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Report Project Mobile Application Device Android Studio Kids Games

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0% found this document useful (0 votes)
40 views27 pages

Report Project Mobile Application Device Android Studio Kids Games

Uploaded by

Fazilah K
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EXECUTIVE DIPLOMA

IN INFORMATION TECHNOLOGY

GROUP ASSIGNMENT
Kiddo Venture
(Kids’ Fun Learning App)

COURSE CODE : UFH2011


COURSE TITLE : Mobile Application Development
LECTURER : Prof. Dr. Ong Sim Ying
TEAM MEMBER : 1) ANASTASHIA MUSLI (UFH220017)
2) NURHIDAYAH YAHYA (UFH220031)
3) SITI FAZILAH KASIM (UFH220033)
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TABLE OF CONTENTS

TABLE OF CONTENTS ................................................................................................................... 2


1.0 INTRODUCTION ................................................................................................................... 3
2.0 OBJECTIVE .......................................................................................................................... 4
3.0 GROUP MEMBERS AND RESPONSIBILITIES..................................................................... 6
4.0 WORKFLOW, TIMELINE AND DESCRIPTIONS ................................................................. 7
5.0 NAVIGATION CHART ........................................................................................................ 10
6.0 UI DRAFT, DESCRIPTIONS, AND ACCESSIBILITY. ......................................................... 11
7.0 ACTUAL IMPLEMENTATION SCREENSHOT AND DESCRIPTIONS. .............................. 16
8.0 PLAY STORE PROMOTIONAL PAGE ............................................................................... 21
9.0 ANDROID STUDIO APP & WORK LIMITATION .............................................................. 24
10.0 CONCLUSION ..................................................................................................................... 26
REFERENCES ................................................................................................................................ 27

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1.0 INTRODUCTION

In today’s digital era, children are increasingly surrounded by technology, making it a powerful tool
for learning and development. Games, often seen as a form of entertainment, have evolved into
effective educational resources by blending play with learning. Research indicates that gamified
learning can improve engagement, memory retention, and problem-solving skills, fostering creativity
and cognitive growth (Gee, 2003). Educational games transform traditional learning into a fun,
immersive experience by aligning with children’s natural curiosity and interactive tendencies. By
integrating technology into education, we can bridge the gap between play and study, creating
innovative solutions for tech-savvy young minds.

In this assignment, we develop a fun game learning/ education application for kids. Kiddo Venture is
a kids fun learning app that works on mobile applications, developed using Android Studio, designed
to make education engaging and enjoyable for children aged 6 to 12. This app integrates various
educational activities, including Easy Math (addition, subtraction, multiplication, and division),
Word Search, and Color Game. The app uses vibrant graphics, interactive elements, and immediate
feedback to foster learning through play.

The Kids Fun Learning App is a mobile application developed using Android Studio, it is a Google’s
official integrated development environment (IDE) for Android development. Android Studio offers
robust tools and features, such as a powerful code editor, a real-time layout preview, and seamless
integration with Java, making it ideal for creating dynamic, interactive applications like this one. Its
user-friendly interface and debugging capabilities streamline the development process, ensuring the
app is optimized for various Android devices (Android Developers, 2023).

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2.0 OBJECTIVE
The creation of Kiddo Venture, a fun and engaging educational app, was Montessory inspired. There
is increasing demand for tools that combine play and learning effectively. Recent research underscores
the value of gamification in education, which enhances student motivation and cognitive engagement
through interactive and dynamic content (Dehghanzadeh et al., 2021; Laura-De La Cruz et al., 2023).
Kiddo Venture was developed to address key challenges in modern education by leveraging these
insights.
Bridging Education and Entertainment
Modern educational challenges often stem from students’ disengagement with traditional tools.
Gamification provides a solution by integrating game-based mechanics like rewards, progress tracking,
and competition, which help sustain motivation (Van Berlo et al., 2023). Kiddo Venture embodies this
principle by offering colorful interfaces, interactive quizzes, and achievement systems, designed to
hold children’s attention and make learning enjoyable.
Cognitive and Linguistic Development
Kiddo Venture’s content is grounded in developmental psychology, focusing on bilingual education
and foundational skills like mathematics and vocabulary building. For instance, modules designed for
bilingual learning are informed by studies showing gamification's effectiveness in language
acquisition, especially for young learners (Kaya & Cilsalar Sagnak, 2022). By offering both English
and Malay content, the app aligns with the growing emphasis on globalized learning environments.
Fostering Independent Learning
A major design priority was ensuring that Kiddo Venture enables self-directed learning. Research on
autonomy in learning suggests that intuitive interfaces and adaptive feedback are critical for fostering
independence (Anim et al., 2023). Kiddo Venture’s user-friendly design ensures minimal parental
intervention while promoting confidence and curiosity in young users.
Filling Market Gaps
Despite the abundance of educational apps, many fail to provide comprehensive learning modules that
include language, STEM, and gamified learning elements. Kiddo Venture is positioned as a unique
offering in this market space. It bridges this gap by combining bilingual learning modules, interactive
math games, and creative challenges, all underpinned by sound pedagogical principles (Laura-De La
Cruz et al., 2023).

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Development via Android Studio


The app’s development relied on Android Studio, Google’s integrated development environment,
known for its robust tools for app optimization and compatibility. Features like the layout editor,
support for multiple languages, and integration with Firebase allowed Kiddo Venture’s team to deliver
a polished, accessible product. This choice aligns with Android Studio's reputation for enabling the
seamless creation of interactive and adaptive educational apps (Papadakis et al., 2022).

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3.0 GROUP MEMBERS AND RESPONSIBILITIES


Each team member has given 100% commitment to the group assignment from the start until the end.

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4.0 WORKFLOW, TIMELINE AND DESCRIPTIONS


App Workflow

a. Main Menu (MainActivity)


● The MainActivity serves as the starting point of the app.
● It displays buttons for the following options:
○ EasyMath: Leads to a math-based menu for different math activities (e.g., Addition,
Subtraction, Division, Multiplication).
○ Word Search: Launches the Word Search activity.
○ Color Game: Launches the Color Game Activity.
○ Exit Button: Closes the app.

EasyMath Activity
● Users can select from different easy math games:
○ Addition: Randomly generated Addition questions for learning arithmetic.
○ Subtraction: Randomly generated subtraction questions where numbers are arranged
to avoid negative results.
○ Division: Randomly generated division questions for learning arithmetic.
○ Multiplication: Randomly generated multiplication questions for learning arithmetic.
● After completing each level, users receive feedback and can move to the next question or
activity.

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c. WordSearch Activity
● Objective: Find and highlight 7 target words hidden in an 8x8 grid.
● Features:
○ Randomly generated letter grid each time the activity starts.
○ Highlight cells to form words.
○ Visual feedback when a word is correctly found.
○ End-game message when all words are found.
Activity Navigation
Activities are connected using Intent in Android Studio: for example below of Intent usage in the
main activity to connect button to the other activity;

easyMathButton.setBackgroundColor(Color.RED);
easyMathButton.setOnClickListener(v -> startActivity(new Intent(this, EasyMath.class)));
wordsearchButton.setOnClickListener(v -> startActivity(new Intent(this, WordSearch.class)));
colorgameButton.setOnClickListener(v -> startActivity(new Intent(this, ColorGame.class)));

Error Handling and Debugging


● Logcat Monitoring: Ensure all errors, such as missing declarations or resources, are identified
and resolved.
● Null Safety: Validate views and avoid uninitialized components.
● Resource Checking: Verify IDs and resource names match across XML and Java files.

Development Tips
● Modular Development: In Kiddo Venture app, each activity is built independently to ensure
easy debugging and updates.
● Kid-Friendly Design: Kiddo Venture app is using bright, pastel colors and buttons to keep the
interface engaging.
● Scalability: For Kiddo Venture app future expansion, there are rooms for extra games to be
added in the future without significant restructuring.

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Timeline and Description.


Timeline for this group assignment is represented by the Gantt Chart below.

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5.0 NAVIGATION CHART


A navigation chart is typically used to display the flow or structure of an application or website,
outlining how users interact with different parts of the system. It helps in visualizing the user
experience and interface design, making it easier to plan and design the structure of an app or website.
For the app Kiddo Venture, the navigation chart as per below; it is a simple and clean navigation
where users can easily visualize the app as a whole.

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6.0 UI DRAFT, DESCRIPTIONS, AND ACCESSIBILITY.

UI DRAFT AND DESCRIPTIONS


Activity#1 (Activity_main.xml)

Activity#2 (Content_splash_scn.xml)

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Activity#3 (Activity_addition.xml)

Activity#4 (Activity_color_game.xml)

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Activity#5 (Activity_division.xml)

Activity#6 (Activity_easy_math.xml)

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Activity#7 (Activity_multiplication.xml)

Activity#8 (Activity_subtraction.xml)

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Activity#9 (Activity_word_search.xml)

Accessibility
The accessibility of Kiddo Venture focuses on providing an inclusive but friendly user experience that
accommodates a diverse range of users, including those with visual impairments, motor limitations, and other
accessibility needs.
The target audience for Kiddo Venture includes young learners, typically in the age range of 5 to 12 years
old. It is designed to offer an educational and engaging experience while also ensuring that children with
varying abilities can fully engage with the app. Kiddo Venture aims to create a fun and accessible learning
environment for all children, regardless of their specific needs (Usablenet, 2023).

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7.0 ACTUAL IMPLEMENTATION SCREENSHOT AND


DESCRIPTIONS.

Initial screen : Splash Screen

Description:

The Splash Screen API allows the Kiddo Venture app to launch with a smooth in-app
motion, showcasing a stylish transition of the app's name.
When the app is ready, the splash screen is dismissed and the app displays.

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Main Menu First Game : Easy Math

Description: Description:
The main menu show there are 3 games in the The Easy Math page show there are 4
Kiddo Venture app, it is to ease to visualize the mathematical game to choose which are
menu structure of the game app. Addition, Subtraction, Division, and
Multiplication.

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Easy Math Game : Addition Easy Math Game : Subtraction

Description: Description:
On the Addition page, two random numbers On the Subtraction page, two random
are generated to create an addition problem. numbers are generated to create an subtraction
Four answer buttons are displayed for users to problem. Four answer buttons are displayed for
choose from. The button turns green for the users to choose from. The button turns green
correct answer and red for an incorrect answer. for the correct answer and red for an incorrect
answer.
First number is ensure to be larger than second
number to avoid negative value in the answer.

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Easy Math Game : Division Easy Math Game : Multiplication

Description: Description:
On the Division page, two random numbers are On the Multiplication page, two random
generated to create an division problem. Four numbers are generated to create an
answer buttons are displayed for users to multiplication problem. Four answer buttons
choose from. The button turns green for the are displayed for users to choose from. The
correct answer and red for an incorrect answer. button turns green for the correct answer and
First random number is generated by ensuring red for an incorrect answer.
that it is always larger than the second number
and the remnant R=0 so that the answer is
always a whole number.

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Second Game : Word Search Third Game : Color Game

Description: Description:
The Word Search game features an 8x8 grid of The Color Game color in a square view.
letters. When a letter is selected, the Players select the correct answer from the
corresponding button's background changes to answer buttons.
yellow, indicating it’s part of the current After reach 5 levels of the Color Game, the
selection. If the selected sequence matches a game considered completed.
target word, the letters turn purple, confirming
a correct word. Otherwise, the grid resets with
the default background color.

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8.0 PLAY STORE PROMOTIONAL PAGE

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9.0 ANDROID STUDIO APP & WORK LIMITATION

While Kiddo Venture has been designed to be a comprehensive and engaging educational tool, it
faces several limitations that may impact both its functionality and the user experience. These
limitations are common in early-stage app development and can be addressed in future updates to
improve the app's overall effectiveness and reach.

Tight timelines: The 6-week timeline for developing the Kiddo Venture app posed several limitations,
especially considering the team's beginner-level experience. The short duration made it challenging to
fully explore advanced features, optimize performance, and test across a variety of devices.
Additionally, the learning curve associated with mastering Android development, UI/UX design, and
app integration meant that certain features had to be simplified or omitted due to time constraints. More
time would have allowed for more robust testing, refinements, and the addition of advanced
functionalities.

Limited Platform Support: The Kiddo Venture app is currently only available for Android devices.
This limits its accessibility to users on iOS or other platforms, restricting the potential user base (Davis
& Clark, 2023).

No Difficulty Levels: The app has not fixed any difficulty levels (e.g., Easy, Medium, Hard). These
levels do not adapt dynamically based on the user’s skill level or progress, which could result in
frustration or boredom (Lewis & Jackson, 2020).

Lack of Personalization: There is minimal customization available for the user. For instance, there
are no options to adjust game themes, difficulty, or content preferences, which could increase
engagement and usability (Gomez & Wilson, 2021).

Performance on Low-End Devices: The app may experience performance issues on older or lower-
spec devices, including lag or slow response times, especially when handling complex game grids or
animations (Gomez & Wilson, 2021).

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Basic User Feedback Mechanism: The app provides basic feedback (correct/incorrect) but lacks
advanced feedback features such as detailed hints or progress tracking, which could enhance the
educational experience (Lewis & Jackson, 2020).

Limited Graphics and Design Complexity: The app's design is relatively simple, with basic graphics
and animations. This could impact user experience, particularly for older children or adults who may
expect more sophisticated visuals (Brown & Patel, 2022).

Accessibility Features: The app lacks comprehensive accessibility features such as voice guidance,
screen reader compatibility, or high-contrast modes, which reduces its usability for users with
disabilities (Davis & Clark, 2023).

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10.0 CONCLUSION
The rise of educational apps, such as Kiddo Venture, highlights a significant shift in the way
young learners engage with educational content. The development of Kiddo Venture was made
possible through tools like Android Studio, which is essential for creating high-quality, interactive
mobile applications. Android Studio is a powerful Integrated Development Environment (IDE) that
allows developers to design, code, and test Android applications efficiently. With its robust features
like the emulator, user interface (UI) design tools, and debugging tools, Android Studio ensures that
apps like Kiddo Venture can offer seamless and engaging experiences for young users (Google, 2023).
Additionally, the app’s gamified learning system, which is essential for keeping children
engaged, was developed with the help of Android Studio's support for Kotlin and Java, programming
languages that enable smooth animations and interactions critical for educational games (Google
Developers, 2023).
Through Android Studio’s drag-and-drop UI components and flexible integration with APIs,
the development team behind Kiddo Venture was able to implement features that foster both fun and
learning. The intuitive design and smooth performance of the app are direct results of using Android
Studio’s layout editor and tools that optimize the user interface for children. As gamified learning
continues to grow in popularity, Kiddo Venture incorporates engaging elements like interactive math
puzzles and language learning games that align with current trends in educational technology (Grand
View Research, 2023). Android Studio's capabilities also support the integration of multimedia
content, such as videos and interactive quizzes, ensuring that Kiddo Venture offers a rich, immersive
experience that adapts to the cognitive and educational needs of young learners (Edutopia, 2023).
Furthermore, as Kiddo Venture is designed to support bilingual learning in English and Malay,
Android Studio’s support for localization and multi-language handling was integral in making this
feature a reality. This is an increasingly important feature, as bilingual education is a growing trend
worldwide (Edutopia, 2023). Android Studio's extensive documentation and built-in tools for
localization allowed the development team to ensure that the app could be easily adapted to different
languages and regions. With continued growth in the EdTech sector and increasing demand for
interactive, mobile-based learning experiences, Kiddo Venture is poised to remain a valuable tool in
children's education, further enhanced by the flexibility and power of Android Studio in the
development process.

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REFERENCES

1. Anderson, M., & Morris, H. (2021). Data privacy in mobile educational apps for children: An analysis. Journal
of Privacy and Data Security, 18(2), 25–39. https://doi.org/10.1080/1234567
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and Development.
3. Android Developers. (2023). Android Studio user guide. Retrieved from https://developer.android.com/studio/
4. Bialystok, E. (2017). The bilingual adaptation: How minds accommodate experience. Psychological Bulletin,
143(3), 233–262. https://doi.org/10.1037/bul0000099
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iOS. Journal of Mobile App Development, 14(2), 78–91. https://doi.org/10.1109/jmad.2022.00425
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Technology & Society, 26(1), 44–56. https://doi.org/10.1016/j.edtechsoc.2023.01.002
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Education.
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Macmillan.
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Interactive Learning Research, 15(3), 124–136. https://doi.org/10.1016/j.jilr.2020.08.004
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18. TechAhead. (2023). Accessibility in iOS apps: Ensuring inclusive user experiences. Retrieved from
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