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0% found this document useful (0 votes)
32 views4 pages

Aaaa

Uploaded by

pedroestmar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<!

DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Courtois y Mecheros</title>
<style>
body {
margin: 0;
overflow: hidden;
font-family: Arial, sans-serif;
}
canvas {
display: block;
}
#game-over {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.8);
color: white;
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
z-index: 2;
display: none;
}
#game-over button {
margin-top: 20px;
padding: 10px 20px;
font-size: 18px;
background-color: white;
color: black;
border: none;
cursor: pointer;
}
#game-over button:hover {
background-color: lightgray;
}
#score {
position: absolute;
top: 10px;
left: 10px;
background: rgba(0, 0, 0, 0.7);
color: white;
padding: 10px;
border-radius: 5px;
font-size: 20px;
}
</style>
</head>
<body>
<div id="game-over">
<h1>Un mechero te dio</h1>
<p id="final-score"></p>
<button onclick="restartGame()">Volver a jugar</button>
</div>
<div id="score">Puntos: 0</div>
<canvas id="gameCanvas"></canvas>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

let score = 0;
let courtois = { x: canvas.width / 2, y: canvas.height - 100, radius: 30,
isHit: false };
let mecheros = [];
let speed = 4; // Velocidad inicial
let maxMecheros = 2; // Número inicial de mecheros
const maxLimitMecheros = 20; // Límite máximo de mecheros

let gameInterval, spawnInterval, difficultyInterval, scoreInterval;

const background = new Image();


background.src =
'https://i.pinimg.com/736x/55/29/be/5529be88191ca2c8fec1a012b8798be8.jpg';

const courtoisImage = new Image();


courtoisImage.src = 'https://www.infobiwenger.com/img/jugadores/16738.png';

const mecheroImage = new Image();


mecheroImage.src =
'https://vivasuecia.universalmusiconline.es/cdn/shop/files/PNG_mechero_azul_vivasue
cia_dropdiciembre_back_2.png?width=1445';

document.addEventListener('mousemove', (e) => {


courtois.x = e.clientX;
courtois.y = e.clientY;
});

function spawnMechero() {
if (mecheros.length < maxMecheros) {
const x = Math.random() * canvas.width;
const y = -50;
const speedY = speed + Math.random() * 2;
mecheros.push({ x, y, speedY });
}
}

function updateMecheros() {
for (let i = 0; i < mecheros.length; i++) {
mecheros[i].y += mecheros[i].speedY;

// Colisión
const dx = mecheros[i].x - courtois.x;
const dy = mecheros[i].y - courtois.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < courtois.radius) {
courtois.isHit = true;
endGame();
return;
}
// Eliminar mecheros fuera de la pantalla
if (mecheros[i].y > canvas.height) {
mecheros.splice(i, 1);
i--;
}
}
}

function drawMecheros() {
for (const mechero of mecheros) {
ctx.drawImage(mecheroImage, mechero.x - 20, mechero.y - 20, 40,
40);
}
}

function drawCourtois() {
ctx.save();
if (courtois.isHit) {
ctx.fillStyle = 'red';
ctx.beginPath();
ctx.arc(courtois.x, courtois.y, courtois.radius, 0, Math.PI * 2);
ctx.fill();
} else {
ctx.drawImage(
courtoisImage,
courtois.x - courtois.radius,
courtois.y - courtois.radius,
courtois.radius * 2,
courtois.radius * 2
);
}
ctx.restore();
}

function updateScore() {
score += 2;
document.getElementById('score').innerText = `Puntos: ${score}`;
}

function increaseDifficulty() {
if (maxMecheros < maxLimitMecheros) maxMecheros += 2;
speed += 0.5;
}

function gameLoop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
updateMecheros();
drawMecheros();
drawCourtois();
}

function startGame() {
score = 0;
courtois.isHit = false;
mecheros = [];
maxMecheros = 2;
speed = 4;
gameInterval = setInterval(gameLoop, 16);
spawnInterval = setInterval(spawnMechero, 1000);
difficultyInterval = setInterval(increaseDifficulty, 5000);
scoreInterval = setInterval(updateScore, 1000);
}

function endGame() {
clearInterval(gameInterval);
clearInterval(spawnInterval);
clearInterval(difficultyInterval);
clearInterval(scoreInterval);
document.getElementById('final-score').innerText = `Puntos obtenidos: $
{score}`;
document.getElementById('game-over').style.display = 'flex';
}

function restartGame() {
document.getElementById('game-over').style.display = 'none';
startGame();
}

startGame();
</script>
</body>
</html>

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