Warlock Coven Patron - Early

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HEXED CONDITION

THIS SUBCLASS MAKES REFERENCE TO A CONDITION CURRENTLY


REFERRED TO AS “HEXED”. HEXED IS APPLIED BY A NUMBER OF
If all die faces are the same the creature instead gains the following
ABILITIES, EFFECTS, AND SPELLS PRESENTED WITHIN FAERIE: A
curse: Curse of Death. The creature is considered vulnerable to all
REALM WANDERER’S GUIDE.
damage you deal to it until the end of your next turn.
THE MECHANICS OF THE CONDITION ARE AS FOLLOWS:
A CREATURE WITH THE HEXED CONDITION HAS DISADVANTAGE
ON ABILITY CHECKS MADE WITH THEIR HIGHEST ABILITY Patron Rites
SCORE. IF THE CREATURE HAS TWO EQUALLY HIGH ABILITY 1ST LEVEL COVEN PATRON FEATURE
SCORES, THE AFFECTED ABILITY IS DECIDED RANDOMLY. Also at 1st level your connection to your coven bestows upon you the
knowledge of simple spell rites. Once per day you may cast a warlock

Warlock
spell you know as if it were a ritual, if you do so the casting time
becomes 1 hour and the spell is cast at its lowest level.

Coven Patron Sacred Esbat


6TH LEVEL COVEN PATRON FEATURE
By 6th level your connection to the witches that grant you power has
Bound By Elder Collective grown strong enough to establish a connection for communication and
You owe your magic to a powerful coven of witches or hag that are augury. Once per day when taking a short rest you may commune with
practiced in the elder magic. Each coven is made of many witches, and your patron coven via a sacred Esbat. Roll your coven die without
the magic you have been gifted is potent but often twisted by the rerolling, and ask a number of yes or no questions equal to the number
quarrelling whim of its discordant members… of die with the same value. The coven aren’t omniscient, and you may
receive an answer of uncertainty.
Expanded Spell List Once you have communed in this way you may add one spell of your
1ST LEVEL COVEN PATRON FEATURE choice from the Witch spell list to your known spells, which lasts until
you use this feature again, and counts as a warlock spell for you. The
At 1st level, your patron Coven grants you access to an expanded list spell must be of a level you can cast, but you may cast it once per day
of spells when you learn a warlock spell. The Coven Expanded Spells without expending a spell slot. You must select a new spell each time
table shows the coven spells that are added to the warlock spell list for you commune in this way, and may never select the same witch spell
you, along with the spells associated in the table with your specific again.
coven: Coven of Hunt, Coven of Hex, Coven of Wort. If the spell has
the ritual tag, you may cast it as a ritual without expending a spell slot.
Favour of the Witch
SPELL COVEN COVEN OF COVEN OF COVEN OF 10TH LEVEL COVEN PATRON FEATURE
LEVEL SPELLS HUNT HEX WORT
As of 10th level your tether to the coven has grown more personal,
Hunter’s allowing you to call upon the favour of a coven witch within so that
1st Sleep Bane Entangle
Mark they may intervene in a moment of need. As a reaction when you or a
Pass Without Blindness Spike creature you can see makes a d20 roll, you may sacrifice one die from
2nd Augury Trace / Deafness Growth your coven pool, rolling it and adding or subtracting the number from
Speak With Conjure Bestow Speak With the result.
3rd Whenever you roll your coven die, do not include any sacrificed die.
Dead Animals Curse Plants
Dominate All sacrificed die return to the pool after your next long rest.
4th Banishment Beast Confusion Blight
Hold Ritual of Coven
5th Scrying Geas Tree Stride 14TH LEVEL COVEN PATRON FEATURE
Monster
Your knowledge of the Elder rites as bestowed by your coven have
Coven’s Curse grown such that you are now able to perform a powerful coven ritual.
1ST LEVEL COVEN PATRON FEATURE You perform a 1 hour long ceremonial rite, with up to 6 willing
creatures (including yourself), or equal to the number of die currently
At 1st level your patron coven imbues your magic with the twisted in your coven pool, whichever is lower. Each creature involved in the
weavings of curse, though they are often at odds to its exact effect. ritual must contribute their essence by expending a number of hit die
Whenever you hit a creature with a spell attack, or a creature fails a equal to the total number of creatures involved. Once the ritual is
saving throw against a warlock spell, they become cursed until the end complete all members gain the following benefits for the next 24
of your next turn. hours:
Once per turn when you cast a warlock cantrip or spell you may
burn the curse for an affected creature of your choice, ending the curse
• Fated Rite. All members gain temporary hit points equal to the
amount rolled on their expended hit die.
and causing an effect as determined by the consensus of the coven.
Roll 6d6, these are your coven die, representing the disparate will of • Warding Rite. All members become immune to being
the witches within your patron coven. Whichever number appears the paralysed, petrified, poisoned, frightened or hexed, and cannot
most when the die are rolled determines the cursed outcome. You may be put to sleep by magic.
reroll any of the dice, including the same dice multiple times, up to a • Fortune Rite. Roll your coven die without rerolling, assigning
number equalling your proficiency bonus. If the result is a tie, you no more than one die to each creature. The creature may add
choose which of the rolled curses takes effect: that number to any d20 rolls they make within the next 24
D6 CURSE hours. The bonus must be added and declared before the roll is
made, and each time this bonus is used the number added is
Curse of Hex. The Creature gains the hexed condition until the reduced by 1.
1 end of your next turn.
Curse of Fatigue. The Creature’s movement speed is reduced You may also pick a focus of the ritual, choosing one of the following
2 by 15 feet until the start of your next turn.
effects, which lasts for 24 hours.
Curse of Twitching. The Creature is forced to move 15 feet in a
3 random direction. • Ritual of Brew. Choose a spell from the warlock or witch spell
list of a level no higher than the number of creatures involved in
Curse of Weakness. Any damage the creature deals is reduced the ritual, that has a range of self. You create a potion that
4 by your charisma modifier until the start of your next turn.
mimics the effects of that spell. Drinking the spell takes the
Curse of Suffering. The creature has disadvantage on the next same time as the casting time of the chosen spell, and does not
5 saving throw it makes against your spells until the end of your require concentration. If the spell involves a saving throw or
next turn, including the triggering spell. attack roll, it uses your spellcasting ability or spell save DC.
Curse of Pain. The creature takes necrotic damage equal to
6 your charisma modifier, and their hit point maximum is reduced • Ritual of Protection. You create a 30 foot radius circle centred
by same amount. on the point you completed the ritual. Whilst within the circle
all creatures who partook in the ritual gain advantage on all
saving throws, and attack rolls against them are made with
disadvantage.

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