zoltes
zoltes
zoltes
STEALTH DISADVANTAGE
N
CIE C
Rage (Bonus Action—3/Long Rest). Advantage on
+5 Strength Strength checks and Strength Saves. A +2 to damage
Y
PROFI
✘
+3 rolls with strength melee weapon attacks. You have
+2 Dexterity
resistance to bludgeoning, piercing, and slashing
✘ +5 Constitution ARMOR CLASS damage.
DEXTERITY
+0 Intelligence
MAXIMUM HIT DICE TEMPORARY Unarmored Defense. While you aren’t wearing
14 +2 Wisdom
-1 Charisma
40 3d12 armor, your AC equals 15. You can use a shield and
still gain this benefit.
CONDITIONAL
Reckless Attack. When you make your first attack
+2 on your turn, you can decide to attack recklessly.
Doing so gives you advantage on melee weapon
CURRENT HIT POINTS attack rolls using Strength during this turn, but
CONSTITUTION DEATH SAVING THROWS
attack rolls against you have advantage until your
SAVING THROWS
next turn.
16 N
CIE C
+4 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Danger Sense. You have advantage on Dexterity
Y
PROFI
✘
RT
EXPE
VISION INSPIRATION EXHAUSTION saving throws against effects that you can see, such
+2 Animal Handling (Wis)
as traps and spells. To gain this benefit, you can’t be
+3 +0 Arcana (Int) blinded, deafened, or incapacitated.
✘ +5 Athletics (Str)
Spirit Seeker. You can cast beast sense and speak
INTELLIGENCE -1 Deception (Cha) with animals as rituals
11 ✘
+0 History (Int)
+4 Insight (Wis)
Totem Spirit (Wolf). While you're raging, your
friends have advantage on melee attack rolls
against any creature within 5 feet of you that is
✘ +1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS hostile to you.
+0 +0 Investigation (Int)
+2 Medicine (Wis)
WISDOM +0 Nature (Int)
14 ✘ +4 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
+2 +0 Religion (Int)
+2 Sleight of Hand (Dex)
CHARISMA +2 Stealth (Dex)
9 +2 Survival (Wis)
SKILLS
-1 14 PASSIVE PERCEPTION
ADVANTAGE
Languages. Common
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You strive to perfect yourself physically and in execution of everything you do. The thrill of competition lights fire in your
blood, and the roar of the crowd drives you forward. Tales of your exploits precede you and might open doors or loosen
tongues.
Whether in one of the poleis, between them, or among the nonhuman peoples of Theros, physical contests and those
who pursue them command respect bordering on reverence. Athletes arise from all walks of life and all cultures and
quite often cross paths with one another.
PERSONALITY TRAITS
IDEAL
BOND
Echoes of Victory
You have attracted admiration among spectators,
fellow athletes, and trainers in the region that
hosted your past athletic victories. When visiting any
settlement within 100 miles of where you grew up,
there is a 50 percent chance you can find someone
there who admires you and is willing to provide
information or temporary shelter.Between
adventures, you might compete in athletic events
sufficient enough to maintain a comfortable lifestyle,
as per the "Practicing a Profession" downtime
activity.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Chain Shirt] 1 20
[Greatsword] 1 6
Dagger 1 1
0 0 0 0 0
27 lb / 240 lb 480 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Speak with Animals Beast Sense Falx
1st-level divination (ritual) 2nd-level divination (ritual) Martial Melee Weapon
Spirit Seeker (Barbarian) Player’s Handbook Spirit Seeker (Barbarian) Player’s Handbook
Dagger
Simple Melee Weapon
RANGE 20/60
ATTACK +5 vs AC
DAMAGE 1d4+3 piercing
Finesse, Light, Thrown