zoltes

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Level 3 Human Barbarian, Path of the Totem Warrior 900

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Zoltes
Athlete Harrison
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Alert. You can’t be surprised while you are


STRENGTH Chain Shirt 15 conscious.Other creatures don’t gain advantage on
attack rolls against you as a result of being unseen
PROFICIENCY BONUS +2
16
SHIELD
AC by you.

N
CIE C
Rage (Bonus Action—3/Long Rest). Advantage on
+5 Strength Strength checks and Strength Saves. A +2 to damage
Y
PROFI


+3 rolls with strength melee weapon attacks. You have
+2 Dexterity
resistance to bludgeoning, piercing, and slashing
✘ +5 Constitution ARMOR CLASS damage.
DEXTERITY
+0 Intelligence
MAXIMUM HIT DICE TEMPORARY Unarmored Defense. While you aren’t wearing
14 +2 Wisdom

-1 Charisma
40 3d12 armor, your AC equals 15. You can use a shield and
still gain this benefit.
CONDITIONAL
Reckless Attack. When you make your first attack
+2 on your turn, you can decide to attack recklessly.
Doing so gives you advantage on melee weapon
CURRENT HIT POINTS attack rolls using Strength during this turn, but
CONSTITUTION DEATH SAVING THROWS
attack rolls against you have advantage until your
SAVING THROWS
next turn.
16 N
CIE C

+4 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Danger Sense. You have advantage on Dexterity
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION saving throws against effects that you can see, such
+2 Animal Handling (Wis)
as traps and spells. To gain this benefit, you can’t be
+3 +0 Arcana (Int) blinded, deafened, or incapacitated.
✘ +5 Athletics (Str)
Spirit Seeker. You can cast beast sense and speak
INTELLIGENCE -1 Deception (Cha) with animals as rituals

11 ✘
+0 History (Int)
+4 Insight (Wis)
Totem Spirit (Wolf). While you're raging, your
friends have advantage on melee attack rolls
against any creature within 5 feet of you that is
✘ +1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS hostile to you.
+0 +0 Investigation (Int)
+2 Medicine (Wis)
WISDOM +0 Nature (Int)

14 ✘ +4 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
+2 +0 Religion (Int)
+2 Sleight of Hand (Dex)
CHARISMA +2 Stealth (Dex)

9 +2 Survival (Wis)
SKILLS

-1 14 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +7 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Falx 5 ft +5 vs AC 2d6+3 slashing
Heavy, Two-Handed
FEATURES & TRAITS
Dagger 20/60 +5 vs AC 1d4+3 piercing
Finesse, Light, Thrown
Armor Proficiencies. Light Armor, Medium Armor,
Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Vehicles land

Languages. Common

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Zoltes
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your
blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen
tongues.

Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those
who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and
quite often cross paths with one another.

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Echoes of Victory
You have attracted admiration among spectators,
fellow athletes, and trainers in the region that
hosted your past athletic victories. When visiting any
settlement within 100 miles of where you grew up,
there is a 50 percent chance you can find someone
there who admires you and is willing to provide
information or temporary shelter.Between
adventures, you might compete in athletic events
sufficient enough to maintain a comfortable lifestyle,
as per the "Practicing a Profession" downtime
activity.
BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Chain Shirt] 1 20
[Greatsword] 1 6
Dagger 1 1

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

27 lb / 240 lb 480 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Speak with Animals Beast Sense Falx
1st-level divination (ritual) 2nd-level divination (ritual) Martial Melee Weapon

CASTING TIME 1 action CASTING TIME 1 action RANGE 5 ft


RANGE Self RANGE Touch ATTACK +5 vs AC
DURATION 10 minutes DURATION Concentration, up to 1 hour DAMAGE 2d6+3 slashing
COMPONENTS V, S COMPONENTS S Heavy, Two-Handed
You gain the ability to comprehend and verbally communicate with You touch a willing beast. For the duration of the spell, you can use
beasts for the duration. The knowledge and awareness of many your action to see through the beast’s eyes and hear what it hears,
beasts is limited by their intelligence, but at minimum, beasts can and continue to do so until you use your action to return to your
give you information about nearby locations and monsters, including normal senses.
whatever they can perceive or have perceived within the past day.
You might be able to persuade a beast to perform a small favor for
you, at the DM’s discretion.

Spirit Seeker (Barbarian) Player’s Handbook Spirit Seeker (Barbarian) Player’s Handbook

Dagger
Simple Melee Weapon

RANGE 20/60
ATTACK +5 vs AC
DAMAGE 1d4+3 piercing
Finesse, Light, Thrown

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