Flappy Bird Godot Setup Guide
Flappy Bird Godot Setup Guide
# Node References
@onready var player : CharacterBody3D = $Player
@onready var pipe_container : Node3D = $PipeContainer
@onready var score_label : Label = $CanvasLayer/ScoreLabel
@onready var game_over_label : Label = $CanvasLayer/GameOverLabel
@onready var start_label : Label = $CanvasLayer/StartLabel
# Game variables
var current_game_state : GameState = GameState.MENU
var score : int = 0
var high_score : int = 0
func _ready():
# Initialize game
reset_game()
func _process(delta):
match current_game_state:
GameState.MENU:
handle_menu_input()
GameState.PLAYING:
handle_playing_state(delta)
GameState.GAME_OVER:
handle_game_over_input()
func _physics_process(delta):
# Only process physics if game is in playing state
if game.current_game_state != game.GameState.PLAYING:
return
# Apply gravity
velocity.y -= gravity * delta
func game_over():
# Trigger game over state
game.current_game_state = game.GameState.GAME_OVER
game.game_over_label.text = "Game Over\nScore: %d\nHigh Score: %d" %
[game.score, game.high_score]
game.game_over_label.visible = true
$AudioStreamPlayer3D.stream = preload("res://assets/sounds/collision.wav")
$AudioStreamPlayer3D.play()
```
signal score_point
func _process(delta):
# Move pipe towards the player (negative Z axis)
position.z += scroll_speed * delta
func _on_score_area_body_entered(body):
if body.is_in_group("player"):
emit_signal("score_point")
```
2. Add Player
- Right-click on Main node
- Add CharacterBody3D
- Rename to "Player"
- Add MeshInstance3D as child (for bird visuals)
- Add CollisionShape3D
- Add AudioStreamPlayer3D for sounds
3.