Kinematics Summary
Kinematics Summary
1 Kinematics
Tool 3: Mathematics
Identify a quantity as a scalar or a vector However, when using the following quantities, we need to
know both the magnitude and the direction in which they
Everything that we measure has a magnitude and a unit.
are acting, so they are vectors:
For example, we might measure the mass of a book
to be 640 g. Here, 640 g is the magnitude (size) of the l displacement (distance in a specified direction)
measurement, but mass has no direction. l velocity (speed in a given direction)
l force (including weight)
Quantities that have only magnitude, and no direction,
l acceleration
are called scalars.
l momentum and impulse
All physical quantities can be described as scalars or vectors. l field strength (gravitational, electric and magnetic).
Quantities that have both magnitude and direction are In diagrams, all vectors are shown with straight arrows,
called vectors. pointing in a certain direction from the correct point
of application.
For example, force is a vector quantity because the
direction in which a force acts is important. The lengths of the arrows are proportional to the
Most quantities are scalars. Some common examples of magnitudes of the vectors.
scalars used in physics are mass, length, time, energy,
temperature and speed.
A.1 Kinematics 1
Distance and displacement
SYLLABUS CONTENT
The motion of bodies through space and time can be described and analysed in terms of position,
velocity and acceleration.
The change in position is the displacement.
The difference between distance and displacement.
◆ Distance Total length The term distance can be used in different ways, for example we might say that the distance
travelled, without between New York City and Boston is 300 km, meaning that a straight line between the two cities
consideration of directions.
has a length of 300 km. Or, we might say that the (travel) distance was 348 km, meaning the length
◆ Displacement, linear
of the road between the cities.
Distance in a straight line
from a fixed reference We will define distance as follows:
point in a specified
direction. Distance (of travel) is the total length of a specified path between two points. SI unit: metre, m
◆ Metre, m SI unit of
length (fundamental). In physics, displacement (change of position) is often more important than distance:
The displacement of an object is the distance in a straight line from a fixed reference point in a
specified direction.
384 km
Both distance and displacement are given the symbol s and
the SI unit metres, m. Kilometres, km, centimetres, cm, and
300 km
millimetres, mm, are also in widespread use. We often use
the symbol h for heights and x for small displacements.
Figure A1.3 shows the route of some people walking around a
Port Authority Bus Terminal,
park. The total distance walked was 4 km, but the displacement
New York
from the reference point varied and is shown every few
■ Figure A1.2 Boston is a travel distance of 384 km and a
minutes by the vector arrows (a–e). The final displacement was
displacement of 300 km northeast from New York City zero because the walkers returned to their starting place.
SYLLABUS CONTENT
b
start and
Velocity is the rate of change of position.
end here
c The difference between instantaneous and average values of velocity, speed and
e acceleration, and how to determine them.
d
■ Speed
■ Figure A1.3 A walk in the park The displacement of Wellington from Auckland, New Zealand, is 494 km south
(Figure A1.4). The road distance is 642 km and it is predicted that a car journey
between the two cities will take 9.0 hours.
Wellington
A.1 Kinematics 3
◆ Second, s SI unit of time Most methods of determining speed involve measuring the small amount of time (Δt) taken to
(fundamental). travel a certain distance (Δs). The SI unit for time is the second, s.
distance travelled
speed = (SI unit m s–1)
time taken
This calculation determines an average speed during time Δt, but if Δt is small enough, we may
assume that the calculated value is a good approximation to an instantaneous speed.
Speed is a scalar quantity. Speed is given the same symbol, (v), as velocity.
■ Figure A1.7 The peregrine falcon is reported to be the world’s fastest animal (speeds measured up to 390 km h−1)
■ Velocity
Velocity, v, is the rate of change of position. It may be considered to be speed in a specified direction.
◆ Velocity, v Rate of displacement Δs
change of position. velocity, v = = (SI unit m s–1)
time taken Δt
Top tip!
When a direction of motion is clearly stated (such as ‘up’, ‘to the north’, ‘to the right’ and so on), it is
very clear that a velocity is being discussed. However, we may commonly refer to the ‘velocity’ of a
car, for example, without stating a direction. Although this is casual, it is usually acceptable because
an unchanging direction is implied, even if it is not specified. For example, we may assume that the
direction of the car is along a straight road.
A.1 Kinematics 5
1 Calculate the average speed (m s−1) of an athlete who 2 A small ball dropped from a height of 2.0 m takes 0.72 s
can run a marathon (42.2 km) in 2 hours, 1 minute and 9 to reach the ground.
seconds. (The men’s world record at the time of writing.) 2.0
a Calculate
0.72
b What does your answer represent?
c The speed of the ball just before it hits the ground is
5.3 m s−1. This is an instantaneous speed. Distinguish
between an instantaneous value and an average value.
d State the instantaneous velocity of the ball just before
it hits the ground.
e After bouncing, the ball only rises to a lower height.
Give a rough estimate of the instantaneous velocity of
the ball as it leaves the ground.
3 A magnetic field surrounds the Earth and it can be
detected by a compass. State whether it is a scalar or a
vector quantity. Explain your answer.
4 On a flight from Rome to London, a figure of 900 km h−1
is displayed on the screen.
a State whether this is a speed or a velocity.
■ Figure A1.9 b Is it an average or instantaneous value?
Eliud Kipchoge, c Convert the value to m s−1.
world record
holder for the d Calculate how long it will take the aircraft to travel a
men’s marathon distance of 100 m.
◆ Acceleration, a Rate Any variation from moving at a constant speed in a straight line is described as an acceleration.
of change of velocity with
time. Acceleration is a Going faster, going slower and/or changing direction are all different kinds of acceleration
vector quantity. (changing velocities).
◆ Deceleration Term
commonly used to describe
When the velocity (or speed) of an object changes during a certain time, the symbol u is used
a decreasing speed.
for the initial velocity and the symbol v is used for the final velocity. These velocities are not
necessarily the beginning and end of the entire motion, just the velocities at the start and end of
the period of time that is being considered.
light gate
Acceleration is a vector quantity. For a typical motion in which displacement and velocity are both
given positive values, a positive acceleration means increasing speed in the same direction (+Δv),
while a negative acceleration means decreasing speed in the same direction (−Δv). In everyday
speech, a reducing speed is often called a deceleration.
For a motion in which displacement and velocity are given negative values, a positive acceleration
means a decreasing speed. For example, a velocity change from –6 m s−1 to –4 m s−1 in 0.5 s
corresponds to an acceleration:
Δv ([–4]–[–6])
a= = = + 4 ms–2
Δt 0.5
As with speed and velocity, we may need to distinguish between average acceleration over a time
interval, or instantaneous acceleration at a particular moment.
A.1 Kinematics 7
Answer
Δv (0 – 84)
a a= = = –1.4 m s–2
Δt 60
The acceleration is negative. The negative sign shows that the velocity is decreasing.
(84 – 0)
b average speed = = 42 m s–1
2
distance = average speed × time = 42 × 60 = 2.5 × 103 m
5 A car moving at 12.5 m s−1 accelerates uniformly on a straight road at a rate of 0.850 m s−2.
a Calculate its velocity after 4.60 s.
b What uniform rate of acceleration will reduce the speed to 5.0 m s−1 in a further 12 s?
6 An athlete accelerates uniformly from rest at the start of a race at a rate of 4.3 m s−2. How
much time is needed before her speed has reached 8.0 m s−1?
7 A trolley takes 3.62 s to accelerate from rest uniformly down a slope at a rate of 0.16 m s−2. A
light gate at the bottom of the slope records a velocity of 0.58 m s−1. What was the speed about
halfway down the slope, 1.2 s earlier?
about safety from traffic on the nearby road. He has asked your have two methods: graphical and algebraic.
physics class to collect evidence that he can take to the police. Firstly, we will look at how motion can be
He is concerned that the traffic travels too fast and that the represented graphically.
vehicles do not slow down as they approach the school.
1 Using a team of students, working over a period of one Graphs can be drawn to represent any motion
week, with tape measures and stop watches, develop an and they provide extra understanding and insight
investigation which will produce sufficient and accurate data (at a glance) that very few of us can get from
that can be given in a report to the Principal. Explain how you written descriptions or equations. Furthermore,
would ensure that the investigation was carried out safely. the gradients of graphs and the areas under graphs
2 What is the best way of presenting a summary of this data? often provide additional useful information.
Displacement, s
Displacement, s
B
A end at the origin).
D
l Line B represents an object moving with a greater velocity than A.
equal changes in
displacement
l Line C represents
C an object that is moving back towards the reference point.
l Line D represents an object that is stationary (at rest). It has zero velocity and stays at the same
0 0
distance from the reference0
point.
0 t 0 Time, t 0 Time, t
equal time intervals Figure A1.12 shows how we can represent displacements in opposite directions from the same
reference point.
Displacement, s
Displacement, s
B The solid line represents the motion of an object moving with a constant (positive) velocity. The
A
object moves towards
D a reference point (where the displacement is zero), passes it, and then moves
away from the reference point with the same velocity. The dotted line represents an identical speed
C
in the opposite direction (or it could also represent the original motion if the directions chosen to
be positive and negative were reversed).
0 0
t 0 Time, t Any0 curved (non-linear)
Time, t line on a displacement–time graph represents a changing velocity, in
ime intervals
other words, an acceleration. This is illustrated in Figure A1.13.
Displacement, s
Displacement, s
a b
Displacement, s
Displacement, s
D s B
C A
0
Time, t
0 C
Time, t 0 Time, t
−s D
0 0
0 Time, t 0 Time, t
■ Figure A1.11
Constant velocities on
■ Figure A1.12 Motion in opposite directions ■ Figure A1.13 Accelerations on displacement–time graphs
displacement–time graphs
represented on a displacement–time graph
a Figure
b
A1.13a shows motion away from a reference point. Line A represents an object
Distance/m
Displacement/m
40 40
accelerating. Line B represents an object decelerating. Figure A1.13b shows motion towards a
reference point. Line C represents an object accelerating. Line D represents an object decelerating.
The values of the accelerations represented by these graphs may, or may not, be constant. (This
20 20
cannot be determined without a more detailed analysis.)
In physics, we are usually more concerned with displacement–time graphs than distance–time
graphs. In order to explain the difference, consider Figure A1.14.
0 0
0 2 4 Figure A1.14a
0 shows
2 a displacement–time
4 graph for an object thrown vertically upwards with an
Time /s Time /s
initial speed of 20 m s (without air resistance). It takes 2 s to reach a maximum height of 20 m. At
−1
b that point it has an instantaneous velocity of zero, before returning to where it began after 4 s and
Distance/m
40
regaining its initial speed. Figure A1.14b is a less commonly used graph showing how the same
motion would appear on an overall distance–time graph.
20 Tool 3: Mathematics
A.1 Kinematics 9
The gradient of this graph varies, but at any point it is still equal to the
18
velocity of the object at that moment, that is, the instantaneous velocity.
The gradient (velocity) can be determined at any time by drawing a
s tangent to the curve, as shown.
The triangle used to calculate the gradient should be large, in order to
Δt make this process as accurate as possible. In this example:
3
(18 – 3.0)
0
0 t1 t2 t3 velocity at time t2 = = 0.83 m s–1
5 23 (23 – 5.0)
Time/s
A tangent drawn at time t1 would have a smaller gradient and represent
■ Figure A1.16 Finding an instantaneous velocity a smaller velocity. A tangent drawn at time t3 would represent a
from a curved displacement–time graph
larger velocity.
◆ Gradient The rate We have been referring to the object's displacement and velocity, although no direction has been
at which one physical stated. This is acceptable because that information would be included when the origin of the graph
quantity changes in was explained. If information was presented in the form of a distance–time graph, the gradient
response to changes in
another physical quantity.
would represent the speed.
Commonly, for an y–x In summary:
Δy
graph, gradient = .
Δx The gradient of a displacement–time graph represents velocity.
The gradient of a distance–time graph represents speed.
a The train started from rest. For the first 90 s the train
3000
was accelerating. It then travelled with a constant
speed until a time of 200 s. After that, its speed
2000
decreased to become zero after 280 s.
1000
b 3500 m
c From the steepest, straight section of the graph:
0 Δs (3000 – 800)
v= = = 20 m s–1
0 50 100 150 200 250 300 Δt (200 – 90)
Time/s total distance travelled 3500
d average speed = = = 11.7 m s–1
■ Figure A1.17 Distance–time graph for train on a straight track time taken 300
Displacement/cm
1.0 m s−1 in a swimming pool of length 50 m. 4
3
9 Describe the motion of a runner as shown by the graph in 2 A B
Figure A1.18. 1 1 2 3 4 5 6 7 8
0
–1 Time/s
Displacement
–2
–3
–4
–5
0
Time ■ Figure A1.19 A displacement–time graph for an object
v
■ Velocity–time graphs and speed–time graphs
Velocity, v
Velocity, v
B
A
Figure A1.20, shows how the velocity of four Dobjects changed with time. Any straight (linear) line
equal changes
on any velocity–time graph shows that equal changes of velocity occur in equal times – that is, it
in velocity
C
represents constant acceleration.
l Line A shows an object that has a constant positive acceleration.
0 0 0
0 t l Line
0 B represents ant object0moving with Time,
Time, a greater
t positive acceleration than A.
equal time intervals
l Line C represents an object that has a negative acceleration.
l Line D represents an object moving with a constant velocity – that is, it has zero acceleration.
Velocity, v
Velocity, v
B
A Curved lines on velocity–time graphs represent changing accelerations.
D
Velocities in opposite directions are represented by positive and negative values.
C a
We will return to the example shown in Figure A1.14 to illustrate the difference between
Speed
velocity–time and speed–time graphs. Figure A1.21a shows how the speed of an object changes
t
0
0 Time, t
as0 0it is thrown upTime,
in thet air (without air resistance), reaches its highest point, where its speed has
moving
ime intervals reduced to zero, and then returns downwards. Figure A1.21b shows up the same information in terms
moving
of velocity. Positive velocity represents motion upwards, negative velocity represents
down motion
Velocity, v
downwards. In most cases, the velocity graph is preferred 0 to the speed graph.
0 highest Time
D point
a b
+ Velocity
Speed
moving
0 up
Time, t 0 Time, t moving
down
■ Figure A1.20 0 0
0 highest Time Time
Constant accelerations on point
velocity–time graphs b
+ Velocity
− Velocity
A.1 Kinematics 11
0
Time
locity
Velocity/m s−1
12
Δv
Δt
0
0 4 9
Time/s
Δv
The gradient of the graph = , which is equal to the acceleration of the object.
Δt
In this example, the constant acceleration:
Δv (12.0 – 7.0)
a= = = + 1.0 m s–2
Δt (9.0 – 4.0)
A changing acceleration will appear as a curved line on a velocity–time graph. A numerical value
for the acceleration at any time can be determined from the gradient of the graph at that moment.
See Worked example A1.4.
15
10
0
0 5 10 15 20 25
Time/s
Answer
Using a tangent to the curve drawn at t = 10 s.
Δv (0 – 12)
Acceleration, a = = = –0.55 m s–2
Δt (22 – 0)
The negative sign indicates a deceleration. In this example the large triangle used to determine
the gradient accurately was drawn by extending the tangent to the axes for convenience.
Speed, v
Speed, v
Interpret features of graphs: areas under
the graph
v2
The area under many graphs has a physical meaning. As
an example, consider Figure A1.24a, which shows part of
a speed–time graph for a vehicle moving with constant
acceleration. The area under the graph (the shaded area) v1
can be calculated from the average speed, given by
(v1 + v2)
, multiplied by the time, Δt.
2
The area under the graph is therefore equal to the distance
0 0
travelled in time Δt. In Figure A1.24b a vehicle is moving 0 0
Δt
with a changing (decreasing) acceleration, so that the Time, t
graph is curved, but the same rule applies – the area under
a b
Speed, v
Speed, v
the graph (shaded) represents the distance travelled in
time Δt.
v2
The area in Figure A1.24b can be estimated in a number
of different ways, for example by counting small squares,
or by drawing a rectangle that appears (as judged by
eye) to have thev1same area. (If the equation of the line
is known, it can be calculated using the process of
integration, but this is not required in the IB course.)
In the following section, we will show how a change in
displacement can
0 be calculated from a velocity–time graph. 0
0 0
Δt Δt
Time, t Time, t
The area under a velocity–time graph is always equal to the change of displacement.
The area under a speed–time graph is always equal to the distance travelled.
As an example, consider Figure A1.21a. The two areas under the speed–time graph are equal and
they are both positive. Each area equals the vertical height travelled by the object. The total area =
total distance = twice the height. Each area under the velocity graph also represents the height, but
the total area is zero because the areas above and below the time axis are equal, indicating that the
final displacement is zero – the object has returned to where it started.
A.1 Kinematics 13
0
0 2 4 6 8 10
Time/s
■ Figure A1.25 Velocity–time ■ Figure A1.26 Elaine
graph for an athlete running 100 m Thompson-Herah (Jamaica)
won the women’s 100 m
in the Tokyo Olympics in
2021 in a time of 10.54 s
Velocity/m s−1
a Describe the straight-line motion represented by 12
the graph. 8
b Calculate accelerations for the three parts of the journey. 4
c What was the total distance travelled? 0
d What was the average velocity? 2 4 6 8 10 12 14
−4
Time/s
−8
4.0
Velocity/m s−1
−12
■ Figure A1.28
3.0 −16
Velocity–time graph
Velocity/m s−1
Use spreadsheets to manipulate data Set up a spreadsheet that will calculate the total
stopping distance for cars travelling at initial speeds, u,
Figure A1.30 represents how the velocities of two identical
between 0 and 40 m s−1 with a deceleration of −6.5 m s−2.
cars changed from the moment that their drivers saw
(Make calculations every 2 m s−1.) The thinking distance
danger in front of them and tried to stop their cars as
can be calculated from st = 0.7u (reaction time 0.7 s).
quickly as possible. It has been assumed that both drivers
have the same reaction time (0.7 s) and both cars decelerate In this example the braking time can be calculated from:
at the same rate (−5.0 m s−2). u
tb =
The distance travelled at constant velocity before the 6.5
driver reacts and depresses the brake pedal is known and the braking distance can be calculated from:
()
as the ‘thinking distance’. The distance travelled while
u
decelerating is called the ‘braking distance’. The total sb = t
2 b
stopping distance is the sum of these two distances.
Use the data produced to plot a computer-generated graph
Car B, travelling at twice the velocity of car A, has twice
of stopping distance (y-axis) against initial speed (x-axis).
the thinking distance. That is, the thinking distance is
proportional to the velocity of the car. The distance travelled ■ Figure A1.30 Velocity–time
Velocity/m s–1
when braking, however, is proportional to the velocity 25 graphs for two cars braking
squared. This can be confirmed from the areas under the
v–t graphs. The area under graph B is four times the area 20
A.1 Kinematics 15
1.5 Using a = , between the fifth and thirteenth seconds, the velocity of the car
Δt
increased by:
17 Draw an acceleration–time graph for a car that starts from rest, accelerates
Acceleration/m s–2
5.0
at 2 m s−2 for 5 s, then travels at constant velocity for 8 s, before decelerating
uniformly to rest again in a further 2 s. 4.0
18 Figure A1.33 shows how the acceleration of a car changed during a 6 s interval. 3.0
If the car was travelling at 2 m s−1 after 1 s, estimate a suitable area under
2.0
the graph and use it to determine the approximate speed of the car after
another 5 s. 1.0
19 Sketch displacement–time, velocity–time and acceleration–time graphs for a
0
bouncing ball that was dropped from rest. 0 2 4 6
Continue the sketches until the third time that the ball contacts the ground. Time/s
◆ Calculus Branch of
mathematics which deals TOK
with continuous change.
◆ Differentiate
Mathematics and the arts
Mathematically determine l Why is mathematics so important in some areas of knowledge, particularly the natural sciences?
an equation for a rate If you study Mathematics: Analysis and Approaches (SL or HL) or Mathematics: Applications and
of change. Interpretations (HL) you will explore how calculus is used to mathematically describe changing
functions. The gradient of a function is found using the process of differentiation and the area under a
curve is found using the process of integration. The mathematical procedures for calculus were developed
by Isaac Newton and he first published his ‘method of fluxions’ as an appendix to his book Opticks
in 1704. Newton is usually therefore credited with the ‘invention’ of calculus – although historians of
HE
I B L E AR N
science point to the earlier work of Gottfried Wilhelm Leibniz, published in 1684. Newton accused
ER
T
PROFILE
Leibniz of plagiarism, even though Leibniz’s work was published first! In fact, it is Leibniz’s notation
that we still use today. So, who invented calculus?
The five quantities u, v, a, s and t are all that is needed to fully describe the motion of an object
that is moving with uniform acceleration.
l u = velocity (speed) at the start of time t
l v = velocity (speed) at the end of time t
l a = acceleration (constant)
l s = displacement occurring in time t
l t = time taken for velocity (speed) to change from u to v and to travel a distance s.
If any three of the quantities are known, the other two can be calculated using the first two
equations highlighted below.
If we know the initial velocity u and the uniform acceleration a of an object, then we can
determine its final velocity v after a time t by rearranging the equation used to define acceleration:
(v – u)
a=
t
This gives:
DB v = u + at
If an object moving with velocity u accelerates uniformly to a velocity v, then its average velocity is:
(u + v)
2
Then, since distance = average velocity × time:
(u + v)
s= t DB
LINKING QUESTION 2
l How are the
These two equations can be combined mathematically to give two further equations, shown below.
equations for
rotational motion These very useful equations do not involve any further physics theory, they just express the same
related to those for physics principles in a different way.
linear motion? 1
This question links s = ut + at2
2
DB
to understandings in
Topic A.4. v2 = u2 + 2as
A.1 Kinematics 17
Answer
a v = u + at = 0 + (18 × 3.0) = 54 m s−1
(u + v) (0 + 54)
b s = t= × 30 = 81 m
2 2
But note that the distance can be calculated directly,
without first calculating the final velocity, as follows:
1
s = ut + at2 = (0 × 3.0) + (0.5 × 18 × 3.02) = 81 m
2
v2 = u2 + 2as = 02 + (2 × 18 × 200) = 7200
c
v = 85 m s−1
■ Figure A1.34 Formula One racing cars at the starting grid
In the following questions, assume that all accelerations 21 An aircraft accelerates from rest along a runway and
are uniform. takes off with a velocity of 86.0 m s−1. Its acceleration
during this time is 2.40 m s−2.
20 A ball rolling down a slope passes a point P with a
a Calculate the distance along the runway that the
velocity of 1.2 m s−1. A short time later it passes point Q
aircraft needs to travel before take-off.
with a velocity of 2.6 m s−1.
b Predict how long after starting its acceleration the
a What was its average velocity between P and Q?
aircraft takes off.
b If it took 1.4 s to go from P to Q, determine the
distance PQ.
c Calculate the acceleration of the ball.
Collecting data
Figure A1.36 shows how the time for a steel ball to fall a certain distance can be
determined experimentally.
Describe how this apparatus can be used to collect and record sufficient, relevant
quantitative data which will enable an accurate value for the acceleration of free fall to be
determined from a suitable graph.
A.1 Kinematics 19
Answer
a v = u + at = 0 + (9.81 × 1.70) = 16.7 m s–1
1
2
1
( )
b s = ut + at2 = 0 + × 9.81 × 1.702 = 14.2 m
2
So, height above ground = (18.3 – 14.2) = 4.1 m
v2 = u2 + 2as = 02 + (2 × 9.81 × 18.3) = 359
c
v = 18.9 m s−1
d v = u + at
18.9 = 0 + (9.81 × t)
t = 1.93 s
Tool 3: Mathematics
Appreciate when some effects can be neglected and why this is useful
When studying physics, you may be advised to make Calculating the time for a table-tennis ball dropped
assumptions when answering numerical questions. For 50 cm to the ground will result in an underestimate if air
example: ‘assume that air resistance is negligible / is resistance is ignored, but the answer can be interpreted as
insignificant’. It is possible that this is a true statement, for a lower limit to the time taken, and you may be questioned
example, air resistance will have no noticeable effect on on your understanding of that.
a solid rubber ball falling 50 cm to the ground. However,
Other examples will be found in all topics. Examples
the usual reason for advising you to ignore an effect is to
include: assuming friction between surfaces is negligible
make the calculation simpler, and not go beyond what is
(Topic A.2); assuming thermal energy losses are
required in your course.
negligible (Topic B.1); assuming the internal resistance of
a battery is negligible (Topic B.5).
The velocity of an object moving freely vertically downwards will increase by 9.8 m s−1 every
second. The velocity of an object moving freely vertically upwards will decrease by 9.8 m s−1
every second.
Top tip!
Displacement, velocity and acceleration are greatest
all vector quantities and the signs used for height
motions up and down can be confusing. displacement
positive
If displacement measured up from the
ground is considered to be positive, then negative acceleration
velocity acceleration
the acceleration due to gravity is always positive
negative
negative. Velocity upwards is positive, positive
OR velocity
while velocity downwards is negative. velocity negative
velocity
If displacement measured down from the positive
displacement
highest point is considered to be positive, positive
then the acceleration due to gravity is always
positive. Velocity upwards is negative, while
velocity downwards is positive. ■ Figure A1.37 Directions of vectors
Answer
v2 = u2 + 2as
a
02 = u2 + (2 × [−9.81] × 21.4)
u2 = 419.9
u = 20.5 m s−1
In this example, the vector quantities directed upwards (u, v, s) are considered positive
and the quantity directed downwards (a) is negative. The same answer would be
obtained by reversing all the signs.
b It was assumed that there was no air resistance.
c
1 1
(
s = ut + at2 = (20.5 × 3.05) + × [–9.81] × 3.052
2 2 )
s = +16.9 m (above the ground)
d v = u + at = 20.5 + (−9.81 × 3.05)
= −9.42 m s−1 (moving downwards)
A.1 Kinematics 21
Projectile motion
SYLLABUS CONTENT
The behaviour of projectiles in the absence of fluid resistance, and the application of the equations of
motion resolved into vertical and horizontal components.
The qualitative effect of fluid resistance on projectiles, including time of flight, trajectory, velocity,
acceleration, range and terminal speed.
◆ Projectile An object In our discussion of objects moving through the air, we have so far only considered motion
that has been projected vertically up or down. Now we will extend that work to cover objects moving in any direction.
through the air and which A projectile is an object that has been projected through the air (for example: fired, launched,
then moves only under
the action of the forces of thrown, kicked or hit) and which then moves only under the action of the force of gravity (and air
gravity and air resistance. resistance, if significant). A projectile has no ability to power or control its own motion.
◆ Resolve (a vector) To
express a single vector Tool 3: Mathematics
as components (usually
two components which Resolve vectors
are perpendicular to each
other). This process occurs in several places during the course, but the most prominent examples
are resolving velocities (as below) and forces.
mistake vV = v sin θ
Answer
◆ Stroboscope Apparatus
v H = v cos θ = 64.0 × cos 6.0 = 64 m s−1 (63.649... seen on calculator display)
used for observing rapid
motions. It produces v V = v sin θ = 64.0 × sin 6.0 = 6.7 m s−1 downwards ■ Figure A1.39 A tennis
regular flashes of light at player serving a ball
an appropriate frequency
chosen by the user.
◆ Trajectory Path Components perpendicular to each other can be analysed separately
followed by a projectile.
◆ Parabolic In the
The vertical and horizontal components of velocity can be treated separately (independently)
shape of a parabola. The in calculations.
trajectory of a projectile is
parabolic in a gravitational l Earlier in this topic, we stated that any object (close to the Earth's surface) which is affected
field if air resistance
only by gravity (no air resistance) will accelerate towards the Earth with an acceleration of
is negligible.
9.8 m s−2. This remains true even if the object is projected sideways (so that its velocity has a
◆ Range (of a projectile)
Horizontal distance horizontal component).
travelled before impact l If there is no air resistance, the horizontal component of a projectile’s velocity will remain
with the ground. constant (until it comes into contact with something else).
Figure A1.40 shows a stroboscopic picture of a bouncing
ball. The time intervals between each image of the ball are all
the same.
The horizontal separations of successive images of the
ball are all the same because the horizontal component of
velocity is constant. The vertical separations of successive
images of the ball increase as the ball accelerates as it falls,
and the separations decrease as the ball decelerates as it
moves upwards after bouncing on the ground.
The path followed by a projectile (as seen in Figure A1.40)
is called its trajectory. The typical shape of a freely moving
projectile is parabolic. The horizontal distance covered is
■ Figure A1.40 Parabolic trajectory of a bouncing ball called the range of the projectile.
A.1 Kinematics 23
Answer
First, we need to calculate how long the bullet is in the air. We can do this by finding
■ Figure A1.41 The parabolic the time that the same bullet would have taken to fall to the ground if it had been
trajectory of an object projected dropped vertically from rest (so u = 0):
horizontally compared with an
1
object dropped vertically s = ut + at2
2
22.0 = 0 + (0.5 × 9.81 × t2)
t = 2.12 s
Without air resistance the bullet will continue to travel with the same horizontal
component of velocity (524 m s−1) until it hits the ground 2.12 s later. Therefore:
horizontal distance travelled = horizontal velocity × time
horizontal distance = 524 × 2.12 = 1.11 × 103 m (1.11 km)
10.3 m
14.2 m s–1 15.3 m s–1
52°
11.1 m s–1 θ
1.6 m 11.1 m s–1
33.3 m
From looking at the diagram (Figure A1.43), we can use Pythagoras’s theorem to
calculate the velocity of impact.
(velocity of impact)2 = (horizontal component)2 + (vertical component)2
vi2 = 11.12 + 15.32
vi = 18.9 m s−1
The angle of impact with the horizontal, θ, can be found using trigonometry:
15.3
tan θ =
11.1
θ = 54.0°
A.1 Kinematics 25
◆ Drag Force(s) opposing As any object moves through air, the air is forced to move out of the path of the object. This causes
motion through a fluid; a force opposing the motion called air resistance, also known as drag. Drag forces will oppose the
sometimes called fluid motion of an object moving in any direction through any gas or liquid. (Gases and liquids are both
resistance.
described as fluids because they can flow.) Such forces opposing motion are generally described
◆ Fluid Liquid or gas.
as fluid resistance.
◆ Fluid resistance
(friction) Force(s) opposing Figure A1.44 gives a visual impression of air resistance. It shows the movement of air (marked by
motion through a fluid; streamers) past a model of a car. (The picture was taken in a wind tunnel, in which moving air was
sometimes called drag. directed towards the vehicle.)
■ Figure A1.44 Air flow over a clay aerodynamic model of a high-performance sports vehicle
◆ Terminal speed The value of an object’s terminal speed will depend on its cross-sectional area, shape and weight,
(velocity) The greatest as discussed in Topic A.2. The terminal speed of skydivers (Figure A1.46) is usually quoted at
downwards speed of about 200 km h−1 (56 m s−1).
a falling object that is
experiencing resistive Terminal speed also depends on the density of the air. In October 2012 Felix Baumgartner (Figure
forces (for example, air A1.47), an Austrian skydiver, reached a world record speed of 1358 km h−1 by starting his jump
resistance). It occurs when
from a height of about 39 km above the Earth’s surface, where the density of air is about 250 times
the object’s weight is equal
to the sum of resistive less than near the Earth’s surface. In 2014 Alan Eustace completed a jump from greater altitude,
forces (+ upthrust). but at 1323 km h−1 he did not break Baumgartner’s speed record.
Top tip!
The concept of a top
(terminal) speed can
also be applied to the
horizontal motion of
vehicles, like trains, cars
and aircraft. As they
travel faster, increasing
air resistance reduces
their acceleration
to zero.
■ Figure A1.46 Skydivers at their terminal speed ■ Figure A1.47 Felix Baumgartner about
to jump from a height of 39 km
Air resistance reduces the range of a projectile and its trajectory will not
■ Figure A1.48 Effect of air resistance be parabolic.
on the trajectory of a projectile
A.1 Kinematics 27
Video-capture technology is used in sports, such as tennis and soccer. Capturing the
ER
T
PROFILE
trajectory of a projectile on video allows us to analyse its motion frame-by-frame. For
example, the cameras used in VAR in football usually capture 50 frames per second, so the
motion of the projectile (the ball) can be observed at time intervals of 0.02 s.
◆ Video analysis Analysis Explain how you could use video analysis of motion to investigate the motion of a
of motion by freeze-frame shuttlecock in a game of badminton.
or slow-motion video
replay.
■ Figure A1.49 Consider how video analysis could be used to investigate the motion of a badminton shuttlecock.
In the following questions, ignore the possible effects of air 38 A jet of water from a hose is aimed directly at the base of
resistance. Use g = 9.81 m s−2. a flower, as shown in Figure A1.50. The water emerges
from the hose with a speed of 3.8 m s−1.
35 At an indoor rifle range, a bullet was fired horizontally
a Calculate the vertical and horizontal components of
at the centre of a target 36 m away. If the speed of the
the initial velocity of the water.
bullet was 310 m s−1, predict where the bullet will strike
b How far away from the base of the plant does the
the target.
water hit the ground?
36 Repeat Worked example A1.11 for a stone thrown with
a velocity of 26 m s−1 at an angle of 38° to the horizontal
from a cliff top. The point of release was 33 m vertically
above the sea. 0.84 m
Ballistics
The study of the use of projectiles is known as ballistics. Because of its close links to hunting and
fighting, this is an area of science with a long history, going all the way back to spears, and bows
and arrows. Figure A1.52 shows a common medieval misconception about the motion of cannon
balls: they were thought to travel straight until they ran out of energy.
A.1 Kinematics 29
◆ Thought experiment
An experiment that is
carried out in the mind,
rather than actually being
done, normally because it
is otherwise impossible.