midterm-pointers
midterm-pointers
Computer Capabilities
✓ It can perform mathematical and logical operations.
✓ It can process data at a very fast speed with almost perfect accuracy
✓ It can store a great amount and variety of information
✓ It can handle volumes of repetitive tasks accurately over long periods of time
✓ It can communicate with its operators and other machines
Computer Limitations
o It can only carry out those operations that a person has programmed or instructed it to perform.
o It can detect, but generally cannot correct, a wrong instruction by itself.
o It is subject to occasional breakdown or malfunction.
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CHAPTER 2
Charles Babbage
➢ British mathematician and engineer which mechanically calculated mathematical tables.
➢ He is called the father of today’s computer.
Generation of Computers
o ZEROTH GENERATION (Early History)
o FIRST GENERATION: Vacuum Tubes
o SECOND GENERATION: Transistors
o THIRD GENERATION: Integrated Circuits
o FOURTH GENERATION: Microprocessors
o FIFTH GENERATION (Present and Beyond): Artificial Intelligence
According to Size
• Supercomputers – high capacity, largest size
• Mainframes – large size
• Minicomputers – medium size
• Microcomputers – small size
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Supercomputers - fastest and most powerful and most expensive and capable of processing more than
one quadrillion instructions in a single second. Applications requiring complex,
sophisticated mathematical calculations use supercomputers.
- Supercomputers are useful for applications involving very large databases or that
require a great amount of computation.
Mainframes - are more expensive, powerful computer that can handle hundreds or thousands of
connected users simultaneously.
- It can store huge amounts of data, instructions and information and a standard
choice for large organization.
- Used as High- end servers or enterprise class servers.
Minicomputers - These are also a general purpose computer, smaller than mainframe computer.
- Medium sized computer, occupying approximately 10 sq ft of area.
Microcomputers - A microcomputer is the smallest, least expensive of all the computers.
- Microcomputers have smallest memory and less power.
- Microcomputers are also called personal computers.
- The most common type of microcomputer is a desktop computer, which is a
nonportable personal computer
• PORTABLE MEDIA PLAYER are mobile device on which you can store, organize and play digital media.
Example: Listen to music, watch videos, movies, and television shows, view photos. Usually include a set
of ear buds.
• WEARABLE COMPUTER, also known as a wearable or body-borne computer, is a computing device worn on
the body. Wearable computers have been used for General purpose computing (e.g. smartphones and
smartwatches), sensory integration, e.g. to help people see better or understand the world better (whether
in task-specific applications like camera-based welding helmets] or for everyday use like Google Glass,
behavioral modeling, health care monitoring systems, service management, electronic textiles and fashion
design.
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CHAPTER 3
HARDWARE
➢ HARDWARE refers to the physical components of the computer system, consist of the devices within the
case of the computer itself, and any peripheral devices that are connected to the computer
Input Devices
- An input device is any hardware component that allows you to enter data and instructions into a computer.
Examples:
o Computer keyboard contains keys you press to enter data into the computer.
o Mouse is a small handheld device. With the mouse, you control movement of a small symbol on
the screen, called the pointer, and you make selections from the screen.
o Microphone allows a user to speak into the computer.
o Scanner converts printed material (such as text and pictures) into a form the computer can use.
o Web cam is a digital video camera that allows users to create movies or take pictures and store
them on the computer instead of on tape or film.
Processing Devices
- the hardware within a computer that carries out the instructions of a computer program by performing the
basic arithmetical, logical, and input/output operations of the system
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Examples:
o Processor
- Processor alternatively referred to as the brain of the computer, processor, central processor, or
microprocessor.
- It is the electronic component that interprets and carries out the basic instructions that operate
the computer.
- The computer CPU is responsible for handling all instructions it receives from hardware and
software running on the computer.
o GPU (Graphics Processing Unit)
- GPU stands for “Graphics Processing Unit” that is a computer integrated chip that helps to
render the graphics and images with using of performing rapid mathematical calculation.
o Sound Card
- Sound card is a hardware component of computer that is installed on the motherboard, and
it delivers the audio input and output capabilities.
o Video Card
- It is used to display the images on the monitor because without it, user would not able to see any
pictures.
o Network Card Network card
- is a hardware component of computer that allows to make communication in between multiple
computers through local area network (LAN)
Output Devices
- Output Device produce or give the result base on what
data being inputted using input devices.
Examples: display devices, projectors, printers, speaker, headphones, earphones
Storage Devices
- Storage holds data, instructions, and information for future use.
o Primary or Main Storage (RAM)
Primary memory usually refers to Random Access Memory (RAM) which is volatile. Primary
memory also includes registers, cache, and video memories.
o Secondary or Peripheral Storage (ROM)
It holds data permanently and it is non-volatile. Secondary storage refers to devices such as
hard disk drives, solid state drives, removable “USB” drives, CDs, and DVDs.
Non-volatile. This means that when power is shut off in the storage device, the data stored on that device’s storage
medium will still be there when you turn the device back on. Example: Secondary storage like Hard disk drive.
Volatile, programs and documents held are erased once they are no longer needed or the power to the computer
is turned off.
SOFTWARE
➢ Softwares are the programs that are needed to accomplish the input, processing, output, storage, and
control activities of information systems.
Operating System
- is a set of programs that coordinates all the activities among computer hardware devices
- provides a means for users to communicate with the computer and other software
- Example: Windows, MacOS, Linux
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Utility Program
- also known as service program, service routine, tool, or utility routine
- the utility programs typically perform support functions for the operating system, such as allowing you to
manage files, perform on your computer, check your PC for viruses, or uninstall a program you no longer
want on your PC
- Example: Antivirus, Disk Checkers, Backup Software, etc.
PEOPLEWARE/ HUMANWARE
➢ It refers to anything that has to do with the role of people in the development or use of computer software
and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the
psychology of programming, project management, organizational factors, human interface design, and
human-machine-interaction
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CHAPTER 4
System Unit
- The system unit is the central part of a desktop computer, commonly referred to as the computer case or
chassis.
- It houses all the key components that make a computer function.
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Common Ports and Connectors
Video Port
- (Video Graphics Array(VGA) Port)
is found in many computers, projectors, video cards and High Definition TVs.
Video Port
- (High Definition Media Interface (HDMI) Port)
is found in many computers, projectors, video cards and High Definition TVs.
Video Port
- (Digital Video Interface (DVI) Port)
is found in many computers, projectors, video cards and High Definition TVs.
Video Port
- (Display Port)
is found in many computers, projectors, video cards and High Definition TVs.
Universal Serial Bus (USB) replaced serial ports, parallel ports, PS/2 connectors,
game ports and power chargers for portable devices. USB port can be used to
transfer data, act as an interface for peripherals and even act as power supply for
devices connected to it.
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CHAPTER 5
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Computer Network Components
• Switches - work as a controller which connects computers, printers, and other hardware devices to a
network in a campus or a building.
• Routers – This networking component acts as a dispatcher, which allows you to analyze data sent across a
network. It automatically selects the best route for data to travel and send it on its way.
• Servers - are computers that hold shared programs, files, and the network operating system. Servers allow
access to network resources to all the users of the network.
• Clients - are computer devices which access and uses the network as well as shares network resources.
They are also users of the network, as they can send and receive requests from the server.
• Transmission Media - is a carrier used to interconnect computers in a network, such as coaxial cable,
twisted-pair wire, and optical fiber cable. It is also known as links, channels, or lines.
• Access points - allow devices to connect to the wireless network without cables.
• Shared Data - are data which is shared between the clients such as data files, printer access programs,
and email.
• Protocol - is the set of defined rules that allows two entities to communicate across the network.
• Hub - a device that splits network connection into multiple computers.
Web Browsers
➢ A web browser is the tool that you use to access the World Wide Web.
➢ The browser's main job is to display web pages
Examples of Web Browsers
Web Servers
➢ A web server is software and hardware that uses HTTP (Hypertext Transfer Protocol) and other protocols to
respond to client requests made over the World Wide Web.
Webpage vs Website
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Web Address (URL)
➢ A URL (Uniform Resource Locator) is a unique identifier used to locate a resource on the Internet. It is also
referred to as a web address.
Search Engine
➢ A search engine is a software system designed to help users find information on the internet by indexing
websites and allowing users to enter search queries. Google, Yahoo, Bing, Baidu, and DuckDuckGo are
popular search engines.