Beginners Guide To IPSC Shotgun 4
Beginners Guide To IPSC Shotgun 4
Introduction
This introductory PDF is intended to give newcomers who are interested in our sport an overview of
basic skills and procedures however it does not aim to replace training with an instructor. An
experienced instructor will spot problems and rectify them before they develop into serious
problems, this can never be replaced by reading a manual.
To compete in sanctioned IPSC competitions you are required to be a member of the IPSC Region
in which you reside and some Regions also require you to pass a formal assessment. When you
make contact you can ask what is required in your Region and see if they can suggest clubs where
you can get started. You can find a list of all Regions and their contact details here - http://
www.ipsc.org/ipsc/regions.php
All individuals who want to participate in IPSC competition must be familiar with the rules which
can be downloaded here - https://www.ipsc.org/pdf/RulesShotgun.pdf
IPSC
The International Practical Shooting Confederation (IPSC) was established to promote, maintain,
improve and advance the sport of IPSC shooting, to safeguard its principles and to regulate its
conduct worldwide in order to cultivate the safe, recreational use of firearms by persons of good
character. IPSC disciplines include - Handgun, Rifle, Shotgun, Mini-Rifle and Action Air. IPSC
shooters need to blend accuracy, power, and speed into a winning combination. Multiple targets,
moving targets, targets that react when hit, penalty targets, or even partially covered targets,
obstacles, movement, competitive strategies, and other techniques are all a part of IPSC competition
shooting. One of the biggest attractions to IPSC competitions is that the challenges are seldom the
same from event to event because IPSC encourages diversity in stage design.
Divisions
All Divisions compete together on the same stages and on the same days in a match, however, when
calculating match standings, only Divisional stage scores are compared. Thus, the top shooter in
Open on a stage is the measure for all other Open shooters, and likewise for all other Divisions.
More information can be found in the rulebook in Appendix D.
There are 4 divisions currently recognised in IPSC Shotgun Competition:
1. Open
Open Division is the shotgun equivalent of top fuel dragsters. The guns have compensators, optical
or electronic sights, and almost all now feature detachable box magazines. There is a ten round limit
when loading magazines so a loaded chamber start means 11 rounds for box fed guns.
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Introduction to IPSC Shotgun
2. Modified
Modified guns can have almost all the same features as Open guns with the exception of detachable
box magazines, meaning these guns are tube fed and have a loading limit of 14 rounds as well as an
overall length restriction of 1320mm.
3. Standard
These are tube fed guns but unlike Modified, optical or electronic sights and compensators are not
permitted. They have an initial load limitation of 9 rounds but interestingly no overall length limit.
4. Standard Manual
Standard Manual is similar to Standard except the guns are not self-loading, which in practice
means pump actions, although under-lever or even double barrelled qualify for this division.
Firearms
There are countless choices but looking at what the top competitors at the last WorldShoot used, we
can see that the dominant firearms in Standard and Modified are the Benelli M2 and the Beretta
1301. In Standard Manual the Benelli Supernova is very popular followed by the Remington 870.
Open is a technology race, with guns derived from Kalashnikov and AR/M4 platforms being made
made from scratch or custom tuned in a wide variety of countries.
Ammunition
Some IPSC competitors load their own slug and buckshot ammunition. The primary reason for this
is that the cost savings are significant and the ammunition can be tuned to the firearm. This will
allow the firearm to perform at its maximum potential. Extreme care must be taken in the reloading
of ammunition and it is important not to load ammunition beyond safe levels. All that is required is
to achieve the necessary power factor. The components to load birdshot are more expensive than the
cost of buying factory loaded ammunition, resulting in most people buying birdshot and then
performing tests to understand how it patterns with their gun and chokes.
Power Factor
Power is a requirement in IPSC competition, along with speed and accuracy. The power of a given
cartridge is measured by both bullet weight and velocity. The weight of the bullet fired in grains is
multiplied by the velocity (feet per second) and the total must exceed certain threshold which are
specific to Divisions and shown in the IPSC Rules. The power factor of a firearm for IPSC
competition is calculated using the following formula:
Bullet Weight (grains) X Velocity (feet/second) 1000
Power factor is tested at events using a scale and a chronograph, you must ensure that all the
ammunition you are using complies with the current rules, this is entirely the responsibility of the
competitor.
All shotgun ammunition must make the minimum power factor of 480 but not exceed 750.
Loading Belt
Cartridges or magazines are most commonly carried on a belt worn at waist level although single
cartridges can be mounted on the gun or on armbands. When you have established which Division
you will compete in you need to read and understand rules 5.2.3 through 5.2.8 in order to comply
with specific measurements.
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Introduction to IPSC Shotgun
Other Related Equipment
A good shooting bag will allow you to carry the necessary accessories, ammunition, etc to a match,
for example:
• Cleaning equipment
• Eye protection
• Hearing Protection
• Current rulebook
• Spare parts
• Paperwork
Safety Area
A designated “Safety Area” at the range is provided for the boxing and un-boxing of your firearm.
No ammunition may be handled in the safety area. This area is provided so that the competitor may
check their firearm without being supervised by a Range Officer. There will be a designated safe
direction in which to point the muzzle of your firearm. You are also allowed to practice mounting
the gun, dry firing, reloads (as long as no ammunition is handled), and other activities such as
repairs, cleaning, and maintenance.
Gun Slips
Some venues may require guns to be carried between shooting areas in a gun slip or box, it is a
good idea to bring a slip to an unknown venue to avoid any issues.
Filling Magazines/Speed-loaders
The filling of magazines or speed-loaders can be done anywhere except in a designated safety area.
If you handle ammunition in the safety area it will result in a Match Disqualification.
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Introduction to IPSC Shotgun
Use of the Firearm on the Line
Safety is absolutely essential in our sport and that is why it will be stressed throughout this course.
The only time a firearm may be used in competition is when you are under the direct supervision of
a Range Officer and you have been given the instruction “Load and make ready”. After loading and
making ready the start position is assumed. During the course of fire, the muzzle must always
remain pointing down range when shooting, loading or unloading, during movement, during
remedial action, or when presenting the firearm for inspection to the Range Officer.
Gun fit
A gun which fits you correctly is vital for performance, particularly when shooting at speed. Most
of the good quality shotguns in common use today are adjusted for drop and cast using a shim set
which is supplied with each new gun, if you are buying a second-hand gun it is a good idea to
ensure this is included. Gun stocks can be adjusted for length by changing the recoil pad or adding/
removing spacers. Most gun shops and clay grounds will have someone who can have a look at you
mounting your gun and advise on adjustments, an IPSC club coach should also be able to do this.
When aiming, the front bead is positioned in the middle of the rear sight or rib with an equal space
on each side. The front bead is on the same level as the rear sight or rib if the gun is correctly
“fitted” for the shooter and the cheek is positioned properly on the stock. Additionally, in Open and
Modified, this may vary if a red dot sight is being used.
Correct sight alignment must be thoroughly understood and practiced. It is imperative to maintain
“front bead” point of focus throughout the sighting and aiming of the gun. The shooter should
distinguish the requirement of front and rear sight aim or for closer targets, especially with birdshot
correct mount and front bead only.
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Introduction to IPSC Shotgun
Sight Picture and Instinctive Shooting, Both Eyes Open
To know the sights are aligned properly, you must focus on the front sight to confirm it’s alignment
with the rear sight (if fitted) or rib. This means that you will start focusing on the target and then
you will have to bring your focus back to the front sight. Once you have learned how to focus on
the front sight, you will learn how to reduce the time required to complete this action. This is a key
element to be effective in our sport. By minimising the time required to take a sight picture, you
will improve your performance. This technique is called a “Flash Sight Picture”.
In order to gain greater speed of engagement with birdshot on closer static targets without no-shoot
targets guarding them or on moving targets it is desirable to shoot instinctively by looking with both
eyes open at both the front sight and the targets instead of aiming using sight alignment. This type
of reflex shooting, similar to the technique used for clay pigeons takes a lot of practice but is very
worthwhile and the top competitors in the world today are shooting splits as fast as 0.10 seconds,
and is a feat worth watching at a major match as it almost defies belief!
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Introduction to IPSC Shotgun
Stand By
“Stand by” is the signal to the competitor that the start signal will be forthcoming.
Start Signal
This signal may be a beep from the timer, the appearance of a target, or some other form of visible
signal. Alternately you may have to start yourself by releasing or pressing an activator.
Range is clear
When the Range Officer issues the command “Range is clear”, it is safe for all individuals to
proceed down range.
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Introduction to IPSC Shotgun
• The loading hand grips the cartridges with the thumb on the top rim and gripping fingers
wrapping around the body of the stacked cartridges (or magazine to guide it to the magwell)
• Use the lead cartridge to push past the floor plate and use the thumb to push the cartridge stack
into the magazine tube, and clear of the shell latch.
• For Open, insert the magazine into the magwell opening and press the magazine firmly into the
firearm.
• When the gun is remounted and you have the correct sight picture, you can return your finger
inside the trigger guard to fire.
• NOTE: Your trigger finger cannot be inside of the trigger guard at any time during the reload
procedure. The firearm must be pointed in a safe direction at all times.
Low apertures
It is important when shooting from a kneeling position that your finger should be outside of the
trigger guard while you are getting into position. There are several different techniques that can be
used to shoot kneeling. The most common one that you will see is the following:
• From your stance, drop down on your strong knee.
• Note that the trigger finger is outside of the guard during the transition.
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Introduction to IPSC Shotgun
• The back, hips, and front foot of the competitor are perpendicular to the target. You should not be
twisted to your strong hand side.
• To handle the recoil of the firearm, the competitor can lean into the firearm.
Another option is a low lean, done by placing feet more than shoulder width apart and dropping
your bottom as low as required (or possible!) between your knees.
• One of the advantages of not going down on one knee is that if you are required to move to
another area to engage targets, you will be able to quickly move to a new position.
For very low apertures it may be necessary to go fully prone or use some of the more modern
versions of prone where a two or three point contact is employed. You will need to consider belt
equipment placement and should also be aware of muzzle angle and sweeping while getting into
and out of very low positions.
Barricade shooting
This can be greatly simplified if the competitor takes the attitude that there is no barricade. The
firearm should not touch any part of the barricade. If you allow the ejection port or charging handle
to come into contact with the barricade, it can cause your firearm to malfunction.
Stand as straight and in balance as you would if there were no barricade in front of you. If you are
going around the right side of the barricade, bend your right knee and follow the firearm around the
barricade onto the target.
If you need to go around the left side of the barricade, bend your left knee, counter-balance with
your right leg and follow the firearm around the barricade onto the target.
Some targets may require you to mount the gun on your weak shoulder, this is a similar process to
strong shoulder approach, but in reverse.
Keep back as far a possible so you are not crowding the barricade.
If it is necessary to lean on the barricade in order to be able to see a target, make sure that the
barricade can support your weight. You can check this when you have your walkthrough on the
stage. Remember that if the barricade is outside the demarcated shooting area you will receive
penalties for touching it with your body but not with your gun. Barricade shooting is all about
smoothness and balance. You want to avoid getting yourself into an awkward position because this
can impact how well you are able to engage the targets.
Turns
When practicing turns, you must be conscious of your muzzle direction before you mount the
firearm. Always make sure that you are facing down range as the firearm is mounted. Keeping the
strong leg as the pivot point will allow the competitor to keep the hand/firearm relationship the
same as was practiced earlier in this manual for the mount. When you turn, always plan your turn so
that your stance is properly completed as you come up onto aim at the first target.
180-Degree Turn
Essentially, 180-degree turns are not much different to 90 degree turns, although from an up-range
facing start the stage brief may suggest what hand begins on the firearm. The most important thing
that you need to make sure that the muzzle remains in a down range direction as you turn and
mount the gun.
This is done in the following sequence for Weak Hand Trail starts:
• Push off with your strong foot hard enough to complete the turn while moving the weak foot
across the strong foot toward the target, pivoting both feet ending in your shooting stance.
• Simultaneously, move the gun forward toward the target with the weak hand and grip the stock
with the strong hand. Complete the grip by moving the weak hand onto the fore end.
• Establishing a proper grip is the most crucial element of the mount. Make sure that you have
established a good grip on the firearm while moving through the turn.
• As you face the target, bring the gun into the mounted position.
• If your firearm, has a manual safety, this is the time to turn it off, making your firearm ready to
fire.
• You begin establishing a sight picture as you “firm up” the mounted firearm with your cheek on
the stock. When your mount is complete, you should have established your sight picture.
• Press the trigger until the firearm discharges.
Malfunctions
These vary with different guns but the common types are as follow:
1.Failure to feed into breech - often caused by badly shaped cartridges and can be reduced by
inspection and/or gauging of ammo prior to a match.
2. Failure to extract - this can be caused by a worn / broken extractor or by fouling of the chamber,
the likelihood of both these reasons can be minimised by good gun maintenance.
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Introduction to IPSC Shotgun
3. Double feed - this is where a tube magazine gun releases 2 cartridges instead of 1 from the
magazine, there are a variety of gun specific reasons that this may occur and (also gun specific)
remedies. You will need to be able to remedy this in any case and should find out the best way for
your own gun.
4. Failure to insert cartridge(s) far enough into tube magazine while loading - an operator induced
problem which prevents further loading. The simplest way to resume loading again is often to shoot
(assuming at least one target is visible from the place where this occurs), failing that you must rack
the round out of the chamber to feed the errant round in and let you load again.
Types of Ammunition
Shotgun differs from all other IPSC Disciplines by having 3 types of ammunition; Birdshot,
Buckshot and Slug, all of which must make the same Power factor (PF480), here are the main
points to remember:
1. Illegal ammunition types include armour piercing, incendiary, hard shot inc steel if shooting steel
targets; using any of these will result in a DQ.
2. Only 1 type of ammo is used on each stage – birdshot / buckshot / slug – never mixed. Be sure
what type you have brought to stage on your belt, in pockets or elsewhere, this is potentially a DQ,
in particular if you use slug where you should not.
3. Paper targets may be shot with slug or buck.
4 Steel and frangible targets may be shot with all 3 types of ammo.
5. Minimum distances to metal targets or hard cover vary; slug 40m, bird & buck shot 5m
6. On paper targets be sure you know how many scoring hits are required as this may vary.
The basic principle stays the same for all birdshot shooting although different guns with different
chokes and different cartridges will all produce slightly different results. This diagram showing
shot pattern spread in centimetres is a good starting point to understanding how we can use chokes
in practical shotgun – basically no matter what choke all the patterns end up at 100cm in diameter if
we let the shot run far enough down range – Cylinder Choke makes a 1 metre pattern in just 25
metres where Full Choke needs 40 metres to be the same diameter.
Let’s break our objectives down for birdshot stages in practical shotgun and consider why choke is
important:
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Introduction to IPSC Shotgun
There is one underlying principle governed by the rules for stage design which we need to look at
before going any further. All stages must be set up so that the scoring targets can be sufficiently hit
to fall (or break if they are frangible) without incurring penalties and this must be possible with
standard match ammo in an open choked gun with a barrel no longer than 66cm.
There is only one way to know how much pattern your gun produces with different chokes and
ammo, that is to shoot it at a test target. We use rolls of wallpaper and some clay ranges have a
metal plate you can paint for this purpose but you need to shoot the cartridges you will use through
the chokes you will be using in your own gun. Sorry to say there are no shortcuts here, of course
you can take a guess and get stuck into some matches to see what happens but this is probably a
slow and expensive way to get the data.
If you are going to buy ammo at a match because you are flying and you can’t take enough within
the 5 kg CAA limit then you would be best to get some cardboard boxes and a test range at the
venue to see what you bought actually makes in terms of pattern. This sounds extreme but many
shooters have been caught out in this way and you don’t have to test every choke at tiny distance
increments but you should try a few combinations to see how what you bought at the match
compares to what you normally use at home.
How much shot do you need to get on target to score? With steel it’s all about energy, heavier steel
targets like larger plates or poppers can need quite a bit of shot, quite a high percentage of the entire
pattern in extreme cases, so more shot on target is always more certain to score. Also remember that
the further away a target is placed the more your shot will have decelerated on the way, this reduces
the energy delivered when it arrives. Finally the angle the target sits on its base affects the required
energy, if you are in a match where the shooters do the reset then look out for targets with a big
forward lean as these will need to be hit harder. If you are at a match with resetting crews then look
at the targets closely during walkthrough, if in doubt go right over and look at them side on, you are
allowed out of the shooting area when you are on walkthrough. The only way to succeed, despite
these variables, is through experience and you should put different targets at various ranges and
experiment with setting them to various lean angles when you practice.
With frangible targets one pellet can do all you need but getting the centre of the pattern closer to
the target is more certain to score. Tighter chokes produce smaller diameter patterns by making
longer shot strings. This is good news on fast swingers because the pattern diameter may be quite
small but the longer shot string gives the clay on the swinger a chance to run into some of the shot if
you place the start of the string a little ahead of the path it travels, this is called leading, you shoot
ahead of the target’s leading edge.
How little shot on target can get me a penalty? Penalty plates and poppers can fall with surprisingly
few pellet strikes and of course you should always look if a penalty target is down to make sure
there are pellet strikes but one general rule is that hitting a target higher tends to exert better
leverage and is more likely to topple it over.
How on earth can I remember all this under pressure during a stage? You won’t, so the key to
success here is twofold:
1. Train effectively by using different target scenarios that help you develop instinctive abilities
when it comes to shot placement.
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Introduction to IPSC Shotgun
2. Plan your shooting positions well when you do have some time during the briefing and
walkthrough period.
The process of aiming off will be cognitive at the start as you ask ‘where should you shoot to put
the pattern in the right place’ but this develops with practice into a very subtle, completely
subconscious, change in split times where the splits rise a little in target arrays which include
penalty targets and reduce back down in the parts of the stage with exposed scoring targets. Watch a
really good shooter, like a single digit world ranked guy, and you will notice tiny time differences in
the splits as the targets differ in proximity to penalties.
What choke to use for slugs? This should always be the most open choke you have available and
most not be tighter than 1/4 for most slugs. You can not squeeze a solid slug into a different shape in
your choke, if you try the slug and choke will go downrange together leaving a badly damaged
barrel behind them. If you are in any doubt cut a cartridge open and try the slug, including any cup
it may sit in, by pressing it through the choke you intend to use. If you need more pressure than one
finger can exert then you need a wider choke.
What choke works best for buckshot? This is dependant on the configuration of the buckshot
cartridge but you should be aware that buckshot does not conform to choking the same way as
birdshot and after a certain constriction it will stop getting any tighter in pattern and will instead
start to produce flyers. The only way to select the right choke for buckshot is to test every choke
you can get your hands on with the buckshot ammo you will be using. You must find the choke
which gives the smallest possible group with no flyers outside the main pattern, this will give you
good scoring hits as well as avoiding collateral damage to nearby penalty targets of the type often
found on buckshot stages.
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Introduction to IPSC Shotgun
First Match, What to Expect
Nervous about your first "public performance?" Most people are! Relax and enjoy it! This sport is
fun! Moreover, everyone you meet had a first match too; we've all been there. The competitors and
Range Officers that you will meet at competitions are friendly and helpful with new shooters. We
all enjoy IPSC, and want to get you started right. Matches are just as much social gatherings as
shooting contests.
If this is your very first match, please walk. Don’t run! Forget about speed at this time! Walk
through the match - it's the smart move. You will see competitors who move and shoot very fast.
They have been doing this for years. Don't try to imitate them. Do not expect to become a Grand
Master on your first match. Such persons have years and thousands of rounds behind them. The
only person to beat is you. Speed will come with practice and experience. To be good at this sport,
you have to pay your dues, learn the fundamentals, and be able to apply them on demand. Think
safe and smooth. Concentrate on getting all "A" hits. Think about what you are doing at all times. If
you have questions ask an experienced competitor or Ranger Officer. People in our sport are always
willing to help another competitor especially if they are new to our game.
Practical Shooting is very much a mental game. Concentrate on learning safe gun handling practices
- speed will come with practice and experience. Finally, concentrate on controlling your gun.
Always pay attention to your muzzle direction and to where your trigger finger is!
Range Etiquette
When attending an IPSC competition you should expect to spend the whole day at the event. If the
event finishes early, that is a bonus. By planning to be there for the day there will be no need to
rush. IPSC events are hosted by volunteers and they will be expecting everyone to assist them to
make the event a success and run in a timely fashion.
Since you are new, you are probably wondering what you can do to help?
Ask the Range Officer on the stage what you can do to assist them. Help is always required for
picking up empty shell cases, patching targets, setting steel, etc. It is always a good idea to let the
Ranger Officer know that this is your first match. If you have a question or are unsure as to what to
do, then ask the Range Officer. Only go on to the stage once the Ranger Officer has given the
“Range is Clear” command. Do not touch a target until it has been scored, and stay out of way of
the competitor who is preparing to shoot the stage. That is their time to prepare, please respect it.
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Introduction to IPSC Shotgun
Registration
When you arrive at the range, proceed to the registration area, and sign in for the match. Smaller
events typically use self-squadding and you stay with that squad as you move from one course of
fire to another for the entire match. If you plan to shoot with someone that you know, then try to
sign-in at the same time. If you do not know anyone at the match, then mention this to the person
coordinating the sign-in, and he will recommend a shooter who can guide you through your first
match.
If advance registration is required, then the scheduling is normally already done when you arrive at
the event. Changes to a published schedule are normally not done. When submitting your match
entry, make a note on it that you are a new shooter, and the match directors will squad with a group
of competitors that can assist you.
Most clubs, officials and competitors go out of there way to accommodate new shooters, so do not
be afraid to ask for help. Everyone is there to assist you, and wants your first match to be safe and
fun.
Score Sheets
Once you have signed-in, you will receive a score sheet that contains scoring information for each
course of fire. Complete your name, competitor number, division, and other pertinent details on the
score sheet. The score sheet is collected at the end of the match, and someone will key the
information into a scoring program WinMSS that generates the results.
Squads
There is usually a squad on one stage at a time, and each squad holds a similar number of shooters.
For example, if there are 48 shooters signed-in for the match, there will be 6 squads that consist of 8
shooters per squad. The ideal number of people on a squad is eight to ten, but there can be as many
as 12 competitors. You will be assigned to a squad, and you are required to stay with this group
throughout the whole match.
Schedules
All IPSC events are exercises in time management, and it is not just while you are shooting. The
match directors work out timeframes in order to run the match efficiently. It is important that you
show up on time, and that your squad completes the stage within the time allotted to them.
Always stay with your squad and follow the published schedule. If you do not, and your squad
shoots stages out of order it will cause problems for everyone.
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Introduction to IPSC Shotgun
turn to shoot the stage, remember your training. Be safe, and most importantly do not try to set any
speed records. Focus on safety and hitting the targets.
What next?
Now is the time to prepare for your next stage; check your equipment, load your belt with the
correct ammo for the next stage (bird, buck or slug), and get your gear ready. Once you have
prepared everything for the next stage, you will need to help your squad and the officials tape
targets, pick up spent shells, etc. Helping to tape and clear up keeps the squads moving and prevents
delays in the match.
Scoring
"Comstock" – Unlimited time, stops on the last shot, unlimited number of shots to be fired,
stipulated number of hits per target to count for score.
A competitor's score is calculated by adding the highest value stipulated number of hits per target,
minus penalties, divided by the total time (recorded to two decimal places) taken by the competitor
to complete the course of fire, to arrive at a “hit factor”. The overall stage results are factored by
awarding the competitor with the highest hit factor the maximum points available for the course of
fire, with all other competitors ranked relatively below the stage winner.
Scoring Policy
• Unless otherwise specified in the written stage briefing; on paper targets the best two hits will be
scored, metal targets must fall to score and frangible targets must break to score.
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Introduction to IPSC Shotgun
• If the bullet diameter of a hit on a scoring target touches the scoring line between two scoring
areas, or the line between the non-scoring border and a scoring area, or if it crosses multiple scoring
areas, it will be scored the higher value.
• If a bullet diameter touches the scoring area of overlapping scoring targets and/or no-shoots, it will
earn all applicable scores and penalties.
• Radial tears radiating outwards from the diameter of a bullet hole will not count for score or
penalty.
• Enlarged holes in paper targets which exceed the competitor's bullet diameter will not count for
score or penalty unless there is visible evidence within the remnants of the hole (e.g. a grease mark,
striations or a "crown" etc.), to eliminate a presumption that the hole was caused by a wad, ricochet
or splatter.
• The minimum score for a stage will be zero.
• A competitor who fails to shoot at the front of each scoring target in a course of fire with at least
one round will incur one procedural penalty per target for failure to engage the target, as well as
appropriate penalties for misses (see Rule 10.2.7).
• Hits visible on a scoring paper target or no-shoot, which are the result of shots
fired through the rear of that or another scoring paper target or no-shoot, and/or hits which fail to
create a clearly distinguishable hole through the front of a scoring paper target or no-shoot, will not
count for score or penalty, as the case may be.
• Moving targets which present at least a portion of the highest scoring area when at rest (either
before or after initial activation), or which continuously appear and disappear for the duration of a
competitor’s attempt at a COF, are not disappearing and will always incur failure to engage and/or
miss penalties.
• Moving targets, which do not comply with the above criteria, are disappearing and will not incur
failure to engage or miss penalties unless a competitor fails to activate the mechanism which
initiates the target movement before firing the last shot for that course of fire.
• Stationary targets which present at least a portion of the highest scoring area, either before or after
activation of a moving and/or concealing no-shoot or vision barrier, are not disappearing and will
incur failure to engage and/or miss penalties.
• Targets which present at least a portion of the highest scoring zone each time a competitor
operates a mechanical activator (e.g. a rope, lever, pedal, flap, door etc.), are not subject to this
section.
Score Sheets
A score sheet is one of the most important documents at an IPSC event. A score sheet signed by
both the competitor and a Range Officer is conclusive evidence that the course of fire has been
completed, and that the time, scores, and penalties recorded are accurate and uncontested. The
signed score sheet is deemed as a definitive document. It is extremely important as a competitor that
you make sure that a score sheet is filled out properly. Both the competitor and scorekeeper sign it
at the end of the stage. When you verify a score sheet you should check for the following:
Competitor & Stage numbers written on the score sheet?
Are the numbers readable?
Are the totals correct?
Have all rounds been accounted for?
Conclusion
That’s all, hopefully reading this has been helpful and you are now feeling enthusiastic enough to
join your IPSC Region, find a club and get started in IPSC Shotgun.
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