0% found this document useful (0 votes)
44 views26 pages

Abyss v2

Uploaded by

heros
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
44 views26 pages

Abyss v2

Uploaded by

heros
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 26

repeat wait() until game:IsLoaded()

local AbyssLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/iHavoc101/Genesis-
Studios/main/UserInterface/Luminosity.lua", true))()
local Optimized = true
local AllHookProperty = {false, false, false}

local AbyssSettings = {
Loaded = false,
Target = {
UseMouseNearest = "Mouse",
WallCheck = false,
Grabbed = false,
Knocked = false,
UseOldWallCheck = false,
UseNewWallCheck = true
},
TargetStrafe = {
Enabled = false,
Controllable = false,
AutoJump = false,
Range = 10,
Distance = 5,
Speed = 4,
InfRange = false,
TargetOnly = false,
HoldSpace = false,
ShowRotationRange = false
},
Speed = {
Enabled = false,
Motion = false,
BHop = false,
Amount = 1
},
Strafe = {
Enabled = false
},
NoJumpCd = {
Enabled = false
},
Fly = {
Enabled = false,
Normal = true,
Height = 35,
MoveOnly = false,
Amount = 1
},
SilentAim = {
Enabled = false,
CustomPrediction = false,
PredictionAmount = 0.165,
SilentRotation = false,
UseRange = false,
Range = 15,
ForceHead = "Head",
DrawingCircle = false,
DrawingCircleSize = 100,
NearestDistanceBehindCheck = false
},
Disabler = {
CFrameDetection = false,
Ban = false,
Crash = false
},
NoRotation = {
Enabled = false
},
NoSlow = {
Enabled = false,
GunOnly = false
},
AutoHeal = {
Enabled = false,
HealthBelow = 80
},
MotionBlur = {
Enabled = false,
BlurAmount = 50
},
TargetGui = {
Enabled = false
},
Watermark = {
Enabled = false
},
FPSBoost = {
Enabled = false
},
LagDetector = {
Enabled = false
},
SpeedGlitch = {
Enabled = false,
SpeedMultiplier = 8
}
}

local AbyssStorage = {
GetStrafeAngle = 0,
BHoping = false,
Side = "Right",
StoredRange = 10,
HeldSpace = false,
GetPrediction = 0.165,
Instance = {},
Equipable = false,
FPSBeat = 0,
GetTime = 0,
Macro = false
}

local Service = setmetatable({}, {


__index = function(t, k)
return game:GetService(k)
end
})
local RunService = Service.RunService
local Players = Service.Players
local LocalPlayer = Players.LocalPlayer
local UIs = Service.UserInputService
local TweenService = Service.TweenService
local CurrentCamera = workspace.CurrentCamera
local WorldToViewPortPoint = CurrentCamera.WorldToViewportPoint
local WorldToScreenPoint = CurrentCamera.WorldToScreenPoint
local Mouse = LocalPlayer:GetMouse()
local CoreGui = Service.CoreGui
local Last = CurrentCamera.CFrame.lookVector
local Blur = Instance.new("BlurEffect", CurrentCamera)
Blur.Size = 0
local GuiInset = Service.GuiService:GetGuiInset()
local Stats = Service.Stats.Network.ServerStatsItem["Data Ping"]
local ReplicatedStorage = Service.ReplicatedStorage

if not pcall(function() return syn.protect_gui end) then


syn = {}
syn.protect_gui = function(gui)
gui.Parent = CoreGui
end
end

local MainGui = Instance.new("ScreenGui")


MainGui.Name = "VaultsUI"
MainGui.Parent = CoreGui
MainGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
syn.protect_gui(MainGui)

local DrawingFunctions = {
NewLine = function(Thickness)
local Line = Drawing.new("Line")
Line.Visible = true
Line.Color = Color3.fromRGB(21, 101, 192)
Line.Thickness = 1
Line.Transparency = 1
Line.ZIndex = 2

local OutLine = Drawing.new("Line")


OutLine.Visible = true
OutLine.Color = Color3.fromRGB(0, 0, 0)
OutLine.Thickness = 4
OutLine.Transparency = 1
OutLine.ZIndex = 1
return Line, OutLine
end,
NewCircle = function()
local Circle = Drawing.new("Circle")
Circle.Transparency = 1
Circle.Thickness = 1
Circle.ZIndex = 2
Circle.Visible = true
Circle.Color = Color3.fromRGB(21, 101, 192)
Circle.NumSides = 100

local OutLine = Drawing.new("Circle")


OutLine.Visible = true
OutLine.Color = Color3.fromRGB(0, 0, 0)
OutLine.Transparency = 1
OutLine.Thickness = 4
OutLine.ZIndex = 1
OutLine.NumSides = 100
return Circle, OutLine
end
}

local Line1, OutLine1


local Line2, OutLine2
local Line3, OutLine3
local Line4, OutLine4
local Line5, OutLine5
local Line6, OutLine6
local Line7, OutLine7
local Line8, OutLine8

local DrawingCircle, OutlineDrawingCircle = DrawingFunctions.NewCircle(1)

if not Optimized then


Line1, OutLine1 = DrawingFunctions.NewLine()
Line2, OutLine2 = DrawingFunctions.NewLine()
Line3, OutLine3 = DrawingFunctions.NewLine()
Line4, OutLine4 = DrawingFunctions.NewLine()
Line5, OutLine5 = DrawingFunctions.NewLine()
Line6, OutLine6 = DrawingFunctions.NewLine()
Line7, OutLine7 = DrawingFunctions.NewLine()
Line8, OutLine8 = DrawingFunctions.NewLine()
end

local IsNetwork = function(GetPlayer)


return GetPlayer and GetPlayer.Character and
GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and
GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and
GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false
end

local AbyssFunctions = {
TargetStrafe = function(IsAutoJump, IsControllable, GetSpeed, GetDistance,
GetEnemy)
if IsControllable then
if AbyssStorage.Side == "Right" then
AbyssStorage.GetStrafeAngle = AbyssStorage.GetStrafeAngle +
GetSpeed
else
AbyssStorage.GetStrafeAngle = AbyssStorage.GetStrafeAngle -
GetSpeed
end
else
if AbyssStorage.GetStrafeAngle > 360 then
AbyssStorage.GetStrafeAngle = 0
else
AbyssStorage.GetStrafeAngle = AbyssStorage.GetStrafeAngle +
GetSpeed
end
end
LocalPlayer.Character.HumanoidRootPart.CFrame = GetEnemy.CFrame *
CFrame.Angles(0, math.rad(AbyssStorage.GetStrafeAngle), 0) * CFrame.new(0, 0,
GetDistance)
end,
NearestDistance = function()
local Target = nil
local Distance = math.huge

for i, v in next, Players:GetPlayers() do


if v ~= LocalPlayer and IsNetwork(LocalPlayer) and IsNetwork(v) then
local DistanceFromPlayer = (v.Character.HumanoidRootPart.Position -
LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
local RootPosition, RootVisible =
CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if (not AbyssSettings.Target.NearestDistanceBehindCheck or
RootVisible) then
if Distance > DistanceFromPlayer then
Target = v
Distance = DistanceFromPlayer
end
end
end
end

return Target, Distance


end,
NearestMouse = function()
local Target = nil
local Distance = math.huge

for i, v in next, Players:GetPlayers() do


if v ~= LocalPlayer and IsNetwork(LocalPlayer) and IsNetwork(v) then
local RootPosition, RootVisible =
CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local DistanceFromMouse = (Vector2.new(RootPosition.X,
RootPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if RootVisible and Distance > DistanceFromMouse then
Target = v
Distance = DistanceFromMouse
end
end
end

return Target, Distance


end,
ToScreen = function(Point)
local ScreenPosition, InScreen = WorldToViewPortPoint(CurrentCamera, Point)

return Vector2.new(ScreenPosition.X, ScreenPosition.Y), ScreenPosition,


InScreen
end,
GetVertices = function(BasePos, Multipler)
local Size = Vector3.new(1, 1, 1) * Multipler
local Vertices = {}

Vertices.Top = BasePos + Vector3.new(0, 0, Size.Z)


Vertices.Bottom = BasePos + Vector3.new(0, 0, -Size.Z)
Vertices.Right = BasePos + Vector3.new(-Size.X, 0, 0)
Vertices.Left = BasePos + Vector3.new(Size.X, 0, 0)

Vertices.Corner1 = BasePos + (Vector3.new(0, 0, Size.Z) + Vector3.new(-


Size.Z, 0, 0)) / 1.5
Vertices.Corner3 = BasePos + (Vector3.new(0, 0, -Size.Z) +
Vector3.new(Size.Z, 0, 0)) / 1.5
Vertices.Corner4 = BasePos + (Vector3.new(Size.X, 0, 0) + Vector3.new(0, 0,
Size.Z)) / 1.5
Vertices.Corner2 = BasePos + (Vector3.new(-Size.X, 0, 0) + Vector3.new(0,
0, -Size.Z)) / 1.5

return Vertices
end,
Notify = function(Desc, Delay, Type)
local NovoIntentNotification = Instance.new("Frame")
local Name = Instance.new("TextLabel")
local Description = Instance.new("TextLabel")
local Warnning = Instance.new("ImageButton")
local Line = Instance.new("Frame")
local Info = Instance.new("ImageButton")

NovoIntentNotification.Name = "NovoIntent"
NovoIntentNotification.Parent = MainGui
NovoIntentNotification.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
NovoIntentNotification.BackgroundTransparency = 0.2
NovoIntentNotification.BorderSizePixel = 0
NovoIntentNotification.Position = UDim2.new(1, 5, 0, 50)
NovoIntentNotification.Size = UDim2.new(0, 400, 0, 65)

Name.Name = "Name"
Name.Parent = NovoIntentNotification
Name.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
Name.BackgroundTransparency = 1.000
Name.Position = UDim2.new(0.154267296, 0, 0.12849167, 0)
Name.Size = UDim2.new(0, 287, 0, 14)
Name.Font = Enum.Font.Roboto
Name.Text = "Abyss Notification"
Name.TextColor3 = Color3.fromRGB(255, 255, 255)
Name.TextScaled = true
Name.TextSize = 16.000
Name.TextWrapped = true
Name.TextXAlignment = Enum.TextXAlignment.Left

Description.Name = "Description"
Description.Parent = NovoIntentNotification
Description.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
Description.BackgroundTransparency = 1.000
Description.Position = UDim2.new(0.153999954, 0, 0.430000156, 0)
Description.Size = UDim2.new(0, 295, 0, 19)
Description.Font = Enum.Font.Roboto
Description.Text = Desc .. " (" .. Delay .. "s)"
Description.TextColor3 = Color3.fromRGB(255, 255, 255)
Description.TextSize = 16.000
Description.TextXAlignment = Enum.TextXAlignment.Left

Warnning.Name = "Warnning"
Warnning.Parent = NovoIntentNotification
Warnning.BackgroundTransparency = 1.000
Warnning.LayoutOrder = 2
Warnning.Position = UDim2.new(0.0389830507, 0, 0.183081031, 0)
Warnning.Size = UDim2.new(0, 32, 0, 32)
Warnning.ZIndex = 2
Warnning.Image = "rbxassetid://3926305904"
Warnning.ImageRectOffset = Vector2.new(364, 324)
Warnning.ImageRectSize = Vector2.new(36, 36)
if Type == "Warnning" then
Warnning.Visible = true
else
Warnning.Visible = false
end

Line.Name = "Line"
Line.Parent = NovoIntentNotification
Line.AnchorPoint = Vector2.new(1, 0)
Line.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
Line.BorderSizePixel = 0
Line.Position = UDim2.new(0, 0, 0.941999912, 0)
Line.Size = UDim2.new(0, 0, 0, 3)

Info.Name = "Info"
Info.Parent = NovoIntentNotification
Info.BackgroundTransparency = 1.000
Info.Position = UDim2.new(0.0390000008, 0, 0.182999998, 0)
Info.Size = UDim2.new(0, 32, 0, 32)
if Type == "Info" then
Info.Visible = true
else
Info.Visible = false
end
Info.ZIndex = 2
Info.Image = "rbxassetid://3926305904"
Info.ImageRectOffset = Vector2.new(964, 84)
Info.ImageRectSize = Vector2.new(36, 36)
NovoIntentNotification:TweenPosition(UDim2.new(1, -400, 0, 50), "Out",
"Sine", 0.35)
wait(0.35)
Line:TweenPosition(UDim2.new(1, 0, 0.941999912, 0), "Out", "Linear", Delay)
Line:TweenSize(UDim2.new(0, 400, 0, 3), "Out", "Linear", Delay)
repeat
Delay = Delay - 0.1
if 0.1 > Delay then
Description.Text = Desc .. " (0.0s)"
else
Description.Text = Desc .. " (" .. Delay .. "s)"
end
wait(0.0925)
until 0 > Delay
NovoIntentNotification:TweenPosition(UDim2.new(1, 5, 0, 50), "Out", "Sine",
0.35)
wait(0.35)
NovoIntentNotification:Destroy()
end,
Knocked = function(GetPlayer)
if IsNetwork(GetPlayer) then
return GetPlayer.Character.BodyEffects["K.O"].Value and true or false
end
return false
end,
Grabbing = function(GetPlayer)
if IsNetwork(GetPlayer) then
return GetPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") and
true or false
end
return false
end,
Round = function(num, numDecimalPlaces)
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
end,
CalculateTime = function(GetValue)
local HoursMul, MinutesMul, SecondsMul = 60 * 60, 60, 1

local ResultHours = math.floor(GetValue / HoursMul)


GetValue = GetValue - (HoursMul * ResultHours)
local ResultMinutes = math.floor(GetValue / MinutesMul)
GetValue = GetValue - (MinutesMul * ResultMinutes)
local ResultSeconds = GetValue
return ResultHours, ResultMinutes, ResultSeconds
end
}

local AbyssMiscFunctions = {
WallCheck = function(OriginPart, Part)
if IsNetwork(LocalPlayer) then
local IgnoreList = {CurrentCamera, LocalPlayer.Character,
OriginPart.Parent}
local Parts = CurrentCamera:GetPartsObscuringTarget(
{
OriginPart.Position,
Part.Position
},
IgnoreList
)

for i, v in pairs(Parts) do
if v.Transparency >= 0.3 then
AbyssStorage.Instance[#AbyssStorage.Instance + 1] = v
end

if v.Material == Enum.Material.Glass then


AbyssStorage.Instance[#AbyssStorage.Instance + 1] = v
end
end

return #Parts == 0
end
return true
end,
CameraCheck = function(GetPosition, IgnoredList)
if IsNetwork(LocalPlayer) then
return
#CurrentCamera:GetPartsObscuringTarget({LocalPlayer.Character.Head.Position,
GetPosition}, IgnoredList) == 0 and true or false
end
end,
NearestType = function(Type)
if Type == "Distance" then
return AbyssFunctions.NearestDistance()
elseif Type == "Mouse" then
return AbyssFunctions.NearestMouse()
end
end
}

local Watermark = Instance.new("Frame")


local AmbientShadow = Instance.new("ImageLabel")
local UmbraShadow = Instance.new("ImageLabel")
local Container = Instance.new("Frame")
local Line = Instance.new("Frame")
local Title = Instance.new("TextLabel")

Watermark.Name = "Watermark"
Watermark.Parent = MainGui
Watermark.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
Watermark.BackgroundTransparency = 0.700
Watermark.BorderSizePixel = 0
Watermark.Position = UDim2.new(0.00665557384, 0, 0.0178571437, 0)
Watermark.Size = UDim2.new(0, 320, 0, 32)
Watermark.Visible = false

AmbientShadow.Name = "AmbientShadow"
AmbientShadow.Parent = Watermark
AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow.BackgroundTransparency = 1.000
AmbientShadow.BorderSizePixel = 0
AmbientShadow.Position = UDim2.new(0.5, 0, 0.476000011, 3)
AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow.ZIndex = 0
AmbientShadow.Image = "rbxassetid://1316045217"
AmbientShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
AmbientShadow.ImageTransparency = 0.500
AmbientShadow.ScaleType = Enum.ScaleType.Slice
AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)

UmbraShadow.Name = "UmbraShadow"
UmbraShadow.Parent = Watermark
UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow.BackgroundTransparency = 1.000
UmbraShadow.BorderSizePixel = 0
UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow.ZIndex = 0
UmbraShadow.Image = "rbxassetid://1316045217"
UmbraShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
UmbraShadow.ImageTransparency = 0.850
UmbraShadow.ScaleType = Enum.ScaleType.Slice
UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

Container.Name = "Container"
Container.Parent = Watermark
Container.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Container.BackgroundTransparency = 0.650
Container.BorderSizePixel = 0
Container.Position = UDim2.new(0, 0, 0.0778557062, 0)
Container.Size = UDim2.new(0, 320, 0, 29)
Container.ZIndex = 2

Line.Name = "Line"
Line.Parent = Container
Line.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
Line.BorderSizePixel = 0
Line.Position = UDim2.new(0.00182670204, 0, -0.0621119216, 0)
Line.Size = UDim2.new(0, 320, 0, 3)

Title.Name = "Title"
Title.Parent = Container
Title.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.0367155336, 0, 0.238294989, 0)
Title.Size = UDim2.new(0, 310, 0, 16)
Title.Font = Enum.Font.Roboto
Title.Text = "Abyss | Da Hood | 60 fps | 30 ms | 00:00:00"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 16.000
Title.TextWrapped = true
Title.TextXAlignment = Enum.TextXAlignment.Left

local TargetUI = Instance.new("Frame")


local UICorner = Instance.new("UICorner")
local Container_2 = Instance.new("Frame")
local Line_2 = Instance.new("Frame")
local Profile = Instance.new("ImageButton")
local HealthBorder = Instance.new("Frame")
local HealthBar = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local HealthText = Instance.new("TextLabel")
local HealthIcon = Instance.new("ImageButton")
local Title_2 = Instance.new("TextLabel")
local ArmorBorder = Instance.new("Frame")
local ArmorBar = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local ArmorText = Instance.new("TextLabel")
local ArmorIcon = Instance.new("ImageButton")
local UmbraShadow_2 = Instance.new("ImageLabel")
local AmbientShadow_2 = Instance.new("ImageLabel")

TargetUI.Name = "Target UI"


TargetUI.Parent = MainGui
TargetUI.AnchorPoint = Vector2.new(0.5, 0.5)
TargetUI.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
TargetUI.BackgroundTransparency = 0.700
TargetUI.BorderSizePixel = 0
TargetUI.Position = UDim2.new(0.504575729, 0, 0.787337661, 0)
TargetUI.Size = UDim2.new(0, 251, 0, 97)
TargetUI.Visible = false

UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = TargetUI

Container_2.Name = "Container"
Container_2.Parent = TargetUI
Container_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
Container_2.BackgroundTransparency = 0.700
Container_2.BorderSizePixel = 0
Container_2.Position = UDim2.new(0.00973401312, 0, 0.027855942, 0)
Container_2.Size = UDim2.new(0, 248, 0, 94)

Line_2.Name = "Line"
Line_2.Parent = Container_2
Line_2.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
Line_2.BorderSizePixel = 0
Line_2.Position = UDim2.new(-0.00261220615, 0, -0.00655640941, 0)
Line_2.Size = UDim2.new(0, 249, 0, 3)

Profile.Name = "Profile"
Profile.Parent = Container_2
Profile.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Profile.BackgroundTransparency = 1.000
Profile.Position = UDim2.new(-0.00427350448, 0, 0.0338983051, 0)
Profile.Size = UDim2.new(0, 90, 0, 90)
Profile.AutoButtonColor = false
Profile.Image = "rbxthumb://type=AvatarHeadShot&id=590180069&w=420&h=420"

HealthBorder.Name = "HealthBorder"
HealthBorder.Parent = Container_2
HealthBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
HealthBorder.BackgroundTransparency = 0.500
HealthBorder.BorderSizePixel = 0
HealthBorder.Position = UDim2.new(0.400000006, 0, 0.349999994, 0)
HealthBorder.Size = UDim2.new(0, 135, 0, 22)

HealthBar.Name = "HealthBar"
HealthBar.Parent = HealthBorder
HealthBar.Active = true
HealthBar.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
HealthBar.BorderSizePixel = 0
HealthBar.ClipsDescendants = true
HealthBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
HealthBar.Size = UDim2.new(1, 0, 1, 0)

UICorner_2.CornerRadius = UDim.new(0, 3)
UICorner_2.Parent = HealthBar

HealthText.Name = "HealthText"
HealthText.Parent = HealthBorder
HealthText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
HealthText.BackgroundTransparency = 1.000
HealthText.Size = UDim2.new(0, 138, 0, 22)
HealthText.Font = Enum.Font.Roboto
HealthText.Text = "100"
HealthText.TextColor3 = Color3.fromRGB(255, 255, 255)
HealthText.TextSize = 20.000

HealthIcon.Name = "HealthIcon"
HealthIcon.Parent = HealthBorder
HealthIcon.BackgroundTransparency = 1.000
HealthIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
HealthIcon.Size = UDim2.new(0, 15, 0, 15)
HealthIcon.ZIndex = 2
HealthIcon.Image = "rbxassetid://3926305904"
HealthIcon.ImageRectOffset = Vector2.new(964, 444)
HealthIcon.ImageRectSize = Vector2.new(36, 36)

Title_2.Name = "Title"
Title_2.Parent = Container_2
Title_2.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
Title_2.BackgroundTransparency = 1.000
Title_2.Position = UDim2.new(0.426879644, 0, 0.0496608652, 0)
Title_2.Size = UDim2.new(0, 132, 0, 25)
Title_2.Font = Enum.Font.Roboto
Title_2.Text = "T_4Q (WetAnimeGirls)"
Title_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Title_2.TextScaled = true
Title_2.TextSize = 20.000
Title_2.TextWrapped = true
Title_2.TextXAlignment = Enum.TextXAlignment.Left

ArmorBorder.Name = "ArmorBorder"
ArmorBorder.Parent = Container_2
ArmorBorder.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
ArmorBorder.BackgroundTransparency = 0.500
ArmorBorder.BorderSizePixel = 0
ArmorBorder.Position = UDim2.new(0.400000006, 0, 0.649999976, 0)
ArmorBorder.Size = UDim2.new(0, 135, 0, 22)

ArmorBar.Name = "ArmorBar"
ArmorBar.Parent = ArmorBorder
ArmorBar.BackgroundColor3 = Color3.fromRGB(21, 101, 192)
ArmorBar.BorderSizePixel = 0
ArmorBar.Position = UDim2.new(0.0220597833, 0, -0.0436026901, 0)
ArmorBar.Size = UDim2.new(1, 0, 1, 0)

UICorner_3.CornerRadius = UDim.new(0, 3)
UICorner_3.Parent = ArmorBar

ArmorText.Name = "ArmorText"
ArmorText.Parent = ArmorBorder
ArmorText.BackgroundColor3 = Color3.fromRGB(118, 118, 118)
ArmorText.BackgroundTransparency = 1.000
ArmorText.Size = UDim2.new(0, 138, 0, 21)
ArmorText.Font = Enum.Font.Roboto
ArmorText.Text = "100"
ArmorText.TextColor3 = Color3.fromRGB(255, 255, 255)
ArmorText.TextSize = 20.000

ArmorIcon.Name = "ArmorIcon"
ArmorIcon.Parent = ArmorBorder
ArmorIcon.BackgroundTransparency = 1.000
ArmorIcon.Position = UDim2.new(0.0900000036, 0, 0.119999997, 0)
ArmorIcon.Size = UDim2.new(0, 15, 0, 15)
ArmorIcon.ZIndex = 2
ArmorIcon.Image = "rbxassetid://3926307971"
ArmorIcon.ImageRectOffset = Vector2.new(164, 284)
ArmorIcon.ImageRectSize = Vector2.new(36, 36)

UmbraShadow_2.Name = "UmbraShadow"
UmbraShadow_2.Parent = TargetUI
UmbraShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow_2.BackgroundTransparency = 1.000
UmbraShadow_2.BorderSizePixel = 0
UmbraShadow_2.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow_2.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow_2.ZIndex = 0
UmbraShadow_2.Image = "rbxassetid://1316045217"
UmbraShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
UmbraShadow_2.ImageTransparency = 0.850
UmbraShadow_2.ScaleType = Enum.ScaleType.Slice
UmbraShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)
AmbientShadow_2.Name = "AmbientShadow"
AmbientShadow_2.Parent = TargetUI
AmbientShadow_2.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow_2.BackgroundTransparency = 1.000
AmbientShadow_2.BorderSizePixel = 0
AmbientShadow_2.Position = UDim2.new(0.5, 0, 0.476000011, 3)
AmbientShadow_2.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow_2.ZIndex = 0
AmbientShadow_2.Image = "rbxassetid://1316045217"
AmbientShadow_2.ImageColor3 = Color3.fromRGB(0, 0, 0)
AmbientShadow_2.ImageTransparency = 0.500
AmbientShadow_2.ScaleType = Enum.ScaleType.Slice
AmbientShadow_2.SliceCenter = Rect.new(10, 10, 118, 118)

local Window = AbyssLibrary.new("Abyss Internal", "v2.0.0", nil)

local CombatTab = Window.Tab("Combat")


local TargetFolder = CombatTab.Folder("Target Settings", "Configuration Of Target
To Make User Easier To Use.")

TargetFolder.Toggle("Use Distance Nearest", function(State)


if State then
AbyssSettings.Target.UseMouseNearest = "Distance"
else
AbyssSettings.Target.UseMouseNearest = "Mouse"
end
end)

TargetFolder.Toggle("Nearest Distance Behind Check", function(State)


AbyssSettings.Target.NearestDistanceBehindCheck = State
end)

TargetFolder.Toggle("Wall Check", function(State)


AbyssSettings.Target.WallCheck = State
end)

TargetFolder.Toggle("Use Old WallCheck", function(State)


AbyssSettings.Target.UseOldWallCheck = State
AbyssSettings.Target.UseNewWallCheck = not State
end)

TargetFolder.Toggle("Grabbed Check", function(State)


AbyssSettings.Target.Grabbed = State
end)

TargetFolder.Toggle("Knocked Check", function(State)


AbyssSettings.Target.Knocked = State
end)

local TargetStrafeModule = CombatTab.Cheat("TargetStrafe", "Rotate Around Target &


Break Target Lock Velocity.", function(State)
AbyssSettings.TargetStrafe.Enabled = State
end)

TargetStrafeModule.Toggle("Auto Jump", function(State)


AbyssSettings.TargetStrafe.AutoJump = State
end)
TargetStrafeModule.Toggle("Controllable", function(State)
AbyssSettings.TargetStrafe.Controllable = State
end)

if not Optimized then


TargetStrafeModule.Toggle("Show Rotation Range", function(State)
AbyssSettings.TargetStrafe.ShowRotationRange = State
end)
end

TargetStrafeModule.Toggle("Inf Range", function(State)


AbyssSettings.TargetStrafe.InfRange = State
if AbyssSettings.TargetStrafe.InfRange then
AbyssSettings.TargetStrafe.Range = math.huge
else
AbyssSettings.TargetStrafe.Range = AbyssStorage.StoredRange
end
end)

TargetStrafeModule.Toggle("Hold Space", function(State)


AbyssSettings.TargetStrafe.HoldSpace = State
end)

TargetStrafeModule.Slider("Distance", {Precise = true, Default = 5, Min = 2, Max =


25}, function(State)
AbyssSettings.TargetStrafe.Distance = State
end)

TargetStrafeModule.Slider("Range", {Precise = true, Default = 15, Min = 2, Max =


50}, function(State)
AbyssStorage.StoredRange = AbyssSettings.TargetStrafe.Range
if AbyssSettings.TargetStrafe.InfRange then
AbyssSettings.TargetStrafe.Range = math.huge
else
AbyssSettings.TargetStrafe.Range = State
end
end)

TargetStrafeModule.Slider("Speed", {Precise = true, Default = 4, Min = 2, Max =


10}, function(State)
AbyssSettings.TargetStrafe.Speed = State
end)

TargetStrafeModule.TextLabel("[Vawlt]: Range Need to be higher than distance!")

local SilentAimModule = CombatTab.Cheat("Silent Aim", "A Better Version Of Aimbot


Without Aiming.", function(State)
AbyssSettings.SilentAim.Enabled = State
end)

SilentAimModule.Toggle("Force Head", function(State)


if State then
AbyssSettings.SilentAim.ForceHead = "Head"
else
AbyssSettings.SilentAim.ForceHead = "HumanoidRootPart"
end
end)

SilentAimModule.Toggle("Silent Rotation", function(State)


AbyssSettings.SilentAim.SilentRotation = State
end)

SilentAimModule.Toggle("Drawing Circle", function(State)


AbyssSettings.SilentAim.DrawingCircle = State
end)

SilentAimModule.Slider("Drawing Circle Size", {Precise = true, Default = 100, Min =


0, Max = 500}, function(State)
AbyssSettings.SilentAim.DrawingCircleSize = State
end)

SilentAimModule.Toggle("Use Silent Aim Range", function(State)


AbyssSettings.SilentAim.UseRange = State
end)

SilentAimModule.Slider("Silent Aim Range", {Precise = true, Default = 15, Min = 2,


Max = 5000}, function(State)
AbyssSettings.SilentAim.Range = State
end)

SilentAimModule.Toggle("Silent Aim Custom Prediction", function(State)


AbyssSettings.SilentAim.CustomPrediction = State
end)

SilentAimModule.Slider("Silent Aim Prediction Multiplier", {Precise = true, Default


= 6, Min = 0, Max = 10}, function(State)
AbyssSettings.SilentAim.PredictionAmount = tonumber("0.1" .. State)
end)

local AutoHealModule = CombatTab.Cheat("Auto Heal", "Only Legit Auto Heal Avalible


Now.", function(State)
AbyssSettings.AutoHeal.Enabled = State
end)

AutoHealModule.Slider("Health Below", {Precise = true, Default = 80, Min = 10, Max


= 99}, function(State)
AbyssSettings.AutoHeal.HealthBelow = State
end)

local MovementTab = Window.Tab("Movement")


local SpeedModule = MovementTab.Cheat("Speed", "Making Player Movement Faster.",
function(State)
AbyssSettings.Speed.Enabled = State
end)

SpeedModule.Toggle("Motion", function(State)
AbyssSettings.Speed.Motion = State
end)

SpeedModule.Toggle("BHop", function(State)
AbyssSettings.Speed.BHop = State
end)

SpeedModule.Slider("Speed Multiplier", {Precise = true, Default = 1, Min = 1, Max =


10}, function(State)
AbyssSettings.Speed.Amount = State
end)
--[[
local NoSlowModule = MovementTab.Cheat("NoSlow", "Disable Slow.", function(State)
AbyssSettings.NoSlow.Enabled = State
end)

NoSlowModule.Toggle("Gun Only", function(State)


AbyssSettings.NoSlow.GunOnly = State
end)
]]

MovementTab.Cheat("Strafe", "Smoother Movement While On Air", function(State)


AbyssSettings.Strafe.Enabled = State
end)

MovementTab.Cheat("Disable Jump Cooldown", "Spamable Jump.", function(State)


AbyssSettings.NoJumpCd.Enabled = State
end)

local FlyModule = MovementTab.Cheat("Fly", "Floating With Height Can Be Used With


Target Strafe.", function(State)
AbyssSettings.Fly.Enabled = State
if State == false and AbyssSettings.Loaded then
if IsNetwork(LocalPlayer) then
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 24, 0)
end
end
end)

FlyModule.Toggle("Move Only", function(State)


AbyssSettings.Fly.MoveOnly = State
if State == false and AbyssSettings.Loaded then
if IsNetwork(LocalPlayer) then
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 24, 0)
end
end
end)

FlyModule.Slider("Height", {Precise = true, Default = 35, Min = 10, Max = 100},


function(State)
AbyssSettings.Fly.Height = State
end)

FlyModule.Slider("Speed Multiplier", {Precise = true, Default = 1, Min = 1, Max =


10}, function(State)
AbyssSettings.Fly.Amount = State
end)

local SpeedGltichModule = MovementTab.Cheat("Speed Glitch", "Custom macro built in


script.", function(State)
AbyssSettings.SpeedGlitch.Enabled = State
end)

SpeedGltichModule.Slider("Speed Multiplier", {Precise = true, Default = 8, Min = 1,


Max = 10}, function(State)
AbyssSettings.SpeedGlitch.SpeedMultiplier = tonumber("1" .. State .. "0")
end)
local RenderTab = Window.Tab("Render")

local MotionBlurModule = RenderTab.Cheat("Motion Blur", "Blur by moving camera can


be smooth for users.", function(State)
AbyssSettings.MotionBlur.Enabled = State
end)

MotionBlurModule.Slider("Blur Multiplier", {Precise = true, Default = 5, Min = 1,


Max = 10}, function(State)
AbyssSettings.MotionBlur.BlurAmount = State * 10
end)

RenderTab.Cheat("Target GUI", "Show Target In UI.", function(State)


AbyssSettings.TargetGui.Enabled = State
end)

RenderTab.Cheat("Watermark", "Show Watermark Of Script.", function(State)


AbyssSettings.Watermark.Enabled = State
end)

RenderTab.Cheat("Lag Detector", "Show Watermark Of Script.", function(State)


AbyssSettings.LagDetector.Enabled = State
end)

RenderTab.Cheat("FPS Boost", "Disable Snow.", function(State)


AbyssSettings.FPSBoost.Enabled = State
LocalPlayer.PlayerGui.MainScreenGui.SNOWBALLFRAME.Visible = State
if State then
workspace.Ignored.SnowBlock.Parent = ReplicatedStorage
else
if ReplicatedStorage:FindFirstChild("SnowBlock") then
ReplicatedStorage.SnowBlock.Parent = workspace.Ignored
end
end
end)

local MiscTab = Window.Tab("Misc")

local DisablerFolder = MiscTab.Folder("Disabler Notify", "Sus.")

DisablerFolder.Toggle("CFrame", function(State)
AbyssSettings.Disabler.CFrameDetection = State
end)

DisablerFolder.Toggle("Ban", function(State)
AbyssSettings.Disabler.Ban = State
end)

DisablerFolder.Toggle("Crash", function(State)
AbyssSettings.Disabler.Crash = State
end)

MiscTab.Cheat("No Rotation", "Prevent LocalPlayer From Rotating By Shiftlock. &


Auto Rotating", function(State)
AbyssSettings.NoRotation.Enabled = State
end)

local TimeTick
TimeTick = hookfunction(wait, function(JumpCooldown)
if JumpCooldown == 1.5 and (AbyssSettings.Speed.BHop and
AbyssSettings.Speed.Enabled) or AbyssSettings.NoJumpCd.Enabled then
return TimeTick()
end
return TimeTick(JumpCooldown)
end)

UIs.InputBegan:Connect(function(Input, GameProcessed)
if GameProcessed then
return
end
if Input.KeyCode == Enum.KeyCode.Q then
AbyssStorage.Macro = true
end
if Input.KeyCode == Enum.KeyCode.RightShift then
Window:Toggle()
end
if Input.KeyCode == Enum.KeyCode.A then
AbyssStorage.Side = "Left"
end
if Input.KeyCode == Enum.KeyCode.D then
AbyssStorage.Side = "Right"
end
if Input.KeyCode == Enum.KeyCode.Space then
AbyssStorage.HeldSpace = true
end
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
AbyssStorage.RotatingCamera = true
end
end)

UIs.InputEnded:Connect(function(Input, GameProcessed)
if GameProcessed then
return
end
if Input.KeyCode == Enum.KeyCode.Space then
AbyssStorage.HeldSpace = false
end
if Input.KeyCode == Enum.KeyCode.Q then
AbyssStorage.Macro = false
end
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
AbyssStorage.RotatingCamera = false
end
end)

RunService.Heartbeat:Connect(function()
if AbyssSettings.Watermark.Enabled then
AbyssStorage.FPSBeat = AbyssStorage.FPSBeat + 1
end

if AbyssSettings.MotionBlur.Enabled then
if not Blur and CurrentCamera:FindFirstChild("Blur") then
Instance.new("Blur", CurrentCamera).Size = 0 end
Blur.Size = math.abs((CurrentCamera.CFrame.lookVector - Last).Magnitude) *
AbyssSettings.MotionBlur.BlurAmount
Last = CurrentCamera.CFrame.lookVector
end
if AbyssSettings.SilentAim.DrawingCircle then
DrawingCircle.Radius = AbyssSettings.SilentAim.DrawingCircleSize
DrawingCircle.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
DrawingCircle.Visible = true

OutlineDrawingCircle.Radius = AbyssSettings.SilentAim.DrawingCircleSize
OutlineDrawingCircle.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
OutlineDrawingCircle.Visible = true
else
DrawingCircle.Visible = false
OutlineDrawingCircle.Visible = false
end

if IsNetwork(LocalPlayer) then
if AbyssSettings.SpeedGlitch.Enabled and AbyssStorage.Macro then
if LocalPlayer.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Freefall then
LocalPlayer.Character.HumanoidRootPart.Velocity =
CurrentCamera.CFrame.lookVector * AbyssSettings.SpeedGlitch.SpeedMultiplier
if AbyssStorage.Angle == 1 then
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(45), 0)
AbyssStorage.Angle = 0
else
LocalPlayer.Character.HumanoidRootPart.CFrame =
LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(-45), 0)
AbyssStorage.Angle = 1
end
end
end

if AbyssSettings.AutoHeal.Enabled then
if LocalPlayer.Character.Humanoid.Health <
AbyssSettings.AutoHeal.HealthBelow then
for i, v in pairs(LocalPlayer.Character:GetChildren()) do
if v:FindFirstChild("Eat") or v:FindFirstChild("Drink") then
v:Activate()
else
AbyssStorage.Equipable = true
end
end
end
if AbyssStorage.Equipable then
pcall(function()
for i3, v3 in pairs(LocalPlayer.Backpack:GetChildren()) do
if v3:FindFirstChild("Eat") or v3:FindFirstChild("Drink")
then
LocalPlayer.Character.Humanoid:EquipTool(v3)
AbyssStorage.Equipable = false
end
end
end)
end
end

if AbyssSettings.Speed.Enabled and not AbyssSettings.Fly.Enabled then


if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
if AbyssSettings.Speed.Motion then
LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection *
AbyssSettings.Speed.Amount / 1.5)
end
if AbyssSettings.Speed.BHop and
LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
LocalPlayer.Character.Humanoid:ChangeState("Jumping")
end
end
end
if AbyssSettings.SilentAim.Enabled then
if AbyssSettings.SilentAim.SilentRotation then
local GetEnemy, GetEnemyPos =
AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
if IsNetwork(GetEnemy) then
local PrimaryPartOfChar = LocalPlayer.Character.PrimaryPart
local TargetRoot = GetEnemy.Character.HumanoidRootPart
if GetEnemy.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Freefall or GetEnemy.Character.Humanoid:GetState() ~=
Enum.HumanoidStateType.Jumping and (not AbyssSettings.Target.Knocked or not
AbyssFunctions.Knocked(NearestTarget)) then
local NearestPos = CFrame.new(PrimaryPartOfChar.Position,
Vector3.new(TargetRoot.Position.X, TargetRoot.Position.Y, TargetRoot.Position.Z))
LocalPlayer.Character:SetPrimaryPartCFrame(NearestPos)
end
end
end
end

if AbyssSettings.TargetStrafe.Enabled then
local GetEnemy, GetEnemyPos =
AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
if GetEnemy and GetEnemy.Character and AbyssSettings.TargetStrafe.Range
> (LocalPlayer.Character.HumanoidRootPart.Position -
GetEnemy.Character.HumanoidRootPart.Position).Magnitude and (not
AbyssSettings.Target.Knocked or not AbyssFunctions.Knocked(NearestTarget)) and (not
AbyssSettings.TargetStrafe.HoldSpace or AbyssStorage.HeldSpace) then
if AbyssSettings.TargetStrafe.AutoJump and
LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
LocalPlayer.Character.Humanoid:ChangeState("Jumping")
end
AbyssFunctions.TargetStrafe(AbyssSettings.TargetStrafe.AutoJump,
AbyssSettings.TargetStrafe.Controllable, AbyssSettings.TargetStrafe.Speed,
AbyssSettings.TargetStrafe.Distance, GetEnemy.Character.HumanoidRootPart)
end
end

if not AbyssStorage.Macro then


if AbyssSettings.NoRotation.Enabled then
LocalPlayer.Character.Humanoid.AutoRotate = false
else
LocalPlayer.Character.Humanoid.AutoRotate = true
end
end

if AbyssSettings.Fly.Enabled and (not AbyssSettings.Fly.MoveOnly or


LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0) then
if AbyssSettings.Fly.Normal then
local AngleX, AngleY, AngleZ =
LocalPlayer.Character.HumanoidRootPart.CFrame:ToEulerAnglesYXZ()
LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.X,
AbyssSettings.Fly.Height + 24, LocalPlayer.Character.HumanoidRootPart.CFrame.Z) *
CFrame.Angles(AngleX, AngleY, AngleZ)
LocalPlayer.Character.Humanoid:ChangeState("Freefall")

LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection *
AbyssSettings.Fly.Amount / 1.5)
end
end

if AbyssSettings.Strafe.Enabled then
if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 and
LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and
not AbyssSettings.Speed.Enabled then

LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection /
2.1)
end
end

if not Optimized then


if AbyssSettings.TargetStrafe.ShowRotationRange then
local GetEnemy, GetEnemyPos =
AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
if GetEnemy then
local RootPos = GetEnemy.Character.HumanoidRootPart.Position
local Vertices =
AbyssFunctions.GetVertices(Vector3.new(RootPos.X, RootPos.Y - 2, RootPos.Z),
AbyssSettings.TargetStrafe.Distance)

local PointA, z, AVisible =


AbyssFunctions.ToScreen(Vertices.Top)
local PointB, z, BVisible =
AbyssFunctions.ToScreen(Vertices.Corner1)
local PointC, z, CVisible =
AbyssFunctions.ToScreen(Vertices.Right)
local PointD, z, DVisible =
AbyssFunctions.ToScreen(Vertices.Corner2)
local PointE, z, EVisible =
AbyssFunctions.ToScreen(Vertices.Bottom)
local PointF, z, FVisible =
AbyssFunctions.ToScreen(Vertices.Corner3)
local PointG, z, GVisible =
AbyssFunctions.ToScreen(Vertices.Left)
local PointH, z, HVisible =
AbyssFunctions.ToScreen(Vertices.Corner4)

if AVisible and BVisible and CVisible and DVisible and EVisible


and FVisible and GVisible and HVisible then
Line1.From = PointA
Line1.To = PointB
Line1.Visible = true

Line2.From = PointB
Line2.To = PointC
Line2.Visible = true

Line3.From = PointC
Line3.To = PointD
Line3.Visible = true

Line4.From = PointD
Line4.To = PointE
Line4.Visible = true

Line5.From = PointE
Line5.To = PointF
Line5.Visible = true

Line6.From = PointF
Line6.To = PointG
Line6.Visible = true

Line7.From = PointG
Line7.To = PointH
Line7.Visible = true

Line8.From = PointH
Line8.To = PointA
Line8.Visible = true

OutLine1.From = PointA
OutLine1.To = PointB
OutLine1.Visible = true

OutLine2.From = PointB
OutLine2.To = PointC
OutLine2.Visible = true

OutLine3.From = PointC
OutLine3.To = PointD
OutLine3.Visible = true

OutLine4.From = PointD
OutLine4.To = PointE
OutLine4.Visible = true

OutLine5.From = PointE
OutLine5.To = PointF
OutLine5.Visible = true

OutLine6.From = PointF
OutLine6.To = PointG
OutLine6.Visible = true

OutLine7.From = PointG
OutLine7.To = PointH
OutLine7.Visible = true

OutLine8.From = PointH
OutLine8.To = PointA
OutLine8.Visible = true
else
Line1.Visible = false
Line2.Visible = false
Line3.Visible = false
Line4.Visible = false
Line5.Visible = false
Line6.Visible = false
Line7.Visible = false
Line8.Visible = false

OutLine1.Visible = false
OutLine2.Visible = false
OutLine3.Visible = false
OutLine4.Visible = false
OutLine5.Visible = false
OutLine6.Visible = false
OutLine7.Visible = false
OutLine8.Visible = false
end
end
else
Line1.Visible = false
Line2.Visible = false
Line3.Visible = false
Line4.Visible = false
Line5.Visible = false
Line6.Visible = false
Line7.Visible = false
Line8.Visible = false

OutLine1.Visible = false
OutLine2.Visible = false
OutLine3.Visible = false
OutLine4.Visible = false
OutLine5.Visible = false
OutLine6.Visible = false
OutLine7.Visible = false
OutLine8.Visible = false
end
end
end
end)

Workspace.Ignored.ChildAdded:Connect(function(newChild)
wait()
if newChild.Name == "SnowBlock" and AbyssSettings.FPSBoost.Enabled then
newChild.Parent = ReplicatedStorage
end
end)

local HookIndex
HookIndex = hookmetamethod(game, "__index", function(t, k)
if t == Mouse and (tostring(k) == "Hit" or tostring(k) == "Target") then
if AbyssSettings.SilentAim.Enabled then
local NearestTarget, NearestPos =
AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
if NearestTarget and (not AbyssSettings.SilentAim.DrawingCircle or
AbyssSettings.SilentAim.DrawingCircleSize > NearestPos) and (not
AbyssSettings.Target.Knocked or not AbyssFunctions.Knocked(NearestTarget)) and (not
AbyssSettings.Target.Grabbed or not AbyssFunctions.Grabbing(NearestTarget)) and
(not AbyssSettings.Target.WallCheck or (not AbyssSettings.Target.UseOldWallCheck or
(not AbyssSettings.Target.WallCheck or
AbyssMiscFunctions.WallCheck(NearestTarget.Character.HumanoidRootPart,
LocalPlayer.Character.HumanoidRootPart))) and (not
AbyssSettings.Target.UseNewWallCheck or (not AbyssSettings.Target.WallCheck or
AbyssMiscFunctions.CameraCheck(NearestTarget.Character.HumanoidRootPart.Position,
{NearestTarget.Character, LocalPlayer.Character, CurrentCamera}) == true))) and
(not AbyssSettings.SilentAim.UseRange or AbyssSettings.SilentAim.Range >
(LocalPlayer.Character.HumanoidRootPart.Position -
NearestTarget.Character.HumanoidRootPart.Position).Magnitude) then
local TargetBody
if NearestTarget.Character.Humanoid:GetState() ==
Enum.HumanoidStateType.Freefall then
TargetBody = NearestTarget.Character.LeftFoot
else
TargetBody =
NearestTarget.Character[AbyssSettings.SilentAim.ForceHead]
end
local Prediction = TargetBody.CFrame + (TargetBody.Velocity *
0.165)

return (tostring(k) == "Hit" and Prediction or tostring(k) ==


"Target" and TargetBody)
end
end
end

return HookIndex(t, k)
end)

local AllHookProperty = {false,false,false}

local HookNamecall
HookNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local Args = {...}
local Method = getnamecallmethod()

if tostring(self) == "MainEvent" and tostring(Method) == "FireServer" then


if Args[1] == "CHECKER_1" or Args[1] == "OneMoreTime" then
if AbyssSettings.Disabler.Ban then
AllHookProperty[1] = true
end
return
end
if Args[1] == "TeleportDetect" then
if AbyssSettings.Disabler.CFrameDetection then
AllHookProperty[2] = true
end
return
end
elseif getfenv(2).crash then
hookfunction(getfenv(2).crash, function()
if AbyssSettings.Disabler.Crash then
AllHookProperty[3] = true
end
return
end)
end

return HookNamecall(self, ...)


end)

spawn(function()
while wait() do
if AllHookProperty[1] then
AbyssFunctions.Notify("Attempted To Ban Bypassed!", 1.5, "Warnning")
AllHookProperty[1] = false
end
if AllHookProperty[2] then
AbyssFunctions.Notify("Attempted To CFrame Detection Bypassed!", 1.5,
"Warnning")
AllHookProperty[2] = false
end
if AllHookProperty[3] then
AbyssFunctions.Notify("Attempted To Crash Bypassed!", 1.5, "Warnning")
AllHookProperty[3] = false
end
if AbyssSettings.LagDetector.Enabled then
if math.floor(Stats:GetValue()) > 210 then
AbyssFunctions.Notify("Lag Detected, [" ..
math.floor(Stats:GetValue()) .. "ms]", 1.5, "Info")
end
end
end
end)

AbyssFunctions.Notify("Script Loaded", 1.5, "Info")


AbyssSettings.Loaded = true

spawn(function()
while wait(0.35) do
if AbyssSettings.TargetGui.Enabled then
local NearestTarget, NearestPos =
AbyssMiscFunctions.NearestType(AbyssSettings.Target.UseMouseNearest)
if NearestTarget and IsNetwork(NearestTarget) then
local NewHealth = NearestTarget.Character.Humanoid.Health /
NearestTarget.Character.Humanoid.MaxHealth
Profile.Image = "rbxthumb://type=AvatarHeadShot&id=" ..
NearestTarget.UserId .. "&w=420&h=420"
Title_2.Text = NearestTarget.Name .. " (" ..
NearestTarget.DisplayName .. ")"
HealthText.Text = AbyssFunctions.Round(NewHealth * 100, 2)
HealthBar:TweenSize(UDim2.new(NewHealth, 0, 1, 0), "In", "Linear",
0.25)
if NearestTarget.Character:FindFirstChild("BodyEffects") and
NearestTarget.Character:FindFirstChild("BodyEffects"):FindFirstChild("Armor") then
local NewArmor =
NearestTarget.Character.BodyEffects.Armor.Value / 200
ArmorText.Text = AbyssFunctions.Round(NewArmor * 100, 2)
ArmorBar:TweenSize(UDim2.new(NewArmor, 0, 1, 0), "In",
"Linear", 0.25)
else
ArmorText.Text = "Data Not Found!"
end
TargetUI.Visible = true
end
else
TargetUI.Visible = false
end
end
end)
spawn(function()
while wait(0.05) do
if AbyssSettings.SpeedGlitch.Enabled and AbyssStorage.Macro then
LocalPlayer.Character.Humanoid.AutoRotate = not
LocalPlayer.Character.Humanoid.AutoRotate
end
end
end)

while wait(1) do
AbyssStorage.GetTime = AbyssStorage.GetTime + 1
if AbyssSettings.Watermark.Enabled then
local GetHours, GetMinutes, GetSeconds =
AbyssFunctions.CalculateTime(AbyssStorage.GetTime)
local HT, MT, ST = "00", "00", "00"
if string.len(tostring(GetHours)) == 1 then HT = "0" .. GetHours else HT =
GetHours end
if string.len(tostring(GetMinutes)) == 1 then MT = "0" .. GetMinutes else
MT = GetMinutes end
if string.len(tostring(GetSeconds)) == 1 then ST = "0" .. GetSeconds else
ST = GetSeconds end
Title.Text = "Abyss | Da Hood | " .. AbyssStorage.FPSBeat .. " fps | " ..
tostring(math.floor(Stats:GetValue())) .. " ms | " .. HT .. ":" .. MT .. ":" .. ST
AbyssStorage.FPSBeat = 0
Watermark.Visible = true
else
Watermark.Visible = false
end
end

You might also like