Toolkit in Living in the IT Era
Toolkit in Living in the IT Era
Toolkit in Living in the IT Era
Overview
The quickening pace of evolution in technology is very evident in this era. It seems that it
is progressing faster than ever. From year to year, the evolution of technology is one of staggering
promise and opportunity--as well as uncertainty. Basically, technology has been around before,
and as long as there are people, information technology will be there also because there were
always ways of communicating through technology available at that point in time. The future may
be unknown, but digital advancement continues to reshape our world in ways that encourage
people to form new habits, find new ways to work together, and become better human beings. And,
in most cases, these changes translate into a range of opportunities and disruptions across every
industry.
Humans have always been quick to adapt technologies for better and faster communication.
Objectives
• After successful completion of this module, the student can be able to;
• Demonstrate a sense of readiness for the upcoming semester;
• Identify their learning outcomes and expectations for the course;
• Recognize their capacity to create new understandings from reflecting on the course;
• Know the role and importance of ICT.
History of ICT
Communication
We all know that ICT take a major role for us by means of communicating, way back in
the past our parents use to make letter and send it via post mail. But now with the help of ICT it is
easier to communicate with our love ones. We can use cellular phones that design for
communicating with other people even they are miles away far from you.
Nowadays people are in touch with the help of ICT. Through chatting, E-mail, voice mail
and social networking people communicate with each other. It is the cheapest means of
communication.
ICT allows students to monitor and manage their own learning, think critically and
creatively, solve simulated real-world problems, work collaboratively, engage in ethical decision-
making, and adopt a global perspective towards issues and ideas. It also provides students from
remote areas access to expert teachers and learning resources, and gives administrators and policy
makers the data and expertise they need to work more efficiently.
Job Opportunities
For example, many pharmacies use robot technology to assist with picking prescribed
drugs. This allows highly trained pharmaceutical staff to focus on jobs requiring human
intelligence and interaction, such as dispensing and checking medication.
Nowadays, employers expect their staff to have basic ICT skills. This expectation even
applies to job roles where ICT skills may not have been an essential requirement in the past.
Nowadays, finding a job is different, you can just use your smart phone, laptop, desktop or
any gadgets that is available in the comfort of your home.
Education
Information and Communications Technology (ICT) can impact student learning when
teachers are digitally literate and understand how to integrate it into curriculum.
Schools use a diverse set of ICT tools to communicate, create, disseminate, store, and
manage information.(6) In some contexts, ICT has also become integral to the teaching-learning
interaction, through such approaches as replacing chalkboards with interactive digital whiteboards,
using students’ own smartphones or other devices for learning during class time, and the “flipped
classroom” model where students watch lectures at home on the computer and use classroom time
for more interactive exercises.
When teachers are digitally literate and trained to use ICT, these approaches can lead to
higher order thinking skills, provide creative and individualized options for students to express
their understandings, and leave students better prepared to deal with ongoing technological change
in society and the workplace.
Socializing
Social media has changed the world. The rapid and vast adoption of these technologies is
changing how we find partners, how we access information from the news, and how we organize
to demand political change.
The internet and social media provide young people with a range of benefits, and
opportunities to empower themselves in a variety of ways. Young people can maintain social
connections and support networks that otherwise wouldn't be possible and can access more
information than ever before. The communities and social interactions young people form online
can be invaluable for bolstering and developing young people's self-confidence and social skills.
As the ICT has become ubiquitous, faster and increasingly accessible to non-technical
communities, social networking and collaborative services have grown rapidly enabling people to
communicate and share interest in many more ways, sites like Facebook, Twitter LinkedIn You
tube, Flicker, second life delicious blogs wiki’s and many more let people of all ages rapidly share
their interest of the movement without others everywhere. But Facebook seems to be the leading
areas of where people communicate and share their opinions. What a change! “Nothing is
permanent, but change” (As Heraditus in the 4thcentury BC). Internet can be seen as the
international networks of interconnection of computer networks, the main purpose for the
institution of internet are quest for information i.e. browsing, electronic mail, knew groups fill
transfer and access and use of other computer. Socialization can be seen as a process by which a
child adapts a behavior to be an effective member of the society, which can only be achieved
through learning or education.
References
• W. Samuel, S. G. Ajumo, E. C. Anderson and S. Worgu (2016). ICT As A Change
Angent For Socialization and Social Engineering. IOSR Journal of Computer
Engineering (IOSR-JCE) e-ISSN: 2278-0661,p-ISSN: 2278-8727, Volume 18, Issue 4,
Ver. II
• https://www.digitalistmag.com/cio-knowledge/2019/02/26/evolution-of-technology-
continues-what-is-next-in-2019-06196611/
• https://bit.ly/30IZ4FO
• https://ailynvlla.home.blog/2019/03/04/how-ict-affect-our-daily-life/
• https://bit.ly/32Vlpm6
• https://www.wikijob.co.uk/content/application-advice/job-applications/what-are-ict-skills
• https://bit.ly/2BuODwV
Assessment
III. Data/Information
• Data – consists of the raw facts and figures that are processed into information.
• Information – summarized data or otherwise manipulated data that is useful for
decision making
• Computer Technology
Definition:
A Computer is an electronic data processing device capable of accepting input data and
instructions, manipulate data, based on the instructions either logically and/or mathematically to
produce information in the form of a hardcopy, a softcopy or in some auxiliary storage device.
Characteristics of a Computer:
1. It is a machine. It is an inanimate objet that needs outside intervention to start-up and run.
2. It is an electronic device. It is made up of electronic circuits and runs on electrical energy.
3. It is automatic. Once started it continues to run without outside intervention.
4. It can manipulate data. Following specific instructions, it can perform addition, subtraction,
etc – arithmetic functions, as well as compare the two values, as to whether or not one is greater
than, less than, equal to, etc, the other value – logic function.
5. It has memory. It has the capacity to store and retrieve; or remember what is/has done and
what has been entered into its memory unit.
Capabilities of a Computer:
1. Speed. Computers could operate (executing an instruction, or adding two numbers) in
millisecond, microsecond, nanosecond, and picosecond (one thousanth, one millionth, one
billionth, and one trillionth of a second, respectively).
2. Accuracy. Computers has programs to check logical, procedural, and data errors before and
after such operation. And these are human errors.
3. Reliability. Computers could do repetitive task. Computers don’t take sick days and coffee
breaks, and seldom complains. A backup computer is necessary if the main computer fail or
bug down.
4. Memory Capability. Computer system have total and instant recall data/information and an
almost unlimited capacity to store the data/information.
Limitations:
1. Inability to regenerate information on its own. Without the program or instruction, the
computer would not do anything to the set of data within its memory. (Feed in the computer).
2. Failure to correct wrong instruction. If given erroneous instructions it would produce
erroneous information. As the phrase says “garbage in, garbage out (GIGO)”.
3. Subject to physical failure. Being a machine, it is subject to “wear and tear”.
Classification of Computers:
A. According to Purpose:
1. General Purpose Computers – designed to handle a variety of applications and tasks.
2. Special Purpose Computers – designed to perform one specific task; sometimes referred to
as a dedicated computer.
B. According to the Type of Data Handled:
1. Digital Computers – deal with decimal digits that represent data in discrete form; its inputs
and outputs are in the form of numbers, letters and or special characters.
2. Analog Computers – deal with quantities that are continually variable (data generated from
an ongoing physical process) and giving approximate measurements of the results.
3. Hybrid Computers – incorporates the major features of the digital and the analogue
computers; it has the measurement abilities of the analogue computer and the control logic
capabilities of the digital computer.
C. According to size:
1. Microcomputer – the smallest general-purpose computer is often called a PC or personal
Computer.
2. Minicomputer – much larger in terms of memory and faster that micros; approximately the
size of a small file cabinet; may either be a special purpose or general-purpose computers.
3. Mainframes – larger and faster than minis- may also either be special or general purpose.
4. Supercomputers – designed to process complex scientific applications; are largest, fastest
and most expensive.
D. According to Age:
1. First generation computers (1951 – 1958) characterized by the use of vacuum tubes for its
circuitry, the binary notation instead of a decimal notation for internal instructions and data,
and electricity to power it.
2. Second generation Computers (1959 – 1964) – characterized by the use of transistors for
its circuitry, the use of magnetic media, especially the disk that supported direct access and
the emergence of the first breed of supercomputers and different high level programming
languages.
3. Third generation computers (1965 – 1970) – characterized by the used of silicon “chips”
for its circuitry; leading to a substantial reduction in the physical size of a computer yet an
increase in memory capacity and speed such that processing were performed in terms of
nanosecond (billionth of a second), and the development of the mini-computer.
4. Fourth generation computers (1971) – characterized by the use “LSI” Large Scale
Integrated Circuit” the emergence of the microcomputers, the democratization of the use
of computers.
5. Fifth generation computers – the development of “VLSI or Very Large Scale Integrated
Circuit” some authors counter starts off the fifth generation coupled with the exploration
in the area of “artificial intelligence
E. According to Application:
1. Business – have volumous amounts of inputs and outputs and relative simple mathematical
operations on data, to solve financial problems.
2. Scientific – have relatively small amounts of input and output data but perform complex
and extensive mathematical operations on data, to solve scientific problems.
HARDWARE - refers to the machine itself and all other peripherals; the general term used to
pertain all the machinery and equipment that make-up the tangible component to the specific
functions it performs, namely:
Basic Operations of Hardware
1. Input Operation – where data is entered or otherwise captured electronically and is
converted to a form that can be processed by the computer.
4. Output Operation – is where the information obtained from the data is displayed in a form
usable by people.
Two(2) principal kinds of output
a. Softcopy – refers to data that is shown on a display screen or is in audio or voice form.
1. Display Screens/Monitors – are output devices that show programming instructions
and data as they are being input and information after being processed.
2. Audio-output devices – records or plays analog sound and translates it for digital
storage and processing.
3. Video-output devices – converts digital data into speech-like sounds.
4. Virtual reality - the computer-generated simulation of a three-dimensional image or
environment that can be interacted with in a seemingly real or physical way by a
person using special electronic equipment, such as a helmet with a screen inside or
gloves fitted with sensors.
5. Robots – Automatic device that performs functions ordinarily ascribed to human
beings or that operate with what appears to be almost human intelligence.
b. Hardcopy - refers to printed output
1. Printers – an output device that prints characters, symbols, and perhaps graphics or
paper or another hardcopy medium
2. Plotters – is a specialized output device designed to produce high – quality graphics
in a variety of colors.
3. Multifunction – combine several capabilities, such as printing, scanning, copying,
and faxing, all in one device.
The following steps outline the internal activities within the computer:
Instructions are stored in the memory unit when received from the input device under the
direction of the control unit.
The control unit examines one instruction and interprets it.
The control unit sends the appropriate electronic signals to the ALU and the memory unit.
Data are brought to the primary storage from an input device or data already in primary
storage are transferred to the ALU where calculations and or comparisons may be
performed.
The results are transferred back to the primary memory unit.
The aforementioned steps are continued until all instructions are executed.
The control unit signals the primary memory unit to transfer all desired information and results
to the output device.
V. Software - It refers to the set of programs or instructions to make the computer perform a
particular task.
- Consists of an instruction that tells the computer how to perform a task.
Two (2) kinds of software:
1. System software – consists of programs that coordinate the various parts of the computer
system to run rapidly and efficiently. It enables the applications software to interact with
the computer and helps the computer manage its internal and external resources.
Types of system software
a. Operating System – is a program which has ultimate control of all resources and has
responsibility for systems operation
- It is the principal piece of the system software in any computer
system; it consists of the master set of programs that manage the
basic operations of the computer. It remains in the memory until
the computer is turned off.
Note: An operating system written for one kind of hardware will not
run on another kind of machine.
Functions of Operating system:
➢ Booting – refers to the process of loading an OS into a computer’s main memory
from disk.
o types of booting:
▪ Cold boot
▪ Warm boot
➢ Managing storage media – check if the disks are ready to be used.
o e.g. formatting,
➢ Providing Interface
✓ User interface-is the user-controllable part of the OS that allows you to
communicate or interact with it.
o 4 types of interfaces
o Command-driven interface – requires you to enter a command by typing
in codes or words.
o Menu-driven interface- An interface that allows you to use cursor-
movement (arrow) keys to choose a command from a menu
o Graphical user interface(GUI)-allows you to use graphics (images) and
menus as well as keystrokes to choose commands
▪ Features of GUI
➢ Icons- small pictorial figures that represent tasks,
procedures
➢ Windows-divide the display screen into rectangular
sections.
o Network user interface(NUI)- “new-ee”- offers browser-like interface
that helps users interact with online programs and files.
➢ Managing computer resources-supervises the job of the computer parts.
✓ Ways OS can manage memory
o Partitioning – dividing memory into separate areas
o Foreground/background – divide memory into priorities
▪ Foreground – currently working
▪ Background – regulating the flow of data to the printer
o Queues – temporary holding place for programs or data
➢ Managing files – allows you to change, copy, erase, rename, backup and locate
files and gain access to it.
➢ Managing tastks-allows you to require computer to perform many different task
at the same time.
o Multitasking – for one user, executing more than one program concurrently
o Multiprogramming – for multiple users, executing different users’ program
concurrently. e.g. server
o Time-sharing – for multiple users, executing users’ programs in round-robin
fashion. e.g. communication
o Multiprocessing – for single or multiple users, simultaneously processing
of two or more programs by multiple computers. e.g. airline reservations
b. Utility programs - are special programs that enhance existing functions or provide
services not performed by other system software.
Some specific tasks
✓ Backup-to make duplicate
✓ Data recovery-to undelete the file or information that has been accidentally deleted.
✓ File defragmentation-to find all the scattered files on the disk and reorganize them
as contiguous files
✓ Disk repair-check disks drive for defects and make repairs on the spot or mark the
bad areas.
✓ Virus protection-used “Antivirus software” that scans hard disks, diskettes and
other storage media to detect viruses.
✓ Data compression-remove redundant elements, gaps, and unnecessary data from a
computer’s storage space so less space (fewer bits) is required to store or transmit
data.
✓ Memory management-determine how to efficiently control and allocate memory
resources. e.g. Drivers
c. Language Translator – a system software that translate a program into machine
language(0’ and 1’s) which computer can understand. e. g. C, C++ …….
2. Application software – is a software that has been developed to solve a particular problem,
to perform useful work on specific tasks, or to provide output for end users.
2 Classifications with different categories
1. Packaged software – are programs generally designed to meet the needs of any users
• Entertainment- the serious matter of video games etc.
• Home/personal software-medical, Home decoration
• Educational reference-Encyclopedia, Almanacs, library searches, etc.
• Productivity software-
Consist of programs found in most offices, homes, & on larger computer
systems
Example:
Word Processing, Spreadsheets, Database, Cyberspace software’s, etc.
Cyberspace software’s:
Communication software
Electronic mail software
Web browsers software
Web search tools:
Directories-are indexes classified by topic
Search engines-allow you to find specific documents through
keyword searches
2. Customized software – designed and developed for special purpose
• Specialty Sorftware-Deskto publishing, Presentation, Multimedia, etc.
Communication – refers to the electronic collection and transfer of information from one location
to another.
Connectivity – the ability to connect computers to one another by modem or network and
communications lines to provide online information access.
Telecommunications - devices and systems that transmit electronic or optical signals across long
distances.
Telecommunications messages can be sent in a variety of ways and by a wide range of
devices.
• from one sender to a single receiver (point-to-point) or –
➢ a telephone conversation between two people or a facsimile (fax) message
usually involve point-to-point transmission.
• from one sender to many receivers (point-to-multipoint).
➢ broadcasts, provide the basis for commercial radio and television programming.
• Voice Mail – System in which incoming voice messages are stored in a recipient’s “voice
mailbox” in digitized form. The system converts the digitized versions back to voice
messages when they are retrieved.
Problem:
Phone-tag – you call someone, discover he or she isn’t there, and then leave a message
for the person to return your call. When the person calls back, you aren’t there so
she/he leaves a message for you
b. Video/voice communication
• Videoconferencing(also called teleconferencing) - is the use of television, sound, and
computer technology to enable people in different locations to see, hear, and talk with one
another.
• Picture phone – is a telephone with a TV-like screen and a built-in camera that allows you
to see the person you’re calling, and vice versa.
c. Online information services – provides access, for a fee, to all kinds of databases and
electronic meeting places to subscribers equipped with telephone-linked microcomputers.
The offerings of Online Services includes:
• People connection – e-mail, message boards, char rooms
• Research and news
• Games, entertainment, and clubs
• Free software
• Travel services
• Shopping
• Financial management
d. The Internet(or simply “The net”) – the world’s biggest network (the largest of all networks)
of computers connecting to communicate.
Three ways to connect to the Internet:
1. Through school or work
2. Through online information services
3. Through Internet service providers (ISPs) – are local or national companies that will provide
public access to the Internet (and World Wide Web) for a flat monthly fee.