Canwef
Canwef
com/xHeptc/
Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("canwef local cframe", "DarkTheme")
GetClosestToMouse = function()
local Target, Closest = nil, 1 / 0
for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and
v.Character:FindFirstChild("HumanoidRootPart")) then
local Position, OnScreen =
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude
RunService.RenderStepped:Connect(function(deltatime)
if AimbotTarget ~= nil and AimbotTarget.Character then
Camera.CFrame = CFrame.new(Camera.CFrame.p,
AimbotTarget.Character.HumanoidRootPart.Position+AimbotTarget.Character.HumanoidRoo
tPart.Velocity*prediction)
end
end)
getgenv().DirectionToShoot = "ForWard"
--[[
OPTIONS
Behind
Down -- can easily be resolved with underground resolver
ForWard
Left
One
Right
Up -- can easily be resolved with underground resolver
Zero
--]]
getgenv().Direction = nil
game:GetService("RunService").heartbeat:Connect(function()
if getgenv().Desync == true then
local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
getgenv().Direction * (2^16)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
end
end)