Immediate download Human-Computer Interaction in Game Development with Python: Design and Develop a Game Interface Using HCI Technologies and Techniques 1st Edition Joseph Thachil George ebooks 2024
Immediate download Human-Computer Interaction in Game Development with Python: Design and Develop a Game Interface Using HCI Technologies and Techniques 1st Edition Joseph Thachil George ebooks 2024
com
OR CLICK BUTTON
DOWNLOAD NOW
https://ebookmeta.com/product/human-movements-in-human-computer-
interaction-hci-biele/
ebookmeta.com
https://ebookmeta.com/product/beginning-software-engineering-2nd-
edition-rod-stephens/
ebookmeta.com
Works of John Dryden: Volume 2 Poems, 1681–1684
https://ebookmeta.com/product/works-of-john-dryden-
volume-2-poems-1681-1684/
ebookmeta.com
https://ebookmeta.com/product/roar-deal-1st-edition-milly-taiden/
ebookmeta.com
https://ebookmeta.com/product/the-literary-legacy-of-the-macmillan-
company-of-canada-making-books-and-mapping-culture-1st-edition-ruth-
panofsky/
ebookmeta.com
https://ebookmeta.com/product/murdock-1st-edition-elle-james/
ebookmeta.com
https://ebookmeta.com/product/sensors-and-probes-for-bioimaging-1st-
edition-young-tae-chang/
ebookmeta.com
Disciplinary Literacy in Action How to Create and Sustain
a School Wide Culture of Deep Reading Writing and Thinking
1st Edition Releah Cossett Lent
https://ebookmeta.com/product/disciplinary-literacy-in-action-how-to-
create-and-sustain-a-school-wide-culture-of-deep-reading-writing-and-
thinking-1st-edition-releah-cossett-lent/
ebookmeta.com
Joseph Thachil George and Meghna Joseph George
Standard Apress
Trademarked names, logos, and images may appear in this book. Rather
than use a trademark symbol with every occurrence of a trademarked
name, logo, or image we use the names, logos, and images only in an
editorial fashion and to the benefit of the trademark owner, with no
intention of infringement of the trademark. The use in this publication
of trade names, trademarks, service marks, and similar terms, even if
they are not identified as such, is not to be taken as an expression of
opinion as to whether or not they are subject to proprietary rights.
The publisher, the authors and the editors are safe to assume that the
advice and information in this book are believed to be true and accurate
at the date of publication. Neither the publisher nor the authors or the
editors give a warranty, express or implied, with respect to the material
contained herein or for any errors or omissions that may have been
made. The publisher remains neutral with regard to jurisdictional
claims in published maps and institutional affiliations.
Source Code
All source code used in this book can be downloaded from
github.com/apress/hci-gamedev-python.
Any source code or other supplementary material referenced by the
author in this book is available to readers on GitHub
(https://github.com/Apress). For more detailed information, please
visit http://www.apress.com/source-code.
Table of Contents
Chapter 1:Human-Computer Interaction Tools and Methodologies
Fundamentals of Human-Computer Interaction
Digging Deeper
Designing the Interface
Adaption and Interfaces
Interfaces of Multi-Device
Evolutionary Trends
Evaluation of Usability
Bringing Usability and Accessibility Together
Analysis of Task Situations
Techniques and Tools for Human-Computer Interaction
Development
Techniques for Defining Specifications
The Cycle of Tool Life and Methodologies Taxonomy
Selecting Instruments, Techniques, and Resources
The Eye Tracking Technique and Usability
Eye Tracking Studies
User Control
Usability Testing
Why Eye Tracking?
Creating an Effective Interface
Graphical User Interfaces
Characteristics of User Interfaces
Summary
Chapter 2:Human-Computer Interaction Tools and Game
Development
Tools and Techniques for General Game Development
The Video Game Interface
Video Game Development and Interaction
Video Game Users’ Requirements and Needs
Interactive UI Design for a Game
Panel Design
Window Architecture
Icon Design
Color Development
Eye-Tracking Techniques
The Impact of Eye Tracking in Games
Eye Tracking in Games
Face and Eye Recognition
Modeling and Development
Conclusions and Problems
Creating the Data Structure
Modeling and Development
Conclusions and Problems
Applying Photographic Filters
Modeling and Development
Conclusions
Recognizing the Iris
Modeling and Development
Conclusions and Problems
Edge Detection
Modeling and Development
Conclusions and Problems
Parameter Analysis on Blur, CLAHE, and CANNY Filters
Modeling and Development
Analysis
Iris Recognition (2)
Modeling and Development
Conclusions and Problems
“Average Color” Recognition
Modeling and Development
Conclusions
Project Analysis
Data Analysis
Project Conclusions
Summary
Chapter 3:Developing a Video Game
Roles in the Video Game Industry
Producers
Publishers
Game Developers
Roles and Processes of Game Development
Game Design
Game Art Design
Game Programming
Game Testing
Software Development
Game Development Phases
Pre-Production Phase
Outsourcing
Production Phase
Milestones:The Cornerstones of Development
Post-Production Phase
Localization
Fan Translation
Summary
Chapter 4:Turning Points in Game Development
Game Engines
Rendering Engine
Indie Video Games
Crowdfunding
The Case of Dreams:Developing a Game Within a Video Game
Current Problems in the Development of Video Games
Crunch Time
Piracy
Programming Stages
Paradigms and Programming Languages
Visual Programming
Summary
Chapter 5:Developing a Game in Python
Python and Pygame
Designing the Video Game
Development Team
Game Design Document and Production
Game Menu
Short Introduction to Pygame
Game Interface
The Player
Powering Up
The Enemies
The Bosses
Collision Management
The Levels
Summary
Chapter 6:Game Development – Industry Standards
Game Terminology
Overall Design of the Game
Frontend and Backend in Game Development
Verify the Token
General Description of the Game’s Services
Network Interfaces and Sequence Diagram for the Game
Development Cycle
Game Network Interfaces
Sequence Diagrams
Security of Online Games Through a Web Portal
Secure Code for Games
Secure by Design
Security Control
Summary
Chapter 7:Gamification in Human-Computer Interaction
Gamification Strategy
Gamification Examples
Common Risks and Mistakes
Gamification in Education
Aspects of the Game’s Foundation
The Different Game Categories
Psychology and Motivation in Gamification
The Two Different Types of Motivation
Playing and Learning
Gamification in the Classroom
Factors that Make Gamification in the Classroom Easier
How Can Gamification Help with Learning?
Games-Based Learning vs Gamification
Solutions for an Educational Game
Designing a Gamified Application
Math Games for Kids
Gamified Applications Dedicated to Training
Methodology for Creating Gamified Applications
Web Application
Native Application
Native App vs Web App
The PhoneGap Framework
Why PhoneGap?
PhoneGap’s Architecture
Anaconda Python and the PyQT5 GUI Framework
Anaconda Installation
PyQT5 Installation
PyQT Events
Drawbacks to Gamification
Avoiding the Drawbacks
Summary
Chapter 8:Human-Computer Interaction Research and
Development
Human-Computer Interaction with a Head-Mounted Display
Human-Machine Interfaces:Future Development
The Touchscreen Revolution
Direct Communication with the Mind
Gesture Engagement Taken to a New Level
Applications of Spatial Cognition Human Contact Research
Interaction with the Voice
Interactions Between the Brain and the Computer
Summary
Chapter 9:Recommendations and Concluding Comments
Recommendations
Broad HCI Assessment Criteria
Information and Communication Technology (ICT)
Development
New Trends
Promising HCI Technologies
Important Considerations for Building a User-Friendly
Interface
Final Thoughts on Game Design and HCI
Summary
Index
Other documents randomly have
different content
compliance. To SEND DONATIONS or determine the status of
compliance for any particular state visit www.gutenberg.org/donate.
Please check the Project Gutenberg web pages for current donation
methods and addresses. Donations are accepted in a number of
other ways including checks, online payments and credit card
donations. To donate, please visit: www.gutenberg.org/donate.
Most people start at our website which has the main PG search
facility: www.gutenberg.org.