Yan Bavrin
Bar, Montenegro, +1 UTC
Email:
[email protected]Phone: +382 68 564 515
LinkedIn (with portfolio): Yan Bavrin | LinkedIn
Summary
Game designer with over two years and 3000+ hours in Unreal Engine and Unity. Skilled in
algorithms, optimization, and networking systems. Proficient in C++, C#, Java, Python, and
JavaScript. Creating complex systems requiring advanced algorithms and basic game mechanics.
Skills
Advanced math, physics, complex algorithms and data logistics
I have strong problem-solving abilities and experience in creating complex game systems and
solving logical and mathematical problems, gathered while creating plugins for unreal engine which
strongly helps when designing systems beyond classic game mechanics.
Unreal Engine and Unity, game design and design documentation
I am familiar with all parts of Unreal Engine, from basic scripting to animating and enemy AI to
networking, graphical programing or working with its source code.
Modeling and animating
My knowledge of modeling and animating helps me communicate effectively with other parts of the
development team, as well as speeding up development
Experience with UE source code and custom engine development
Creating complex systems like subengine with C++, optimizing algorithm design to make complex
things run realtime, managing memory and integrating generative AI features.
Deep knowledge in blender, photoshop, excel
Experience
Unreal Engine Marketplace plugins
Published plugins: custom physics engine, orbital physics engine with planning system, destruction
and deformation system, all requiring complex math and algorithms.
Nocline (Cyberpunk Game)
Created a visually impressive game in Unity, known for its graphical technologies and art
style
Indie Game Dev
Developed a Deathloop-inspired indie game, improving at game design and smooth,
addictive and responsive game mechanics
Architectural 3D Renders in blender
Produced architectural renders, including an Olympic pool project
Education
Itgenio academy
Online IT school based in Great Britain
5 years of learning and mastering multiple programming languages and game engines
(Unreal Engine and Unity)