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Azir Moveset

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0% found this document useful (0 votes)
18 views2 pages

Azir Moveset

Uploaded by

hemiv19984
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Whenever a turret outside the enemy team's base is destroyed, a marker is placed

above its ruins which can be targeted by Azir.


Innate - Disc of the Sun: Azir can select a marker to construct the Sun Disc above
the ruins after a 0.5-second cast time. The Sun Disc will activate after being
assembled over 5 seconds.
The Sun Disc functions the same as a standard inner turret but deals magic damage,
gains 40% AP bonus attack damage, and grants its kill credit to Azir. The Sun
Disc's health decays over 45 seconds and loses 100 armor and 100 magic
resistance while Azir is not alive or is too far away.
Azir cannot construct a Sun Disc with the marker while he is unable to cast
abilities.
See Pets for more details about the Sun Disc.

Conquering Sands
COST:
70 / 80 / 90 / 100 / 110 mana
COOLDOWN:
14 / 12 / 10 / 8 / 6
CAST TIME:
0.25
TARGET RANGE:
740
EFFECT RADIUS:
150
Active: Azir orders all Sand Soldiers to dash toward the target location, dealing
magic damage to all enemies they pass through as well as those in front of them
upon arrival, and slowing them by 25% for 1 second.

Magic Damage:
60 / 80 / 100 / 120 / 140 (+ 35% AP)

Enemies hit by subsequent soldiers take no additional damage and are instead
slowed by an additional 25% per soldier.
Conquering Sands will cast at max range if cast beyond that.
"Conquer!"

Hide Details Map-Specific Differences Video

Edit
Arise!
COST:
40 / 35 / 30 / 25 / 20 mana + 1 Sand Soldier
COOLDOWN:
1.5
CAST TIME:
0.25
RECHARGE:
10 / 9 / 8 / 7 / 6
TARGET RANGE:
525
TETHER RADIUS:
660
Active: Azir summons a Sand Soldier at the target location that is untargetable,
lasts 10 seconds, and grants sight of its surroundings. The Sand Soldier expires
twice as fast while within range of an enemy turret, and does so instantly if Azir
is too far away.

Azir periodically stocks a Sand Soldier, up to a maximum of 2.


When Azir declares a basic attack against an enemy in a soldier's attack range,
the Sand Soldier attacks in his stead, thrusting their spear in the target's
direction to deal magic damage to enemies struck in a line, applying on-hit
effects to the primary target, with on-hit damage reduced to 50% effectiveness, and
triggering on-attack effects once. Targets hit beyond the closest take 25 / 50 / 75
/ 100% (based on level) damage. Subsequent Sand Soldiers against the same target
deal 25% damage.

Magic Damage:
0 − 45 (based on level) (+ 50 / 65 / 80 / 95 / 110) (+ 40 / 45 / 50 / 55 / 60%
AP)

Sand Soldiers cannot attack structures, wards, nor traps.


Arise! will cast at max range if cast beyond that. See Pets for more details about
Sand Soldiers.

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