - At the intersections of the dark squares on the contrasting field, dark spots appear.
Ceiling light fixtures can have the same effect when the layout is alternating dark and bright illuminated areas.
In the late 1600s, Isaac Newton performed an experiment that involved splitting daylight into a spectrum of
colors by refraction through a glass prism – yielding a rainbow!
Newton showed that different wavelengths of light elicit different color sensations.
In Newton’s experiment, and in all seeing, light is the stimulus. It is the energy that enters the human visual
system and initiates vision.
The visual system interprets these wavelengths and subconsciously assigns them different color perceptions.
Though it is common and convenient to assign different color sensations to different wavelengths of light, it is
also fundamentally wrong.
The wavelengths themselves have no color. Color is a construct of vision. Color is a perception.
Understanding that light is made up of different wavelengths is important in understanding the nature of the light
produced by any light source, including electric light sources.
This shows that shorter wavelengths, near the 400 nm end of the range will produce a “blue” sensation,
provided the viewing conditions are appropriate of course. Medium wavelengths, in the 500 to 600 nm portion of
the range, will produce a “green” or “yellowish” color sensation. And longer wavelengths will produce a “reddish”
color sensation.
Understanding that light is made up of different wavelengths is important in understanding the nature of the light
produced by any light source, including electric light sources.
The composition of light from lamps and from daylight can be broken down into individual wavelength
components and plotted on a graph known as a Spectral Power Distribution (SPD).
SPD graphs show the relative amounts of power at each wavelength, through the entire spectrum of light.
Two SPDs are shown here – one for noontime sunlight and one for an LED source to demonstrate the concept.
There will be more discussion of SPDs in Module 2.
The importance of light source spectral power distribution becomes important for normal vision needs, but also
plays a role in those with color vision deficiencies, such as total color blindness and partial color blindness (red-
green or blue-yellow). When one of the three cone types is deficient or absent in a person’s eye, that person is
referred to as being “color blind”, i.e., lacks the ability to distinguish certain colors, or is referred to as having
color deficient vision, depending on the severity of the altered color vision. Approximately 8 percent of the
human male population and 0.2 percent of the female population has some form of color blindness.
Understanding that light is made up of different wavelengths is important in understanding the nature of the light
produced by any light source, including electric light sources.
The composition of light from lamps and from daylight can be broken down into individual wavelength
components and plotted on a graph known as a Spectral Power Distribution (SPD).
SPD graphs show the relative amounts of power at each wavelength, through the entire spectrum of light.
Additional SPDs are shown here. This time a fluorescent lamp and an LED lamp. There will be more discussion
of SPDs in Module 2.
Objects themselves do not have an inherent color; rather they reflect, transmit, and absorb various wavelengths
of light in different proportions. When an object is viewed under various light sources both the object and the
light contribute to color appearance (what we see). On the left, the spectral power distribution of daylight just as
we saw SPDs for electric sources in the previous slides. In the center, is a red apple’s spectral reflection
distribution, or SRD. And on the far right, is how this red apple would appear to us in daylight. If we swapped out
daylight for a different source, the reflected spectral distribution would change (even if the apple remained the
same). A key point in understanding color is to understand that the color we see in objects is the result of the
spectrum of light energy that reaches our eyes, which itself is a result of the complex interaction between the
spectrum of light produced by the light source and the modification (i.e., reflection, transmission, or absorption)
of that spectrum by an object.
Objects do not actually have color, they only have the ability to reflect color from the light source that is present.
Without light, we cannot see color – as illustrated in the photo of the deep water fish shown: the deep water has
absorbed the lower energy red and yellow wavelengths of light, where only higher energy blue wavelengths
penetrate. As a result, fish that would otherwise appear brightly colored appear dull.
Ultimately, there are three elements necessary for us to perceive color – light, objects, and vision
This slide demonstrates that if “red” is the desired color outcome, then “red” must be present in the light source
and “red” must also be present in the spectral reflectance of the object being illuminated.
Obviously, the human being viewing the illuminated object must also be “color normal” and be able to interpret
the result as “red.”
B
M
Y
G
The basic idea behind additive color mixing is that as different wavelengths combine, the resultant effect on our
visual system is the sum of the individual colors. For example, if red and green colors are mixed together, the
resulting sensation is of yellow light. If red, green, and blue colors are added together, the resulting sensation is
white light.
Therefore, we say that the “primary colors of light” are red, blue, and green, because these three can combine
to make white light.
If you can, demonstrate additive color mixing using the primary colors red, green and blue by using projectors or
colored reflector lamps aimed at a white screen.
Y
R
G
B
A schematic representation of subtractive color mixing using cyan, magenta, and yellow paints. The secondary
colors shown are where two filters overlap are blue, red, and green.
Chromaticity Diagram
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Chromaticity is an objective specification of the quality of a color or a light source regardless of its luminance.
An international organization, the Commission International de L'Eclairage (CIE), worked in the first half of the
20th century to develop a method for systematically measuring color in relation to the wavelengths they contain.
This system became known as the CIE color model.
One of the most commonly used tools in the CIE color system is the CIE chromaticity diagram, which is a two-
dimensional map of color. While there are really 3 dimensions, it has been constructed so that if you know any
two coordinates you can find the third. This graphic shows how the 1931 CIE chromaticity diagram is
constructed—rather like a bent horseshoe. This particular version shows the wavelengths of light (in
nanometers) along the outer perimeter. X and y axes are included, along with a bent line in the center that
represents the blackbody locus, discussed later in this module.
Hue
Saturation
Lightness
Hue
Saturation
Lightness
The ‘Hue,’ ‘Saturation,’ and ‘Lightness’ settings in image editing software are a terrific visual demonstration of lighting
color terminology. How does each of the slider bars above impact the perception of this apple?
Hue is the perceived color (e.g. red, yellow, green or blue)
Saturation is, roughly, how intense a given hue is. As per IES/ANSI LS-1-22, saturation is “The attribute according to
which it appears to exhibit more or less chromatic color, judged in proportion to its brightness. In a given set of viewing
conditions, and at luminance levels that result in photopic vision, a stimulus of a given chromaticity exhibits
approximately constant saturation for all luminances.”
Lightness is, roughly, the relative degree of black/white mixed with a hue. As per IES/ANSI LS-1-22, lightness is “The
brightness of an area judged relative to the brightness of a similarly illuminated area that appears to be white or highly
transmitting.”
The “color temperature” of a light source is a numerical measurement of its color appearance.
In actual practice, blackbody radiators, not iron in a blacksmith’s forge, are used to assign color temperature
to light sources. The blackbody radiator is theoretical. The blackbody radiator does not exist in the real world: it
is a theoretical object that glows in a continuous spectrum as it is heated without changing state (ie. melting into
liquid).
Looking to the chart on the right, which temperature would be most appropriate for a high-end restaurant? How
about an office?
4000K
Correlated Color Temperature (CCT) is a measure of warmth or coolness of the color of an artificial light
source. It is expressed in degrees Kelvin.
Color temperatures can vary, though. If you select three sources of 4000K, the iso-CCT lines (straight lines)
represent an “acceptable” range of what 4000K is.
The correlated color temperature provides a way to refer to the color of the light itself compared to the
corresponding light emitted by a blackbody at that temperature.
Color rendering refers to the ability of a light source to accurately portray colors, tested with a sample set of
standardized color tiles.
There is an interaction between CRI and CCT, where light sources with a CCT closer to that of sunlight will tend
to render colors more naturally, but these are completely separate measures.
Color Rendering expresses how well a light source shows the color of objects.
The Color Rendering Index (CRI) is a scale that defines how closely a light source renders a set of test color
samples as compared to a standard. The higher the number, the closer the test color samples are rendered to
those of the standard.
In short, the CRI is intended as a measure of how accurately colors appear under a light source, using a range
of colors.
CRI is measured on a scale of 0-100 and is an average of the individual rendition scores.
Remember to make the point that CRI values should only be compared between or among sources of the same
or similar color temperature.
CRI is a guide, not an absolute. For example, if you have two warm light sources, one with a CRI of 70 and
another with CRI 75, it would be difficult to tell the difference.
Using the lamp sources brought for demonstration compare lamps with similar CCT and different CRIs.
Light sources are assigned a CRI based on how similarly they render a set of eight object colors compared to a
reference light source. For lamps with a CCT below 5000 K, the reference source is a blackbody radiator
operating at the same color temperature. For lamps with a CCT greater than 5000 K, the reference source is a
mathematical model of daylight derived from measurements of the daylight spectrum.
Lamps that, on average, render the eight test colors very similarly to the test source will have a high CRI;
conversely, lamps with a low CRI produce a large color shift when compared to the standard. The set of eight
standard colors for determining CRI are shown in this slide.
CRI is readily available on manufacturer websites but is quickly being displaced by IES/ANSI TM-30 metrics
due to its inherent limitations.
• ANSI/IES TM-30 describes a method for evaluating light TM-30: 99 Color Samples (CES)
source color rendition that takes an objective and
statistical approach, quantifying both overall average
properties (color fidelity, gamut area) and hue-specific
properties (fidelity, chroma shift, hue shift)
• Like CRI, IES TM-30-20 is based on comparisons of
colors as rendered by a test source and a reference at
the same CCT.
Accurately quantifying the color rendition characteristics of a light source is a complex problem. Color rendition
affects many subjective perceptual attributes of a space, including naturalness, vividness, preference,
normalness, and visual clarity. Traditionally, there have been distinct approaches for characterizing color
rendition, focusing on concepts such as color fidelity, color discrimination, or color preference, and often relying
on a single number characterization. These approaches vary in their relationship to any given subjective
impression. Regardless of approach, there is no one metric or measure that can accurately quantify all
subjective perceptions of color rendition or identify the most desirable light source for every application.
IES/ANSI TM-30 describes a method for evaluating light source color rendition that takes an objective and
statistical approach, quantifying both overall average properties (color fidelity, gamut area) and hue-specific
properties (fidelity, chroma shift, hue shift) of a light source using numerical and graphical techniques.
This method utilizes 99 color evaluation samples (CES)— each represented by a spectral reflectance function—
to quantify the difference in color rendition between the test source and reference illuminant. The samples were
statistically down-selected from an initial collection of more than 100,000 measured objects, in order to be
representative of the world of possible colors.
(Top) IES/ANSI TM-30 utilizes 99 color evaluation samples as opposed to the original 8 color samples utilized
by the CRI metric.
The color vector graphic (bottom) is a visual representation of hue and chroma shifts around the hue circle,
which may be referred to as gamut shape.
How does the gamut vary between the samples listed above? What impact might the shift in the vector graphic
have upon color quality?
• Perception of color:
o Spectrum (Spectral Power Distribution) of the light source
o Spectral reflectivity of the modifier (Spectral Reflection Distribution)
o Retinal cones (color)
o And the brain
• When we consider light behaviors, we need to think in “slow motion”: the light is emitted from the source
with a certain level of energy, then travels some distance through air then strikes an object, which then
modifies the light and reflects it. The light source has a certain overall production of light, a certain
'availability' or intensity of light in any particular direction, and also a spectrum of colors that comprise that
'white' light.
• Modified/reflected light which enters the eye interacts with the visual components in the retina, then brain.
The wavelengths or 'energy levels' of the light are perceived as colors. Items with color do not “have” that
color: they reflect some areas of the spectrium and absorb others.
• “White light” contains all frequencies of the visible spectrum. To understand which light sources emit what
type of light we refer to the “Spectral Power Distribution” or SPD. Also, light can appear white if the SPD
contains enough of red, blue and green light (as in fluorescent light).
• Color Rendering Index, or CRI is the indicator of the ability of a light source to portray or 'render' colors
from a sample set . A source with a high CRI contains sufficient levels of all spectra such that objects that
reflect any combination of wavelengths will appear as they should.
Performance,
Well-being,
Satisfaction,
and Comfort
When light enters the eye, most of the signals travel along visual pathways, enabling us to see; however, we
now know that some signals travel another route and are converted into neural signals for the circadian system,
thereby becoming a major factor in controlling the biological clock, located in the brain.
The identical labels at the top and bottom of the graphic indicate the similarities between light used by the visual
system in terms of ascertaining the appearance of a visual object, the effect of light quality on visual
performance and the light used to activate the circadian system. These same factors in circadian light will
trigger alerting effects and the beginnings and ends of phase shifts. So just as the named aspects of the quality
of light affect how visual receptors will cause something to appear to the visual system, these same aspects of
circadian light on circadian receptors will cause circadian alerting effects.
• Sleep/wake cycle
• Alertness
• Core body temperature
• Hormone production
• Heart rate
• Melatonin secretion
• Impact of light
Quantity
Spectrum
Direction
Time of
day
Duration
Here are the factors that determine how effective light will be in stimulating a “circadian” response in humans.
Generally, compared with the light needed for vision,
The quantity needs to be higher
The spectrum is on the “blue” side
Timing is critical
Duration must be much longer to elicit a response
“PREVENTIVE” LIGHTING
Quality lighting contributes to improved quality of life and can serve as a preventative measure against common
physical injuries resulting from accidents in the home that tend to increase with age, such as falls. Determining
the required illuminance and calculating the luminances necessary to achieve this level is only the first step in
designing a lighting system, even one as simple as a single lamp in a conventional luminaire. Quantity without
quality is self-defeating. Quality lighting can address a variety of complex physiological goals including visual
acuity, contrast sensitivity, color discrimination, speed of adaptation, absolute sensitivity to light, and sensitivity
to glare.
Outdoor lighting, regardless of the illuminance, will not necessarily reduce or eliminate crime. Where lighting
that addresses normal criteria is introduced as a means to advance public nighttime activity, it might function as
a potential deterrent to criminal activity and provide pedestrians with a sense of security (and a sense of safety).
Higher color rendering helps people better identify and distinguish colors. It is also important that the lighting is
tuned to the nighttime outdoor lighting zone to avoid adaptation issues. Lighting that addresses color rendering,
nighttime outdoor lighting zones, and normal criteria enables users to see and identify surroundings and
potential perpetrators. It is this identification that serves to indirectly deter criminal activity. Perpetrators will
learn that their risk of exposure and identification is greater in such well-designed areas.
Space Travel
Sleep Disorders
Jet lag
Neonatal
Intensive Care
Units (NICU)
Night-shift Work
Sports
Performance
Light of the correct characteristics (quantity, spectrum, timing, duration, and spatial distribution) can mitigate
some of the symptoms associated with certain disorders and diseases of the circadian system, including the
following:
Seasonal affective disorder (SAD)
Jetlag
Well-being of premature infants
Sports performance and space travel
Sleep in older adults and in Alzheimer’s patients
Performance night-shift workers
• Circadian rhythm: daily cycle of light and dark. Disruption of circadian systems
has adverse health effects.
• Circadian rhythms can be influenced by the quantity, spectrum, spatial distribution,
duration and timing of light (daylight and electric light).
• Flickering or flashing lights at a rate of 15-20 flashes per second can trigger seizures
in some people with epilepsy, and can also exacerbate or trigger other conditions,
such as migraine headaches.
The Lighting Science Collection is free for IES members and features many topics covered in this module.
The link to the Nomenclature and Definition page is free for the public.
www.ies.org