Fill the appropriate words in the following blanks.
1. ___________ refers to the multiplexity of ways in which the end-user and the system exchange information.
2. __________ is the graphical depiction of the outward appearance of the intended system, without any
accompanying system functionality.
3. The appropriate choice of widgets and wording I menus and buttons will have you Know how to use is
called.___________.
4. ______ provide alternative solutions to the question.
5. Over time many people are affected directly or indirectly by the system and these people are called______.
Answer: 1. Flexibility 2. Story board 3. Widgets 4. Options 5. Stakeholders
Complete the following sentences.
1. ____ structures the design space in a similar fashion to QOC.
2. The system’s language refers to as the ____ language.
3. There are three type of memory function: sensory buffers, _____ or working memory, long-term memory.
4. A high bandwidth modem or wireless LAN are used to connect into the internet and world wide web from home
or hotel room anywhere in the world. LAN stands for ____
5. Almost all interaction design includes some form of iterations of _____.
Answer : 1. DRL (Decision Representation Language) 2. Core 3. Short-term memory 4. Local Area Network 5. Ideas
Fill the appropriate words in the following blanks.
1. There are three type of memory function: sensory buffers, _____ or working memory, long-term memory.
2. The system’s language refers to as the ____ language.
3. _____ as designing “the right thing” and verification as designing “the thing right”.
4. Almost all interaction design includes some form of iterations of _____.
5. _____ can be grouped together to allow a user to select one feature from a set of mutually exclusive options.
Answers:
1. short-term memory 2. Core 3. validation 4. ideas 5. Toggle
Complete the following sentences.
1. _____ defines an area of expertise and knowledge in some real-world activity.
2. _____ are operations to manipulate the concepts of a domain.
3. ____ is the desired output from a performed task.
4. ____ is a specific action required to meet the goal.
5. The system’s language can be referred as _____.
6. The user’s language can be referred as _____.
7. The core language describes _______ of the domain relevant to the system state.
8. The task language describes _____ of the domain relevant to the user state.
9. The interactive system can be divided into two major phases:______
10. The communication between user and system: ________
11. The most influential model of interaction. Norman’s _____ _____ cycle.
12. Human errors are often classified into ____ and ____.
13. The four major components in an interactive system ____ , ____ , ____ and ____
14. Over time many people are affected directly or indirectly by a system and these people are called ____.
15. The process of making software suitable for different languages and cultures is called ___ or __.
16. One of the cornerstones of software engineering is the ____.
17. Boehm [361] provides a useful distinction between the two characterizing validation as designing ______” and
verification as designing “ ______”.
18. The technical perspective of the life cycle is described in ___ of activity.
19. The managerial perspective is described in temporally bound ____.
20. A well knows and successful prototyping tool is ____
21. ____ blurs the distinction between input and output at the interface.
22. _____ allows the user to explore the current internal state of the system via the limited view provided at the
interface.
23. There are two kinds of default values: ___ and ___
24. _____ refers to the possibility of navigation through the observable system states.
25. _____ involves the acceptance of the current state and negotiation from that state towards the desired state.
26. ____ is an attempt to undo the effects of previous interaction in order to return to a Prior state before
proceeding.
27. ____ measures the rate of communication between the system and the user.
28. _____ address the coverage issue and ___ address the user’s understanding of the tasks.
29. A given windowing system will have a fixed generic language for the abstract terminal which is called its_____
30. A ___ provides the programmer with a set of ready-made interaction objects.
31. _____ require a detailed review of a sequence of actions.
32. Variables can be classified as either _____ or _____
33. Digitizing tables have been refined by incorporating a thin screed on top to display the information, producing
____
34. Evaluation techniques under two broad headings : _____ and ____
35. There are two main types of query technique: _____ and questionnaires.
36. ____ is an important contributor to usability.
37. There are two types of sound that we could use ____ and ____.
38. Complementary to speech recognition is _____
Answers :
1. A domain
2. Tasks
3. A goal
4. An intention
5. Core language
6. Task language
7. Computational attributes
8. Psychological attributes
9. Execution, evaluation
10. The interaction
11. Execution, evaluation
12. Slips and mistakes
13. The system, the user, the input and output
14. Stakeholders
15. Localization or internationalization
16. Software life cycle
17. The right thing , the thing right
18. Stages
19. Phases
20. HyperCard
21. Equal opportunity
22. Browsability
23. Static and dynamic
24. Reachability
25. Forward error recovery
26. Backward error recovery
27. Responsiveness
28. Task completeness
29. Imaging model
30. A toolkit
31. Walkthroughs
32. Discrete variable or continuous variables
33. Electronic paper
34. Expect analysis and user participation
35. Interviews and questionnaires
36. Sound
37. Speech and non-speech
38. Speech synthesis
HCI Human Computer Interaction
ASCII American standard code for Information Interchange
MIPS Million of instruction per second
CAD Computer Aided Design
dpi dots per inch
cps character per second
CSCW Computer Supported Cooperative Work
UIMS User Interface Management System
IBIS Issue Based Information System
ISO International Organization for Standardization
QOC Questions, Options and Criteria
DRL Decision Representation Language
VDTs Visual Display Terminals
VDU Visual Display Unit
HDTV High definition Television
GUI Graphical User Interface
OSF Open Software Foundation
WIMP Window, Icon, Menu , Pointer
GKS Graphical Kernel System
PHIGS Programmer’s hierarchical interface to graphics
ICCCM Inter-Client Communication Conventions Manual
UIDS User Interface Development Systems
GOMS Goals , Operators, Methods and Selection
EVA Experimental Video Annotator
ANOVA Analysis of variance
MVC Model View Controller
PAC Presentation Abstraction Control