Lecture 1-Animation
Lecture 1-Animation
Lecture 1
Prepared by
Dr Victor Mageto
Outline
1. Principles of Traditional Animation
Applied to Computer Animation
(Lasseter, 1987)
2. Animation: Can it facilitate? (Tversky and
Morrison, 2002)
3. On Creating Anima ted Presentations
(Zongker and Salesin, 2003)
Principles of Animation
• Animation is possible because of a biological
phenomenon known as persistence of vision and the
psychological phenomenon called phi .
1. Cel animation
2. Path animation
Cel Animation
• Made famous by Disney
• Cel animation: is based on changes that occur from
one frame to the next.
• 24 frames per second therefore a minute may require
as many as 1,440 separate frames.
• Cel stands for celluloid which is a clear sheet with
images drawn on them.
• The celluloid images are place on a background that
is usually stationary.
animate.
J
Animation Techniques
Rotascoping:
• Teaches basic
mechanics of
animation
• Defines rigidity of
material.
• Important in facial
animation.
Squash and Stretch Cont.
Examples:
1. Timing: tiny characters move quicker
than larger ones.
Example:
Goofy prepares to hit a baseball.
4. Staging
A clear presentation of an idea.
1. Follow Through
Termination part of an action.
2. Overlapping Action
Starting a second action before the first has completed.
2. Pose-to-Pose
Animator plans actions, draws a sequence of poses, in
between frames etc.
Pose-to-pose
Straight ahead action