The_Showman (1)

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Otherworldly

Patron
The beings that serve as patrons for warlocks are
mighty inhabitants of other planes of existence—
not gods, but almost godlike in their power.
Various patrons give their warlocks access to different
powers and invocations, and expect significant favors in
return. Some patrons collect warlocks, doling out mystic
knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power
only grudgingly, and might make a pact with only one
warlock. Warlocks who serve the same patron might view
each other as allies, siblings, or rivals.

The Showman
While all warlocks are skilled in the art of magic, very few
are what most people would consider “magicians”, skilled
in the arts of physical illusion, sleight of hand, and
showmanship. Those who are might find themselves
drawn to the mysterious Showman, believed a minor
trickster deity (who most often takes the form of a
white rabbit), long forgotten and bereft of Additionally, you can
worshipers. Under the Showman's patronage, attempt to cast any
warlocks command an amalgamation of real and fake cantrip that you do
magic, such that it's never clear if they're casting spells, not know from the
performing a ruse, or putting on a show. wizard spell list. by
succeeding on a DC 12 Intelligence
Expanded Spell List (Arcana) check. While being cast, the
Your pact with the Showman allows you to choose from an
cantrip counts as a warlock spell for
expanded list of spells when you learn a new spell. The
you. On a failure, the spell fails.
following spells are added to the warlock spell list for you.

Showman Expanded Spell List Impressive Escape


Starting at 6th level, you can use your Charisma modifier
Spell Level Spells
instead of the normal modifier for Dexterity (Sleight of
1st find familiar, fog cloud
Hand) checks, and you can add your Charisma modifier to
2nd knock, rope trick
all skill checks involving picking locks, escaping ropes or
3rd blink, speak with dead
manacles, or other similar feats of escape artistry.
4th freedom of movement, secret chest
Additionally, as a bonus action, you can vanish in a puff
5th creation, mislead
of smoke (or into a shower of confetti or a number of
Abracadabra released doves) teleporting to any unoccupied location you
Starting at 1st level, you gain proficiency in the Sleight of choose within 120 feet. You can only choose a destination
Hand skill, and you learn the prestidigitation cantrip, which from which no conscious creature can see you appear. Once
does not count against your total number of cantrips you use this ability, you can't use it again until you finish a
known. short or long rest.
Alakazam holding; items stored within this space remain there even if
When you reach 10th level, you learn to alter your the hat is destroyed, and can be retrieved from any other hat
spellcasting in a number of ways, both to hide it from your summoned with this ability. You can dismiss the hat as an
foes (or audience) and to expand your magical repertoire. action.
Whenever you cast a spell of 1st level or higher, you can If a hat summoned by this ability is placed inside of
manipulate it in one of two ways: another extradimensional space (such as a bag of holding or
Conceal. You can cast the spell without using spell portable hole), no gate is created; the hat simply ceases to
components by succeeding on a Dexterity (Sleight of Hand) exist.
check. The DC for this check equals 8 + the spell’s level.
On a failure, the spell fails. You cannot use this ability on a New Warlock Invocations
spell with expensive material components. These invocations are available to any warlock which takes
Transmute. You can attempt to cast any other spell the Pact of the Hat boon.
from the wizard spell list of the same level or lower instead
of the spell you initially cast. When you do so, you must Bigger on the Inside
succeed on an Intelligence (Arcana) check with a DC equal Prerequisite: Pact of the Hat, 5th level
to 14 + the spell’s level. Otherwise, the spell fails. The extradimensional space accessed by your hat can now
hold up to 100 pounds per warlock level, and has an
Master of Illusions internal volume of 20 cubic feet per warlock level.
Upon reaching 14th level, you gain a mastery over illusion
magic. You can cast the spells silent image and major Nothing in my Hat
image at will without using a spell slot or spell Prerequisite: Pact of the Hat, 7th level
components, and you can concentrate on one of these spells You can cast the spell conjure animals once using a
in addition to another spell. warlock spell slot, with the conjured beast seemingly
emerging from your hat. Once you cast this spell in this
New Warlock Pact Boon way, you cannot do so again until you finish a short or long
This pact boon is available to warlocks of The Showman. rest.

Pact of the Hat Nothing up my Sleeve


You can use an action to conjure a magical hat, cap, or Prerequisite: Pact of the Hat
helmet, which can take any form you choose; you can only You can retrieve or stow an item from your hat’s
have one such hat in existence at a time. The opening of extradimensional space as an action or bonus action, and
any hat summoned with this ability leads to a unique you can do so without your hat present.
extradimensional space, allowing the hat to act as a bag of

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