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CT2 2

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18 views6 pages

CT2 2

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jainsanchal045
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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SRM Institute of Science and Technology SET-B

College of Engineering and Technology


School of Computing
Department of Networking and Communications
Academic Year: 2022-23 (EVEN)

Test: CLA-T2 Date: 03-04-2023


Course Code & Title: 18CSE366T-Human Computer Interaction Duration: 100 minutes
Year & Sem: III Year / VI Sem Max. Marks: 50

Course Articulation Matrix: (to be placed)


S.No. Course PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12
Outcome

1 CO1 M

2 CO2 M

3 CO3 M

4 CO4 M H M

5 CO5 M H M

Part – A (10 x 1 = 10 Marks) Instructions: Answer all the following


Q. Question Marks BL CO PO PI
No Code
1 ________ is a powerful, multipurpose design tool that 1 L2 2 4 1.6.1
helps overcome several problems that currently plague
the development of digital products.
A. Scenario
B. Persona
C. Prototype
D. Story board
2 Which of the following is not true? 1 L1 2 4 2.6.3
A. Utility refers to the functionality of a system
B. Usability is concerned with adding complexity
to the system
C. Usability is concerned with making systems easy
to use
D. Poorly designed computer system can be
extremely annoying to users

3 A _________is usually a collection of icons those are 1 L1 2 4 2.6.3


reminiscent of the purpose of the various modes.
A. Button
B. Pointer
C. Palette
D. Title bar

4 Which of the following is concerned primarily with 1 L2 2 4 2.6.3


understanding human behavior and the mental processes
that underlie it?
A. Psychology
B. Sociology
C. Statistics
D. Computer Science

5 _______ represent the user’s expectations of the tangible 1 L2 3 4 1.6.1


outcomes of using a specific product.
A. Non-user goals
B. End goals
C. Experience goals
D. Life goals

6 The cognitive walkthrough mainly evaluates a product's 1 L3 2 4 1.6.1


A. utility.
B. efficiency.
C. learnability.
D. likeability.

7 Evaluations done during design to check that product 1 L2 2 4 1.6.1


continues to meet users’ needs are known as
_____________ evaluation.

A. Formative

B. Summative

C. Relative

D. Effective

8 MVC stands for 1 L1 2 4 1.6.1


A. Model View Controller
B. Menu View Controller
C. Multi View Controller
D. d) Middle View Controller
9 A design can be evaluated before any implementation 1 L2 3 4 1.6.1
work has started....................
A. to minimize the cost of early design errors.
B. to maximize the productivity.
C. to finish the project within the dead line.
D. to decrease the cost of the project.

10 Identify the main goal of interaction design________ 1 L1 3 4 1.6.1

A. To assess the effect of interface on System


B. To assess the extent of design functionality

C. To sketch the system layout from the user


perspective

D. To assess the extend and accessibility of


system functionality.
Part – B (5 x 4 = 20 Marks) Answer any 5 Questions
11 Enlist the various factors that distinguish different 4 L1 2 1 1.6.1
evaluation Techniques?
◦ tests usability and functionality of system

◦ occurs in laboratory, field and/or in


collaboration with users

◦ evaluates both design and


implementation

◦ should be considered at all stages in the


design life cycle

12 What is usability Engineering? And list a few usability 4 L1 2 1 2.6.4


metrics?
Usability engineering demands that specific usability
measures be made explicit as requirements
Usability metrics: Time execution, efficiency, Task time ,
error rate
13 Interfaces are usually designed to cater for the "average " 4 L2 2 1 1.6.1
users, but unfortunately this may exclude people who are
not "average " .Consider any three key areas to be taken in
to account if we were to come closer to universal design?
 equitable use

 flexibility in use

 simple and intuitive to use

 perceptible information

14 Define learnability: 4 L1 2 1 1.7.1


the ease with which new users can begin effective
interaction and achieve maximal performance

15 Write a note on cognitive models? 4 L2 3 1 2.6.4


 They model aspects of user:
◦ understanding
◦ knowledge
◦ intentions
◦ processing

16 How TAG is better than BNF , Explain in brief? 4 L3 3 1 2.6.4


 Making consistency more explicit
 Encoding user's world knowledge
 Parameterised grammar rules
 Nonterminals are modified to include additional
semantic features

17 Sketch the refined HTA for making tea? 4 L3 3 1 2.6.4


Part –C (2*10=20 Marks) Answer the following
18a Elaborately discuss on the various factors that distinguish 10 L2 2 1 2.6.4
different evaluation techniques followed by the various
evaluation process?

◦ tests usability and functionality of system

◦ occurs in laboratory, field and/or in


collaboration with users

◦ evaluates both design and


implementation

◦ should be considered at all stages in the


design life cycle

OR
Describe Norman's Seven principles for transferring a
18b difficult task into a simple one with an interesting case
study?

19a Elaborate on the communication and collaboration 10 L2 3 1 2.6.4


models?

19b
OR
What is task analysis ?Clearly discuss on the various
approaches to task analysis with clear writing on the
pros and cons?

Methods to analyse people's jobs:


◦ what people do

◦ what things they work with

◦ what they must know

*Program Indicators are available separately for Computer Science and Engineering in
AICTE examination reforms policy.

Course Outcome (CO) and Bloom’s level (BL) Coverage in Questions


Approved by the Audit Professor/Course Coordinator

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