module 4(1)
module 4(1)
module 4(1)
MEMORY MANAGEMENT
Basic Hardware
Main memory, cache and CPU registers in the processors are the only storage spaces
that CPU can access directly.
The program and data must be bought into the memory from the disk, for the process to
run. Each process has a separate memory space and must access only this range of legal
addresses. Protection of memory is required to ensure correct operation. This prevention
is provided by hardware implementation.
Two registers are used - a base register and a limit register. The base register holds the
smallest legal physical memory address; the limit register specifies the size of the range.
For example, The base register holds the smallest legal physical memory address; the
limit register specifies the size of the range. For example, if the base register holds
300040 and limit register is 120900, then the program can legally access all addresses
from 300040 through 420940 (inclusive).
The base and limit registers can be loaded only by the operating system, which uses a
special privileged instruction. Since privileged instructions can be executed only in
kernel mode only the operating system can load the base and limit registers.
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Address Binding
User programs typically refer to memory addresses with symbolic names. These symbolic
names must be mapped or bound to physical memory addresses.
Address binding of instructions to memory-addresses can happen at 3 different stages.
1. Compile Time - If it is known at compile time where a program will reside in physical
memory, then absolute code can be generated by the compiler, containing actual
physical addresses. However, if the load address changes at some later time, then the
program will have to be recompiled.
2. Load Time - If the location at which a program will be loaded is not known at compile
time, then the compiler must generate relocatable code, which references addresses
relative to the start of the program. If that starting address changes, then the program
must be reloaded but not recompiled.
3. Execution Time - If a program can be moved around in memory during the course of its
execution, then binding must be delayed until execution time.
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The address generated by the CPU is a logical address, whereas the memory address
where programs are actually stored is a physical address.
The set of all logical addresses used by a program composes the logical address space,
and the set of all corresponding physical addresses composes the physical address space.
The run time mapping of logical to physical addresses is handled by the memory-
management unit (MMU).
One of the simplest is a modification of the base-register scheme.
The base register is termed a relocation register
The value in the relocation-register is added to every address generated by a
user-process at the time it is sent to memory.
The user-program deals with logical-addresses; it never sees the real physical-
addresses.
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Dynamic Loading
This can be used to obtain better memory-space utilization.
A routine is not loaded until it is called.
Advantages:
1. An unused routine is never loaded.
2. Useful when large amounts of code are needed to handle infrequently occurring cases.
3. Although the total program-size may be large, the portion that is used (and hence loaded)
may be much smaller.
4. Does not require special support from the OS.
With static linking library modules get fully included in executable modules, wasting
both disk space and main memory usage, because every program that included a certain
routine from the library would have to have their own copy of that routine linked into
their executable code.
With dynamic linking, however, only a stub is linked into the executable module,
containing references to the actual library module linked in at run time.
The stub is a small piece of code used to locate the appropriate memory-resident
library-routine.
This method saves disk space, because the library routines do not need to be fully
included in the executable modules, only the stubs.
An added benefit of dynamically linked libraries (DLLs, also known as shared
libraries or shared objects on UNIX systems) involves easy upgrades and updates.
Shared libraries
A library may be replaced by a new version, and all programs that reference the library
will automatically use the new one.
Version info. is included in both program & library so that programs won't accidentally
execute incompatible versions.
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Swapping
Major part of swap-time is transfer-time; i.e. total transfer-time is directly proportional to the
amount of memory swapped.
Disadvantages:
1. Context-switch time is fairly high.
2. If we want to swap a process, we must be sure that it is completely idle.
Two solutions:
i) Never swap a process with pending I/O.
ii) Execute I/O operations only into OS buffers.
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Example:
Assume that the user process is 10 MB in size and the backing store is a standard hard disk with
a transfer rate of 40 MB per second.
The actual transfer of the 10-MB process to or from main memory takes
10000 KB/40000 KB per second = 1/4 second
= 250 milliseconds.
Assuming that no head seeks are necessary, and assuming an average latency of 8 milliseconds,
the swap time is 258 milliseconds. Since we must both swap out and swap in, the total swap
time is about 516 milliseconds.
The main memory must accommodate both the operating system and the various user
processes. Therefore we need to allocate the parts of the main memory in the most
efficient way possible.
Memory is usually divided into 2 partitions: One for the resident OS. One for the user
processes.
Each process is contained in a single contiguous section of memory.
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2. Memory Allocation
1. Fixed-sized Partitioning
2. Variable-sized Partitioning
The OS keeps a table indicating which parts of memory are available and which parts are
occupied.
A hole is a block of available memory. Normally, memory contains a set of holes of
various sizes.
Initially, all memory is available for user-processes and considered one large hole.
When a process arrives, the process is allocated memory from a large hole.
If we find the hole, we allocate only as much memory as is needed and keep the
remaining memory available to satisfy future requests.
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Three strategies used to select a free hole from the set of available holes:
1. First Fit: Allocate the first hole that is big enough. Searching can start either at the
beginning of the set of holes or at the location where the previous first-fit search ended.
2. Best Fit: Allocate the smallest hole that is big enough. We must search the entire list,
unless the list is ordered by size. This strategy produces the smallest leftover hole.
3. Worst Fit: Allocate the largest hole. Again, we must search the entire list, unless it is
sorted by size. This strategy produces the largest leftover hole.
First-fit and best fit are better than worst fit in terms of decreasing time and storage utilization.
3. Fragmentation
1. Internal Fragmentation
The general approach is to break the physical-memory into fixed-sized blocks and
allocate memory in units based on block size.
The allocated-memory to a process may be slightly larger than the requested-memory.
The difference between requested-memory and allocated-memory is called internal
fragmentation i.e. Unused memory that is internal to a partition.
2. External Fragmentation
External fragmentation occurs when there is enough total memory-space to satisfy a
request but the available-spaces are not contiguous. (i.e. storage is fragmented into a
large number of small holes).
Both the first-fit and best-fit strategies for memory-allocation suffer from external
fragmentation.
Statistical analysis of first-fit reveals that given N allocated blocks, another 0.5 N blocks
will be lost to fragmentation. This property is known as the 50-percent rule.
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Paging
The basic method for implementing paging involves breaking physical memory into
fixed-sized blocks called frames and breaking logical memory into blocks of the same
size called pages.
When a process is to be executed, its pages are loaded into any available memory frames
from the backing store.
The backing store is divided into fixed-sized blocks that are of the same size as the
memory frames.
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Operating Systems 21CS44
The page size (like the frame size) is defined by the hardware.
The size of a page is typically a power of 2, varying between 512 bytes and 16 MB per
page, depending on the computer architecture.
The selection of a power of 2 as a page size makes the translation of a logical address
into a page number and page offset.
If the size of logical address space is 2m and a page size is 2n addressing units (bytes or
words), then the high-order m – n bits of a logical address designate the page number,
and the n low-order bits designate the page offset.
When a process requests memory (e.g. when its code is loaded in from disk), free frames
are allocated from a free-frame list, and inserted into that process's page table.
Processes are blocked from accessing anyone else's memory because all of their memory
requests are mapped through their page table. There is no way for them to generate an
address that maps into any other process's memory space.
The operating system must keep track of each individual process's page table, updating it
whenever the process's pages get moved in and out of memory, and applying the correct
page table when processing system calls for a particular process. This all increases the
overhead involved when swapping processes in and out of the CPU.
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Figure: Free frames (a) before allocation and (b) after allocation.
Hardware Support
A special, small, fast lookup hardware cache, called a translation look-aside buffer
(TLB).
Each entry in the TLB consists of two parts: a key (or tag) and a value.
When the associative memory is presented with an item, the item is compared with all
keys simultaneously. If the item is found, the corresponding value field is returned. The
search is fast; the hardware, however, is expensive. Typically, the number of entries in a
TLB is small, often numbering between 64 and 1,024.
The TLB contains only a few of the page-table entries.
Working:
When a logical-address is generated by the CPU, its page-number is presented to the
TLB.
If the page-number is found (TLB hit), its frame-number is immediately available and
used to access memory
If page-number is not in TLB (TLB miss), a memory-reference to page table must be
made. The obtained frame-number can be used to access memory (Figure 1)
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In addition, we add the page-number and frame-number to the TLB, so that they will be
found quickly on the next reference.
If the TLB is already full of entries, the OS must select one for replacement.
Percentage of times that a particular page-number is found in the TLB is called hit ratio.
Protection
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Shared Pages
Disadvantage:
Systems that use inverted page-tables have difficulty implementing shared-memory.
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1. Hierarchical Paging
Problem: Most computers support a large logical-address space (232 to 264). In these
systems, the page-table itself becomes excessively large.
Solution: Divide the page-table into smaller pieces.
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where p1 is an index into the outer page table, and p2 is the displacement within the
page of the inner page table
The address-translation method for this architecture is shown in below figure. Because address
translation works from the outer page table inward, this scheme is also known as a forward-
mapped page table.
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Advantage:
1. Decreases memory needed to store each page-table
Disadvantages:
1. Increases amount of time needed to search table when a page reference occurs.
2. Difficulty implementing shared-memory
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University Questions
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