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Learning Model in AI

Expert system with learning model

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0% found this document useful (0 votes)
9 views39 pages

Learning Model in AI

Expert system with learning model

Uploaded by

rohitlohar3545
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Artificial Intelligence (PCCO5030T)

• Credits : 03
• Term Test : 30 Marks
• Teacher Assessment : 20 Marks
• End Sem Exam : 65 Marks
• Total Marks : 100 Marks

By Prof. P. R. Patil
• Course Objectives:
1. Provide the basic ideas and techniques underlying the design of intelligent
systems.
2. Impart the knowledge of various search techniques for problem solving.
3. Learn knowledge representation and provide the knowledge to deal with
uncertain and incomplete information.
4. Impart the knowledge of planning and expert systems.

By Prof. P. R. Patil
Unit-6
Expert System 4 Hrs.

Syllabus:
Introduction, Phases in building Expert Systems, ES Architecture.
Applications : Natural Language Processing, Robotics, Character Recognition, Genetic Algorithm in
game playing, Travelling Salesman Problem, Best path finding, Recommender Systems, Prediction
Systems, Atari Games, Face Recognition.

Text Books:
1. Stuart J. Russell and Peter Norvig, “Artificial Intelligence A Modern Approach”, 2nd Edition Pearson Education.
2. Saroj Kaushik, “Artificial Intelligence”, Cengage Learning.
3. George F Luger, “Artificial Intelligence”, Low Price Edition, Pearson Education, Fourth edition.
4. Deepak Khemani,“ A First Course in Artificial Intelligence”, McGraw Hill Education (India),2013.

Reference Books:
1. Ivan Bratko “ROLOG Programming for Artificial Intelligence”, Pearson Education, 3rd Edition.
2. Elaine Rich and Kevin Knight “Artificial Intelligence”, 3rd Edition.
3. Davis E.Goldberg , “Genetic Algorithms: Search, Optimization Patil Machine Learning”, Addison Wesley, N.Y., 1989.
By Prof. P. R. and
By Prof. P. R. Patil
By Prof. P. R. Patil
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By Prof. P. R. Patil
By Prof. P. R. Patil
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By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
By Prof. P. R. Patil
Applications
• Natural Language Processing
• Robotics
• Character Recognition
• Genetic Algorithm in game playing
• Travelling Salesman Problem
• Best path finding
• Recommender Systems
• Prediction Systems
• Atari Games
• Face Recognition
By Prof. P. R. Patil
• Natural language processing (NLP) is the ability of a computer program to understand
human language as it is spoken and written -- referred to as natural language. It is a
component of artificial intelligence (AI).

By Prof. P. R. Patil
• Robotics
Robotics is the branch of engineering and computer sciences where machines are built to
perform programmed tasks without further human intervention.

By Prof. P. R. Patil
• Character Recognition
OCR processes images of text and converts that text into machine-readable forms. In other words, it
takes handwritten or typed text within physical documents and converts them into digital formats.

By Prof. P. R. Patil
• Genetic Algorithm in game playing
- Genetic algorithms are a class of search algorithm that attempts to find the best solution in a number of
tests less than the tota.
- l number of possibilities within the search space.
• general process to implement genetic algorithm.
- Define the possible solutions
- Create an initial generation
- Calculate relative fitness values
- Create a new generation
- GOTO LINE 3 (Calculate relative fitness values)

By Prof. P. R. Patil
Travelling Salesman Problem / Best path finding
Consider the following situation. You are given a list of n cities with the distance between any two
cities. Now, you have to start with your office and to visit all the cities only once each and return to your
office. What is the shortest path can you take? This problem is called the Traveling Salesman Problem
(TSP).

By Prof. P. R. Patil
Recommender Systems
A recommendation system is an artificial intelligence or AI algorithm, usually associated with machine learning, that
uses Big Data to suggest or recommend additional products to consumers. These can be based on various criteria,
including past purchases, search history, demographic information, and other factors. Recommender systems are
highly useful as they help users discover products and services they might otherwise have not found on their own.
Recommender systems are trained to understand the preferences, previous decisions, and characteristics of people and
products using data gathered about their interactions. These include impressions, clicks, likes, and purchases. Because
of their capability to predict consumer interests and desires on a highly personalized level, recommender systems are
a favorite with content and product providers. They can drive consumers to just about any product or service that
interests them, from books to videos to health classes to clothing.

By Prof. P. R. Patil
Prediction Systems
“Prediction” refers to the output of an algorithm after it has been trained on a historical dataset and applied to new data
when forecasting the likelihood of a particular outcome, such as whether or not a customer will churn in 30 days. The
algorithm will generate probable values for an unknown variable for each record in the new data, allowing the model
builder to identify what that value will most likely be.

By Prof. P. R. Patil
• Atari Games
all 57 Atari video games in the Arcade learning environment, a collection of classic games that researchers use
to test the limits of their deep learning models. Developed by DeepMind, Agent57 uses the same deep
reinforcement learning algorithm to achieve superhuman gameplay levels even in games that previous IAs have
struggled with. Being able to learn 57 different tasks makes Agent57 more versatile than previous game AIs.
In 2018, Uber AI Labs introduced Go-Explore, a family of algorithms that beat the Atari game Montezuma’s
Revenge, a commonly accepted reinforcement learning challenge. Last year, Go-Explore was used to beat text-
based games.Now researchers from OpenAI and Uber AI Labs say Go-Explore has solved all previously
unsolved games in the Atari 2600 benchmark from the Arcade Learning Environment,

By Prof. P. R. Patil
• Face Recognition
A facial recognition system is a technology capable of matching a human face from a digital image or a video
frame against a database of faces. Such a system is typically employed to authenticate users through ID
verification services, and works by pinpointing and measuring facial features from a given image.
Facial recognition is a system built to identify a person from an image or video. This
technology has been around for decades, but its usage has become more noticeable, and accessible, in the past
few years as it now powers innovative solutions, such as personal photo applications and secondary
authentication for mobile devices. To understand these emerging capabilities, let’s first discuss how facial
recognition works.

By Prof. P. R. Patil

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