0% found this document useful (0 votes)
6 views5 pages

m5 DSDV Notes

Uploaded by

ketif41959
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views5 pages

m5 DSDV Notes

Uploaded by

ketif41959
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 5

The Java Thread Model

* Java uses threads to allow multiple tasks to run simultaneously within a single program.

* Threads are lightweight processes that share the same memory but operate independently.

* The Java thread model helps in multitasking and improves application performance.

* The Thread class and Runnable interface are used to create and manage threads.

* Threads can be in different states: new, runnable, blocked, waiting, or terminated.

* Java provides built-in support for thread management, making it easier to handle concurrency.

* Thread management helps avoid issues like deadlocks and resource conflicts

The Main Thread

* The main thread is the first thread that executes when a Java program starts.

* It’s created automatically and is the parent of all other threads in the program.

* Other threads can be created from the main thread to perform specific tasks.

* The main thread can be controlled using methods like setName(), getName(), and getPriority().

* The main thread often handles important initialization tasks.

* If the main thread ends, all other non-daemon threads in the program will also terminate.

* Understanding the main thread is essential for coordinating other threads effectively.

Creating a Thread

* A thread can be created by extending the Thread class and overriding its run() method.

* Another way is by implementing the Runnable interface and defining the run() method.

* The start() method is called to begin the thread’s execution.

* Threads created by extending Thread have the benefit of direct access to Thread methods.

* Implementing Runnable is more flexible as it allows a class to inherit from other classes.

* Threads run independently, so different parts of a program can execute simultaneously.

* Managing thread creation efficiently can lead to smoother application performance.

Creating Multiple Threads

* Multiple threads are useful for performing several tasks at once.

* Each thread can be created using separate instances of Thread or Runnable.


* Multiple threads allow better utilization of CPU resources.

* Threads can be created and assigned different tasks to improve multitasking.

* Proper synchronization is needed to avoid conflicts when multiple threads access shared
resources.

* Java’s thread management methods help in coordinating multiple threads smoothly.

* Using multiple threads effectively can greatly enhance program speed and responsiveness.

Using isAlive() and join()

* isAlive() checks if a thread is still running, returning true if it’s active.

* It’s useful for verifying whether a thread has completed its task.

* join() makes one thread wait until another thread finishes execution.

* This method helps coordinate tasks by ensuring a thread doesn’t proceed until another is
complete.

* join() is often used in programs with dependent threads.

* Using isAlive() and join() ensures better control over thread execution.

* These methods contribute to safer and more predictable multithreaded programming.

Enumerations (Enums) in Java

* Enums Definition: Enums are lists of named, constant values, used to represent fixed sets of
values.

* Purpose: They make code easier to read and reduce mistakes by limiting values to predefined
options.

* Enum Instances: Each value in an enum is an instance, created at compile time.

* Added Features: Enums can have fields (data), methods (actions), and constructors (initial setup).

* Keyword: The enum keyword defines enums, like enum Days { MONDAY, TUESDAY, ... }.

* Common Uses: Enums often represent things like days, directions, or states (e.g., success or
failure).

* Benefit: They make code clearer and simpler to maintain, especially in big programs.

Enumeration Fundamentals

* Constant Nature: Enum values are final (unchangeable) and static (shared).
* Implements Only: Enums can use interfaces but can't extend other classes, as they already extend
java.lang.Enum.

* Custom Behavior: Enums can have extra methods, data, and a constructor.

* Type Safety: Enums prevent invalid values by only allowing predefined options.

* Switch Compatibility: The switch statement works well with enums, making code decisions simpler.

* Thread Safety: Enums are safe to use in programs with multiple threads.

* Structured Values: They add organization to programs with a fixed set of values.

The values() and valueOf() Methods

* values(): Returns an array of all enum values, which is useful for looping through them.

* valueOf(String name): Converts a string into the matching enum value.

* Dynamic Use: These methods make working with enums more flexible.

* Iteration: values() is handy for going through each value in an enum.

* Conversion: valueOf() is helpful to convert user inputs or file data into enum values.

* Benefit: They make enums more accessible and structured for managing values in Java.

Introduction to Wrapper Classes:

* Convert primitive types (e.g., int, char) to objects.

* Examples: Integer (int), Double (double), Boolean (boolean).

* Useful in collections (e.g., ArrayList).

* Part of java.lang package.

* Provide methods to work with primitive values.

Character Wrapper:

* Represents char as an object.

* Useful in collections.

* Methods: isLetter(), isDigit(), toUpperCase(), toLowerCase().

* Helps with character operations in text-processing apps.

Boolean Wrapper:

* Represents boolean as an object.

* Common methods: booleanValue(), parseBoolean().

* Useful when null values are needed.

* Important in decision-making conditions.

Numeric Type Wrappers:


* Wrappers: Integer (int), Double (double), Float (float), Long (long), etc.

* Methods: intValue(), doubleValue(), parseInt().

* Provide constants: MAX_VALUE, MIN_VALUE.

* Useful for mathematical operations with objects.

Autoboxing:

* Automatically converts primitive to wrapper object.

* Example: int to Integer.

* Simplifies code, especially in collections.

Unboxing:

* Converts wrapper object to primitive.

* Example: Integer to int.

* Allows easy use in calculations.

Autoboxing/Unboxing in Expressions:

* Happens automatically in expressions.

* Example: Integer a = 10; int b = a + 5;.

* Makes math with mixed data types easier.

Autoboxing/Unboxing in Methods

* Autoboxing allows you to pass primitive values to methods that expect objects, while unboxing
does the reverse.

* Example:

void addInteger(Integer x) {

System.out.println(x + 10);

addInteger(5);

* This feature improves compatibility and code readability by allowing methods to accept both
objects and primitives seamlessly.

Autoboxing/Unboxing Boolean and Character Values

* Boolean: A boolean primitive can be autoboxed to Boolean and vice versa.

Example
Boolean flag = true; // Autoboxed

boolean check = flag; // Unboxed

* Character: A char primitive can be autoboxed to Character and vice versa.

Example

Character letter = 'A'; // Autoboxed

char ch = letter; // Unboxed

* This feature ensures that even non-numeric types (like boolean and char) can be used flexibly in
collections and methods.

You might also like