ch5.pptx
ch5.pptx
ch5.pptx
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Outline
▪ Basic Concepts
▪ Scheduling Criteria
▪ Scheduling Algorithms
▪ Thread Scheduling
▪ Multi-Processor Scheduling
▪ Real-Time CPU Scheduling
▪ Operating Systems Examples
▪ Algorithm Evaluation
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Objectives
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Basic Concepts
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Histogram of CPU-burst Times
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CPU Scheduler
▪ The CPU scheduler selects from among the processes in ready
queue, and allocates a CPU core to one of them
• Queue may be ordered in various ways
▪ CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
▪ For situations 1 and 4, there is no choice in terms of scheduling.
A new process (if one exists in the ready queue) must be selected
for execution.
▪ For situations 2 and 3, however, there is a choice.
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Preemptive and Nonpreemptive Scheduling
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Preemptive Scheduling and Race Conditions
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Dispatcher
▪ Dispatcher module gives control of the
CPU to the process selected by the CPU
scheduler; this involves:
• Switching context
• Switching to user mode
• Jumping to the proper location in the
user program to restart that program
▪ Dispatch latency – time it takes for the
dispatcher to stop one process and start
another running
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Scheduling Criteria
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Scheduling Algorithm Optimization Criteria
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First- Come, First-Served (FCFS) Scheduling
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FCFS Scheduling (Cont.)
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Shortest-Job-First (SJF) Scheduling
▪ Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the shortest time
▪ SJF is optimal – gives minimum average waiting time for a given set
of processes
• The difficulty is knowing the length of the next CPU request
• Could ask the user
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Shortest-Job-First (SJF) Scheduling
▪ Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the
shortest time
▪ SJF is optimal – gives minimum average waiting time for a
given set of processes
▪ Preemptive version called shortest-remaining-time-first
▪ How do we determine the length of the next CPU burst?
• Could ask the user
• Estimate
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Example of SJF
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Determining Length of Next CPU Burst
▪ Can only estimate the length – should be similar to the previous one
• Then pick process with shortest predicted next CPU burst
▪ Can be done by using the length of previous CPU bursts, using
exponential averaging
▪ Commonly, α set to ½
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Prediction of the Length of the Next CPU Burst
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Examples of Exponential Averaging
▪ α =0
• τn+1 = τn
• Recent history does not count
▪ α =1
• τn+1 = α tn
• Only the actual last CPU burst counts
▪ If we expand the formula, we get:
τn+1 = α tn+(1 - α)α tn -1 + …
+(1 - α )j α tn -j + …
+(1 - α )n +1 τ0
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Example of Shortest-remaining-time-first
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Round Robin (RR)
▪ Each process gets a small unit of CPU time (time quantum q),
usually 10-100 milliseconds. After this time has elapsed, the
process is preempted and added to the end of the ready queue.
▪ If there are n processes in the ready queue and the time quantum
is q, then each process gets 1/n of the CPU time in chunks of at
most q time units at once. No process waits more than (n-1)q
time units.
▪ Timer interrupts every quantum to schedule next process
▪ Performance
• q large ⇒ FIFO
• q small ⇒ q must be large with respect to context switch,
otherwise overhead is too high
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Example of RR with Time Quantum = 4
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Time Quantum and Context Switch Time
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Turnaround Time Varies With The Time Quantum
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Priority Scheduling
▪ The CPU is allocated to the process with the highest priority (smallest
integer ≡ highest priority)
• Preemptive
• Nonpreemptive
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Example of Priority Scheduling
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Priority Scheduling w/ Round-Robin
ProcessA arri Burst TimeT Priority
P1 4 3
P2 5 2
P3 8 2
P4 7 1
P5 3 3
▪ Run the process with the highest priority. Processes with the same
priority run round-robin
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Multilevel Queue
▪ With priority scheduling, have separate queues for each priority.
▪ Schedule the process in the highest-priority queue!
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Multilevel Queue
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Multilevel Feedback Queue
▪ A process can move between the various queues.
▪ Multilevel-feedback-queue scheduler defined by the following
parameters:
• Number of queues
• Scheduling algorithms for each queue
• Method used to determine when to upgrade a process
• Method used to determine when to demote a process
• Method used to determine which queue a process will enter
when that process needs service
▪ Aging can be implemented using multilevel feedback queue
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Example of Multilevel Feedback Queue
▪ Three queues:
• Q0 – RR with time quantum 8 milliseconds
• Q1 – RR time quantum 16 milliseconds
• Q2 – FCFS
▪ Scheduling
• A new process enters queue Q0 which is
served in RR
4 When it gains CPU, the process receives 8
milliseconds
4 If it does not finish in 8 milliseconds, the
process is moved to queue Q1
• At Q1 job is again served in RR and
receives 16 additional milliseconds
4 If it still does not complete, it is preempted
and moved to queue Q2
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Thread Scheduling
▪ Distinction between user-level and kernel-level threads
▪ When threads supported, threads scheduled, not processes
▪ Many-to-one and many-to-many models, thread library schedules
user-level threads to run on LWP
• Known as process-contention scope (PCS) since scheduling
competition is within the process
• Typically done via priority set by programmer
▪ Kernel thread scheduled onto available CPU is system-contention
scope (SCS) – competition among all threads in system
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Pthread Scheduling
▪ API allows specifying either PCS or SCS during thread creation
• PTHREAD_SCOPE_PROCESS schedules threads using PCS
scheduling
• PTHREAD_SCOPE_SYSTEM schedules threads using SCS
scheduling
▪ Can be limited by OS – Linux and macOS only allow
PTHREAD_SCOPE_SYSTEM
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Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[]) {
int i, scope;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}
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Pthread Scheduling API
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Multiple-Processor Scheduling
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Multiple-Processor Scheduling
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Multicore Processors
▪ Recent trend to place multiple processor cores on same physical chip
▪ Faster and consumes less power
▪ Multiple threads per core also growing
• Takes advantage of memory stall to make progress on another
thread while memory retrieve happens
▪ Figure
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Multithreaded Multicore System
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Multithreaded Multicore System
▪ Chip-multithreading (CMT)
assigns each core multiple
hardware threads. (Intel refers
to this as hyperthreading.)
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Multithreaded Multicore System
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Multiple-Processor Scheduling – Load Balancing
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Multiple-Processor Scheduling – Processor Affinity
▪ When a thread has been running on one processor, the cache contents
of that processor stores the memory accesses by that thread.
▪ We refer to this as a thread having affinity for a processor (i.e.,
“processor affinity”)
▪ Load balancing may affect processor affinity as a thread may be
moved from one processor to another to balance loads, yet that thread
loses the contents of what it had in the cache of the processor it was
moved off of.
▪ Soft affinity – the operating system attempts to keep a thread running
on the same processor, but no guarantees.
▪ Hard affinity – allows a process to specify a set of processors it may
run on.
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NUMA and CPU Scheduling
If the operating system is NUMA-aware, it will assign memory closes
to the CPU the thread is running on.
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Real-Time CPU Scheduling
▪ Can present obvious challenges
▪ Soft real-time systems – Critical real-time tasks have the highest
priority, but no guarantee as to when tasks will be scheduled
▪ Hard real-time systems – task must be serviced by its deadline
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Real-Time CPU Scheduling
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Interrupt Latency
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Dispatch Latency
▪ Conflict phase of
dispatch latency:
1. Preemption of
any process
running in kernel
mode
2. Release by
low-priority
process of
resources
needed by
high-priority
processes
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Priority-based Scheduling
▪ For real-time scheduling, scheduler must support preemptive,
priority-based scheduling
• But only guarantees soft real-time
▪ For hard real-time must also provide ability to meet deadlines
▪ Processes have new characteristics: periodic ones require CPU at
constant intervals
• Has processing time t, deadline d, period p
• 0≤t≤d≤p
• Rate of periodic task is 1/p
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Rate Monotonic Scheduling
▪ A priority is assigned based on the inverse of its period
▪ Shorter periods = higher priority;
▪ Longer periods = lower priority
▪ P1 is assigned a higher priority than P2.
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Missed Deadlines with Rate Monotonic Scheduling
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Earliest Deadline First Scheduling (EDF)
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Proportional Share Scheduling
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POSIX Real-Time Scheduling
▪ The POSIX.1b standard
▪ API provides functions for managing real-time threads
▪ Defines two scheduling classes for real-time threads:
1. SCHED_FIFO - threads are scheduled using a FCFS strategy with
a FIFO queue. There is no time-slicing for threads of equal priority
2. SCHED_RR - similar to SCHED_FIFO except time-slicing occurs
for threads of equal priority
▪ Defines two functions for getting and setting scheduling policy:
1. pthread_attr_getsched_policy(pthread_attr_t
*attr, int *policy)
2. pthread_attr_setsched_policy(pthread_attr_t
*attr, int policy)
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POSIX Real-Time Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[])
{
int i, policy;
pthread_t_tid[NUM_THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* get the current scheduling policy */
if (pthread_attr_getschedpolicy(&attr, &policy) != 0)
fprintf(stderr, "Unable to get policy.\n");
else {
if (policy == SCHED_OTHER) printf("SCHED_OTHER\n");
else if (policy == SCHED_RR) printf("SCHED_RR\n");
else if (policy == SCHED_FIFO) printf("SCHED_FIFO\n");
}
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POSIX Real-Time Scheduling API (Cont.)
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Operating System Examples
▪ Linux scheduling
▪ Windows scheduling
▪ Solaris scheduling
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Linux Scheduling Through Version 2.5
▪ Prior to kernel version 2.5, ran variation of standard UNIX scheduling algorithm
▪ Version 2.5 moved to constant order O(1) scheduling time
• Preemptive, priority based
• Two priority ranges: time-sharing and real-time
• Real-time range from 0 to 99 and nice value from 100 to 140
• Map into global priority with numerically lower values indicating higher
priority
• Higher priority gets larger q
• Task run-able as long as time left in time slice (active)
• If no time left (expired), not run-able until all other tasks use their slices
• All run-able tasks tracked in per-CPU runqueue data structure
4 Two priority arrays (active, expired)
4 Tasks indexed by priority
4 When no more active, arrays are exchanged
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Linux Scheduling in Version 2.6.23 +
▪ Completely Fair Scheduler (CFS)
▪ Scheduling classes
• Each has specific priority
• Scheduler picks highest priority task in highest scheduling class
• Rather than quantum based on fixed time allotments, based on
proportion of CPU time
• Two scheduling classes included, others can be added
1. default
2. real-time
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Linux Scheduling in Version 2.6.23 + (Cont.)
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CFS Performance
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Linux Scheduling (Cont.)
▪ Real-time scheduling according to POSIX.1b
• Real-time tasks have static priorities
▪ Real-time plus normal map into global priority scheme
▪ Nice value of -20 maps to global priority 100
▪ Nice value of +19 maps to priority 139
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Linux Scheduling (Cont.)
▪ Linux supports load balancing, but is also NUMA-aware.
▪ Scheduling domain is a set of CPU cores that can be balanced
against one another.
▪ Domains are organized by what they share (i.e., cache memory.) Goal
is to keep threads from migrating between domains.
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Windows Scheduling
▪ Windows uses priority-based preemptive scheduling
▪ Highest-priority thread runs next
▪ Dispatcher is scheduler
▪ Thread runs until (1) blocks, (2) uses time slice, (3)
preempted by higher-priority thread
▪ Real-time threads can preempt non-real-time
▪ 32-level priority scheme
▪ Variable class is 1-15, real-time class is 16-31
▪ Priority 0 is memory-management thread
▪ Queue for each priority
▪ If no run-able thread, runs idle thread
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Windows Priority Classes
▪ Win32 API identifies several priority classes to which a process can
belong
• REALTIME_PRIORITY_CLASS, HIGH_PRIORITY_CLASS,
ABOVE_NORMAL_PRIORITY_CLASS,NORMAL_PRIORITY_CLAS
S, BELOW_NORMAL_PRIORITY_CLASS,
IDLE_PRIORITY_CLASS
• All are variable except REALTIME
▪ A thread within a given priority class has a relative priority
• TIME_CRITICAL, HIGHEST, ABOVE_NORMAL, NORMAL,
BELOW_NORMAL, LOWEST, IDLE
▪ Priority class and relative priority combine to give numeric priority
▪ Base priority is NORMAL within the class
▪ If quantum expires, priority lowered, but never below base
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Windows Priority Classes (Cont.)
▪ If wait occurs, priority boosted depending on what was waited for
▪ Foreground window given 3x priority boost
▪ Windows 7 added user-mode scheduling (UMS)
• Applications create and manage threads independent of kernel
• For large number of threads, much more efficient
• UMS schedulers come from programming language libraries like
C++ Concurrent Runtime (ConcRT) framework
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Windows Priorities
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Solaris
▪ Priority-based scheduling
▪ Six classes available
• Time sharing (default) (TS)
• Interactive (IA)
• Real time (RT)
• System (SYS)
• Fair Share (FSS)
• Fixed priority (FP)
▪ Given thread can be in one class at a time
▪ Each class has its own scheduling algorithm
▪ Time sharing is multi-level feedback queue
• Loadable table configurable by sysadmin
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Solaris Dispatch Table
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Solaris Scheduling
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Solaris Scheduling (Cont.)
▪ Scheduler converts class-specific priorities into a per-thread
global priority
• Thread with highest priority runs next
• Runs until (1) blocks, (2) uses time slice, (3) preempted by
higher-priority thread
• Multiple threads at same priority selected via RR
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Algorithm Evaluation
▪ How to select CPU-scheduling algorithm for an OS?
▪ Determine criteria, then evaluate algorithms
▪ Deterministic modeling
• Type of analytic evaluation
• Takes a particular predetermined workload and defines
the performance of each algorithm for that workload
▪ Consider 5 processes arriving at time 0:
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Deterministic Evaluation
• RR is 23ms:
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Queueing Models
▪ Describes the arrival of processes, and CPU and I/O bursts
probabilistically
• Commonly exponential, and described by mean
• Computes average throughput, utilization, waiting time, etc.
▪ Computer system described as network of servers, each with
queue of waiting processes
• Knowing arrival rates and service rates
• Computes utilization, average queue length, average wait
time, etc.
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Little’s Formula
▪ n = average queue length
▪ W = average waiting time in queue
▪ λ = average arrival rate into queue
▪ Little’s law – in steady state, processes leaving queue must
equal processes arriving, thus:
n=λxW
• Valid for any scheduling algorithm and arrival distribution
▪ For example, if on average 7 processes arrive per second, and
normally 14 processes in queue, then average wait time per
process = 2 seconds
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Simulations
▪ Queueing models limited
▪ Simulations more accurate
• Programmed model of computer system
• Clock is a variable
• Gather statistics indicating algorithm performance
• Data to drive simulation gathered via
4 Random number generator according to probabilities
4 Distributions defined mathematically or empirically
4 Trace tapes record sequences of real events in real systems
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Evaluation of CPU Schedulers by Simulation
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Implementation
▪ Even simulations have limited accuracy
▪ Just implement new scheduler and test in real systems
• High cost, high risk
• Environments vary
▪ Most flexible schedulers can be modified per-site or per-system
▪ Or APIs to modify priorities
▪ But again environments vary
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End of Chapter 5
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018