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Socket Programming

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0% found this document useful (0 votes)
7 views

Socket Programming

Uploaded by

Lakhan Singh
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 28

Socket programming is a method of communication between two or more devices over a

network. It allows for the exchange of data between devices by establishing a connection through
a socket, which is a software endpoint that facilitates sending and receiving data.

Here are the key components and concepts of socket programming:

1. Socket:

 A socket is an interface for communication between two devices. It allows a program to


send and receive data over a network.
 A socket is defined by an IP address (which identifies the device) and a port number
(which identifies a specific application or service on that device).

2. Types of Sockets:

 Stream Sockets (TCP): This type of socket uses the Transmission Control Protocol
(TCP) for communication. It ensures reliable, ordered, and error-checked delivery of
data. TCP is connection-based.
 Datagram Sockets (UDP): This type of socket uses the User Datagram Protocol (UDP)
for communication. It is connectionless, meaning there is no need to establish a
connection before sending data. It does not guarantee delivery, order, or error checking,
but it is faster than TCP.

3. Socket Programming Process:

 Server-side: The server creates a socket and listens for incoming connections from
clients. Once a client connects, the server accepts the connection and communicates with
the client.
 Client-side: The client creates a socket and connects to the server using the server's IP
address and port number. Once the connection is established, data can be sent and
received.

4. Basic Steps in Socket Programming:

 Create a socket: A socket is created using system calls like socket().


 Bind the socket: The server binds the socket to a specific IP address and port using
bind().
 Listen for connections: The server listens for incoming connections using listen().
 Accept connections: Once a client tries to connect, the server accepts the connection
with accept().
 Connect (Client): The client connects to the server using the server's IP address and port
number with connect().
 Send and receive data: Both server and client can send and receive data using send(),
recv() for TCP sockets, or sendto() and recvfrom() for UDP sockets.
 Close the socket: After the communication is done, both client and server close their
respective sockets using close().
5. Example (Python):

Here's a simple example of socket programming in Python:

Server Code:

python
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import socket

# Create a TCP/IP socket


server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

# Bind the socket to the address and port


server_socket.bind(('localhost', 12345))

# Listen for incoming connections


server_socket.listen(1)

print("Waiting for a connection...")


connection, client_address = server_socket.accept()

try:
print("Connection established with", client_address)

# Receive data from the client


data = connection.recv(1024)
print(f"Received: {data.decode()}")

# Send a response to the client


connection.sendall(b'Hello from server!')

finally:
connection.close()

Client Code:

python
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import socket

# Create a TCP/IP socket


client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

# Connect to the server


client_socket.connect(('localhost', 12345))

# Send data to the server


client_socket.sendall(b'Hello from client!')

# Receive the response from the server


data = client_socket.recv(1024)
print(f"Received from server: {data.decode()}")
client_socket.close()

6. Applications of Socket Programming:

 Web Servers and Clients: HTTP servers use sockets to communicate with clients (web
browsers).
 File Transfer: Protocols like FTP use sockets to transfer files.
 Chat Applications: Real-time messaging applications use sockets to send and receive
messages.
 Remote Access: Secure Shell (SSH) and Remote Desktop use sockets for remote control
of systems.

In summary, socket programming enables direct communication between devices on a network


and is fundamental in building networked applications.

WebSocket marks a turning point for web development. Designed to be


event-driven, and optimized for low latency, the WebSocket technology has
become a preferred choice for many organizations and developers seeking to
build interactive, realtime digital experiences that provide delightful user
experiences. This article explores key WebSocket-related topics:
 What are WebSockets?
 What are WebSockets used for?
 How do WebSockets work?
 What are the pros and cons of WebSockets?
 How to start building realtime experiences with WebSockets
 WebSocket FAQs

WebSocket: The protocol and API explained


WebSocket is a realtime technology that enables bidirectional, full-duplex
communication between client and server over a persistent, single-socket
connection. The WebSocket connection is kept alive for as long as needed (in
theory, it can last forever), allowing the server and the client to send data at
will, with minimal overhead.

The WebSocket technology consists of two core building blocks:


 The WebSocket protocol
 The WebSocket API

What is the WebSocket protocol?

The WebSocket protocol enables ongoing, full-duplex, bidirectional


communication between a web client and a web server over an underlying
TCP connection. The protocol is designed to allow clients and servers to
communicate in realtime, allowing for efficient and responsive data transfer
in web applications.

In December 2011, the Internet Engineering Task Force (IETF) standardized


the WebSocket protocol through RFC 6455. In coordination with IETF, the
Internet Assigned Numbers Authority (IANA) maintains the WebSocket
Protocol Registries, which define many of the codes and parameter
identifiers used by the protocol.

What is the WebSocket API?

Included in the HTML Living Standard, the WebSocket API is a programming


interface for creating WebSocket connections and managing the data
exchange between a client and a server in a web app. It provides a simple
and standardized way for developers to use the WebSocket protocol in their
applications.

Nowadays, almost all modern browsers support the WebSocket API.


Additionally, there are plenty of frameworks and libraries — both open-
source and commercial solutions — that implement WebSocket APIs.
What are WebSockets used for?
WebSockets offer low-latency communication capabilities which are suitable
for various types of realtime use cases. For example, you can use
WebSockets to:
 Power live chat experiences.
 Broadcast realtime event data, such as live scores and traffic updates.
 Facilitate multiplayer collaboration on shared projects and
whiteboards.
 Deliver notifications and alerts.
 Keep your backend and frontend in realtime sync.
 Add live location tracking capabilities to urban mobility and food
delivery apps.
Learn more about WebSocket use cases
How do WebSockets work?
At a high level, working with WebSockets involves three main steps:
 Opening a WebSocket connection. The process of establishing a
WebSocket connection is known as the opening handshake, and
consists of an HTTP request/response exchange between the client and
the server. See how to establish a WebSocket connection for more
details.
 Data transmission over WebSockets. After a successful opening
handshake, the client and server can exchange messages (frames)
over the persistent WebSocket connection. WebSocket messages may
contain string (plain text) or binary data. Learn more about data
transmission over WebSockets.
 Closing a WebSocket connection. Once the persistent WebSocket
connection has served its purposes, it can be terminated; both the
client and the server can initiate the closing handshake by sending a
close message. Read more about closing a WebSocket connection.
Let's explore each of these steps in detail by first looking at things from a
protocol perspective (as described in RFC 6455) before seeing how you can
open/close and send data using the WebSocket API in browsers.

How to establish a WebSocket connection

Establishing a connection at the WebSocket protocol level

Per the WebSocket protocol specification, the process of establishing a


WebSocket connection is known as the opening handshake, and consists of
an HTTP/1.1 request/response exchange between the client and the server.
The client always initiates the handshake; it sends a GET request to the
server, indicating that it wants to upgrade the connection from the HTTP
protocol to WebSocket.

Here’s a basic example of a GET request made by the client to initiate the
opening handshake:
GET wss://example.com:8181/ HTTP/1.1
Host: localhost: 8181
Connection: Upgrade
Upgrade: websocket
Sec-WebSocket-Version: 13
Sec-WebSocket-Key: zy6Dy9mSAIM7GJZNf9rI1A==
The server must return an HTTP 101 Switching Protocols response code for the
WebSocket connection to be successfully established:
HTTP/1.1 101 Switching Protocols
Connection: Upgrade
Sec-WebSocket-Accept: EDJa7WCAQQzMCYNJM42Syuo9SqQ=
Upgrade: websocket
Opening handshake headers

The table below describes the headers used by the client and the server
during the opening handshake - both the required ones (illustrated in the
code snippets above) and the optional ones.
Require
Header Description
d
Host Yes The host name and optionally the port number of the
server to which the request is being sent.
Connection Yes Indicates that the client wants to negotiate a change
in the way the connection is being used. Value must
be Upgrade .

Also returned by the server.


Sec- Yes The only accepted value is 13. Any other version
WebSocket- passed in this header is invalid.
Version
Sec- Yes A base64-encoded one-time random value (nonce)
WebSocket- sent by the client. Automatically handled for you by
Key most WebSocket libraries or by using the WebSocket
class provided in browsers.
Sec- Yes A base64-encoded SHA-1 hashed value returned by
WebSocket- the server as a direct response to Sec-WebSocket-Key .
Accept
Indicates that the server is willing to initiate the
WebSocket connection.
Sec- No Optional header field, containing a list of values
WebSocket- indicating which subprotocols the client wants to
Protocol speak, ordered by preference.

The server needs to include this field together with


one of the selected subprotocol values (the first one it
supports from the list) in the response.
Sec- No Optional header field, initially sent from the client to
WebSocket- the server, and then subsequently sent from the
Extensions server to the client.

It helps the client and server agree on a set of


protocol-level extensions to use for the duration of the
connection.
Origin No Header field sent by all browser clients (optional for
non-browser clients).
Used to protect against unauthorized cross-origin use
of a WebSocket server by scripts using the WebSocket
API in a web browser.

The connection will be rejected if the Origin indicated


is unacceptable to the server.
Sec-WebSocket-Key and Sec-WebSocket-Accept

It’s worth mentioning a few more details about two of the required headers
used during the WebSocket handshake: Sec-WebSocket-Key and Sec-WebSocket-
Accept . Together, these headers are essential in guaranteeing that both the
server and the client are capable of communicating over WebSockets.

First, we have Sec-WebSocket-Key , which is passed by the client to the server,


and contains a 16-byte, base64-encoded one-time random value (nonce). Its
purpose is to help ensure that the server does not accept connections from
non-WebSocket clients (e.g., HTTP clients) that are being abused (or
misconfigured) to send data to unsuspecting WebSocket servers. Here’s an
example of Sec-WebSocket-Key :
Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
In direct relation to Sec-WebSocket-Key , the server response includes a Sec-
WebSocket-Accept header. This header contains a base64-encoded SHA-1
hashed value generated by concatenating the Sec-WebSocket-Key nonce sent
by the client, and the static value (UUID) 258EAFA5-E914-47DA-95CA-
C5AB0DC85B11 .

Based on the Sec-WebSocket-Key example provided above, here’s the Sec-


WebSocket-Accept header returned by the server:
Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=

Establishing a connection at the WebSocket API level

The WebSocket API in browsers (and most WebSocket libraries)


automatically handles the opening handshake for you. All you have to do is
to instantiate the WebSocket object, which will automatically attempt to open
the connection to the server:
const socket = new WebSocket('wss://example.org');
An open event is raised when a WebSocket connection is established. It
indicates that the opening handshake between the client and the server was
successful, and the WebSocket connection can now be used to send and
receive data. Here’s an example (note that the open event is handled through
the onopen property):
// Create WebSocket connection
const socket = new WebSocket('wss://example.org');
// Connection opened
socket.onopen = function(e) {
console.log('Connection open!');
};

How to transmit data over WebSockets

Data transmission: Protocol-level considerations

After a successful opening handshake, the client and the server can use the
WebSocket connection to exchange messages in full-duplex mode. A
WebSocket message consists of one or more frames.

The WebSocket frame has a binary syntax and contains several pieces of
information, as shown in the following figure:

Let’s quickly summarize them:


 FIN bit - indicates whether the frame is the final fragment in a
WebSocket message.
 RSV 1, 2, 3 - reserved for WebSocket extensions.
 Opcode - determines how to interpret the payload data.
 Mask - indicates whether the payload is masked or not.
 Masking key - key used to unmask the payload data.
 (Extended) payload length - the length of the payload.
 Payload data - consists of application and extension data.\
We will now take a more detailed look at all these constituent parts of a
WebSocket frame.

FIN bit and fragmentation

There are numerous scenarios where fragmenting a WebSocket message


into multiple frames is required (or at least desirable). For example,
fragmentation is often used to improve performance. Without fragmentation,
an endpoint would have to buffer the entire message before sending it. With
fragmentation, the endpoint can choose a reasonably sized buffer, and when
that is full, send subsequent frames as a continuation. The receiving
endpoint then assembles the frames to recreate the WebSocket message.

Here’s what a single-frame message might look like:


0x81 0x05 0x48 0x65 0x6c 0x6c 0x6f (contains "Hello")
In comparison, with fragmentation, the same message would look like this:
0x01 0x03 0x48 0x65 0x6c (contains "Hel")
0x80 0x02 0x6c 0x6f (contains "lo")
The WebSocket protocol makes fragmentation possible via the first bit of the
WebSocket frame — the FIN bit, which indicates whether the frame is the
final fragment in a message. If it is, the FIN bit must be set to 1. Any other
frame must have the FIN bit clear.

RSV 1-3

RSV1 , RSV2 ,
and RSV3 are reserved bits. They must be 0 unless
an extension was negotiated during the opening handshake that defines
non-zero values.

Opcodes

Every frame has an opcode that determines how to interpret that frame’s
payload data. The standard opcodes currently in use are defined by RFC
6455 and maintained by the Internet Assigned Numbers Authority (IANA).
Opcod
Description
e
0 Continuation frame; continues the payload from the previous frame.
1 Indicates a text frame (UTF-8 text data).
2 Indicates a binary frame.
3-7 Reserved for custom data frames.
8 Connection close frame; leads to the connection being terminated.
9 A ping frame. Serves as a heartbeat mechanism ensuring the
connection is still alive. The receiver must respond with a pong
frame.
10 A pong frame. Serves as a heartbeat mechanism ensuring the
connection is still alive. Sent as a response after receiving a ping
frame.
11-15 Reserved for custom control frames.
Masking

Each WebSocket frame sent by the client to the server needs to be masked
with the help of a random masking-key (32-bit value). This key is contained
within the frame, and it’s used to obfuscate the payload data. However,
when data flows the other way around, the server must not mask any frames
it sends to the client.

On the server-side, frames received from the client must be unmasked


before further processing. Here’s an example of how you can do that:
var unmask = function(mask, buffer) {
var payload = new Buffer(buffer.length);
for (var i=0; i<buffer.length; i++) {
payload[i] = mask[i % 4] ^ buffer[i];
}
return payload;
}
Payload length and payload data

The WebSocket protocol encodes the length of the payload data using a
variable number of bytes:
 For payloads <126 bytes, the length is packed into the first two frame
header bytes.
 For payloads of 126 bytes, two extra header bytes are used to indicate
length.
 If the payload is 127 bytes, eight additional header bytes are used to
indicate its length.
The WebSocket protocol supports two types of payload data: text (UTF-8
Unicode text) and binary.

Data transmission with the WebSocket API

WebSocket programming follows an asynchronous, event-driven


programming model. As long as a WebSocket connection is open, the client
and the server simply listen for events in order to handle incoming data and
changes in connection status (with no need for polling).

The message event is fired when data is received through a WebSocket.


Messages might contain string (plain text) or binary data, and it's up to you
how that data will be processed and visualized.
Here’s an example of how to handle a message event (using
the onmessage property):
socket.onmessage = function(msg) {
if(msg.data instanceof ArrayBuffer) {
processArrayBuffer(msg.data);
} else {
processText(msg.data);
}
}
To send messages via the WebSocket API you have to use
the send() method, as demonstrated below:
socket.onopen = function(e) {
socket.send(JSON.stringify({'msg': 'payload'}));
}
The sample code above shows how to send text (string) messages. However,
in addition to strings, you can also send binary data ( Blob or ArrayBuffer ):
var buffer = new ArrayBuffer(128);
socket.send(buffer);

var intview = new Uint32Array(buffer);


socket.send(intview);

var blob = new Blob([buffer]);


socket.send(blob);

How to close WebSocket connections

Closing a WebSocket connection at the protocol level

The process of closing a WebSocket connection is known as the closing


handshake. You initiate it by sending a close frame with an opcode of 8 . In
addition to the opcode, the close frame may contain a body that indicates
the reason for closing. This body consists of a status code (integer) and a
UTF-8 encoded string (the reason).

The standard status codes that can be used during the closing handshake
are defined by RFC 6455, and listed in the following table:
Status
Name Description
code
0-999 N/A Codes below 1000 are invalid and cannot be used.
1000 Normal Indicates a normal closure, meaning that the purpose
closure for which the WebSocket connection was established
has been fulfilled.
1001 Going away Should be used when closing the connection and there
is no expectation that a follow-up connection will be
attempted (e.g., server shutting down, or browser
navigating away from the page).
1002 Protocol The endpoint is terminating the connection due to a
error protocol error.
1003 Unsupported The connection is being terminated because the
data endpoint received data of a type it cannot handle (e.g.,
a text-only endpoint receiving binary data).
1004 Reserved Reserved. A meaning might be defined in the future.
1005 No status Used by apps and the WebSocket API to indicate that
received no status code was received, although one was
expected.
1006 Abnormal Used by apps and the WebSocket API to indicate that a
closure connection was closed abnormally (e.g., without
sending or receiving a close frame).
1007 Invalid The endpoint is terminating the connection because it
payload data received a message containing inconsistent data (e.g.,
non-UTF-8 data within a text message).
1008 Policy The endpoint is terminating the connection because it
violation received a message that violates its policy. This is a
generic status code; it should be used when other
status codes are not suitable, or if there is a need to
hide specific details about the policy.
1009 Message too The endpoint is terminating the connection due to
big receiving a data frame that is too large to process.
1010 Mandatory The client is terminating the connection because the
extension server failed to negotiate an extension during the
opening handshake.
1011 Internal error The server is terminating the connection because it
encountered an unexpected condition that prevented it
from fulfilling the request.
1012 Service The server is terminating the connection because it is
restart restarting.
1013 Try again The server is terminating the connection due to a
later temporary condition, e.g., it is overloaded.
1014 Bad gateway The server was acting as a gateway or proxy and
received an invalid response from the upstream server.
Similar to 502 Bad Gateway HTTP status code.
1015 TLS Reserved. Indicates that the connection was closed due
handshake to a failure to perform a TLS handshake (e.g., the
server certificate can’t be verified).
1016- N/A Reserved for future use by the WebSocket standard.
1999
2000- N/A Reserved for future use by WebSocket extensions.
2999
3000- N/A Reserved for use by libraries, frameworks, and
3999 applications. Available for registration at IANA on a
first-come, first-serve basis.
4000- N/A Range reserved for private use in applications.
4999
Both the client and the web server can initiate the closing handshake. Upon
receiving a close frame, an endpoint (client or server) has to send
a close frame as a response (echoing the status code received). After an
endpoint has both sent and received a close frame, the closing handshake is
complete, and the WebSocket connection is considered closed.

Closing a WebSocket connection with the WebSocket API

The close() method is used to close the WebSocket connection. After this
method is called, no more data can be sent or received over the WebSocket
connection.

Here’s the most basic example of calling the close() method:


socket.close();
Optionally, you can pass two arguments with the close() method:
 code . A numeric value indicating the status code explaining why the
connection is being closed. See the Status codes table in the previous
section of this article for details.
 reason . A human-readable string explaining why the connection is
closing.
Here’s an example of calling the close() method with the two optional
parameters:
socket.close(1003, "Unsupported data type!");
A close event fires when the WebSocket connection closes. This is how you
listen for a close event:
socket.onclose = function(e) {
console.log("Connection closed", e);
};
What are the pros and cons of WebSockets?
The advantage of WebSockets is that they enable realtime communication
between the client and server without the need for frequent HTTP
requests/responses. This brings benefits such as reduced latency, and
improved performance and responsiveness of web apps.

Due to its persistent and bidirectional nature, the WebSocket protocol is


more flexible than HTTP when building realtime apps that require frequent
data exchanges. WebSockets are also more efficient, as they allow data to
be transmitted without the need for repetitive HTTP headers and
handshakes. This can reduce bandwidth usage and server load.

While WebSockets have plenty of advantages, they also come with some
disadvantages. Here are the main ones:
 WebSockets are not optimized for streaming audio and video data.
 WebSockets don’t automatically recover when connections are
terminated.
 Some environments (such as corporate networks with proxy servers)
will block WebSocket connections.
 WebSockets are stateful, which makes them hard to use in large-scale
systems.
Learn more about the pros and cons of WebSockets

What are the best alternatives to WebSockets?

WebSocket is an excellent choice for use cases where it’s critical (or at least
desirable) for data to be sent and consumed in realtime or near-realtime.
However, there is rarely a one-size-fits-all protocol — different protocols
serve different purposes better than others. Realtime alternatives to
WebSockets include:
 Server-Sent Events
 HTTP long polling
 MQTT
 WebRTC
 WebTransport
Learn more about WebSocket alternatives
How to start building realtime experiences with WebSockets
Getting started with WebSockets is straightforward. The WebSocket API is
trivial to use, and there are numerous WebSocket libraries and frameworks
available in every programming language. Most of them are built on top of
the raw WebSocket protocol, while providing additional capabilities — thus
making it easier and more convenient for developers to implement
WebSockets into their apps and build WebSocket-based functionality.

If you’re just getting started with WebSockets and you’re looking to


build your first realtime app powered by WebSockets, check out
this step-by-step tutorial. It teaches you how to develop an interactive cursor
position-sharing demo using two simple open-source WebSocket libraries. It’s
the kind of project that requires bidirectional, instant communication
between client and server — the type of use case where the WebSocket
technology truly shines.
You said:

To provide a directly runnable bundle for the chat application, we can combine the backend and
frontend into a single project structure. Follow these steps:

Project Structure
plaintext
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real-time-chat/

├── backend/ # Backend (Node.js + Express + Socket.IO)
│ ├── server.js # Server code
│ └── package.json # Backend dependencies

├── frontend/ # Frontend (React)
│ ├── public/ # React public folder
│ ├── src/ # React source code
│ ├── package.json # Frontend dependencies
│ └── App.css # CSS for the React app

├── README.md # Instructions to run the app
└── start.sh # Script to start the full app

Bundle Preparation

1. Backend Code

File: backend/server.js

javascript
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const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const cors = require('cors');
const path = require('path');

const app = express();


const server = http.createServer(app);
const io = new Server(server);

app.use(cors());
app.use(express.static(path.join(__dirname, '../frontend/build')));

// Serve React app


app.get('*', (req, res) => {
res.sendFile(path.join(__dirname, '../frontend/build/index.html'));
});
io.on('connection', (socket) => {
console.log('A user connected:', socket.id);

socket.on('sendMessage', (message) => {


io.emit('receiveMessage', message); // Broadcast the message
});

socket.on('disconnect', () => {
console.log('A user disconnected:', socket.id);
});
});

const PORT = process.env.PORT || 5000;


server.listen(PORT, () => {
console.log(`Server running on http://localhost:${PORT}`);
});

File: backend/package.json

json
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{
"name": "backend",
"version": "1.0.0",
"main": "server.js",
"dependencies": {
"cors": "^2.8.5",
"express": "^4.18.2",
"socket.io": "^4.7.1"
},
"scripts": {
"start": "node server.js"
}
}

Run the following commands in the backend/ directory:

bash
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npm install

2. Frontend Code

File: frontend/src/App.js

javascript
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import React, { useState, useEffect } from 'react';
import { io } from 'socket.io-client';
import './App.css';

const socket = io();


const App = () => {
const [message, setMessage] = useState('');
const [messages, setMessages] = useState([]);

useEffect(() => {
socket.on('receiveMessage', (newMessage) => {
setMessages((prevMessages) => [...prevMessages, newMessage]);
});

return () => {
socket.off('receiveMessage');
};
}, []);

const sendMessage = () => {


if (message.trim()) {
socket.emit('sendMessage', message);
setMessage('');
}
};

return (
<div className="app">
<h1>Real-Time Chat</h1>
<div className="chat-box">
{messages.map((msg, index) => (
<div key={index} className="message">
{msg}
</div>
))}
</div>
<div className="input-box">
<input
type="text"
placeholder="Type a message..."
value={message}
onChange={(e) => setMessage(e.target.value)}
/>
<button onClick={sendMessage}>Send</button>
</div>
</div>
);
};

export default App;

File: frontend/src/App.css

css
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body {
margin: 0;
font-family: Arial, sans-serif;
background-color: #f4f4f4;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}

.app {
background: #ffffff;
width: 400px;
padding: 20px;
border-radius: 10px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
display: flex;
flex-direction: column;
gap: 20px;
}

h1 {
text-align: center;
color: #333;
}

.chat-box {
height: 300px;
overflow-y: auto;
border: 1px solid #ccc;
border-radius: 5px;
padding: 10px;
background: #f9f9f9;
}

.message {
margin-bottom: 10px;
padding: 8px 12px;
background: #007bff;
color: white;
border-radius: 20px;
}

.input-box {
display: flex;
gap: 10px;
}

input {
flex: 1;
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
}

button {
padding: 10px 20px;
background: #007bff;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
}
button:hover {
background: #0056b3;
}

File: frontend/package.json

json
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{
"name": "frontend",
"version": "1.0.0",
"main": "index.js",
"dependencies": {
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-scripts": "5.0.1",
"socket.io-client": "^4.7.1"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build"
}
}

Run the following commands in the frontend/ directory:

bash
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npm install
npm run build

3. Startup Script

File: start.sh

bash
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#!/bin/bash
cd backend
npm start

Make the script executable:

bash
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chmod +x start.sh

How to Run the Bundle


1. Clone the project and navigate to the root directory.
2. Run the following command:

bash
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./start.sh

3. Open the app in your browser at http://localhost:5000.

Let me know if you need the full zipped bundle uploaded!

You said:

you have forgotten that told you to explain the flow of code what will happen when user will
send request what part of client side code will run and what will happen in server how server
code each line will handle the request the exact working of the code
ChatGPT said:

ChatGPT

Sure! Let's go through the entire flow of the application step-by-step, explaining both the client-
side and server-side actions, including how the code handles requests and responses.

Code Flow: Real-Time Chat Application

1. Application Initialization

Frontend

 When the React app starts, the App component initializes the following:
o useState Hooks: To manage the message (current input) and messages (array of
all messages).
o useEffect Hook: Sets up a socket connection to the server and listens for
incoming messages ('receiveMessage' event). When a message is received, it
updates the messages array to display the message in the chatbox.

Backend

 The backend Express server starts and serves two main roles:
1. Serves the built React frontend files to the client when they access the application
URL (http://localhost:5000).
2. Handles WebSocket connections via Socket.IO to facilitate real-time
communication between clients.

2. Sending a Message

When a user types a message and clicks Send, here's what happens:

Client-Side Flow

Code Reference: frontend/src/App.js

1. Input Handling (onChange)

javascript
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<input
type="text"
value={message}
onChange={(e) => setMessage(e.target.value)}
/>

o The onChange event updates the message state with the user's input as they type.
2. Send Message Button (onClick)

javascript
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<button onClick={sendMessage}>Send</button>

o When the button is clicked, the sendMessage function is executed.


3. sendMessage Function

javascript
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const sendMessage = () => {
if (message.trim()) {
socket.emit('sendMessage', message); // Send message to server
setMessage(''); // Clear the input box
}
};

o The socket.emit('sendMessage', message) line sends the message string to


the backend server using Socket.IO.
o The setMessage('') line clears the input field.
Server-Side Flow

Code Reference: backend/server.js

1. Receiving the Message

javascript
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socket.on('sendMessage', (message) => {
io.emit('receiveMessage', message);
});

o The server listens for the 'sendMessage' event using socket.on().


o When a message is received, it broadcasts the message to all connected clients
using io.emit('receiveMessage', message).
2. Broadcasting to Clients
o The io.emit('receiveMessage', message) ensures that all connected clients,
including the sender, receive the message in real-time.

Displaying the Message

Client-Side Flow

1. Receiving the Message

javascript
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socket.on('receiveMessage', (newMessage) => {
setMessages((prevMessages) => [...prevMessages, newMessage]);
});

o The client listens for the 'receiveMessage' event emitted by the server.
o When a message is received, it updates the messages state using setMessages to
include the new message.
2. Rendering the Messages

javascript
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{messages.map((msg, index) => (
<div key={index} className="message">
{msg}
</div>
))}
o The messages array is mapped to render each message in the chatbox. The new
message appears instantly for all connected clients.

Detailed Code Explanation

Frontend: App.js

 Socket Initialization

javascript
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const socket = io();

o Creates a WebSocket connection to the server as soon as the app is loaded.


 useEffect

javascript
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useEffect(() => {
socket.on('receiveMessage', (newMessage) => {
setMessages((prevMessages) => [...prevMessages, newMessage]);
});

return () => {
socket.off('receiveMessage');
};
}, []);

o Registers a listener for 'receiveMessage'. Whenever the server broadcasts a


message, this function updates the messages array.
o The return statement ensures the listener is cleaned up when the component
unmounts.
 sendMessage

javascript
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const sendMessage = () => {
if (message.trim()) {
socket.emit('sendMessage', message);
setMessage('');
}
};

o Sends the current message to the server using socket.emit() and clears the
input field.
Backend: server.js

 Express Initialization

javascript
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const app = express();
const server = http.createServer(app);
const io = new Server(server);

o Sets up an HTTP server and integrates Socket.IO for WebSocket


communication.
 Static File Serving

javascript
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app.use(express.static(path.join(__dirname, '../frontend/build')));
app.get('*', (req, res) => {
res.sendFile(path.join(__dirname, '../frontend/build/index.html'));
});

o Serves the React app's static files. This ensures the frontend is accessible when
you visit http://localhost:5000.
 WebSocket Events

javascript
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io.on('connection', (socket) => {
console.log('A user connected:', socket.id);

socket.on('sendMessage', (message) => {


io.emit('receiveMessage', message);
});

socket.on('disconnect', () => {
console.log('A user disconnected:', socket.id);
});
});

o connection Event: Logs when a new user connects.


o sendMessage Event: Handles incoming messages from clients and broadcasts
them to all connected clients.
o disconnect Event: Logs when a user disconnects.

Sequence of Events (Flow Summary)


1. Client sends a message:
o User types a message and clicks "Send."
o The message is sent to the server via socket.emit('sendMessage', message).
2. Server processes the message:
o The server receives the message via socket.on('sendMessage', message).
o The server broadcasts the message to all clients using
io.emit('receiveMessage', message).
3. Clients update their UI:
o All clients, including the sender, receive the message via
socket.on('receiveMessage').
o Each client updates its messages state to include the new message, and it is
rendered in the chatbox.

The exact difference between the Socket API (WebSocket API) and Socket.IO lies in their
design, features, and functionality. Here’s a detailed comparison:

1. WebSocket API (Socket API)

 Protocol: WebSocket API is built on top of the WebSocket protocol (RFC 6455), which
provides full-duplex, bi-directional communication channels between the client (browser)
and the server. The connection is established over HTTP/HTTPS during the handshake
but is then upgraded to WebSocket for persistent communication.
 Features:
o Low-level API: The WebSocket API is a simple, low-level API that is part of the
HTML5 specification for browser-based real-time communication.
o Connection-oriented: Once a WebSocket connection is established, the
connection remains open until either the client or the server closes it.
o No Automatic Reconnection: WebSocket API does not support automatic
reconnection or fallback mechanisms in case of connection issues. If the
connection drops, it needs to be manually re-established.
o No Built-in Message Broadcasting: WebSockets don't include built-in support
for broadcasting messages to multiple clients or managing rooms.
 Use Case: WebSocket is useful when you need a simple, low-level, full-duplex
connection. It's perfect for real-time applications like chat apps, notifications, or live
updates where you just need to establish a connection and exchange data.

WebSocket API Methods:

 new WebSocket(url) - Create a new WebSocket connection.


 socket.send(data) - Send data to the server.
 socket.close() - Close the WebSocket connection.
 socket.onopen - Event triggered when the connection is established.
 socket.onmessage - Event triggered when a message is received.
 socket.onerror - Event triggered when an error occurs.
 socket.onclose - Event triggered when the connection is closed.
2. Socket.IO

 Protocol: Socket.IO is a library built on top of WebSockets and other protocols (like
HTTP long-polling) for real-time communication. It automatically negotiates and falls
back to the best protocol available based on the environment (WebSocket, long-polling,
etc.).
 Features:
o High-level API: Socket.IO provides a high-level abstraction over WebSockets,
making it easier to implement real-time features such as broadcasting,
reconnection, and more.
o Automatic Reconnection: Socket.IO has built-in support for automatic
reconnection. If a connection drops, it will try to reconnect automatically without
any additional code from the developer.
o Rooms & Namespaces: Socket.IO allows grouping clients into "rooms" to
broadcast messages to specific clients or subsets of clients. It also supports
namespaces, which are separate channels for communication within the same
server instance.
o Event-based Communication: Socket.IO uses custom events to facilitate
communication, making it easier to structure real-time interactions.
o Fallback: If WebSocket is not supported or fails to connect (due to network
issues or firewalls), Socket.IO can automatically fall back to HTTP long-polling
or other protocols, ensuring reliability across different environments.
 Use Case: Socket.IO is ideal for applications that require more advanced features like
automatic reconnection, broadcasting, handling disconnections, and grouping clients. It's
typically used for chat apps, live notifications, multiplayer games, real-time collaboration
tools, etc.

Socket.IO Methods:

 io.on(event, callback) - Listen for a connection from a client (server-side).


 socket.emit(event, data) - Emit an event from the client or server.
 socket.on(event, callback) - Listen for events on the client or server.
 socket.join(room) - Join a client to a specific room.
 io.to(room).emit(event, data) - Broadcast a message to all clients in a specific
room.
 socket.disconnect() - Disconnect the client from the server.
 socket.connect() - Reconnect the client after disconnection.

Key Differences:
Summary:

 The WebSocket API is a low-level standard API for establishing a persistent connection
between client and server for real-time communication.
 Socket.IO is a high-level library built on top of WebSocket (and other fallback
protocols) that adds extra features like automatic reconnection, broadcasting, rooms, and
namespaces, making it more suitable for building complex real-time applications.

In simple terms:

 Use WebSocket API if you need a simple and direct communication channel and can
handle disconnections and reconnections manually.
 Use Socket.IO if you need more features like automatic reconnections, event-based
communication, broadcasting, and better handling of network failures.

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