Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP) is a programming paradigm based on the
concept of "objects", which are instances of classes. OOP organizes software design
around data, or objects, rather than functions and logic.
Key Concepts in OOP:
- Classes and Objects: A class is a blueprint for creating objects, and an
object is an instance of a class.
- Inheritance: A way to define a new class based on an existing class, allowing
for reuse of code.
- Encapsulation: The bundling of data and methods that operate on the data into
a single unit, or class.
- Polymorphism: The ability to treat objects of different classes as if they
are instances of the same class through a common interface.
Example:
- A class `Car` could be defined with attributes like `color`, `make`, and
`model`. Objects of this class could represent specific cars, such as a red Toyota
or a blue Honda.