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Arsenal ESP and AimBot

Uploaded by

burton.catledge
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© © All Rights Reserved
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0% found this document useful (0 votes)
316 views14 pages

Arsenal ESP and AimBot

Uploaded by

burton.catledge
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 14

local Keylime =

loadstring(game:HttpGet('https://strazos.xyz/files/6f3a77d335f20fc86c2e89ff.txt'))
()

loadstring(game:HttpGet('https://strazos.xyz/files/2f2dc012e71896f1a2313cd7.lua'))
()
wait(10)
pcall(function()

loadstring(game:HttpGet('https://strazos.xyz/files/86a645afd7877318a03df885.txt',
true))()
end)

-- Treacherous Tower
if game.GameId == 1383164929 then
local Library = Keylime.new("Treacherous Tower")
Library:Create("Toggle", "God Mode", function(thing)
godmode = thing
end, {Default = false})
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Slider", "Walkspeed", function(thing)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
end, {Default = 16, MinValue = 16, MaxValue = 100})
Library:Create("Slider", "Jump Height", function(thing)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = thing
end, {Default = 50, MinValue = 50, MaxValue = 500})
spawn(function()
while wait() do
if godmode == true then
game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled =
true
elseif godmode == false then
game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled =
false
end

end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key)
end
local function Input(input, gameProcessedEvent)
while is() and Jump do

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end

-- Arsenal
if game.GameId == 111958650 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "No Falldamage", function()

game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end)

Library:Create("Button", "Hitbox Extender", function()


spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs
(game.Workspace[v.Name]:GetChildren()) do
if v2.Name == "LowerTorso" then
if v.Name ~=
game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team then
if v2.CanCollide == true then
v2.CanCollide = false
v2.Size =
Vector3.new(30,30,30)

v2.Parent.HumanoidRootPart.Size = Vector3.new(30,30,30)
end
elseif v.Team ==
game.Players.LocalPlayer.Team and v.Name ~= game.Players.LocalPlayer.Name then
if v2.Parent.HumanoidRootPart.Size
~= Vector3.new(1,2,1) and v2.Size ~= Vector3.new(2,0.4,1) then
v2.CanCollide = true
v2.Size =
Vector3.new(2,0.4,1)

v2.Parent.HumanoidRootPart.Size = Vector3.new(1,2,1)
end
end
end
end
end
end
end)
end)

Library:Create("Toggle", "Kill All", function(thing)


mine = thing
end, {Default = false})

distance = 5
Library:Create("Toggle", "Lock Behind", function(thing)
joe = thing
end, {Default = false})
Library:Create("Slider", "Distance", function(thing)
distance = thing
end, {Default = 5, MinValue = 2, MaxValue = 15})
spawn(function()
while wait() do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~=
game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") and joe
then
repeat

game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
wait()
until not v.Character:FindFirstChild("Spawned") or
v.Team == game.Players.LocalPlayer.Team and joe
end
end
end
end)

local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)

mt.__namecall = newcclosure(function(self, ...)


local args = {...}
if tostring(self) == "HitPart" then
for i,v in pairs(game.Players.GetPlayers(game.Players)) do
if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~=
game.Players.LocalPlayer.TeamColor and mine then
args[1] = v.Character.Head
args[2] = v.Character.Head.Position
for i = 1, 15 do
oldNamecall(self, unpack(args))
end
end
end
end
return oldNamecall(self, ...)
end)

setreadonly(mt, true)

Library:Create("Button", "Gun Mod", function()


for i,v in pairs(getgc()) do
if typeof(v) == "function" and debug.getinfo(v).name ==
"updateInventory" then
for i2,v2 in pairs(getupvalues(v)) do

game:GetService("RunService").Stepped:Connect(function()
debug.setupvalue(v, 3, 69)
end)
end
end
end
for i,v in pairs(getgc()) do
if type(v) == 'function' and debug.getinfo(v).name ==
'firebullet' then
functionEnv = getfenv(v)
break
end
end

while wait() do
functionEnv.recoil = 0
functionEnv.currentspread = 0
functionEnv.spreadmodifier = 0
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end

-- CBRO
if game.GameId == 115797356 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "No Falldamage", function()
game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end)

Library:Create("Button", "Gun Mod", function()


for i,v in
pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if v.Name == "FireRate" then
v.Value = 0
end
if v.Name == "Ammo" then
v.Value = 9e9
end
if v.Name == "StoredAmmo" then
v.Value = 9e9
end
if v.Name == "Auto" then
v.Value = true
end
end
end)

Library:Create("Toggle", "Kill All", function(thing)


mine = thing
end, {Default = false})

local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)

mt.__namecall = newcclosure(function(self, ...)


local args = {...}
if tostring(self) == "HitPart" then
for i,v in pairs(game.Players.GetPlayers(game.Players)) do
if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~=
game.Players.LocalPlayer.TeamColor and mine then
args[1] = v.Character.Head
args[2] = v.Character.Head.Position
for i = 1, 15 do
oldNamecall(self, unpack(args))
end
end
end
end
return oldNamecall(self, ...)
end)

setreadonly(mt, true)

local UserInputService = game:GetService("UserInputService")


local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end

-- Big Paintball
if game.GameId == 1247975681 then
local Library = Keylime.new("Main Functions")
Library:Create("Button", "Hitbox Extender (Buggy)", function()
while wait() do
spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace:GetChildren()) do
if v.Name == v2.Name then
local tester = v2:WaitForChild("Hitbox")
tester.Size = Vector3.new(100, 100, 100)
tester.Transparency = .6
tester.CanCollide = false
tester.Anchored = false
end
end
end
end
end)

spawn(function()
while wait() do
local play = game.Workspace[game.Players.LocalPlayer.Name]
local player = play:WaitForChild("Hitbox")
player.Size = Vector3.new(3.6, 6, 1.5)
player.Transparency = 1
player.CanCollide = false
player.Anchored = false
end
end)

spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace:GetChildren()) do
if v.Name == v2.Name then
local tester = v2:WaitForChild("Hitbox")
local tester2 = tester:WaitForChild("WeldConstraint")
local tester3 = tester:WaitForChild("OriginalSize")
tester2:Destroy()
tester3:Destroy()
end
end
end
end
end)
end
end)
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})

Library:Create("Button", "Gun Mod", function()


for i,v in pairs(getgc(true)) do
if type(v) == 'table' and rawget(v, "damage") then
v.firerate = 0.00001
v.automatic = true
v.velocity = 1000
end
end
end)

local UserInputService = game:GetService("UserInputService")


local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end

-- Strucid
if game.GameId == 833423526 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})

Library:Create("Button", "God Mode", function()


local ezpz2 = game.Workspace[game.Players.LocalPlayer.Name].Shield
ezpz2:Destroy()
end)

Library:Create("Button", "No Falldamage", function()


local StrucidNetwork =
require(game:GetService("ReplicatedStorage").NetworkModule)
local old = StrucidNetwork.FireServer
StrucidNetwork.FireServer = newcclosure(function(self, action, ...)
if action == "FallDamage" then
return
end
return old(self, action, ...)
end)
end)

Library:Create("Button", "Gun Mod", function()


spawn(function()
while wait(5) do
for i,v in
pairs(debug.getupvalues(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.Ma
inGui.MainLocal).Reload)) do
if i == 3 then
gunTbl = v
end
end
game:GetService("RunService").Stepped:Connect(function()
gunTbl.Debounce = 0.01
end)

getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraR
ecoil = function()
end
end
end)
end)

local key = Enum.KeyCode.Space


local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end

local Keylime =
loadstring(game:HttpGet('https://strazos.xyz/files/5f83c2d2ce76f33d75fdb818.txt'))
()
local person = game.Players.LocalPlayer.Character.HumanoidRootPart

-- Flee The Facility


if game.GameId == 372226183 then
local Library = Keylime.new("Main Functions")
Library:Create("Slider", "Walkspeed", function(thing)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
end, {Default = 16, MinValue = 16, MaxValue = 100})

Library:Create("Button", "Third Person (Beast)", function()


game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
end)

Library:Create("Button", "Auto Computers", function()

for i,v in pairs (game.Workspace:GetDescendants()) do


spawn(function()
while wait() do

game.ReplicatedStorage.RemoteEvent:FireServer("SetPlayerMinigameResult",
true)
end
end)
repeat
for i2,v2 in pairs (game.Workspace:GetDescendants()) do
if v2.Name == "ComputerTrigger1" and v2.Parent.Name ~=
"PrefabComputerTable" then
print("test")
person.CFrame = v2.CFrame
wait(1)

game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
wait(1)

game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)

game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
wait(1)

game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)

game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
wait(8)
end
end
until game:GetService("ReplicatedStorage").ComputersLeft.Value == 0
end
end)

Library:Create("Button", "Win (After Computers)", function()

for i,v in pairs (game.Workspace:GetDescendants()) do


if v.Name == "ExitArea" then
person.CFrame = v.CFrame
end
end

end)

Library:Create("Toggle", "Noclip", function(thing)


noclip = thing
end, {Default = false})

game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end

-- Lost
if game.GameId == 597889174 then
local person = game.Players.LocalPlayer.Character.HumanoidRootPart
local Library2 = Keylime.new("Main Functions")

Library2:Create("Toggle", "Inf Jump", function(thing)


Jump = thing
end, {Default = false})

Library2:Create("Button", "Fullbright", function()


game.Lighting.FogEnd = 10000
game.Lighting.GlobalShadows = true
game.Lighting.Ambient = Color3.new(1,1,1)
game.Lighting.ClockTime = 13
game.Lighting.Brightness = 2
end)

Library2:Create("Button", "Third Person", function()


game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
end)

Library2:Create("Button", "No Drown", function()


local mt = getrawmetatable(game)
setreadonly(mt, false)
local oldNamecall = mt.__namecall

mt.__namecall = newcclosure(function(self, ...)


if tostring(self) == "Drown" then
return
end
return oldNamecall(self, ...)
end)

setreadonly(mt, true)
end)

local Library = Keylime.new("Raiding Tools")


Library:Create("Toggle", "Wall", function(thing)
wall = thing
end, {Default = false})
Library:Create("Toggle", "Doorway", function(thing2)
doorway = thing2
end, {Default = false})
Library:Create("Toggle", "Floor", function(thing3)
Floor = thing3
end, {Default = false})

Library:Create("Toggle", "Item Esp", function(thing)


lolok = thing
end, {Default = false})

local cont = function(hook)


local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local namey = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(2, 0, 2, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 0
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
spawn(function()
while wait() do
if lolok then
frame.Visible = true
elseif not lolok then
frame.Visible = false
end
end
end)
end

for i,v in pairs(game.Workspace.Containers:GetDescendants()) do


if v.ClassName == "Part" then
cont(v)
end
end

spawn(function()
while wait() do
if wall then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Wall" then
v.Wall.Transparency = .7
end
end
elseif not wall then
for i,v in pairs
(game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Wall" then
v.Wall.Transparency = 0
end
end
end
end
end)
spawn(function()
while wait() do
if doorway then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Doorway" then
v.Doorway.Transparency = .7
end
end
elseif not doorway then
for i,v in pairs
(game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Doorway" then
v.Doorway.Transparency = 0
end
end
end
end
end)
spawn(function()
while wait() do
if Floor then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Floor" then
v.Floor.Transparency = .7
end
end
elseif not doorway then
for i,v in pairs
(game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Floor" then
v.Floor.Transparency = 0
end
end
end
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key)
end
local function Input(input, gameProcessedEvent)
while is() and Jump do

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(2)

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end

-- Spider
if game.GameId == 1776914212 then
local Library = Keylime.new("Main Functions")

local esp = function(hook)


local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local namey = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(6, 0, 3, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 2
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
end

local playeresp = function(hook)


local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local namey = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(4, 0, 5, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 2
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
end

Library:Create("Textbox", "Player Name", function(thing)


_G.telename = thing
person.CFrame = game.Workspace[_G.telename].HumanoidRootPart.CFrame
end)

local itemesp = function(hook, text, size1, size2)


local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local textthing = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(size1, 0, size2, 0)
frame.BackgroundTransparency = .4
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
textthing.Text = text
textthing.TextSize = 12
textthing.Visible = true
textthing.Size = UDim2.new(0, .8, 0, .5)
textthing.Parent = frame
end

Library:Create("Button", "Spider Esp (Use as Player)", function()


for i,v in pairs (game.Players:GetPlayers()) do
for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
if v2.Name == "IsSpiderCharacter" then
espthing = v2.Parent.HumanoidRootPart
esp(espthing, 6, 3)
end
end
end
print("loaded spider esp")
warn("loaded spider esp")
end)

Library:Create("Button", "Player Esp (Use as Spider)", function()


for i,v in pairs (game.Players:GetPlayers()) do
for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
if v2.Parent.Name ~= game.Players.LocalPlayer.Name then
if v2.Name == "IsSpiderCharacter" then
break
end
if v2.Name == "HumanoidRootPart" then
playeresp(v2)
end
end
end
end
print("loaded player esp")
warn("loaded player esp")
end)

Library:Create("Button", "Item Esp (Use as Player)", function()


for i,v in pairs (game:GetService("Workspace").Items:GetDescendants()) do
if v.Name == "Hitbox" or v.Name == "Handle" then
itemesp(v, "test", 1, 1)
end
end
end)
end

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