Mastermind_Aid_V2.0_-_Master

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Turn Resolution Table with Notes

Phases Type Character Prerequisite Description Role Plot

ALWAYS OPTIONAL Ninja Role Revealed If this Character’s Role is revealed, you may lie to and state mother non-Peson Role in this script. Ninja

MANDATORY 3 Paranoia All characters with 3 Paranoia turn into Serial Killers. Paranoia Virus

MANDATORY Death of Factor, 2 Intrigue on City Loss Condition: End Loop immediately if the factor dies and there is 2 Intrigue on the City (Key Person). Unknown Factor X

MANDATORY Death of Key Person Loss Condition: End Loop immediately if the Key Person Dies. Key Person

MANDATORY Death of Time Traveller The Time Traveller can not die. Time Traveller

MANDATORY Death of Loved One If the Loved One dies, this character gets 6 Paranoia. Lover

MANDATORY Death of Lover If the Lover dies, this character gets 6 Paranoia. Loved One

MANDATORY Death of Magician When his Character dies, remove all Paranoia Counters from it’s corpse. Magician

MANDATORY Death of Immortal The Immortal can not die. Magician

MANDATORY Fool Role The Fool must be a Culprit Fool

MANDATORY Twin Role The Twin must be a Culprit Twin

MANDATORY Obstinate Role The Obstinate must be a Culprit Obstinate

MANDATORY Private Investigator Role The Private Investigator can never be a Culprit. Private Invest

1. Morning MANDATORY Good Will Last Loop Place 2 Paranoia on all characters that had Good Will counters last Loop. Threads of Fate

MANDATORY Friend Role Revealed If this characters Role has been revealed, It starts with 1 Good Will. Friend

MANDATORY Start of Loop, Henchman Choose the Henchman’s starting location. Henchman

MANDATORY Start of Loop, Godly Being If prescribed Loop number, Put the Godly Being into play. Godly Being

MANDATORY Start of Loop, Death Prev Loop Place an Extra Card on a character that died last loop, their role changes to Key Person Fated Connections

MANDATORY Start of Loop, Death Prev Loop Place an Extra Card on a character that died last loop. Dice fo the Gods

2. Cards OPTIONAL Forbid Intrigue Ignore Forbid Intrigue on Cultist’s Location. Cultist

MANDATORY Forbid Good Will Ignore Forbid Good Will on the Time Traveller. Time Traveller

MANDATORY Forbid Good Will “Forbid Good Will” effect becomes “Forbid Movement” Unanswered Hert

MANDATORY Mastermind’s Card Play Mastemind may not play cards on the Prophet Prophet

3. Abilities

- Mastermind OPTIONAL 2 Intrigue on School Place 1 Paranoia on a character at the Factors location if there is 2 Intrigue on the School (Consp Theo). Factor Unknown Factor X

OPTIONAL 1 per Loop You may place 1 Intrigue in any location. An Unsettling Rumour

OPTIONAL Nil You may place 1 Intrigue on the (living) Factor’s Location (Once per Loop). Unsafe Trigger

OPTIONAL Nil Place 1 Paranoia on a character at the Conspiracy Theorist’s location. Consp Theorist

OPTIONAL Nil You may place 1 Intrigue on the Brain’s location, or any Character that shares their location with the Brain. Brain

OPTIONAL ≤ 1 Paranoia You may move a Character wth atlas one Paranoia to and adjacent Location. Magician

OPTIONAL Nil Place 1 Paranoia or Intrigue counter on the Paranoiac Paranoiac

MANDATORY If Extra Gauge = ≤1 Remove 1 Paranoia Counter for any Character at the Therapist’s location Therapist

- Protagonist OPTIONAL Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Killer

OPTIONAL Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Brain

OPTIONAL Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Ninja

OPTIONAL Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Factor

OPTIONAL Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Poisoner

MANDATORY Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Witch

MANDATORY Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Paranoiac

MANDATORY Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Cultist

MANDATORY Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Witch

MANDATORY Nil Good Will Ability Refusal (Unless Character is the Mystery Boy or Nurse). Obstinate

4. Incidents MANDATORY Active Plot When determining whether “Serial Murder” or “Suicide” triggers count Intrigue as Paranoia A Drop of Strychine

MANDATORY Culprit is a Person, Prophet Role If the culprit is a person and the Prophet is alive, Reduce the Culprit’s Paranoia Limit by 1 Worshippers of the Apo

MANDATORY Fool is the Culprit After the Fool triggers an incident, remove all Paranoia counters from the Fool Fool

MANDATORY If EG = 0, PI & Culprit = location If Extra Gauge is 0, If the PI and the Culprit share a location, the incident triggers regardless of Paranoia Private Invest

MANDATORY Twin is the Culprit If the Twin triggers an Incident, its effect takes place on the diagonal opposite location. Twin

MANDATORY Obstinate is the Culprit This character always triggers its Incident, regardless of Paranoia Obstinate

MANDATORY Prophet Role An Incident can not occur unless the Culprit shares a location with the Prophet Prophet

5. Night

- Day End OPTIONAL 3 Paranoia, 1 Intrigue on Lover Loss Condition: If at least 3 Paranoia and 1 Intrigue is on the Lover, The Protagonists die. Loved One

OPTIONAL ≥ 2 Intrigue on Character If a Character has a least 2 Intrigue and share a location with the Ninja, you may kill that Character. Ninja

MANDATORY 3 Paranoia If Character has gained “Serial Killer”, and are alone with 1 other person, kill the other person. Paranoia Virus

MANDATORY If Extra Gauge = ≤2 If Extra Gauge is 2 or more, all characters at the Prisioner’s location (inc the Prisioner) die. Poisoner

MANDATORY If Extra Gauge = ≤4 If Extra Gauge is 4 or more, The Protagonists die. Poisoner

MANDATORY 2 Intrigue on Key Person If the Killer and Key person share a location and if the Key person has 2 Intrigue, the Key Person dies. Killer

MANDATORY 4 Intrigue on Killer If the Killer has 4 Intrigue, the Protagonists die. Killer

MANDATORY Last Day, <2 Good Will on TT Loss Condition: If fewer than 2 Good Will on the Time Traveller on the last day, the loop ends. Time Traveller

MANDATORY If =1 other person in location If only one other person shares a location with the Serial Killer, they die. Serial Killer

- Loop End MANDATORY 2 Intrigue on Shrine Loss Condition: If at least 2 Intrigue is on the Shrine. The Sealed Item

MANDATORY 2 Intrigue on Key Person Loss Condition: If at least 2 Intrigue is on the Key Person. Key Person Sign with Me!

MANDATORY Butterfly Effect Incident Loss Condition: If the Butterfly Effect Incident occurred. Change of Future

MANDATORY 2 Intrigue on Witch’s SL Loss Condition: If At least 2 Intrigue on the Witch’s start location. Witch Giant Time bomb

MANDATORY Extra Gauge = ≤ 1 Loss Condition: If Extra Gauge is 1 or less, Protagonist’s Lose Tightrope Plan

MANDATORY Extra Gauge = ≥ 3 Loss Condition: If Extra Gauge is 3 or more, Protagonist’s Lose A Quilt of Incidents

MANDATORY Intrigue on School > (№ ∞ -1) Loss Condition: If Intrigue on the School is greater than the elapsed loops -1, the Protagonists lose. The Black School

MANDATORY Σ Paranoia = ≥12 Loss Condition: If 12 or more total Paranoia on all surviving characters, the Protagonists lose. Smell of Gunpowder

MANDATORY Roles Revealed Loss Condition: If the Brain, Factor or Magician were revealed during this Loop, the Protagonist lose. Secret Record

MANDATORY Ninja has ≥ 2 Intrigue Loss Condition: If the ninja (or it’s corpse) has 2 Intrigue, the Protagonist lose. Male Confrontation

MANDATORY ≤ 6 Characters are Alive Loss Condition: If 6 or less Characters are alive, the Protagonist lose. Showtime of Death

MANDATORY Death of Friend Loss Condition: Reveal the Role of the dead friend. Friend

Character Lists

Character Para Role Revealed Culprit Revealed Removes Adds Reveals Unique

Limit Day Para Intri GW Para Intri Role Plot Culp

Boy Student 2

Girl Student 3

Rich Man’s Daughter 1

Class Rep 2

Mystery Boy 3

Shrine Maiden 2

Alien 2

Godly Being 3

Police Officer 3

Office Worker 2

Informer 3

Pop Idol 2

Journalist 2

Boss 4

Doctor 2

Patient 2

Nurse 3

Henchman 1

A.I. 4

Forensic Specialist 3

Illusion 3

Scientist 2

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