Uint 4
Uint 4
Augmented Reality
Outline
▪ Taxonomy
▪ technology and features of augmented reality
▪ difference between AR and VR
▪ Challenges with AR
▪ AR systems and functionality
▪ Augmented reality methods
▪ visualization techniques for augmented reality
▪ wireless displays in educational augmented
reality applications
▪ mobile projection interfaces
▪ marker-less tracking for augmented reality
▪ enhancing interactivity in AR environments
▪ evaluating AR systems.
What is
Augmented
Reality?
A combination of a real
scene viewed by a user
and a virtual scene
generated by a computer
that augments the scene
with additional
information.
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An AR system adds
virtual computer-
generated objects,
audio and other
sense enhancements
to a real-world
enviornment in real
time.
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What is the Goal of AR?
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The Ultimate Goal of AR
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Augmented Reality
vs. Virtual Reality
We need:
γ Precise models
γ Locations and optical properties of the
Requires:
γ Objects to behave in physically plausible
image
γ
Accuracy of the registration of the real and
virtual image
Limitations for
Updating the
Generated Images
γ Must be at 10 times/second
γ More photorealistic graphics rendering
γ Current technology does not support fully
lit, shaded and ray-traced images of
complex scenes
Failures in Registration
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DISPLAY
Head-mounted
Display(HMD)
– device paired toa
headset such as a
harness or helmet
Eye Glasses
– eye wear that
employs
cameras to intercept
the real world view and
re-display it's
augmented view
through the eye pieces
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DISPLAY(cont..)
Contact Lenses
– Contain the elements for display
embedded into the lens including
integrated circuitry, LEDs and an
antenna for wireless
communication.
– Under development
Virtual Retina Display
– a personal display device
under development .
– a display is scanned directly
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onto the retina of a viewer's eye.
DISPLAY(cont..)
□
a small display that fits in a user's hand.
Handheld
Portable
Ubiquitous
Physical constraints of the user having to hold the device
Distorting effect
□ Spatial
makes use of digital projectors to display
graphical information.
user is not required to carry equipment or wear the
display over their eyes.
can be used by multiple people at the same time without
each having to wear a head-mounted display.
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Augmented reality methods /
Display Technologies
Monitor Based
Head Mounted Displays:
– Video see-through
– Optical see-through
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Monitor Based Augmented
Reality
Simplest available
Little feeling of being immersed in
environment
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Optical see-through HMD
▪ Optical see through is not fully realized yet. It is supposed to
consist of ordinary looking pair of glasses that will have light
source on the side to project images onto the retina.
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Video see-through HMD
▪ They block out the wearer's surrounding environment, using small
video cameras attached to the outside of the goggles to capture
images.
▪ On the inside of the display, the video image is played in real-time
and the graphics are superimposed on the video.
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Video Composition
for Video see-through
HMD
Chroma-keying
– Used for special effects
– Background of computer graphics images is
set to a specific color
– Combining step replaces all colored areas
with corresponding parts from video
Depth Information
– Combine real and virtual images by a pixel-
by-pixel depth comparison
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Advantages of
Video see-through HMD
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Advantages of
Optical see-through HMD
Simplicity
Resolution
No eye offset
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visualization techniques for
augmented reality
▪Please go through the reference pdf named
Evaluating AR Systems.pdf
▪ Also refer the reference pdf named
Medical Manufacturing,
Entertainment Maintenance, and
Military Training Repair
Consumer Design
Engineering
Design Hazard Detection
Robotics and Audio
Telerobotics
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Medical
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Entertainment
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Defence
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Education
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