Adonis V.
Garces
IT Faculty [Part Time]
Describe the four primary stages of a project.
Identify the most common hardware
platforms for multimedia production and
delivery.
Discuss what are needed in multimedia
production.
Planning and
Costing
Delivering Design and
Producing
Testing
Begin with an idea
Refine idea by outlining its message and
objective
Identify how to make work within your
authoring system
Plan requirement of writing skills, graphic art,
music, video and other multimedia expertise.
Develop a creative graphic look and feel
Develop a structure and navigation system for
user
Estimate time needed and prepare a budget
Work up a short prototype and proof-of-concept
The more time you spend getting your arms
around your project and defining its content
structure, the faster you can later build it, and
less reworking and rearranging will be require
midstream.
Think it through before you start!!
Perform each of the planned tasks to create a
finished product.
There may be many feedback cycles with a
client until the client is happy.
Always test your programs to make sure:
They meet the objectives of your project
They work properly on the intended delivery
platform
They meet the needs of your client and end user.
Package and deliver the project to end user.
You need hardware, software, and good ideas
to make multimedia.
To make good multimedia, you need talent
and skill.
You have to have a real yearning to communicate
because multimedia is creating, essentially, an entirely
new syntax for communication. You must have an
interest in human psychology because you need to
anticipate the brainwaves of all the potential end
users. What will they expert from the program now?
What will they want to do with the program now?
How can you integrate all the multimedia elements in
a really elegant and powerful way? You should adopt a
strategy that allows you to prototype and test your
interactive design assumptions.
You need to stay organized, because as
construction work gets under way, all the
growing litter bits and pieces of multimedia
content will easy get lost.
You need time and money for consumable
resources,
Disks
Memories
Telephoning
Postage
Special services payment
And you need to budget these precious
commodities.
You also need help of other people.
Multimedia is often a team effort.
Artwork by graphic artists
Video shoots by video producers
Sound editing by audio producers
Programming by programmers
2 most significant platform for produce and
delivering multimedia projects:
Apple Macintosh OS
Microsoft Windows OS
These computers, with GUI and huge
installed base of many millions of users
throughout the world.
Certainly, detailed and animated multimedia is
also created on specialized workstations from
Silicon Graphics and even on mainframes, but
Macintosh and PC offer a compelling
combination of affordability, software availability,
and worldwide availability.
Through the Macintosh platform has been
steadily losing market share to Windows, its OS
is in many ways friendlier for multimedia
production, and the hardware platforms
provided by Apple are better equipped to
manage both sound and video.
Basic principal for create and edit multimedia
elements are same for Macintoshes and PCs.
A graphic image is a graphic image regardless
of the method and tools used to make and
display it and play it back.
Software tools readily convert picture, sound,
and other multimedia files from Macintosh to
Windows format and vice versa, using known
formats and even binary compatible files that
require no conversion at all.
While there is a lot of talks about platform-
independent delivery of multimedia on internet,
with every new version of browser there remain
annoying failure on both platforms.
This failure in cross-platform compatibility can
consume great amounts of time as you prepare
for delivery by testing and develop work-around
and tweak so your project performs properly in
various target environments.
Multimedia software tells the hardware what
to do,
Display the color
Move the object
Special effects of words presentation
Play the sound
Run the digitized movie
Turn down the volume of that MP3 file
You do not have to be a programmer and a
computer scientist to make multimedia work
for you, but you do need some familiarity
with terms and building blocks; even the
simplest multimedia tools require of
knowledge to operate.
If someone sends you a file in Macintosh AIF
format, you should know that you’re getting
digitized sound.
Before beginning a multimedia project, you
must first develop a sense of its scope and
content.
Let the project take shape in your head as
you think through the various methods
available to get your message across to your
viewers.
Most precious asset you can bring to
multimedia workshop is your creativity.
Taking inspiration from earlier experiments,
developers modify and add their own creative
touches to design their own unique
multimedia projects.
It’s very difficulty to learn creativity!
Some might say it’s impossible, so you have
to born with it.
But the better you know your medium, the
better able you are to express your creativity.
For multimedia, you need to know your
hardware and software first.
Once you are proficient with it, “how creative
are you?”
It’s essential that you develop an organized outline
and plan that rationally details the skills, time,
budget, tools and resources you will need for a
project.
These should be in place before you start to render
graphics, sounds, and other components, and a
protocol should be established to naming the files so
you can organize them for quickly retrieval when you
need them.
These files are assets, should be continue to be
monitored throughout the project’s execution.
RESOURCES CALL NO Bibliographic Citation
Text Book IT006.7 C788 Coorough, Calleen. (2006) Multimedia for the Web. Deluxe Education Edition.
2006 Thomson Course Technology
Reference IT006.6 C367d Chapman, Miguel (2009). Digital Multimedia. John Wiley and Sons Ltd.
2009
Supplementary Materials GIMP 2.0 User Manual
Audacity 1.3 User Manual
Movie Maker 3.0 User Manual
Avidemux 2.5 User Manual
Online and Non-Print Resources Text in Multimedia. In
http://www.ctl.utm.my/publications/manuals/imedia/media/text/. Last Modified
February 20, 2012
Graphics in Multimedia.
http://www.ctl.utm.my/publications/manuals/imedia/media/graphics/ index.htm.
Last Modified February 20, 2012
Multimedia Basics: Understanding Sound. IN
http://www.stevenestrella.com/IWP/multimediabasics/ sound.html. Last
Modified February 20, 2012
Animation in Multimedia. In
http://www.ctl.utm.my/publications/manuals/imedia/media/anim/. Last
Modified February 20, 2012
Video in Multimedia. In
http://www.ctl.utm.my/publications/manuals/imedia/media/video/. Last
Modified February 20, 2012