Arsenal ESP and AimBot
Arsenal ESP and AimBot
loadstring(game:HttpGet('https://strazos.xyz/files/6f3a77d335f20fc86c2e89ff.txt'))
()
loadstring(game:HttpGet('https://strazos.xyz/files/2f2dc012e71896f1a2313cd7.lua'))
()
wait(10)
pcall(function()
loadstring(game:HttpGet('https://strazos.xyz/files/86a645afd7877318a03df885.txt',
true))()
end)
-- Treacherous Tower
if game.GameId == 1383164929 then
local Library = Keylime.new("Treacherous Tower")
Library:Create("Toggle", "God Mode", function(thing)
godmode = thing
end, {Default = false})
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Slider", "Walkspeed", function(thing)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
end, {Default = 16, MinValue = 16, MaxValue = 100})
Library:Create("Slider", "Jump Height", function(thing)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = thing
end, {Default = 50, MinValue = 50, MaxValue = 500})
spawn(function()
while wait() do
if godmode == true then
game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled =
true
elseif godmode == false then
game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled =
false
end
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key)
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Arsenal
if game.GameId == 111958650 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "No Falldamage", function()
game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end)
v2.Parent.HumanoidRootPart.Size = Vector3.new(30,30,30)
end
elseif v.Team ==
game.Players.LocalPlayer.Team and v.Name ~= game.Players.LocalPlayer.Name then
if v2.Parent.HumanoidRootPart.Size
~= Vector3.new(1,2,1) and v2.Size ~= Vector3.new(2,0.4,1) then
v2.CanCollide = true
v2.Size =
Vector3.new(2,0.4,1)
v2.Parent.HumanoidRootPart.Size = Vector3.new(1,2,1)
end
end
end
end
end
end
end)
end)
distance = 5
Library:Create("Toggle", "Lock Behind", function(thing)
joe = thing
end, {Default = false})
Library:Create("Slider", "Distance", function(thing)
distance = thing
end, {Default = 5, MinValue = 2, MaxValue = 15})
spawn(function()
while wait() do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~=
game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") and joe
then
repeat
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
wait()
until not v.Character:FindFirstChild("Spawned") or
v.Team == game.Players.LocalPlayer.Team and joe
end
end
end
end)
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
setreadonly(mt, true)
game:GetService("RunService").Stepped:Connect(function()
debug.setupvalue(v, 3, 69)
end)
end
end
end
for i,v in pairs(getgc()) do
if type(v) == 'function' and debug.getinfo(v).name ==
'firebullet' then
functionEnv = getfenv(v)
break
end
end
while wait() do
functionEnv.recoil = 0
functionEnv.currentspread = 0
functionEnv.spreadmodifier = 0
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- CBRO
if game.GameId == 115797356 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "No Falldamage", function()
game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end)
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
setreadonly(mt, true)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Big Paintball
if game.GameId == 1247975681 then
local Library = Keylime.new("Main Functions")
Library:Create("Button", "Hitbox Extender (Buggy)", function()
while wait() do
spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace:GetChildren()) do
if v.Name == v2.Name then
local tester = v2:WaitForChild("Hitbox")
tester.Size = Vector3.new(100, 100, 100)
tester.Transparency = .6
tester.CanCollide = false
tester.Anchored = false
end
end
end
end
end)
spawn(function()
while wait() do
local play = game.Workspace[game.Players.LocalPlayer.Name]
local player = play:WaitForChild("Hitbox")
player.Size = Vector3.new(3.6, 6, 1.5)
player.Transparency = 1
player.CanCollide = false
player.Anchored = false
end
end)
spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace:GetChildren()) do
if v.Name == v2.Name then
local tester = v2:WaitForChild("Hitbox")
local tester2 = tester:WaitForChild("WeldConstraint")
local tester3 = tester:WaitForChild("OriginalSize")
tester2:Destroy()
tester3:Destroy()
end
end
end
end
end)
end
end)
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Strucid
if game.GameId == 833423526 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraR
ecoil = function()
end
end
end)
end)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
local Keylime =
loadstring(game:HttpGet('https://strazos.xyz/files/5f83c2d2ce76f33d75fdb818.txt'))
()
local person = game.Players.LocalPlayer.Character.HumanoidRootPart
game.ReplicatedStorage.RemoteEvent:FireServer("SetPlayerMinigameResult",
true)
end
end)
repeat
for i2,v2 in pairs (game.Workspace:GetDescendants()) do
if v2.Name == "ComputerTrigger1" and v2.Parent.Name ~=
"PrefabComputerTable" then
print("test")
person.CFrame = v2.CFrame
wait(1)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
wait(1)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
wait(1)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action",
true)
wait(8)
end
end
until game:GetService("ReplicatedStorage").ComputersLeft.Value == 0
end
end)
end)
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end
-- Lost
if game.GameId == 597889174 then
local person = game.Players.LocalPlayer.Character.HumanoidRootPart
local Library2 = Keylime.new("Main Functions")
setreadonly(mt, true)
end)
spawn(function()
while wait() do
if wall then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Wall" then
v.Wall.Transparency = .7
end
end
elseif not wall then
for i,v in pairs
(game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Wall" then
v.Wall.Transparency = 0
end
end
end
end
end)
spawn(function()
while wait() do
if doorway then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Doorway" then
v.Doorway.Transparency = .7
end
end
elseif not doorway then
for i,v in pairs
(game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Doorway" then
v.Doorway.Transparency = 0
end
end
end
end
end)
spawn(function()
while wait() do
if Floor then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Floor" then
v.Floor.Transparency = .7
end
end
elseif not doorway then
for i,v in pairs
(game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Floor" then
v.Floor.Transparency = 0
end
end
end
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key)
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
wait(2)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Spider
if game.GameId == 1776914212 then
local Library = Keylime.new("Main Functions")