Message
Message
parent = buildArea:FindFirstChild("Build")
if not parent then
error("Build parent area not found for player: " .. tostring(player))
end
end
function BuildManager.LoadBuildModel(assetId)
local build
local success, result = pcall(function()
return game:GetObjects(assetId)[1]
end)
if success and result then
build = result
else
error("Failed to load asset with ID: " .. assetId)
end
return build
end
function PartDetails.GetDetails(part)
if part:IsA("Part") then
local g = {}
if part.Shape == Enum.PartType.Block then
g.Type = "Normal"
elseif part:IsA("TrussPart") then
g.Type = "Truss"
elseif part:IsA("CornerWedgePart") then
g.Type = "Corner"
elseif part:IsA("Part") and part.Shape == Enum.PartType.Cylinder then
g.Type = "Cylinder"
elseif part:IsA("Part") and part.Shape == Enum.PartType.Ball then
g.Type = "Ball"
elseif part:IsA("Seat") then
g.Type = "Seat"
elseif part:IsA("VehicleSeat") then
g.Type = "Vehicle Seat"
elseif part:IsA("SpawnLocation") then
g.Type = "Spawn"
end
g.Color = part.Color
return g
end
end
charter["Building
Tools"].SyncAPI.ServerEndpoint:InvokeServer("SyncColor", {
[1] = {
["Part"] = part,
["UnionColoring"] = true,
["Color"] = details.Color,
}
})
print("Color updated: ", details.Color)
charter["Building
Tools"].SyncAPI.ServerEndpoint:InvokeServer("SyncMaterial", {
[1] = {
["Part"] = part,
["Material"] = fakepart.Material,
}
})
print("Material updated: ", fakepart.Material)
charter["Building
Tools"].SyncAPI.ServerEndpoint:InvokeServer("SyncSurface", {
[1] = {
["Part"] = part,
["Surfaces"] = {
["Top"] = fakepart.TopSurface,
["Front"] = fakepart.FrontSurface,
["Bottom"] = fakepart.BottomSurface,
["Right"] = fakepart.RightSurface,
["Left"] = fakepart.LeftSurface,
["Back"] = fakepart.BackSurface,
},
}
})
print("Surfaces updated.")
spawn(function()
repeat
task.wait(0.25)
BuildManager.MoveFakeBuild(fakebuild, mouse)
until pressed
end)
mouse.Button1Down:wait()
pcall(function()
fakebuild:Destroy()
build.Parent = Workspace
build:MoveTo(mouse.Hit.p)
end)
-- Progress Tracking
local parts = build:GetChildren()
local totalParts = #parts
local placedParts = 0
if success then
placedParts = placedParts + 1
-- Console Output: Show Progress
print(string.format("Placed %d/%d parts (%.2f%% complete)", placedParts,
totalParts, (placedParts / totalParts) * 100))
else
warn("Error processing part:", err)
end
end
print("Placement complete!")
--it auto picks your plot path idk dont ask why i added it its important or sm
task.wait(0.25)
remakepart(v)
end