Python monu report
Python monu report
A PROJECT REPORT
Submitted by
SONALI CHOUDHARY
22EBTCS037
MONIKA GODARA
22EBTCS033
Submitted to
This project leverages Python's powerful libraries, particularly Pygame, which provides a simple way
to manage graphics, handle user input, and control game dynamics. The game mechanics include
detecting keyboard inputs to control the snake's direction, updating the position of the snake, and
checking for collision with walls or the snake’s own body. The game’s logic is built using loops,
conditionals, and functions, ensuring smooth gameplay and real-time feedback. The implementation
enhances the understanding of algorithms, data structures, and event-driven programming while
providing a fun, interactive experience for the user.
1. Introduction to Python……………………………………………………………………….1
1.1 What is Python?....................................................................................................................2
1.2 Installing Python…………………………………………………………………………...4
1.3 Writing Your First Python Program………………………………………………………..5
2. Basic Python Syntax………………………………………………………………………….6
2.1 Variable and Data Types…………………………………………………………………...6
2.2 Input and Output…………………………………………………………………………...7
2.3 Comments………………………………………………………………………………….7
3. Control Flow………………………………………………………………………………….8
3.1 If-Else Statements………………………………………………………………………….8
3.2 Loops………………………………………………………………………………………9
4. Function……………………………………………………………………………………...10
4.1 Defination Functions……………………………………………………………………..10
4.2 Function Arguments……………………………………………………………………...11
4.3 Return Values…………………………………………………………………………….11
5. Data Structures……………………………………………………………………………..12
5.1 Lists………………………………………………………………………………………12
5.2 Tuples…………………………………………………………………………………….13
5.3 Dictionaries………………………………………………………………………………13
5.4 Sets……………………………………………………………………………………….13
6. Object-Oriented Programming (OOP)…………………………………………………….14
6.1 Classes and Objects………………………………………………………………………14
6.2 Methods and Attributes…………………………………………………………………...15
6.3 Inheritance………………………………………………………………………………..16
7. Modules and Packages………………………………………………………………………17
7.1 Importing Modules……………………………………………………………………….17
7.2 Creating Your Own Modules……………………………………………………………..18
8. Error Handling……………………………………………………………………………...19
8.1 Try-Excepts Blocks ………………………………………………………………………19
8.2 Raising……………………………………………………………………………………20
9. File Handling………………………………………………………………………………...21
9.1 Reading Exceptions………………………………………………………………………22
10. Libraries and Frameworks…………………………………………………………………23
10.1 Num py……………………………………………………………………………….23
10.2 Pandas………………………………………………………………………………...24
11. Project………………………………………………………………………………………..25
11.1 Introduction…………………………………………………………………………..26
11.2 Libraries………………………………………………………………………………28
11.3 Requirements…………………………………………………………………………30
INTRODUCTION
What is Python?
Python is a widely used high-level, general-purpose, interpreted, dynamic programming language. Its
design philosophy emphasizes code readability, and its syntax allows programmers to express concepts in fewer
lines of code than would be possible in languages such as C++ or Java. The language provides constructs
intended to enable clear programs on both a small and large scale.
Python supports multiple programming paradigms, including object-oriented, imperative and functional
programming or procedural styles. It features a dynamic type system and automatic memory management and
has a large and comprehensive standard library. Python interpreters are available for installation on many
operating systems, allowing Python code execution on a wide variety of systems.
Downloading python
If you don’t already have a copy of Python installed on your computer, you will need to open up your
Internet browser and go to the Python download page (http://www.python.org/download/).
Now that you are on the download page, select which of the software builds you would like to download. For
the purposes of this article we will use the most up to date version available (Python 3.4.1).
Now you will scroll all the way to the bottom of the page and find the “Windows x86 MSI installer.”
If you want to download the 86-64 bit MSI, feel free to do so. We believe that even if you have a 64-
bit operating system installed on your computer, the 86-bit MSI is preferable. We say this because it
will still run well and sometimes, with the 64- bit architectures, some of the compiled binaries and
Python libraries don’t work well.
If you are the only person who uses your computer, simply leave the “Install for all users” option
selected. If you have multiple accounts on
Now that you have completed the installation process, click on “Finish.
Once you have the “Environment Variables” window open, direct your focus to the bottom half.
You will notice that it controls all the “System Variables” rather than just this associated with
your user. Click on “New…” to create a new variable for Python.
• If you have Python installed, open the Python IDE (like IDLE) or a code editor (e.g., Visual
Studio Code).
• If not, you can use online tools like Replit or Google Colab.
python
print("Hello, World!")
The print() function tells Python to display whatever is inside the parentheses.
In this case, it will show:
Hello, World!
Python has a simple and clean syntax that makes it easy to learn. Here's a quick overview of its basic
rules:
Variables
Variables store data, and you don’t need to declare their type.
python
name = "Alice" # String
age = 25 # Integer
height = 5.6 # Float
is_student = True # Boolean
python
Copy code
x = 10 # int
y = 3.14 # float
text = "Hi" # string
flag = True # Boolean
Taking Input
python
name = input("What is your name? ")
print("Hello, " + name + "!")
Printing Output
python
print("Hello, World!")
Comments are notes in the code for humans to read. They are ignored by Python.
python
# This is a comment
print("This will run")
Multi-line comment: Use triple quotes.
python
This is a multi-line comment.
Useful for longer explanations.
print("This will run")
CONTROL FLOW
Control flow refers to the sequence in which individual instructions, statements, or function calls are
executed or evaluated in a programming environment. It determines the path the program takes based
on conditions, loops, or decisions.
1. Sequential Flow
o The program executes statements one after the other in the order they appear.
o Example:
o print("Start")
o print("End")
2. Conditional Statements
o Allows decision-making by executing code based on a condition.
o Common structures:
▪ if
▪ if-else
▪ if-elif-else
o Example:
o x = 10
o if x > 5:
o print("x is greater than 5")
o else:
o print("x is not greater than 5")
3. Loops
o Repeat a block of code multiple times based on a condition.
o Common loops:
▪ for
▪ while
o Example:
o for i in range(5):
o print(i)
4. Branching Statements
o Used to alter the flow of execution explicitly.
o Examples:
▪ break (exit a loop early)
▪ continue (skip the rest of the current loop iteration)
▪ return (exit from a function and optionally pass back a value)
o Example:
o for i in range(5):
o if i == 3:
o break
o print(i)
5. Function Calls
• Make decisions.
• Respond dynamically to different inputs or conditions.
• Reuse code effectively through loops and functions.
• Solve complex problems by structuring the flow of operations logically.
FUNCTIONS
Functions in Python are blocks of reusable code designed to perform specific tasks. They help
organize code, make it modular, and avoid repetition. Functions are an essential part of Python
programming, allowing for better structure, readability, and maintainability of code.
1. Built-in Functions
Python provides a rich set of pre-defined functions like print(), len(), input(), etc.
2. print(len("Hello")) # Output: 5
3. User-defined Functions
Functions created by the user to perform specific tasks.
4. def greet(name):
5. print(f"Hello, {name}!")
6. greet("Alice") # Output: Hello, Alice!
1. Defining a Function
Use the def keyword followed by the function name and parentheses. The function body
contains the code to execute.
2. def function_name(parameters):
3. # Code block
4. return value # (optional)
5. Calling a Function
Invoke the function by writing its name followed by parentheses.
6. function_name(arguments)
result = add_numbers(5, 7)
print(result) # Output: 12
Example:
Types of Arguments
1. Positional Arguments
Arguments passed in order.
2. def subtract(a, b):
3. return a - b
4. print(subtract(10, 3)) # Output: 7
5. Keyword Arguments
Arguments specified by name, making the order irrelevant.
6. print(subtract(b=3, a=10)) # Output: 7
7. Default Arguments
Provide default values to parameters.
8. def greet(name="Guest"):
9. print(f"Hello, {name}!")
10. greet() # Output: Hello, Guest!
11. Arbitrary Arguments
Accept any number of positional (*args) or keyword arguments (**kwargs).
12. def print_args(*args):
13. for arg in args:
14. print(arg)
15.
16. print_args(1, 2, 3) # Output: 1, 2, 3
Key Concepts
1. Return Statement
Functions can return values using the return keyword.
2. def square(n):
3. return n * n
4.
5. print(square(4)) # Output: 16
6. Scope
Variables inside a function are local to that function unless declared global.
7. Docstrings
Add documentation to functions.
8. def greet():
9. """This function greets the user."""
10. print("Hello!")
DATA STRUCTURE
A data structure in Python is a way of organizing and storing data so it can be accessed and
manipulated efficiently. Python provides a variety of built-in data structures, which are flexible and
powerful tools for handling and processing data.
1. Lists
1. Stacks
o
A linear data structure that follows the Last In, First Out (LIFO) principle.
o
Can be implemented using a list.
o
Example:
o
stack = []
o
stack.append(1) # Push 1
o
stack.append(2) # Push 2
o
print(stack.pop()) # Output: 2 (Last element removed)
2. Queues
o A linear data structure that follows the First In, First Out (FIFO) principle.
o Can be implemented using the collections.deque.
o Example:
o from collections import deque
o queue = deque([1, 2, 3])
o queue.append(4) # Add to the queue
o print(queue.popleft()) # Output: 1 (First element removed)
3. Linked Lists
o A collection of nodes where each node contains data and a reference to the next node.
o Not built into Python but can be implemented using custom classes.
4. Trees
o A hierarchical data structure consisting of nodes, where each node has a value and
child nodes.
o Common types: Binary Tree, Binary Search Tree.
o Can be implemented using classes.
o A collection of nodes (vertices) connected by edges.
• Class: A blueprint for creating objects. It defines the structure and behavior of its objects.
• Object: An instance of a class, representing a specific entity that has its own attributes and
behavior.
Example:
class Dog:
# Class attributes
species = "Canis familiaris"
# Method
def bark(self):
print(f"{self.name} says Woof!")
# Creating objects
dog1 = Dog("Buddy", 3)
dog2 = Dog("Bella", 5)
Encapsulation restricts access to certain parts of an object to protect its internal state. This is
achieved using:
Example:
def get_balance(self):
return self.__balance
account = BankAccount(1000)
account.deposit(500)
print(account.get_balance()) # Output: 1500
3. Inheritance
Inheritance allows a class (child class) to inherit attributes and methods from another class (parent
class). This promotes code reuse and hierarchical relationships.
Example:
class Animal:
def eat(self):
print("This animal eats food.")
class Dog(Animal):
def bark(self):
print("This dog barks.")
Polymorphism allows methods in different classes to have the same name but behave differently
based on the class they belong to.
Example:
class Cat:
def speak(self):
print("Meow!")
class Dog:
def speak(self):
print("Woof!")
cat = Cat()
dog = Dog()
Abstraction hides implementation details and exposes only the essential features of an object. In
Python, abstraction is often implemented using abstract base classes (ABCs) from the abc module.
Example:
class Shape(ABC):
@abstractmethod
def area(self):
pass
class Circle(Shape):
def __init__(self, radius):
self.radius = radius
def area(self):
return 3.14 * self.radius ** 2
circle = Circle(5)
print(circle.area()) # Output: 78.5
1. Modularity: Code is organized into classes and objects, making it easier to manage.
2. Reusability: Classes and methods can be reused through inheritance.
3. Scalability: Easy to expand or modify by adding new classes or methods.
4. Maintainability: Encapsulation makes code easier to debug and maintain.
Summary
Modules and packages in Python are tools used to organize code into reusable and manageable
units. They help structure your code effectively, making it easier to develop, debug, and maintain.
Modules
A module is a single file containing Python code. It can include variables, functions, classes, or
runnable code.
Creating a Module
Simply create a Python file (.py) with the code you want to reuse.
Example: math_utils.py
# math_utils.py
def add(a, b):
return a + b
import math_utils
Packages
Creating a Package
Example Structure:
my_package/
__init__.py
math_utils.py
string_utils.py
Using a Package
Purpose Reuse and organize code. Organize related modules into a namespace.
ERROR HANDLING
Error handling in Python refers to the process of managing exceptions (runtime errors) in a
program to prevent it from crashing and to handle errors gracefully. Python provides a robust
mechanism for detecting, responding to, and debugging errors using the try-except block and other
tools.
1. Syntax Errors
o Occur when the code violates Python's syntax rules.
o Detected before the program runs (compile-time error).
Example:
2. print("Hello world" # Missing closing parenthesis
3. Exceptions
o Occur during program execution (runtime errors).
o Examples: Division by zero, file not found, accessing undefined variables.
Example:
4. num = 10 / 0 # ZeroDivisionError
Exception Cause
ZeroDivisionError Division by zero.
ValueError Invalid value for a function or operation.
TypeError Incorrect data type used.
IndexError Accessing an invalid index in a list or string.
KeyError Accessing a non-existent key in a dictionary.
FileNotFoundError File or directory not found.
ImportError Importing a module that doesn't exist or has issues.
try:
# Code that might raise an exception
risky_operation()
except ExceptionType:
# Code to handle the exception
handle_error()
Example:
try:
try-except-else-finally
Example:
try:
num = int(input("Enter a number: "))
result = 10 / num
except ZeroDivisionError:
print("Cannot divide by zero!")
except ValueError:
print("Please enter a valid number.")
else:
print(f"Result is {result}") # Executes if no exceptions occur
finally:
print("Execution complete.") # Always executes
You can raise your own exceptions using the raise keyword.
Example:
def check_age(age):
if age < 18:
raise ValueError("Age must be 18 or older.")
print("Access granted.")
try:
check_age(16)
except ValueError as e:
print(e) # Output: Age must be 18 or older.
FILE HANDLING
File handling in Python refers to the process of working with files to perform operations like
reading, writing, appending, or deleting data. It is an essential feature for applications that deal with
persistent data storage.
1. Opening a File
o Files must be opened before performing any operation.
o Use the built-in open() function:
o file = open("filename", "mode")
o Common modes:
Mode Description
2. Performing Operations
o Reading, writing, or appending data.
o Methods depend on the mode in which the file is opened.
3. Closing the File
o Always close the file after operations using file.close().
o Alternatively, use a with block for automatic file closure.
Reading a File
Writing to a File
Appending to a File
Binary files, like images or videos, require opening in binary mode ('b').
In Python, libraries and frameworks are both collections of pre-written code that help developers
perform common tasks more efficiently, but they serve slightly different purposes. Here’s a
breakdown:
1. Libraries
A library is a collection of modules or packages that provide reusable functionality for specific
tasks. Libraries are designed to be lightweight, focused, and flexible, allowing developers to use
them as needed.
Characteristics:
Example Usage:
import numpy as np
2. Frameworks
A framework is a larger and more structured set of libraries, tools, and conventions that provide a
scaffold for building applications. Frameworks often dictate the architecture and flow of your
application.
Characteristics:
Examples:
PROJECT
The Snake Game is a classic arcade game where a snake moves around a grid, eating food to grow
longer and avoiding collisions with walls or itself. It's a great beginner project in Python, often
implemented using the pygame library for graphics and game controls.
Key Features:
1. Snake Movement: The snake moves in one direction, controlled by the arrow keys.
2. Food for the Snake: The snake eats food to grow longer.
3. Collision Detection:
5. Dynamic Gameplay: The game gets progressively harder as the snake grows.
• Game Loop: The main loop that keeps the game running.
• Grid Design: A simple 2D coordinate system for the snake and food placement.
• Graphics and Sound (optional): Makes the game visually appealing and fun.
For developing a Snake Game in Python, the primary libraries commonly used are as follows:
• Installation:
• Purpose: Used to generate random positions for the food on the grid.
• Features Used:
• Features Used:
o Replace basic shapes with custom images like a snake sprite or textured background.
2. Sound Libraries:
These libraries provide the foundation for a fully functional Snake Game
To create a Snake Game in Python, certain requirements need to be considered, ranging from software
and libraries to functionality and game mechanics. Here's a detailed breakdown:
• Python Interpreter:
• IDE/Text Editor:
• Pygame Library:
2. Functional Requirements
The Snake Game needs to meet certain functional criteria to ensure it works as expected
3. Non-Functional Requirements
1. Performance:
2. Portability:
3. Scalability:
4. Hardware Requirements
Core Elements
1. Grid System:
o The screen acts as a grid where each unit is a square (e.g., 10x10 pixels).
2. Snake:
3. Food:
Collision Logic
• Wall Collision:
• Self-Collision:
o Check if the snake's head overlaps with any part of its body.
6. Pygame-Specific Requirements
Initialization
Game Loop
o Update the game state (snake position, food placement, collision checks).
• Pygame:
8. Example Structure
Snake Game
9. Enhancements (Optional)
• Graphics:
o Use images for the snake and food instead of simple rectangles.
• Sounds:
• Obstacles:
• Levels:
The Snake Game in Python has a lot of potential for future enhancements and extensions, making it
a great project to improve programming skills and explore game development concepts. Below are
some ideas for the future scope of a Snake Game:
a. Difficulty Levels
b. Obstacles
c. Power-Ups
d. Levels or Stages
e. Snake Customization
f. Multiplayer Mode
o Players have their own snakes and can sabotage each other.
a. Advanced Graphics
• Use custom sprites for the snake and food instead of basic shapes.
b. Background Themes
• Add selectable themes for the game background (e.g., jungle, desert, space).
c. Particle Effects
• Implement particle effects for actions like eating food or colliding with obstacles.
• Add sound effects for eating food, hitting walls, or game over.
c. Leaderboard
4. AI Integration
a. Snake AI
• Implement pathfinding algorithms for the AI snake to find food while avoiding collisions.
b. Intelligent Obstacles
a. Web-Based Game
b. Mobile App
CONCLUSION
Conclusion for Python Projects
When concluding a Python project like the Snake Game, or any other programming endeavor, it's
essential to summarize the project's purpose, key achievements, challenges faced, and possible
improvements. Here’s a general conclusion structure:
1. Summary of Accomplishments
o "The game includes features such as snake movement, random food placement,
collision detection, score tracking, and a user-friendly interface."
o "Python proved to be an excellent choice for developing the Snake Game due to its
simplicity and the availability of the Pygame library, which streamlined game
development."
o "Its flexibility allowed for rapid prototyping and testing of game mechanics."
3. Challenges Faced
4. Learning Outcomes
o "This project provided hands-on experience with Python programming, game logic
implementation, and using libraries like Pygame for creating graphics and handling
user input."
• When you assign a value to a variable, the variable does not hold the value directly. Instead,
it holds a reference to the object in memory.
2. Example of References
• Both x and y refer to the same object in memory. Changes made through x will also be
visible through y:
x.append(4)