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Assignment6.Cpp

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10 views3 pages

Assignment6.Cpp

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© © All Rights Reserved
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You are on page 1/ 3

File: /home/gescoe/SE-B(52)/assignment6.

cpp Page 1 of 3

//kartik Sunil Somvanshi


//SE B-52

//write a C++ program implement openGL libraries*/

//OPENGL PROGRAM

#include<iostream>
#include<GL/glut.h>

using namespace std;

// Function to initialize the drivers


void myInit(void)
{
// Clear all the screen color
glClearColor(0.0,0.0,0.0,1.0); //black
glColor3f(1.0,1.0,1.0); //white

// Sets background color to orange


glMatrixMode(GL_PROJECTION);

glLoadIdentity();

// Specify the display area


gluOrtho2D(0.0, 400.0, 0.0, 400.0);
}

// Function to display the Hut like structure on the console


void myDisplay(void)
{
// Clear the screen buffer
glClear(GL_COLOR_BUFFER_BIT);

glPointSize(4.0);

// Rectangular part of hut


glColor3f(0.5f, 0.5f, 0.5f);

// Begin the polygon


glBegin(GL_POLYGON);

// Create the polygon


glVertex2i(40, 40);
glVertex2i(320, 40);

glVertex2i(40, 40);
glVertex2i(40, 200);

glVertex2i(40, 200);
glVertex2i(320, 200);

glVertex2i(320, 200);
glVertex2i(320, 40);

glEnd();

// Right Window Update


glColor3f(1.0f, 0.0f, 0.0f);

// Begin the polygon


glBegin(GL_POLYGON);

// Create the polygon


glVertex2i(220, 60);
glVertex2i(300, 60);
File: /home/gescoe/SE-B(52)/assignment6.cpp Page 2 of 3

glVertex2i(220, 150);
glVertex2i(300, 150);

glVertex2i(220, 60);
glVertex2i(220, 150);

glVertex2i(300, 150);
glVertex2i(300, 60);

glEnd();

// Right Window Update part 2


glColor3f(1.0f, 0.0f, 0.0f);

// Begin the polygon


glBegin(GL_POLYGON);

// Create the polygon


glVertex2i(220, 170);
glVertex2i(300, 170);

glVertex2i(220, 190);
glVertex2i(300, 190);

glVertex2i(220, 170);
glVertex2i(220, 190);

glVertex2i(300, 190);
glVertex2i(300, 170);

glEnd();

// Door
glColor3f(0.60f, 0.42f, 0.16f);

// Begin the polygon


glBegin(GL_POLYGON);

// Create the polygon


glVertex2i(130, 40);
glVertex2i(130, 160);

glVertex2i(130, 160);
glVertex2i(180, 160);

glVertex2i(180, 100);
glVertex2i(180, 40);

glVertex2i(120, 40);
glVertex2i(170, 40);

glEnd();

// Create Door Part 2


glColor3f(0.60f, 0.42f, 0.16f);

// Begin the polygon


glBegin(GL_POLYGON);

// Create the polygon


glVertex2i(130, 170);
glVertex2i(130, 180);

glVertex2i(130, 180);
glVertex2i(180, 180);
File: /home/gescoe/SE-B(52)/assignment6.cpp Page 3 of 3

glVertex2i(180, 170);
glVertex2i(180, 180);

glVertex2i(130, 170);
glVertex2i(180, 170);

glEnd();

// Hut's top triangle part


glColor3f(1.0f, 0.0f, 1.0f);

// Begin the polygon


glBegin(GL_POLYGON);

// Create the polygon


glVertex2i(10, 200);
glVertex2i(340, 200);

glVertex2i(340, 200);
glVertex2i(200, 390);

glVertex2i(10, 200);
glVertex2i(200, 390);

glEnd();

// Sends all output to display


glFlush();
}

// Driver Code
int main(int argc, char** argv)
{
// Initialize the init function
glutInit(&argc, argv);

// Initialize the toolkit;


glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);

// Sets the display mode and specify the colour scheme


glutInitWindowSize(1200, 740);

// Specify the window size


glutInitWindowPosition(0, 0);

// Sets the starting position


// for the window
glutCreateWindow("Basic hut like structure");

// Creates the window and


// sets the title
glutDisplayFunc(myDisplay);
myInit();

// Additional initializations
glutMainLoop();

// Go into a loop until event


// occurs
return 0;
}

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