Class Notes(1)
Class Notes(1)
Contents
• L00- Course Introduction
• L01- Introduction to Product Design and Innovation
• L02- Product Development Process
• L03- Opportunity Identification
• L04- Product Planning
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IE 361
Product Design and Innovation
Introduction to the course
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MasterDescription
title style
The course provides the knowledge and skills to
design, develop and innovate a product emphasizing on
product specifications, product structure and function,
idea and concept generation and selection, industrial
design, patents and intellectual property using several
tools and techniques.
It also provides skills of team behavior and design
communication.
Product Design and Innovation is a project-based
course that covers modern tools and methods
for product design and innovation
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1
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MasterObjectives
title style
By the end of the course, each student should be able to:
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Master titleOutcomes
Learning style
CLOs Aligned PLOs
1 Knowledge:
1.1
2 Skills :
2.1 Identify the concepts of innovation, product design, and recognize
customer needs and product specifications using principles of S1
engineering. [a]
2.2 Design product using idea generation, select, and test conepts S2
considering design and environmental factors. [c]
3 Competence:
3.1 Enable the students to function effectively on a team through a project C2
to meet objects of using reverse engineering techniques. [d]
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Click to edit MasterBook
title style
Required Text
Product design and development; Ulrich,
K.T., Epping, S.D., McGraw-Hill, ISBN-13:
978-0073101422 (2020)
Remarks
Student fails to attend at least 75%, will be barred from final exam. No
excuses will be accepted by me. Any official excuses should be given within two
weeks.
Please attend class within the first 5 min of the beginning of the class. Student
attends later, will not be allowed to enter the class.
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Topicstitle
Planstyle
Weeks Topics Lectures
1 Introduction to the course IE361 L00
Introduction to Product Design and Innovation L01
2
Product Development Process L02
Opportunity Identification L03
3
Product Planning L04
4 Identifying Customer Needs L05
5 Product Specifications L06
6 Product Specifications: QFD L06S1
Midterm Exam
7 Product Function Analysis L07A
8 Concept Generation L07B
9 Concept Generation: TRIZ (Theory of Inventive Problem Solving) L07C
10 Concept Selection L08
11 Concepts Testing L09
Product Architecture L10
12
Industrial Design L11
13 Prototyping L12
14 Patents and Intellectual Property L13
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MasterProjects
title style
• Project work is an essential component of the learning
experience in a course on product design and
development. We have experimented with many types of
projects.
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Project Guidelines
(1) Product Background and Project Plan
1. Product Description
2. Existing Product Design
3. Project Product Development Plan
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Project Guidelines
(3) Product Concept development
1. Concept Generation
A) Knowledge search for existing ideas (external such as
patents, ….. and internal searches such as brainstorming,
TRIZ…)
B) Finding alternatives and solutions (Exploring ideas)
2. Concept Selection
3. Concept Testing
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In this course
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IE361
Product Design and Innovation
Chapter-1
Introduction to Product Design
and Innovation
Definitions?
What is a Product?
A Product (P) is something sold by an enterprise to its customers.
What is Design?
Design (D) is the process of devising a system, component, or
process to meet desired needs.
Design: Defined
1
Definitions?
What is Development?
Development (D) is a sequence of all the required activities that a
company must perform to bring a new concept to a state of market
readiness.
What is innovation?
Innovation (I) is the creation of better or more effective products,
processes, services, technologies, or ideas that are accepted by
markets, governments, and society.
[Innovation differs from invention in that innovation refers to the use of a new
idea or method, whereas invention refers more directly to the creation of the idea
or method itself].
Commercialization
+ + + +
2
Innovation Sources
8. Negative Effects
6. New scientific
7. Technology/ discoveries and
Market research
Diversification
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TYPES OF INNOVATIVE TASKS
machines
Level 3: The use of a known Function/Principle X-Ray technology is brought to other
Principle Transfer combination in a new application area areas: non-destructive testing of
(market) constructions; X-Ray security systems
in airports, etc.
Level 2: Reconfiguring and improving an existing “Pulsating” mode of an X-Ray device
Non-Linear System system (or adding new functions, etc) to decrease energy consumption
Change within the same
Function/Principle/Market
RED OCEAN
combination
Level 1: Solution method is known and Increasing the power of X-Ray
Linear System applicable within existing generator for testing larger objects
Change Function/Principle/Market
combination, only a parameter value
change is required
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Why product development?
Product design & development is an important strategy for leading
competition [no longer compete in low cost labor for
manufacturing] because:
Most of the profit and wealth are generated by new products.
Systematic process to design and develop of complex product
can be done successfully for products and components.
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Apple: Simply Better Products
People Business
“desirable” “viable”
Technical
“feasible”
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Examples
Black & Decker GoodGrips
Snake Light Angled
Measuring
Cups
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“Product Development” Examples
Tennis racquets
(New materials and forms)
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“Product Development”
Examples
Glass vs Plastic
(New materials and forms)
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Some “Innovative Design”
Examples
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What is a product Development?
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https://www.researchgate.net/publication/245291457_Environmental_Process_Engineerin
g_Building_Capacity_for_Sustainability/figures?lo=1
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Why is Product development?
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What are the functions to develop a product?
Mainly three interdisciplinary functions:
Marketing: its main activities are:
Identify opportunity and customers needs.
It arranges communication with customers,
Sets target price, and
Launching and promoting the product.
Design: its main activities are:
• Define the physical form of the product meeting customer needs. It’s
function includes:
a)Engineering design: It is concerned with the efficient and effective generation
and development of ideas through a process that leads to new products, and
b)Industrial design: It is concerned with the aspect of the process that brings sort
of artistic form and usability usually associated with craft design to mass
produced goods.
Manufacturing: its main activities are:
Develop the production process and fabrication of the product.
Design, operate, and coordinate production system.
Also, it includes supply chain activities (purchasing, distribution, and installations)
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What is the effort needed to develop a product?
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What are the challenges of Product Development?
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Chp-2 Product Development Process 8/19/2023
IE361
Product Design and Innovation
Chapter-2
Product Development Process
• In fact, the same enterprise may follow different processes for each of
several different types of development projects.
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• Coordination
A clearly articulated development process acts as a master plan that
defines the roles of each of the players on the development team.
This plan informs the members of the team when their
contributions will be needed and with whom they will need to
exchange information and materials.
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• Management
A development process is a benchmark for assessing the
performance of an ongoing development effort. By comparing
the actual events to the established process, a manager can
identify possible problem areas.
• Improvement
The careful documentation and ongoing review of an
organization’s development process and its results may help to
identify opportunities for improvement.
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0- Planning
• This phase begins with opportunity identification guided by
corporate strategy and includes assessment of technology
developments and market objectives.
1. Concept development
Mission Development
Statement Identify Establish Generate Select Test Set Plan Plan
Customer Target Product Product Product Final Downstream
Needs Specifications Concepts Concept(s) Concept(s) Specifications Development
2. System-level design
• Initial plans for the production system and final assembly are usually
defined during this phase as well.
• The output of this phase usually includes a geometric layout of the
product, a functional specification of each of the product’s
subsystems, and a preliminary process flow diagram for the final
assembly process.
• Chapter 10, Product Architecture, discusses some of the important
activities of system-level design.
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3. Detail design
• The detail design phase includes the complete specification of the geometry,
materials, and tolerances of all of the unique parts in the product and the
identification of all of the standard parts to be purchased from suppliers.
• A process plan is established and tooling is designed for each part to be fabricated
within the production system.
• The output of this phase is the control documentation for the product—the drawings
or computer files describing the geometry of each part and its production tooling, the
specifications of the purchased parts, the production supply chain, and the process
plans for the fabrication and assembly of the product.
• Three critical issues that are best considered throughout the product development
process, but are finalized in the detail design phase, are materials selection,
production cost, and robust performance.
• These issues are discussed respectively in Chapter 12, Design for Environment,
Chapter 13, Design for Manufacturing and Supply Chain, and Chapter 15, Robust
Design.
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• The testing and refinement phase involves the construction and evaluation of
multiple preproduction versions of the product.
• Early (alpha) prototypes are usually built with production-intent parts—parts with
the same geometry and material properties as intended for the production version of
the product but not necessarily fabricated with the actual processes to be used in
production.
• Alpha prototypes are tested to determine whether the product will work as designed
and whether the product satisfies the key customer needs. Later (beta) prototypes are
usually built with parts supplied by the intended production processes but may not
be assembled using the intended final assembly process.
• Beta prototypes are extensively evaluated internally and are also typically tested by
customers in their own use environment. The goal for the beta prototypes is usually
to answer questions about performance and reliability to identify necessary
engineering changes for the final product.
• Chapter 14, Prototyping, presents a thorough discussion of the nature and use of
prototypes.
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5. Production ramp-up
• In the production ramp-up phase, the product is made using the intended production
system.
• The purpose of the ramp-up is to train the workforce and to work out any remaining
problems in the production processes.
• At some point in this transition, the product is launched and becomes available for
widespread distribution.
• A post launch project review may occur shortly after the launch. This review
includes an assessment of the project from both commercial and technical
perspectives and is intended to identify ways to improve the development process for
future projects.
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Design Function
Concept System-Level Testing and Production
Planning Detail Design
Development Design Refinement Ramp-Up
Consider Investigate Generate Define part Reliability testing. Evaluate
product feasibility of alternative geometry. early
Life testing.
platform product concepts. product production
Choose materials.
and architectures. Performance output.
Develop
architecture. Assign tolerances. testing.
industrial design Define major
Assess new concepts. sub-systems Complete Obtain regulatory
technologies. and industrial design approvals.
Build and test
interfaces. control
experimental Implement
documentations.
prototypes. Refine design changes.
industrial
design.
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b) Market driven products are the majority of product designs (where, the
designer identifies customer needs for a product, and systematically
develops a product satisfying such needs), this involves modification of
an existing product. Examples
PC Laptop computer;
Electronic diary PDA (full Personal digital Assistant)
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Quick-build
High-Risk Products Complex Systems
products
Description Technical or market Rabid modeling and System must be
uncertainties create prototyping enables decomposed into several
high risks of failure many design-build-test subsystems and many
cycles components
Distinctions with Risk are identified early Detail design and Subsystems and
respect to generic and tracked throughout testing phases are components are developed
process the process-Analysis repeated a number of by many teams working in
and testing activities times until the product is parallel, followed by system
take place as early as completed or integration and validation
possible time/budget run outs
Examples Pharmaceuticals, space Software, cellular Airplanes, jet engines,
systems phones automobiles
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New
Product Order Products
Sales &
Marketing Implement-
Development Proposals
ation Service
G1 G2 G3 G4 G5
R0 R1 R2 R3 R4 R5 R7 R8 R9 R10
Prod Req. Prod Des.
R6
Spec Spec
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RP
6
RP RP RP RP RP RP RP RP
0 1 2 3 4 5 7 8
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Define
Define market attack
product & Design Demonstrate Deliver Delight
plan & choose
deliver product product product customers
technology
technology
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Chapter-3
Opportunity Identification
PD phases
Opportunity Identification
STEP 1: Establish a charter
STEP 2: Generate and sense many opportunities
STEP 3: Screen opportunities
STEP 4: Develop promising opportunities
STEP 5: Select exceptional opportunities
STEP 6: Reflect on the results and the process
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The FroliCat company
https://www.youtube.com/watch?v=20fxN4AFxGM
What is an Opportunity?
• In PD Context, opportunity is an idea for a new product.
– Product description in embryonic form,
– newly sensed need,
– newly discovered technology
– Rough match between a need and a possible solution.
• Consumer products (Unilever): new type of soap, cosmetics
• Material company (3M): new polymer
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Types of Opportunities
Horizon 1:
• Improvements, new variants of
existing products, cost reduction of
existing product
Horizon 2:
• Horizon of new need/market
or/and existing solution that we do
not use
Horizon 3:
• Horizon of new need/market and
new technology
Frolicat case:
• Only have 1 year to lunch new
product, avoiding Horizon 3.
• The team wishes built on its initial
success with the Bolt cat toy,
• It sought a next-generation solution
for the existing need to entertain
cats
→ Horizon 2 opportunities
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Tournament Structure of Opportunity Identification
Automobile Concepts
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Product Naming Tournament
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Pharmaceutical
Drug Development
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Opportunity Identification Process
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Example Frolicat:
• Create a physical product in the cat toy category that we can launch to
the market within about a year through our existing retail sales channel.
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Step 2: Generate and Sense Many Opportunities
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Techniques for Generating Opportunities
2. Compile Bug Lists
– Innovators are often chronically dissatisfied with the world around them.
– List every annoyance or frustration, think/ dream about its solution.
– Any problem is an opportunity!
3. Pull Opportunities from Capabilities
Firm's Unique resources: capabilities, core competencies and competitive
advantages. To provide advantage, a resources must be VRIN, that is:
1. Valuable: a resource that allow a firm to achieve greater performance
than competitors
2. Rare: Given competition, a valuable resources must be rare
3. Inimitable: For value and rarity to persist, a resource must not be easily
imitated.
4. Nonsubstitutable: a resource providing advantage can't be easily Even
if valuable, rare, and inimitable, a resource providing advantage can’t be
easily substituted.
VRIN, can be used to define targets by first articulating and inventory resources
and using the inventory as lens for opportunity generation
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Techniques for Generating Opportunities
4. Study Customer
• Opportunity can be identified by
studying customers in a selected
market segment.
• Also called user anthropology or
consumer ethnography.
• Shimano case: they found that many
consumers want bikes that
technically simple, easy to ride and
easy to get on and off.
• On the other hand, Bicycle producers
tent to create more advance bicycle
for bicyclist.
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Example:
• Power bank and the trending of smartphone, apps also.
• Growing environmental awareness: market for green
products and services.
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Techniques for Generating Opportunities
6. Imitate but Better approach
• Scan and monitor the activities of other firms by
attending trade shows and following patent filings.
Generate alternative approaches to meeting the need.
• De-commoditize a commodity
Example:
Coffee before Starbucks, breath mints before altoids?
List all of the inexpensive, undifferentiated products or
services in a category and then consider the possibility of
deluxe versions.
Drive an innovation “down market”
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Step 3: Screen Opportunities
The goal of screening is simply to eliminate opportunities that
are highly unlikely to result in the creation of valued and to
focus attention on the opportunities worthy of further
investigation.
Two methods:
1. Web-based surveys (usually more than 50 opportunities)
2. Workshops surveys with multi-voting
Advancing not only the ideas receiving most votes, but also
those with only a few very enthusiastic supporters
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Step 5: Select Exceptional Opportunities
Real-Win-Worth it (RWW) method
• Is the opportunity real?
– Is there a real market that we can serve with the product?
– Consider the market size, potential pricing, and availability of technology.
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Step 6: Reflect on the Results and the Process
• How many of the opportunities identified came from internal sources versus
external sources?
• Were our filtering criteria biased, or largely based on the best possible estimates
of eventual product success?
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IE361
Product Design and Innovation
Chapter-4
Product Planning
1
Product Planning Activity
Determines portfolio of projects
by answering the following:
• What product development projects will be undertaken?
• What mix of fundamentally new products, platforms, and derivative products
should be pursued?
• How do the various projects relate to each other as a portfolio?
• What will be the timing and sequence of the projects?
Project Downselection:
The PD Process Funnel
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The Product Planning Process
Planning Process:
Step 1: Identify Opportunities
See Chapter 3.
3
Planning Process:
Step 2: Evaluate and Prioritize Projects
1. Competitive Strategy
2. Market Segmentation
3. Technological Trajectories
4. Product Platform Planning
5. Evaluating Fundamentally New Product Opportunities
6. Balancing the Portfolio
Planning Process:
Step 2: Evaluate and Prioritize Projects
4
Planning Process:
Step 2: Evaluate and Prioritize Projects
2- Market Segmentation
• Dividing a market into segments
Allows the firm to consider the actions of competitors and the strength of the
firm’s existing products with respect to each well-defined group of customers.
• By mapping competitors’ products and the firm’s own products onto segments,
The firm can assess which product opportunities best address weaknesses in its
own product line and which exploit weaknesses in the offerings of competitors.
A product segment
map of cordless
vacuum products in
which markets are
segmented according to
the size of the cleaning
task
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Planning Process:
Step 2: Evaluate and Prioritize Projects
2- Market Segmentation
Example:
Product segment map showing Xerox B&W digital products and the competition
in three market segments: personal, workgroup, and department machines. Key
performance dimensions (pages per minute, networking capability) and price
point are listed for each product in the map, along with the time of its market
introduction .
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Planning Process:
Step 2: Evaluate and Prioritize Projects
3- Technological Trajectories
• The product planning decision is when to develop digital products, as
opposed to developing another product based on light-lens technology.
Technology S-curves are a conceptual tool to help think about such
decisions.
• The technology S-curve displays the performance of the products in a
product category over time, usually with respect to a single performance
variable such as resolution, speed, or reliability.
Examples:
Digital
Technology
Copier Performance
Light-Lens
Technology
Time
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Planning process:
Step 2: Evaluate and Prioritize Projects
The technology S-curve Example: A simple example of these dynamics
comes from the “typewriter” industry.
The advent of the manual typewriter was a true breakthrough. But then came
the IBM Electric from “outside” the industry, displacing the manual technology
and creating a new “electric typewriter” industry. The word processor followed,
driving IBM’s business into obsolescence. And then of course the computer,
Microsoft’s Word and desktop printing represents the latest S-curve.
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Planning Process: Step 2:
Evaluate and Prioritize Projects
4- Product Platform Planning
• It is the critical, strategic decision of whether a project will develop a
derivative product from an existing platform or develop an entirely new
platform.
• Decisions about product platforms are very closely related to the technology
development efforts and technologies to employ in new products.
• The decision to develop derivative products may be included in the initial
platform development effort (Platform A) or derivative products may follow
thereafter (Platform B).
Platforms vs. Derivatives
Research and
Techn olog y
Development
Legend
Platform
Product Platform A Platform B Projec t
Development Product
Release
Derivative
Product
Development
time
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Planning Process:
Step 2: Evaluate and Prioritize Projects
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Planning Process:
Step 2: Evaluate and Prioritize Projects
4- Product Platform Planning Technology road map Example
The product-technology roadmap shows the evolution of several subsystem technologies and helps
to plan which technologies may be used in future products. (Cordless Vacuum Projects)
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Planning Process:
Step 2: Evaluate and Prioritize Projects
5- Evaluating Fundamentally New Product Opportunities
Market size (units/year x average price).
Market growth rate (percent per year).
Competitive intensity (number of competitors and their strengths).
Depth of the firm’s existing knowledge of the market.
Depth of the firm’s existing knowledge of the technology.
Fit with the firm’s other products.
Fit with the firm’s capabilities.
Potential for patents, trade secrets, or other barriers to competition.
Existence of a product champion within the firm.
Balancing the portfolio: a firm benefits from a diverse set of projects.
o For example, a firm pursuing a low-cost strategy would expect the portfolio to contain more
production process improvement projects.
o Firms following a strategy requiring high product variety would need to develop many derivative
products based upon existing platforms.
o Firms implementing a strategy based on technological superiority may need to have a portfolio
including more technology development and breakthrough projects in anticipation that not all of
these risky projects will result in marketable new products.
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Planning Process:
Step 2: Evaluate and Prioritize Projects
6- Balancing the Portfolio
Product-process change matrix. The size of the circles indicates the relative
cost of the development projects.
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Planning Process:
Step 3: Allocate Resources and Plan Timing
1. Resource Allocation
An organization make efficient use of its resources by pursuing only those
projects can reasonably be completed within the budgeted resources and
enable responsiveness, planned capacity utilization [use Aggregate planning].
2. Project Timing
o Timing of product introductions: Launching a product before it is of
adequate quality can damage the reputation of the firm.
o Technology readiness
o Market readiness: Too quickly frustrate the customers; too slowly risk
lagging behind
o Competition: The anticipated release of competing products may accelerate
the timing of development projects.
3. The Product Plan
Product plans (as shown earlier) are updated on a periodic basis, perhaps
quarterly or annually, as part of the firm’s strategic planning activity.
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• This example uses units of person-months, although other time units (quarters,
weeks, or days) are commonly used in practice. The associated chart highlights
where capacity is insufficient to handle all of the projects at target utilization of
90 percent.
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Planning Process:
Step 4: Complete Pre-Project Planning
1. Mission Statements
2. Assumptions and Constraints
3. Staffing and Other Pre-Project Planning Activities
1. Mission Statements
At this point, the earlier opportunity statement may be rewritten as a
product vision statement.
Example: The Lakes concept team began with the following product
vision: Develop a networked, mid-range, digital platform for imaging,
marking, and finishing.
To provide clear guidance for the product development under which the
development team will operate. The team formulates a more detailed
definition of the target market and of the assumptions in a mission
statement.
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Planning Process:
Step 4: Complete Pre-Project Planning
Content of Mission statements
• Brief (one-sentence) description of the product
• Key business goals
• Target market(s) for the product
• Assumptions and constraints that guide the development effort
• Stakeholders: All of the people who are affected by the product’s success or failure.
Example: Template Mission Statement
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Planning Process:
Step 4: Complete Pre-Project Planning
Example 1: Lakes Project Mission Statement
• Mission statement for the Lakes project this document summarizes the direction to be followed by the product
development team.
• Many more details are appended to this mission statement, including the environmental goals, service objectives, and
specific technologies identified for use in the Lakes platform.
Key Business Goals Support Xerox strategy of leadership in digital office equipment
Serve as platform for all future B&W digital products and solutions
Capture 50% of digital product sales in primary market
Environmentally friendly
First product introduction 4thQ 1997
Primary Market Office departments, mid-volume (40-65 ppm, above 42,000 avg. copies/mo.)
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Planning Process:
Step 4: Complete Pre-Project Planning
2- Assumptions and constraints
• Manufacturing
– The design of the manufacturing system magnitude to the design of the
product itself.
– (capabilities, capacities, and constraints): production facilities used to
manufacture and assemble the product! key suppliers should be involved
in the development! Existing production systems capability of producing
the new technologies for the product?
• Service
– Serviceability required to fully service the machine and the time to install
them by an order of magnitude.
• Environment
– Most customers will not directly express a need for low environmental
impact. “Zero to landfill” policy adaptation.
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IE361
Product Design and Innovation
Part II
Customer Needs & Product
Specifications
Contents
• L05- Identifying Customer Needs
• L06- Product Specifications
• L06S- Quality Function Deployment
1
IE361
Product Design and Innovation
Chapter-5
Identifying Customer Needs
Customer Needs?
1
Customer Needs
Mission Concept System Spec Critical Design Production
Approval Review Review Review Approval
Analysis of
PD phases
customer needs
begins the
development
phase
2
Classification of Customer Needs
• Easy for customers to express
• Widely known and understood
Explicit • Likely to be already fulfilled
3
The Importance of Latent Needs
• Latent needs are those not yet widely recognized by most customers and not yet
addressed by existing products.
• The needs exist, and if fulfilled, would result in greater customer satisfaction,
yet they remain largely unknown. Consider the following examples:
– Mobile telephones did not contain cameras prior to the year 2000. Most
consumers did not know that they wanted to be able to take photographs
with their telephones until Nokia and Motorola added the camera.
– When smart speakers emerged with Amazon Echo and Google Home,
people began to realize how convenient it would be to use simple verbal
requests for access to online services and control of connected devices in
the home.
– Until Ford developed the hands-free powered liftgate, people had struggled
for years to open the trunk of the car while carrying shopping.
Examples
User Innovation Example: Auvi-Q Epinephrine Injector
EpiPen Auvi-Q
Includes Voice Evan and Eric Edwards
Instructions
4
Some “Product” Examples
Products Who Recognize Needs
• Sony Walkman
– (portability, ruggedness, features)
• Remote Door Lock
– (locks/unlocks your car without keys—a
latent need identified)
• Sanford Logo pencils
– (latent need for more eraser)
The
backpack is The backpack
carried by may contain a
the handle lot of diverse
only items
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5
Customer Satisfaction
What is Customer Satisfaction?
A term frequently used in marketing, is a measure of how products and services
supplied by a company meet or surpass customer expectation.
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Customer Satisfaction
How 'VOC' can be obtained?
6
A. Identifying the Customers
A) Identify the Customer
Customer Populations
• The customer
– A statistical concept; there are numerous potential purchasers
• Customer Population:
– Is the set of persons whom we want to be purchasers of our new product
• Customer Variability:
– Different uses
– Different objectives
– Different operation environments
– Different expectations
• Company Strategies:
– Offer single product force customers to be happy
– Permit customization of features allow customers to choose features
– Offer a portfolio of different products each product is tailored to a
market niche
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B. The Process of Identifying Customer Needs
1. Gather Raw Data from customers
– Interviews
– Focus Groups
– Questionnaires
– Observation
2. Interpret Raw Data in terms of customer needs.
– Need Statements
3. Organize the Needs into a hierarchy of primary, secondary, and (if
necessary) tertiary needs.
– Hierarchy
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• Interviews
– A design team member(s) discusses the needs with a single
customer (1-on-1)
– Dialog Directly w/Company personnel
– Held in the customer environment
– Can be augmented with video or audiotapes
(Ask for permission!)
– Works well for products that have a process associated with their
customer use
– Provides the most information per quantity of effort
• Questionnaire
– Develop a list of criteria relevant to the customer’s
concern
– List of questions based on the criteria
– Distribute the questionnaire to target customer
– Use the responses collected
– Provides the lowest quality of information (Why?)
16
8
Customer Needs Process: 1-Gather Raw Data
• Focus Groups
– 8-12 People (Typically Paid)
– Company personnel observe group
– Usually held inside a room with a two-way mirror so that the
design team can observe the customers during the session
– A moderator facilities a session with a group of customers
– Moderator asks exploratory questions to uncover the needs
– The session could be videotaped
– Focus groups provide:
• For the moderator: An understanding for what to probe
• For the development team: Development of a needs list
– Most effective in food products
• Be the Customer
– Development team will act as if they were the customers
– Effective for in-house equipment design
– Impossible when the design team has no skills in using the product
• Ex: Surgical instruments
• Observe the Product in Use
– Could be passive or active
17
18
9
Customer Needs Process: 1-Gather Raw Data
Burchill, G., Brodie, C., Voices into Choices: Acting on the Voice of the Customer. Center for Quality Management,
1997. pg. 42
19
Likes
Dislikes
Suggested
improvements
20
10
Customer Needs Process: 1-Gather Raw Data
Like/Dislike Method
Example: Screw driver
21
Like/Dislike Method
22
11
Customer Needs Process: 2-Interpret Raw Data
23
24
12
Exercise: Vegetable Peelers
26
27
13
Customer Needs Process: 3-Organize the Needs
Screw Driver (SD) Example: Organize needs into categories
Power 1)The SD provides plenty of power to drive screws.
1)The SD maintains power for several hours of heavy use.
2)The SD can drive screws into hardwood.
2)The SD drives sheet metal screws into metal ductwork.
3)The SD drives screws faster than by hand.
Use 1)The SD easy to set up and use
1)The SD is easy to turn on.
2)The SD provides ready access to bits or accessories.
2)The SD easy to control while turning screws
1)User can easily resist twisting motion of unit
2)User can control speed while turning a screw
3)Unit makes it easy to start a screw
1)The SD retains the screw before it is driven.
2)The SD can be used to create a pilot hole.
4)The SD prevents inadvertent switching off.
5)The user can set the maximum torque of the SD.
6)The SD can be attached to the user for temporary storage.
Convenience 1)The SD feels good in user’s hand
1)User can easily resist twisting motion of unit
2)User can control speed while turning a screw
2)The SD is easy to recharge.
3)The SD can be used while recharging.
4)The user can apply torque manually to the SD to drive a screw.
5)The SD recharges quickly.
6)The SD batteries are ready to use when new.
28
Ishii, K.,“Introduction to Design for Manufacturability (DFM)", ME317A dfM: Product Definition, Stanford University, Lecture
1/7/2004
30
14
Customer Needs Process: 3-Organize the Needs
Dries Easy to
Safe
Fast Hold Product Structural
Functional Ergonomic Esthetic
Characteristic Attribute
Operating
Reliable Quiet Portable Cost Airflow Fan Dries Fast Safe Colorful
Good
Easy Good Casing Control Switch Reliable Quiet
To Use
Colorful Style Style
Long Easy Operating
Long Grip Heater Cost
Airflow Fan Motor Lasting To Use
Lasting
Easy to
Heat Casing Portable
Hold
Control Heat Switch Handle
Weight Motor
Handle
Grip Weight Heater
Ishii, K.,“Introduction to Design for Manufacturability (DFM)", ME317A dfM: Product Definition, Stanford University, Lecture
1/7/2004
31
32
15
Customer Needs Process: 4-Establish Importance
33
34
16
Kano Model Categories
• 5 potential types of “Responses” that Customers will have for their Needs:
– Must be/ Basic – (Also called “Must-Be’s”) Needs/Attributes that are
expected, and will not bring high levels of satisfaction when executed well but
extreme dissatisfaction when done poorly.
– Performance /One-Dimensional – (Also called “One
Dimensional”) Needs or Attributes that will bring satisfaction or dissatisfaction
depending on how well they are executed.
– Attractive /Excitement – (Also called “Attractive”) These are the
Latent Needs/Attributes that the Customer thought were impossible or never had
realized but love when they get them. These are the innovations.
– Indifferent/ Don’t care – Needs/Attributes Customers don’t care
about if they get them or don’t get them.
– Reverse – Needs/Attributes you thought were wanted by the Customers but
are not. The opposite of what you expected. (Rare, but can happen)
Time
Didn’t do Did it
it at all Very well
(or very poorly)
Must be
(Expected)
17
Very
Satisfied
Very
Dissatisfied
Customer Satisfaction
38
18
Customer Satisfaction
39
Customer Satisfaction
40
19
The Steps of Kano Model
1. Identify Customers
2. Determine the “Customer Requirements”
3. Design the Kano Questionnaire
4. Tabulate and Analyze the Results In this course
5. Decide how to Act on Results
41
20
3. Design the Kano Survey
(Features or Root Customer Needs)
• Kano Questions based on Features:
- Typically Attribute data
- Functional Form of the Question: t h e f e a t u r e / f u n c t i o n is there.
- Dysfunctional Form of the Question: the f e a t u r e / f u n c t i o n is not
there.
• Kano Questions based on Customer Needs:
- Typically variable data
- Functional Form of the Question: Need is fulfilled to a stated degree
which is often your potential plan that represents an competitive
Improvement.
– Dysfunctional Form of the Question: Need is unfulfilled to a stated degree
which is the opposite of the "Functional Form" above and represents
staying the same as today or some level of degradation you are
considering
43
Like it Q A A A P
44
21
Kano Questions: Example
x I Like it that way
How do you feel when the cup has a I expect it to be that way
minimum heat transfer to hand”? I am neutral
I wouldn’t like it, but I can tolerate it
I dislike it that way
4
I Like it that way
How do you feel when the cup has I expect it to be that way
more heat transfer to hand? I am neutral
I wouldn’t like it, but can tolerate it
x I dislike it that way
x I Like it that way
I expect it to be that way
How do you feel when the cup has
I am neutral
colorful pictures?
I wouldn’t like it, but I can tolerate it
I dislike it that way
7
I Like it that way
How do you feel when the cup I expect it to be that way
produced with one color? I am neutral
x I wouldn’t like it, but can tolerate it
I dislike it that way
45
Customer Satisfaction
Kano’s Model
Example – Cup Requirements
Customer
Customer
Customer Behavior
Behavior Req. Type
Requirements if it is not
if it is fulfilled
fulfilled
1. Does not allow liquids to Expect it Dislike it M- Must-Be
spill
2. Can be held by an average Expect it Dislike it M- Must-Be
adult hand
3. Hold a certain amount of Like it Dislike it P- Performance
liquid
4. Have a minimum heat Like it Dislike it P- Performance
transfer to hand
5. Does not break easily Like it Dislike it P- Performance
6. Not expensive Like it Dislike it P- Performance
7. Has colorful pictures Like it Can tolerate it A- Attractive
46
22
Customer Needs Process: 4-Establish Importance
Tabulate and Analyze the Results
Use Kano model for : surveying the importance
Table of Results Calculations
Dissatisfaction
Requirement
Total Resp.
Satisfaction
( A, P, M, I)
Coefficient
Coefficient
CustomerCustomer Requirement
Adj. Total
Cust
A P M I R Q Grade Score* Sample Rank
1 The snips are safe to use 2 18 5 0 0 0 25 P 1 0.92 0.80 20 25 2
2 Locking feature prevents unintentional opening 5 15 5 0 0 0 25 P 2 0.80 0.80 17 25 5
3 The snips are child proof when locked 6 13 6 0 0 0 25 P 3 0.76 0.76 15 25 7
4 Snips can be used by left and right handed people 3 16 6 0 0 0 25 P 4 0.88 0.76 18 25 4
5 Ergonomically correct and comfortable in hand 9 9 7 0 0 0 25 P 5 0.64 0.72 11 25 18
6 Requires only a small force to use 7 8 10 0 0 0 25 M 6 0.72 0.60 14 25 8
7 Grips on handles prevent slipping 6 10 9 0 0 0 25 P 7 0.76 0.64 12 25 11
8 Snips are angled 12 5 6 1 0 1 24 A 8 0.46 0.71 12 25 11
9 Can cut variety of material from paper to steel 9 10 6 0 0 0 25 P 9 0.64 0.76 12 25 11
10 Snips are able to open jars 12 5 6 2 0 0 25 A 10 0.44 0.68 12 25 11
11 Snips are able to open bottles 8 8 6 2 1 0 24 P 11 0.58 0.67 10 25 21
12 The blades stay sharp for a long time 8 7 10 0 0 0 25 M 12 0.68 0.60 14 25 8
13 The snips are durable; can still be used with minor inclusions 5 5 15 0 0 0 25 M 13 0.80 0.40 19 25 3
14 Snips have a clean cut 2 5 18 0 0 0 25 M 14 0.92 0.28 22 25 1
15 Snips easily cut a variety of thickness 3 12 10 0 0 0 25 P 15 0.88 0.60 14 25 8
16 Isolated to prevent electrical shock 8 10 5 1 0 1 24 P 16 0.63 0.75 12 25 11
17 Snips can be hung 7 7 7 2 0 2 23 M 17 0.61 0.61 11 25 18
18 Snips have a measuring mechanism 12 7 6 0 0 0 25 A 18 0.52 0.76 12 25 11
19 Pliers feature included 8 10 6 1 0 0 25 P 19 0.64 0.72 12 25 11
20 Serrated edge included 5 7 13 0 0 0 25 M 20 0.80 0.48 17 25 5
21 Snips glow in the dark 7 5 4 4 2 3 20 A 21 0.45 0.60 7 25 23
22 Snips are presentable as kitchenware 9 8 6 1 0 1 24 A 22 0.58 0.71 9 25 22
23 Snips are available in an assortment of appropriate colors 11 10 2 2 0 0 25 A 23 0.48 0.84 11 25 18
Adj. Score (+4 for Must be; +2 for one dimension; +0 for Attractive
47
0.80 2 1
– It shows the average 0.70 8
10
18
22
169 19
11
5
3 4
requirement on 0.50
20
0.10
0.00
0.00 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80 0.90 1.00
• The formula for creating the plot is as Magnitude of Dissatfaction If Done Poorly -->
follows:
– Average impact of Satisfaction if
requirement is fulfilled = (A+P)/n A= Total # of Attractive responses
P= Total # of Performance responses
• Example (2+18)/25= 0.8 M= Total # of Must-be responses
– Average impact of Dissatisfaction if n= Total # of responses (Must be, Performance,
requirement is not fulfilled = (M+P)/n Attractive, and Indifferent)
Example (18+5)/25= 0.92
48
23
Tabulate and Analyze the Results
0.90 23
0.80 2 1
if done well
18 169 19 3 4
10 11
0.70 8 22 5 More in the
0.60
21
17 12 6
7
15
proportional
of satisfaction
0.50
20 if done well
0.40 13
0.30
14
0.20
More in the
proportional of
0.10
Indifferent dissatisfaction
Must Be
0.00 if done poorly
0.00 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80 0.90 1.00
Bigger
problem if
done poorly
49
50
24
Customer Needs : Tools
51
Product Description
•A programmable thermostat for residential use
Benefit Proposition
•Simple to use, attractive, and saves energy
Key Business Goals
•Product introduced in Q4
•50% gross margin
•10% share of replacement thermostat market in 4 years
Primary Market
•Residential consumer
Secondary Markets
•Residential heating, ventilation, and air conditioning contractors
Assumptions
•Replacement for an existing thermostat
•Compatible with most existing systems and wiring
Stakeholders
•User, Retailer, Sales force, Service center, Production, Legal
department
52
25
Primary Customer Needs
26
55
27
is it
IE361
Product Design and Innovation
Chapter 6
Product Specifications
Terminology
Product requirements come in many forms:
• Customer Needs
– Voice of the customer translated into proper form
• Product Specifications
– Customer needs translated into measurable terms
• Sub-system Specifications
– Product specs decomposed into sub-system specs
1
Product Specifications
Challenge:
Translate Customer Needs into Product Specifications
• Customer needs are captured in the customer’s language.
• Product specifications are in technical terms that can be
measured.
• We must establish specs for each need.
Two questions for each one:
1. How will we measure it?
2. What is the right value?
2
What are Specifications?
Specifications: Defined
Engineering (product/functional) specifications are the set of goals that, when
achieved, necessarily meets the customer needs/requirements. Specifications are
the restatement of the design problem in terms of metrics (parameters) that can be
measured and have target values.
Types of Specification
• Target or Ideal Specifications
– Determined after identifying the needs
– Represents the aspirations or hopes of the team
– The mindset is possibility of every thing and can be accomplished.
• Minimum/ marginal Acceptable Specifications
– What is needed to meet the basic needs
– Represents the worst case scenario
– The mindset is at least accomplish those specifications
• Final Specifications
– What can be really done
– Compromise between the ideal and minimum values
– The mindset is what we can do given the various types of constraints
5
3
What are Specifications?
What specification should be? (Four Attributes)
Must be Explanation
Specifications describe WHAT the design should achieve in order to fulfill the
user requirements, but they do not dictate HOW the design should achieve these
3-Solution goals or WHAT the design should be.
neutral Example: In response to the user’s desire for their product to be “easy to carry”
a student engineer came up with the following engineering specifications:
product weighs ≲ 10 lbs. and is made of lightweight aluminum alloy
the product is able to be stowed in an airplane luggage compartment?!
4
Establishing Target Specifications
Forces Direction and magnitude, frequency, load imposed by, energy type, efficiency, capacity, conversion, temperature
Material Properties of final product, flow of material, design for manufacturing (DFM)
Signals Input and output, display
Safety Protection issues
Ergonomics Comfort issues, human interface issues
Production Factory limitation, tolerances, wastage
Quality control Possibility for testing
Assembly Set by DFMA or special regulations or needs
Transport Packaging needs
Operation Environmental issues such as noise
Maintenance Servicing intervals, repair
Costs Manufacturing costs, material costs
Schedules Time constraints
10
5
Establishing Specifications-Step1: Prepare a list of Metrics
• Examples:
11
6
Product Specifications Example:
Mountain Bike
Suspension Fork
Rox Tahx Ti 21
Rox TahxNeed
1- Start with the Customer Needs Metric Imp Units
ST Tritrack
Tonka Pro
1 1,3 Attenuation from dropout to handlebar at 10hz 3 dB
2 2,6 Spring pre-load 3 N
3 1,3 Maximum value from the Monster 5 g
# NEED Imp 4 1,3 Minimum descent time on test track 5 s
1 The suspension reduces vibration to the hands. 3 • ••••5 •• 4 •••••
Damping •• coefficient
••• adjustment range 3 N-s/m
2 The suspension allows easy traversal of slow, difficult terrain. 2 •• ••••6 ••• 5 •••••
Maximum ••• travel
••••• (26in wheel) 3 mm
3 The suspension enables high speed descents on bumpy trails. 5 • •••••
7 •• 5 ••••• ••
Rake offset ••• 3 mm
4 The suspension allows sensitivity adjustment. 3 • ••••8 •• 6 Lateral••stiffness
••••• ••• at the tip 3 kN/m
5 The suspension preserves the steering characteristics of the bike. 4 •••• ••9 •7 Total
•• mass
••• ••••• 4 kg
6 The suspension remains rigid during hard cornering. 4 • 10
••• •8 Lateral •stiffness
••••• ••••• at brake pivots 2 kN/m
7 The suspension is lightweight. 4 • 11
••• •9 Headset
••• ••••sizes
••••• 5 in
12
8 The suspension provides stiff mounting points for the brakes. 2 • •••• ••• 9 Steertube length
••• •• ••••• 5 mm
13 9 Wheel sizes 5 list
9 The suspension fits a wide variety of bikes, wheels, and tires. 5 •••• ••••• ••• ••••• ••• •
14 9 Maximum tire width 5 in
10 The suspension is easy to install. 1 •••• •••••
15 ••••10 •••• •••••
Time •
to assemble to frame 1 s
11 The suspension works with fenders. 1 ••• •
16 •11 •
Fender •compatibility
••••• 1 list
12 The suspension instills pride. 5 • ••••
17 ••• 12 •••••
Instills•••
pride••••• 5 subj
13 The suspension is affordable for an amateur enthusiast. 5 ••••• •
18 •••13 • manufacturing
Unit ••• •• cost 5 US$
14 The suspension is not contaminated by water. 5 • •••
19 ••••14 •••• in••spray
Time •••••
chamber w/o water entry 5 s
15 The suspension is not contaminated by grunge. 5 • •••
20 •15 •••• ••in mud
Cycles •••••chamber w/o contamination 5 k-cycles
16 The suspension can be easily accessed for maintenance. 3 •••• ••••• ••••
21 16,17 •••• •••••
Time •
to disassemble/assemble for maintenance 3 s
17 The suspension allows easy replacement of worn parts. 1 •••• ••••• ••••
22 17,18 •••• •••••
Special tools•required for maintenance 3 list
18 The suspension can be maintained with readily available tools. 3 ••••• •••••
23 •••••
19 •••••
UV test••duration
• to degrade rubber parts 5 hours
19 The suspension lasts a long time. 5 ••••• •••••
24 •••••
19 ••• •••••cycles
Monster • to failure 5 cycles
20 The suspension is safe in a crash. 5 ••••• 25 •••••
••••• 20 Japan•••••
••••• Industrial
••••• Standards test 5 binary
26 20 Bending strength (frontal loading) 5 MN
13
14
7
Establishing Specifications-Step2: Benchmarking
Benchmark on Metrics
15
16
8
Establishing Specifications- Step3: Assign values to metrics
Example for assignment of Marginal and Ideal Values
17
18
9
Establishing Specifications-Example
• Collect Information on Competition of Screw Drive product
Need No. Need Imp. Product 1 Product 2 Product 3
1 it can be used for various application 1 *** *** **
2 Completes the job fast 2 *** ** ***
3 Batteries are easy to change 2 * *** **
4 Very reliable 1 * *** ***
5 Looks nice 3 * * ***
• Prepare a subjective list of perceived attributes that fulfill the needs
Metric No. Need No. Metric Imp. Units Product 1 Product 2 Product 3
1 1,3 Torque 1 N-m 12 10 15
2 1,2,3 Top speed 1 m/s 5 10 5
3 3,5 Weight 2 kg 2 2.5 2.5
4 5,6,7 Battery Life 3 hr 12 8 6
5 7 Looks nice 3 subj 3 3 1
•Prepare a quantitative list of metrics and compare all products within the same market segment
Target Specification
Metric No. Need No. Metric Imp. Units Marginal Ideal Actual
1 1,3 Torque 1 N-m 10 15 ?
2 1,2,3 Top speed 1 m/s 5 to 10 12 ?
3 3,5 Weight 2 kg < 2.5 1.5 ?
4 5,6,7 Battery Life 3 hr >6 10 ?
5 7 Looks nice 3 subj 3 5 ?
19
Establishing Specifications:
Step 4: Reflect on the Results and the Process
Reflect on the Results
• Are the target values ‘firm and real’? Or do they still have ‘margin’? Is
marketing driving? Or is engineering driving?
• Should the product be offered in more than one ‘flavor’? ‘Split’ the
specification?
• Did we miss something on the specification?
Refine Specification
• Final specifications cannot be written in the absence of a design concept
• Many trade-offs need to be considered before finalizing the specification
document
• Not all information for these trade-offs is available at the time the
specification is needed
• Finalizing a specification document is an iterative, often painful,
process
20
10
Dynamics of Product Specifications
21
22
11
Setting the Final Specifications: Process
Step-1: Develop technical models of the product.
• Analytical models, computer models, technical calculations, parametric
studies, ….
Step-2: Develop a cost model of the product.
• Cost model, materials and manufacturing cost, ….
Step-3: Refine the specifications, making trade-offs where necessary.
• Estimate cost associated with each spec., place product in a competitive map
Step-4: Flow down the specifications as appropriate.
Step-5: Reflect on the results and the process.
• Will the product win? Level of uncertainty? Did we select the right concept?
Do we need better modeling tools?
Final Specification
Actual/
Metric No./ Need No. Metric Imp. Units Marginal Ideal
Final
1 1,3 Torque 1 N-m 10 15 >12
2 1,2,3 Top speed 1 m/s 5 to 10 12 10
3 3,5 Weight 2 kg < 2.5 1.5 <2
4 5,6,7 Battery Life 3 hr >6 10 >8
5 7 Looks nice 3 subj 3 5 >4
23
24
12
Setting the Final Specifications:
Step-1: Develop technical models of the product.
The team will be able to
accurately model the
product analytically,
perhaps by implementing
the model equations in a
spreadsheet or computer
simulation.
25
26
13
Setting the Final Specifications:
Step-2: Develop a cost model of the product (BOM).
27
Specification Tradeoffs
28
14
Setting the Final Specifications:
Step-4: Flow down the specifications as appropriate
29
30
15
Quality Function Deployment
(House of Quality)
technical
correlations
relative
importance engineering
metrics
32
16
Supplementary Chapter-6: Quality Function
Deployment (House of Quality)
technical
correlations
relative engineering
importance metrics
2
The House of Quality (HoQ)
Customer
Side tipping force at handles
Assessment
Force to push aisle chair
Customer (passenger)
Importance ratio
Absolute weight
Relative weight
Competitor #1:
Competitor #2:
new model
Aisle chair
1 Easy positioning of seat height (P) 2 5% ● ● 3 2 3 3 1.00 1.2 2.40 3.5%
preparation Easy to position chairs to passengers
2
phys. Needs (P)
3 8% ● 3 3 4 4 1.33 1.2 4.67 6.9%
Transfer from
personal to 3 Minimum effort for passenger (A) 4 11% ● ● 2 3 2 3 1.50 1.5 9.00 13.2%
aisle chair
Passenger
movement
4 Good lifting position (A) 3 8% ○ ● 3 4 5 5 1.67 1.5 7.50 11.0%
Aisle chair
9 Aisle chair close to aircraft seat (M) 3 8% ● 4 2 3 4 1.00 1.0 3.00 4.4%
preparation
Transfer from 10 Easy to release restraint system (A) 2 5% ● ● 3 3 4 4 1.33 1.5 4.00 5.9%
aisle chair to
seat
Passenger
11 Minimum effort for all (P) 4 11% ○ ○ ● 4 2 3 4 1.00 1.2 4.80 7.1%
movement
12 Minimum transfer time (P) 2 5% ▽ ● 2 4 3 4 2.00 1.2 4.80 7.1%
Total 38 100% 67.93 100.0%
Technical Importance Rating 108.00 52.00 48.00 36.00 63.00 27.00 63.00 36.00 54.00 54.00 541
Relative Weight 20.0% 9.6% 8.9% 6.7% 11.6% 5.0% 11.6% 6.7% 10.0% 10.0% 100%
Absolute weight 223.01 118.35 105.99 119.23 218.60 99.36 162.95 111.29 165.60 165.60 1490
Relative Weight 15.0% 7.9% 7.1% 8.0% 14.7% 6.7% 10.9% 7.5% 11.1% 11.1% 100%
Measurement units % Steps N N N N N Sec N N
Our model (present model 82 1 5 27 20 15 12 20 10 8
Competitor #1: Colub 85 2 3 20 15 11 7 15 20 15
Competitor #2: Deltor 87 3 5 27 25 22 15 18 15 10
Target (Delighted) 91 3 2 19 14 10 6 14 21 16
Threshold (Disgusted) 82.0 1 5 27 25 22 15 20 10 8
6
1. Customers
% Steps
A ▲ ▲
Relative Weight
Customer Requirements (Needs)
No.
1 Easy positioning of seat height (P) 2 5% ●
• Who are the customers?
Aisle chair
preparation Easy to position chairs to passengers
2
phys. Needs (P)
3 8% ●
Transfer from
Aisle chair
9 Aisle chair close to aircraft seat (M) 3 8% ●
– Purchaser is not the same as Transfer from
aisle chair to
preparation
10 Easy to release restraint system (A) 2 5% ●
2. Customer requirements
% Steps
A ▲ ▲
Seat with relative to frame width
Relative Weight
in a hierarchical structure 5
6
Minimum time for transfer (P)
3
5%
8%
▽
Aisle chair
9 Aisle chair close to aircraft seat (M) 3 8% ●
–Performance (One dimension) Transfer from
preparation
10 Easy to release restraint system (A) 2 5% ●
aisle chair to
Requirements (P) seat
Passenger
11 Minimum effort for all (P) 4 11% ○
movement
▽
–Attractive Requirements (A)
12 Minimum transfer time (P) 2 5%
Total 38 100%
Technical Importance Rating 108.00 52.00
Relative Weight 20.0% 9.6%
Absolute weight 223.01 118.35
Relative Weight 15.0% 7.9%
Measurement units % Steps
Our model (present model 82 1
Competitor #1: Colub 85 2
Competitor #2: Deltor 87 3
8
3. Importance of requirements
% Steps
A ▲ ▲
Relative Weight
• Evaluating the importance of each of the
customer requirements Customer Requirements (Needs)
No.
customer Aisle chair
preparation
1 Easy positioning of seat height (P)
Easy to position chairs to passengers
2 5% ●
2 3 8% ●
– Scale (1 to 5) or (1 to 10) –often used Transfer from
personal to
phys. Needs (P)
Minimum effort for passenger (A)
3 4 11%
• May not be very successful –too aisle chair
Passenger
4 Good lifting position (A) 3 8% ○
many 8s, 9s and 10s! movement
5 Minimum time for transfer (P) 2 5% ▽
– Fixed sum method -distribution of 100 6 Easy to move (M) 3 8%
points among all the requirements Aisle chair
7 Fits in aircraft aisle (M) 5 13% ●
movement
• Arrange the needs in order of 8 Good stability (M) 5 13%
4. Competition
9 10
N N D=C/B F=A*D*E
▲ ▲ B C D E F G
Fore/After tipping force at handles
Customer
Side tipping force at handles
• Competition benchmarking
Importance ratio
Absolute weight
Relative weight
Competitor #1:
Competitor #2:
new model
Strength
67.93 100.0%
10
Quality planning:
TARGET VALUES OF EXPECTATIONS
• Set the target (Column C) for customer needs.
• Calculate the importance ratio (D) = C/B D=C/B F=A*D*E
Customer (passenger)
need was met. Not all elements of customer
Relative Weight
Importance ratio
Absolute weight
Relative weight
Competitor #1:
Competitor #2:
needs are strengths.
new model
Strength
• A strength is often a feature that a customer may
Deltor
Colub
not think is needed, but if provided it would 2 5% 3 2 3 3 1.00 1.2 2.40 3.5%
added to the product is very high (A in Kano 2 5% 3 3 4 4 1.33 1.5 4.00 5.9%
11
5. Design specifications
Maximize ▲
• Design specifications are the ◇
Target
● ○ ● ○
Minimize ▼
restatement of the design problem in 1 2 3 4 5 6 7 8 9 10
Customer
Side tipping force at handles
Assessment
Force to push aisle chair
Customer (passenger)
as possible
Relative Weight
Competitor #1:
Competitor #2:
Our Product
12
6. Requirements vs. Specifications
• Relate customers’
Relative Weight
Competitor #1:
Competitor #2:
Our Product
• The values and symbols used:
Deltor
Colub
= 9 = strong relationship 2 5% ● ● 3 2 3
= 3 = medium relationship 3 8% ● 3 3 4
● ●
∆ = 1 = weak relationship
4 11% 2 3 2
3 8% ○ ● 3 4 5
5 13% ● 3 3 4
4 11% ○ ○ ● 4 2 3
13
Customer
Side tipping force at handles
Competitive
Force to adjust seat height
1.Specification importance
Assessment
Force to push aisle chair
Customer (passenger)
Competitor #2:
Our Product
specification:
Easy positioning of seat height (P) 2 5% ● ● 3 2 3
– Multiply the importance
Easy to position chairs to passengers
3 8% ● 3 3 4
weighting from Minimum
Stepeffort 3 for passenger (A)
phys. Needs (P)
4 11% ● ● 2 3 2
14
7. Targets for specifications
A ▲ ▲ ▼ ▼ ▼ ▼ ▼ ▼ ▲ ▲ B C D E F G
Importance ratio
Absolute weight
Relative weight
Competitor #1:
Competitor #2:
new model
Customer Requirements (Needs)
Strength
Deltor
Colub
Easy positioning of seat height (P) 2 5% ● ● 3 2 3 3 1.00 1.2 2.40 3.5%
Easy to position chairs to passengers
3*9+3*3+5*9+3*9=108
phys. Needs (P)
3 8% ● 3 3 4 4 1.33 1.2 4.67 6.9%
Minimum effort for passenger (A) 4 11% ● ● 2 3 2 3 1.50 1.5 9.00 13.2%
108/541*100
Good lifting position (A) 3 8% ○ ● 3 4 5 5 1.67 1.5 7.50 11.0%
Minimum effort for all (P) 4 11% ○ ○ ● 4 2 3 4 1.00 1.2 4.80 7.1%
Relationships
15 Strong
Moderate
●
○ ●
Weak ▽
○
Direction of Improvement
Maximize ▲
Target ◇
● ○ ● ○
Minimize ▼
1 2 3 4 5 6 7 8 9 10
% Steps N N N N N Sec N N
A ▲ ▲ ▼ ▼ ▼ ▼ ▼ ▼ ▲ ▲ B
Assessment
Competitor #1:
Our Product
Customer Requirements (Needs)
Colub
No.
Aisle chair
1 Easy positioning of seat height (P) 2 5% ● ● 3 2
preparation Easy to position chairs to passengers
2 3 8% ● 3 3
2.Competition’s products Transfer from
personal to 3
phys. Needs (P)
Minimum effort for passenger (A) 4 11% ● ● 2 3
aisle chair
16
Relationships
Strong ●
Moderate ○ ●
Weak ▽
○
Direction of Improvement
Maximize ▲
Target ◇
● ○ ● ○
Minimize ▼
1 2 3 4 5 6 7 8 9 10
% Steps N N N N N Sec N N
▲ ▲ ▼ ▼ ▼ ▼ ▼ ▼ ▲ ▲
Competitor #1:
• Setting targets early in the design is
Our Product
Customer Requirements (Needs)
important
Colub
No.
– May have (+/-) % tolerancepreparation (here
Aisle chair
1 Easy positioning of seat height (P)
Easy to position chairs to passengers
2 5% ● ● 3 2
●
(+/- 5 % is used) Transfer from
2 3 8% 3 3
phys. Needs (P)
personal to 3 Minimum effort for passenger (A) 4 11% ● ● 2 3
• Single value target –if the target is 5 Minimum time for transfer (P) 2 5% ▽ ● 2 3
customer) seat
Passenger
movement
11 Minimum effort for all (P) 4 11% ○ ○ ● 4 2
17
Competitive
Force to adjust seat height
Competitor #1:
Competitor #2:
= 9 = strong relationship
Our Product
= 3 = medium relationship
∆ = 1 = weak relationship
18
HoQ –Calculations
HOQ: A typical aisle chair (Excel example)
Relationships
Strong ●
Moderate ○ ●
Weak ▽
○
Direction of Improvement
Maximize ▲
◇ Target
● ○ ● ○
Minimize ▼
1 2 3 4 5 6 7 8 9 10
% Steps N N N N N Sec N N D=C/B F=A*D*E
A ▲ ▲ ▼ ▼ ▼ ▼ ▼ ▼ ▲ ▲ B C D E F G
Importance ratio
Absolute weight
Relative weight
Competitor #1:
Competitor #2:
new model
Customer Requirements (Needs)
Strength
Deltor
Colub
No.
Aisle chair
1 Easy positioning of seat height (P) 2 5% ● ● 3 2 3 3 1.00 1.2 2.40 3.5%
preparation Easy to position chairs to passengers
2
phys. Needs (P)
3 8% ● 3 3 4 4 1.33 1.2 4.67 6.9%
Transfer from
personal to 3 Minimum effort for passenger (A) 4 11% ● ● 2 3 2 3 1.50 1.5 9.00 13.2%
aisle chair
Passenger
movement
4 Good lifting position (A) 3 8% ○ ● 3 4 5 5 1.67 1.5 7.50 11.0%
Aisle chair
9 Aisle chair close to aircraft seat (M) 3 8% ● 4 2 3 4 1.00 1.0 3.00 4.4%
preparation
Transfer from 10 Easy to release restraint system (A) 2 5% ● ● 3 3 4 4 1.33 1.5 4.00 5.9%
aisle chair to
seat
Passenger
11 Minimum effort for all (P) 4 11% ○ ○ ● 4 2 3 4 1.00 1.2 4.80 7.1%
movement
12 Minimum transfer time (P) 2 5% ▽ ● 2 4 3 4 2.00 1.2 4.80 7.1%
Total 38 100% 67.93 100.0%
Technical Importance Rating 108.00 52.00 48.00 36.00 63.00 27.00 63.00 36.00 54.00 54.00 541
Relative Weight 20.0% 9.6% 8.9% 6.7% 11.6% 5.0% 11.6% 6.7% 10.0% 10.0% 100%
Absolute weight 223.01 118.35 105.99 119.23 218.60 99.36 162.95 111.29 165.60 165.60 1490
Relative Weight 15.0% 7.9% 7.1% 8.0% 14.7% 6.7% 10.9% 7.5% 11.1% 11.1% 100%
Measurement units % Steps N N N N N Sec N N
Our model (present model 82 1 5 27 20 15 12 20 10 8
Competitor #1: Colub 85 2 3 20 15 11 7 15 20 15
Competitor #2: Deltor 87 3 5 27 25 22 15 18 15 10
Target (Delighted) 91 3 2 19 14 10 6 14 21 16
Threshold (Disgusted) 82.0 1 5 27 25 22 15 20 10 8
19
Strong ●
Calculating target importance value: Example Pencil
Moderate ○
Weak ▽
Direction of Improvement ○
Maximize ▲ ○ ●
Target ◇ ○
Minimize ▼ 1 2 3 4 5
Benchmarking on the
bases of perceived Quality Planning
quality
2) Time between sharpening [+]
4) Heyxagonality [+]
Relative Weight
Customer
Importance ratio
Absolute weight
Relative weight
Present model
Requirements
Company X
Company Y
(Needs)
Strength
Row #
0.01
2. Minor importance 2. Unsatisfied
Company X
Company y
16
17
4
5
4
3
80
80
0.015
0.013
3. Strong importance 3. Relatively satisfied
Target
marginal
18
15
5
3
2
4
84
70
0.009
0.015
4. Very strong importance 4. Very satisfied
20
HoQ -Calculations
Calculating target importance value: Example Pencil*
Determine the level of importance wj of each technical characteristic.
The equations involved in calculating weight are:
n
1 - Technical Importance weight rating; wj= d i rij ;i=1,2,….n;j=1,2,…m
i 1
m
1a - Relative Technical Importance; W j*=w j /( wj ) ,j=1,2,….m
j 1
n
2 - Absolute weight; W j= Di rij ,i=1,2,….n;j=1,2,…m
i 1
m
2a - Relative normalized weight; W j*=W j /( W j ,j=1,2,….m
j 1
Where:
di is the degree of relative importance of the ith customer requisite (Column A),
rij is the cardinal relationship between the ith customer requisite and the jth product characteristic,
Di is the degree of relative absolute importance of the ith customer requisite (Column G)
* Fiorenzo Franceschini; Advanced Quality Function Deployment, ST. LUCIE PRESS, A CRC Press Company, Boca Raton London New York Washington,
D.C., 2001.
21
• It may appear slow, but time is more than recovered later in the
design process.
22
23
IE361
Product Design and Innovation
Part III
Product Concept Development
1
IE361
Product Design and Innovation
. 7
Chapter
Concept Generation
L07A: Product Function Analysis
Concept Generation
2
What is Function?
Function:
A statement of the task or role carried showing the relationship
between available input and desired output, independent of any
particular form.
Example for product function:
4
How to carry Function Analysis/Modeling?
There are several methods for Functional Analysis
Product Decomposition (Top - Down – Dissection).
Two approaches which are:
Physical Decomposition is a technique to decompose the product to its
subassemblies and components and to develop product structure.
Function Decomposition (FD) is technique to find the critical functions
for product and factors/attributes which describe the functions as
blockbox with boundary interrelations attributes of inputs and outputs
flows defined as material, information, and energy.
FAST (Functional Analysis System Technique) (Top-Down). [Value
Engineering (VE) technique to model the function components to identify
relationships and improve the performance value]
Subtract and Operate Procedure (Bottom-Up- Dissection). [Reverse
Engineering (RE) is technique to model the processes of identifying,
purchasing and modeling design information – functions and design
principles – in a continuous and systematic way]
5
3 Knob Brass 1
Blade
4 Steel 1
holder
Stainless
5 Blade 1
Steel
6 Screw Brass 1
Exploded Drawing
4 Blade
Holder
5 Blade SA
1 Front Case SA
2 Back Case SA
6 Screw FA
Product
Utility Knife Product Structure
Assembly Chart
8
Product Decomposition Approach:
2. Functional decomposition
• Function tells WHAT the product must do, whereas its form, or structure,
conveys HOW the product will do it.
• Use action verbs to describe a function
• Function is a logical flow of energy, material and information between
objects.
10
11
Product Decomposition Approach:
2. Functional decomposition
Develop Black Box for a Product or Technical System
1) A product function or sub-functions can be presented by a black box with input
and outputs at it boundary (flow)
Energy Energy
Material Product Function Material
Information Information
12
Cold Water
Electric Current
R
Function Flow
Flow
Energy Energy
Information Information
Sub Sub
function function
Sub
function
Sub
function
Overall function
14
15
Product Decomposition Approach:
2. Functional decomposition
There is no single correct way of creating a function diagram and
no single correct functional decomposition of a product.
Some useful techniques for getting started are:
• Create a function diagram of an existing product.
• Create a function diagram based on an arbitrary product concept
already generated by the team or based on a known subfunction
technology. Be sure to generalize the diagram to the appropriate
level of abstraction.
• Follow one of the flows (e.g., material) and determine what
operations are required. The details of the other flows can be
derived by thinking about their connections to the initial flow.
Needle Syringe
Holder
Plunger
Product Structure
Deliver Medical Liquid to
Muscle
Push
Liquid
18
19
Example 2
Product Structure
Function tree
20
Human Energy
Kinetic Energy (KE)
(HE)
Separated paper -
Stapled paper Remove Staples Staples
Signal to remove Signal of removal
Move KE KE
HE upper HE Drop Staples
lever 1 KE staple
Signal of removal
staples
Stapled paper Close Grip Pull
Levers staple stable
Move KE
Signal to Collect
HE lower Papers
KE remove staples Paper
lever 2 Signal of paper
User action functions collected
21
Example 2: Function Decomposition
Meaning of user action and customer need representation
a. User action functions {move jaw levers, close jaw levers, Grip the
staples, pull staples, and leave jaw lever, collect separated paper}
22
23
Basic Function Model
Basic Function:
– It is the overall intended purpose of the product. [WHAT the
product is supposed to do]
– It is a statement of a clear, reproducible relationship between
the available input and the desired output.
– It is an action statement represented by “Verb-Noun”.
Examples:
Fingernail Clipper Clip Nails
Car Transport People
Copier Machine Make Copies
24
Secondary Function[Sub-Function]
Overall functions are divided into smaller functions [A
component of a product function]
The relationship between overall functions and sub-functions is
usually governed by a constraint or input-output relationships
Example:
Copier Make Copies
–Make Color Copies
–Make B/W Copies
–Zoom in/out Copies
25
Function Modeling: FAST Method
Function Analysis System Technique (FAST)
What Is FAST? Function Analysis System Technique
(FAST) is a powerful, structured tool used to identify
and analyze functions with intuitive logic to stimulate
creative and innovative thinking.
The primary objective of FAST is to improve value of
functions for a given project, product, or process.
It is concerned with the study of functions and function
interactions by asking three questions and then
diagramming the results.
26
27
FAST Diagram Logic
1. How is (function) to be
accomplished? By (B)
2. Why does (function) need to be
accomplished? So you can (A)
3. When (function) occurs, what else
happens at the same time as or as
a result? (C) and (D)
28
30
31
FAST Example: Multimedia Projector
32
33
FAST Example: Microwave-Convection-Broiler Oven
34
35
What is Value Engineering and Value Analysis?
Value Engineering (VE);
• It is a systematic method to improve the "value" of goods or products and
services by using an examination of function. Value, as defined, is the ratio of
function to cost.
• Value can therefore be increased by either improving the function or reducing
the cost.
• Value engineering uses rational logic (a unique “How" - “Why" questioning
technique) and the analysis of function to identify relationships that increase
value.
• It is considered a quantitative method similar to the scientific method, which
focuses on hypothesis-conclusion approaches to test relationships, and
operations research, which uses model building to identify predictive
relationships.
37
• The value of an item is how well the item does its function
divided by the cost of the item (In value analysis value is not
just another word for cost):
Then the task becomes to increase the value or decrease the cost.
39
41
Chp-6 Product Specifications 4/26/2023
IE361
Product Design and Innovation
Chapter 7
L07B: Concept Generation
Concept Generation
Concept System-Level Detail Testing and Production
Planning
Development Design Design Refinement Ramp-Up
The concept generation process begins with a set of customer needs and
target specifications and results in a set of product concepts from which
the team will make a final selection.
• A product concept is an approximate description of the technology,
working principles and form of a product.
– Expressed as a sketch or a rough 3D model, usually accompanied by a
brief textual description.
2
A product concept is: A description of HOW the product will satisfy the
customer needs.
The goal of concept generation is to develop as many ideas as possible.
Concept generation answers the question of “how” the team will satisfy
the customer needs as expressed in the functional specifications.
11
12
Example:
The nailer team chose to focus on the
subproblems:
• Storing/ accepting energy,
• Converting the energy to
translational energy
• Applying the translational energy to
the nail
Product function analysis: See Lecture 07A
13
15
Five guidelines are useful for improving both individual and group
internal search:
1. Suspend judgment
2. Generate a lot of ideas
3. Welcome ideas that may seem infeasible
4. Make plenty of sketches
5. Build sketch models
16
What is Brainstorming?
Primary advantage:
The ability of a set of individuals to collectively
build on each other to generate ideas that would
not arise individually
Disadvantages:
The right idea may not come at the right time
Team may be distracted by a misdirected focus
Certain team member may dominate the session
17
Substitute What can be substituted? Who else? What else? Can the rules be changed? Other
ingredient? Other material? Other process or procedure? Other power? Other place?
Other approach? What else instead?
Combine Can we combine purposes? How about an assortment? How about a blend? An alloy?
Combine units? What other article or device could he merged with this?
What if the product Feminine and masculine features? What are their opposites?
function changes
gender?
19
21
TRIZ methodology
Theory of inventive problem solving
Lecture 07C
22
23 Solutions 5 Solutions
23
24
Fuel Cell
25
26
28
A
Notes:
Many combinations are available. (4 x 2 x 3 = 24)
Also, Many can be quickly eliminated as they are
not practical. C
A new idea may be found by looking at the possible
combinations of concept ideas.
The above process is an iterative process, and may
not find proper solution.
B D
29
30
32
33
34
Notes:
Many combinations are available. (4x4x3x4x3 = 576)
Also, Many can be quickly eliminated as they are not practical.
A new idea may be found by looking at the possible combinations of concept
ideas.
The above process is an iterative process, and may not find proper solution.
35
37
39
Summary
41
Concept Generation
L07B
2
Origins of TRIZ
TRIZ comes from Russia, initially and
primarily the work of Genrich
Altshuller, a great engineer and
inventor, perhaps one of the greatest
engineers of the twentieth century,
whose work helps all other
engineers. Genrich Altshuller (1926-1998)
WHAT IS TRIZ?
• TRIZ is an engineering problem solving methodology which
successfully summarizes past solutions and successes to show us
how to systematically solve future problems.
• TRIZ keeps engineers doing what they do best – solving problems –
and takes away nothing but time wasting, brain deadening,
complex and irrelevant detail.
• TRIZ helps engineers power forward to useful and practical
answers.
• TRIZ Delivers Systematic, Guaranteed Innovation and Creativity
• TRIZ – Helps Us Understand the Problem and All its Solutions
• TRIZ Simplifies Systems to Maximize Benefit and Minimize Costs
and Harms
• TRIZ Helps Us Overcome Psychological Inertia
4
Navigating within Search Space: Mental
Inertia
“Strong” Solutions
Systematic Methods:
Re-use of previous
Random Methods: experience
Trials & Errors
Morphological Matrix
Brainstorm TRIZ
Synectics …
Lateral thinking
...
6
How TRIZ helps to solve problems
Instead of random search for new ideas, TRIZ offers to abstract
certain features of a problem and solve the problem by using TRIZ
Techniques and Knowledge Bases of previous inventive knowledge.
TRIZ SOLUTION PATTERNS AND INVENTIVE PRINCIPLES
ABSTRACT ABSTRACT
PROBLEM SOLUTION
TRIZ Roadmap
PROBLEM SOLVING INNOVATION FORECAST
Eliminate specific Discover problems and Disruptive Innovation
negative /undesired improve system change Roadmapping
effect system’s functionality
Value-Conflict
Root Conflict Su-Field Function Mapping
Analysis (RCA+) Analysis Analysis
Contradiction Trees
IE361 Physical
Function Model
Contradiction
Technical
Evolutionary Radar
Contradiction
Su-Field Model Trimming
40 Inventive Principles
ARIZ Assessment and selection
8
Modern TRIZ Toolbox
Place of Generation
## STRATTEGY
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SITUATION
PROBLEM/ USING TRIZ SCORING
ANALYSIS:
CHALLENGE KEY ISSUE/ TECHNIQUES BUILDING AND
DEFINING
MAPPING PROBLEM AND TOOLS IDEAS SELECTION
PROBLEMS
AND SELECTION TO GENERATE PORTFOLIO OF BEST
AND
DECOMPOSING NEW IDEAS CANDIDATES
OPPORTUNITIES
10
TRIZ Light Process
1
Study a situation and select main negative/undesired
effect L07A
Product Function Analysis
2 Identify negative effects and conflict Subproblmes
(Contradictions) (via FD, FAST or independently)
3 L05 & L06
Rank conflict causes and select a cause to solve Customer Needs
4
Product Specifications
Use Contradiction Matrix and 40 Inventive Principles
5
Register ALL produced ideas
11
Contradiction
A contradiction arises when two incompatible demands or
requirements are placed on the same system (object) and
conflict with each other.
+A -A
Amount of Information
Screen Size
13
Emergence of Contradiction
Amount of Information
Screen Size
14
What does a creative person do?
Avoids compromising and
optimizing.
To achieve maximum benefits,
contradictions should be fully
eliminated, not compromised.
Overcoming contradictions is a
driving force behind systems
evolution. Resolving
contradictions instead of
compromising or optimizing,
results in breakthrough solutions.
15
16
Resolving the Contradiction
Use comfort
Screen Size
Amount of Information Amount of Information
17
19
21
39 Technical Parameters
1 Weight of moving object 21 Power
2 Weight of stationary object 22 Loss of energy
3 Length of moving object 23 Loss of Substance
4 Length of stationary object 24 Loss of Information
5 Area of moving object 25 Loss of Time
6 Area of stationary object 26 Quantity of Substance
7 Volume of moving object 27 Reliability
8 Volume of stationary object 28 Measurement Accuracy
9 Speed 29 Manufacturing Precision
10 Force (Intensity) 30 Object affected harmful factors
11 Stress or pressure 31 Object-generated harmful factors
12 Shape 32 Ease of manufacture
13 Stability of the object’s composition 33 Convenience of Use
14 Strength 34 Ease of repair
15 Duration of action by moving object 35 Adaptability or versatility
16 Duration of action by Stationary object 36 Device complexity
17 Temperature 37 Difficulty of detecting and measuring
18 Illumination Intensity 38 Extent of automation
19 Use of energy by moving object 39 Productivity
20 Use of energy by stationary object
22
TRIZ 40 Principles
1 Segmentation* 21 Rushing Through*
2 Taking Out* 22 Blessing in Disguise*
3 Local Quality* 23 Feedback
4 Asymmetry* 24 Intermediary*
5 Merging* 25 Self-Service*
6 Universality* 26 Copying*
7 Nested Doll* 27 Cheap Short-Living Objects*
8 Anti-Weight 28 Replace Mechanical System
9 Prior Counteraction 29 Pneumatics and Hydraulics
10 Prior Action* 30 Flexible Membranes / Thin Films
11 Cushion in Advance* 31 Porous Materials
12 Equipotentiality 32 Color Change*
13 The Other Way Round* 33 Homogeneity
14 Spheroidality - Curvature 34 Discarding and Recovering
15 Dynamics* 35 Parameter Change
16 Partial or Excessive Action* 36 Phase Transition
17 Another Dimension* 37 Thermal Expansion
18 Mechanical Vibration 38 Accelerate Oxidation
19 Periodic Action 39 Inert Environment
20 Continuity of Useful Action* 40 Composite Materials
* Principles, Which Are Most Often Used
23
Contradiction Matrix
Stability of the object’s
Measurement accuracy
Duration of action of a
Duration of action of a
Quantity of substance
Difficulty of detecting
Illumination Intensity
Extent of automation
Volume of stationary
Ease of manufacture
Weight of Stationary
Length of Stationary
Convenience of Use
Loss of information
Use of energy by a
Stress or pressure
Loss of substance
Device complexity
Volume of moving
Area of stationary
Without making
Weight of moving
Length of moving
Object-generated
stationary object
stationary object
Force (intensity)
Object-affected
harmful factors
harmful factors
and measuring
Loss of energy
Adaptability or
Manufacturing
Parameters
moving object
moving object
Ease of repair
Loss of time
Productivity
40 Inventive Principles
Reliability
versatility
precision
Strength
Power
Speed
Shape
object
object
object
object
object
object
1 Segmentation r
39 Technical 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 2
15 8 29 17 29 2 2 8 8 10 10 36 10 14 1 35 28 27 5 34 6 29 19 1 35 1212 36 6 2 5 35 10 24 10 35 3 26 3 11 28 27 28 35 22 21 22 35 27 28 35 3 2 27 29 5 26 30 28 29 26 35 35 3
Taking Out r
1 Weight of moving object -- - - - -
3 Local Quality
Weight of stationary object
29 34
10 1
38 34
35 30
40 28
5 35
15 38 18 37
8 10
37 40
13 29
35 40
13 10
19 39
26 39
18 40
28 2
31 35
2 27
4 38
28 19
32
19 32
34 31
18 31 34 19 3 31
18 19
15 19 18 19 5 8
35 20 28 18 31
10 15 10 20 19 6
1 27
10 28
35 26
18 26
26 18
10 1
18 27
2 19
31 39 1 36 2 24
35 22 28 1 6 13
28 11
2 27
15 8
19 15
36 34
1 10
26 32
25 28
18 19
2 26
24 37
1 28 r
2 - - - - - - -
29 35 13 2 14 2 19 35 10 18 29 14 1 40 10 27 19 6 32 22 35 1828 128 15 13 30 35 35 26 18 26 83 28 35 27 22 37 1 39 9 1 32 28 11 29 26 39 17 15 35 15 35 4 Asymmetry
3 Length of moving object
8 15
- -
15
-
7 17
-
13 4 17 18 18 1 8 8 35
19 -
10 15
32
8 35
-
1 35
7 2 4 29
1 24
15 2
29 35
10 14 28 10 28 1 15
17 15
1 29 15 29 1 28 14 15 1 19 35 1 17 24 14 4 r
29 34 17 4 4 35 8 10 4 35 10 29 15 34 29 34 19 24 35 39 23 10 29 29 40 32 4 29 37 17 24 17 35 4 10 1 16 26 24 26 24 26 16 28 29 5 Merging
4 Length of stationary object
35 28
- -
17 7
-
35 8
- 28 10
1 14 13 14 39 37 15 14
-
1 40 3 35
3 25 - 12 8 6 28
10 28
24 26
30 29 15 29 32 2 32
1 18
15 17
2 25 3 1 35 1 26 26
30 14
40 29 10 40 2 14 35 15 7 35 28 26 35 39 18 24 35 14 28 28 3 10 27 7 26 6 Universality
5 Area of moving object
2 17
-
14 15
- -
7 14 29 30 19 30 10 15 5 34 11 2 3 15
63 -
2 15 15 32
19 32 -
19 10 15 17 10 35
30 26 26 4
29 30
29 9
26 28 22 33
2 32
17 2 13 1 15 17 15 13
15 30
14 1 2 36 14 30 10 26
29 4 18 4 17 4 4 34 35 2 36 28 29 4 13 39 40 14 16 19 13 32 18 30 26 2 39 6 13 32 3 28 1 18 39 26 24 13 16 10 1 13 26 18 28 23 34 2 7
30 2 26 7 1 18 10 15 2 10 35 39 17 7 10 14 10 35 2 18 32 35 26 28 2 29 27 2 22 1 1 18 2 35 10 15 Nested Doll r
6 Area of stationary object - - - - - 2 38 40 - - 17 32 30 16 40 16 16 4 16 15 16 23
14 18 9 39 35 36 36 37 19 30 38 30 18 39 4 18 40 4 40 4 32 3 18 36 39 35 40 36 30 18 17 7 8
2 26 1 7 17 29 4 15 35 6 35 1 15 28 10 9 14 6 35 34 39 2 13 35 6 7 15 36 39 26 29 14 1 25 28 22 21 17 2 29 1 15 13 29 35 34 10 6 2 Anti-Weight
7 Volume of moving object - - - - - 35 - 2 22 26 28 10 15 29 26 1
29 40 4 35 4 17 38 34 36 37 36 37 29 4 1 39 15 7 4 10 18 10 13 18 13 16 34 10 34 10 30 7 40 11 2 16 27 35 40 1 40 30 12 26 4 16 24 34
9 Prior Counteraction
8 Volume of stationary object -
35 10
19 14
35 8
- - -
2 18
24 35 7 2 35
34 28 9 14
-
35 34
35 6 4 - 30 6
10 39 35 16
35 3
2 35 35 10 34 39 30 18
35 1 1 31
2 17 35 37
19 14 2 14 37 35 40 17 15 38 35 34 32 18 16 25 19 27 35 4 26 10 2
10 Prior Action
9 Speed
8 28
-
13
-
29 30
-
7 29
-
13 28 6 18 35 15 28 33 8 3 26 3 19
-
28 30 10 13 8 15
-
19 35 14 20 10 13
13 26
10 19 11 35 28 32 10 28 1 28 2 24 35 13 32 28 34 2 10 28 15 10 3 34
10 18
13 38 14 8 34 34 15 19 38 40 18 34 1 18 14 35 5 36 2 19 35 38 38 2 19 35 28 38 29 38 27 28 1 24 32 25 35 23 35 21 81 13 12 28 27 4 34 26 27 16
11 Cushion in Advance
10 Force (Intensity)
81 18 13 17 19
28 10
19 10 1 18 15 9 2 36 13 28 18 21 10 35 35 10 35 10
19 2
35 10
-
19 17 1 16 19 35
14 15
8 35 10 37 14 29 3 35 35 10 28 29 1 35 13 3 15 37 1 28 15 1 26 35 15 17 36 37
2 35
3 28
37 18 1 28 9 36 15 36 37 12 37 18 37 15 12 11 40 34 21 14 27 21 10 36 37 18 37 40 5 36 18 36 13 21 23 24 37 36 40 18 36 24 18 1 3 25 11 10 18 18 20 10 19 35 37
12 Equipotentiality
11 Stress or pressure
10 36 13 29 35 10 35 1 10 15 10 15 6 35
35 24
6 35 36 35 35 4 35 33 9 18 3 19 3 35 39
-
14 24 10 35 2 36 10 35 37 10 14 10 13 6 28
3 35
22 2 2 33 1 35
11 2 35
19 1 2 36
35 24
10 14
37 40 10 18 36 14 16 36 28 36 37 10 36 21 15 10 2 40 40 27 19 2 10 37 14 25 3 37 36 4 36 19 35 25 37 27 18 16 35 37 35 37
13 The Other Way Round
12 Shape
8 10 15 10 29 34 13 14 5 34 14 4 7 2 35 15 35 10 34 15 33 1 30 14 14 26 22 14 13 15 2 6 34
4 6 2 14
35 29 14 10
36 22
10 40 28 32 30 22 1
35 1
17 32 32 15 2 1 15 16 29 15 13 15 1 17 26 r
29 40 26 3 5 4 10 7 4 10 15 22 35 34 18 37 40 10 14 18 4 10 40 9 25 19 32 32 14 35 34 17 16 32 1 40 2 35 1 28 26 13 1 29 1 28 39 32 34 10
14 Spheroidality - Curvature
13
Stability of the object’s
composition
21 35 26 39 13 15
37
2 11
39
28 10 34 28 33 15 10 35 2 35 22 1 17 9 13 27 39 3 35 1 32 3
13 19
27 4 32 35 14 2 2 14
35 27
15 32
13 18
35 24 35 40
35 19
32 35 2 35 35 30 2 35 35 22 1 8 23 35 r
2 39 1 40 1 28 13 19 39 35 40 28 18 21 16 40 18 4 15 10 35 35 23 32 27 15 29 18 27 31 39 6 30 40 35 30 18 27 39 30 10 16 34 2 22 26 39 23 35 40 3
15 Dynamics
14 Strength
1 8 40 26
40 15 27 1
1 15
8 35
15 14 3 34
28 26 40 29
9 40 10 15
28 14 7
9 14
17 15
8 13 10 18
26 14 3 14
10 3
18 40
10 30 13 17
35 40 35
27 3
26
30 10
40
35 19
19 35
10
35
10 26
35 28
35
35 28
31 40
29 3 29 10
28 10 27
11 3
3 27
16
3 27
18 35
37 1
15 35
22 2
11 3 32 40
10 32 28 2
27 15 3 2 13
11 3 32 28
27 3
15 40
15
29 35
10 14
16 Partial or Excessive Action
15
Duration of action by moving
object
19 5
34 31
-
2 19
9
-
3 17
19
-
10 2
19 30
-
3 35 19 2
5 16
19 3
27
14 26 13 3
28 25 35
27 3
10
-
19 35 2 19 28 6
39 4 35 35 18
19 10
35 38
28 27
3 18
10
20 10 3 35
28 18 10 40
11 2
13
3
3 27 22 15
16 40 33 28
21 39
16 22
27 1
4
12 27
29 10 1 35 10 4
27 13 28 15
19 29
39 35
6 10
35 17
14 19
17 Another Dimension
16
Duration of action by Stationary
object
-
6 27
19 16
-
1 40
35
-
35 34
38
- -
39 35
3 23
-
19 18
36 40
- 16
27 16
18 38
10
28 20 3 35
10 16 31
34 27 10 26
6 40 24
17 1
40 33
22 35 10 1 1 2
25 34
6 35
1
20 10
16 38
r
18 Mechanical Vibration
17 Temperature
36 22 22 35
6 38 32
15 15
19 9 19 9
3 35
39 18
35 38
34 39 35 6 2 28 35 10
40 18 4 36 30 3 21
35 39
19 2
14 22 1 35
19 32 32
10 30 19 13 19 18
22 40 39 36 40
32 30 19 15
21 16 3 17
2 14 21 17 21 36
17 25 35 38 39 31
35 28 3 17
21 18 30 39
19 35 32 19
3 10 24
24
22 33
35 2
22 35
2 24
26 27 26 27
4 10
16
2 17
16
2 18
27
3 27
35 31
26 2 15 28
19 16 35
19 Periodic Action
18 Illumination Intensity
19 1 2 35
32 32
19 32
16
19 32
26
2 13
10
13 19 26
10 19 6
32 30
32 3
27
35 19
2 19
6
32 35
19
32 1 32 35
19 1 15
32
13 16
1 6
13 1 1 6
19 1
26 17
1 19
11 15
32
3 32 15 19
35 19
32 39
19 35 28 26 15 17
28 26 19 13 16
6 32
13
32 15
15 1
19
2 26 2 25
10 16
20 Continuity of Useful Action
19 Use of energy by moving object
12 18
28 31
- 12 28 -
15 19
25
-
35 13
18
-
8 15 16 26
35 21 2
23 14
25
12 2 19 13
29 17 24
5 19 9 28 35
35 6 18
-
19 24 2 15
3 14 19
-
6 19 12 22 35 24
37 18 15 24 18 5
35 38 34 23
19 18 16 18
19 21
11 27
3 1
32
1 35
6 27
2 35
6
28 26
30
19 35
1 15
17 28
2 29
27 28
35 38
15 17
13 16
32 2
12 28
35
21 Rushing Through
20
Use of energy by stationary
object
-
19 9
6 27
36 37
27 4
29 18
35
19 2
35 32
-
28 27
18 31
3 35
31
10 36
23
10 2
22 37
19 22
18
1 4
19 35
16 25
1 6
22 Blessing in Disguise
21 Power
8 36 19 26
38 31 17 27
1 10
35 37
19 38
17 32 35 6 30 6
13 38 38 25
15 26 2 22 10
35 2 36 35 35
29 14 35 32
2 40 15 31
26 10 19 35
28 10 38
16
2 14 16 6 16 6
17 25 19 19 37
10 35 28 27
38 18 38
10 19
35 20 4 34
10 6 19
19 24
26 31
32
15 2
32 2
19 22
31 2
18 2
35
26 10 26 35 35 2 19 17 20 19 19 35
34 10 10 34 34 30 34 16
28 2 28 35
17 34
23 Feedback
22 Loss of energy
15 6 19 6
19 28 18 9
7 2 6 38
6 13 7
15 26 17 7 7 18
17 30 30 18 23
7
16 35
38
36 38
14 2
39 6
26
19 1 13
38 7 32 15
3 38
35 27
2 37
19 10
10 18 7 18
32 7 25
11 10
35
32
21 22
35 2
21 35
2 22
35
32 1
2 19 7 23
35 3
15 23
2
28 10
29 35
24 Intermediary
23 Loss of Substance
35 6 35 6
23 40 22 32
14 29 10 28
10 39 24
35 2 10 18 1 29 3 39
10 31 39 31 30 36 18 31
10 13 14 15 3 36
28 38 18 40 37 10
29 35 2 14
35 30 40
35 28 28 27 27 16
31 40 3 18 18 38
21 36 1 6 35 18 28 27 28 27 35 27
39 31 13 24 5 12 31 18 38 2 31
15 18 6 3
35 10 10 24
10 29
39 35
16 34 35 10 33 22
31 28 24 31 30 40
10 1
34 29
15 34 32 28 2 35 15
33
35 10 35 18
2 24 34 27 10 2 28 24 10 13
35 10 28 35
18 10 23 r
25 Self-Service
24 Loss of Information
10 24 10
35 35 5
1 26 26 30 26 30 16 2 22 26 32 10 10 19 10 19 19 10
24 26 24 28
28 32 35
10 28
23
22
10 1
10 21
22
32 27 22 35 33 35
13 23
15
26 Copying
25 Loss of Time
10 20 10 20
37 35 26 5
15 2
29
30 24 26 4 5
14 5 16
10 35
17 4
2 5 34
10
35 16
32 18
10 37
36 5
37
36 4
4 10 35 3
34 17 22 5
29 3 20 10
28 18 28 18
28 20
10 16
35 29
21 18
1 19 35 38
26 17 19 18
35 20 10 5
1
10 6 18 32
35 18
10 39
24 26
28 32
35 38
18 16
10
30 4
24 34 24 26 35 18
28 32 28 18 34
35 22
18 39
35 28 4 28 32
34 4 10 34 10 1
35 28 6 29
18 28
32 10
24 28
35 30 r
35 6 27 26 29 35 15 14 2 18 15 20 35 29 35 10 36 15 2 14 35 3 35 3 35 3 17 34 29 3 35
7 18 63 24 28 35 38 18 3 3 2 35 33 3 35 29 1 35 29 2 32 15 3 3 13 3 27 13 29 27 Cheap Short-Living Objects
26 Quantity of Substance
18 31 18 35 14 18 29 40 4 29 34 28 14 3 14 3
35 14
17 40 34 10 10 40 31 39 16 18
35
2531 10 24 35 18 16 28 40 28
33 30
29 31 40 39 35 27 25 10 10 25 29 27 10 29 18
8 35
3 27
3 8 3 10 15 9 15 29 17 10 32 35 3 10 2 35 21 35 8 28 10 24 35 1 2 35 34 27 3 35 11 32 21 11 21 11 10 11 10 35 10 21 28 32 3 11 27 35 35 2 27 17 13 35 13 27 40 11 13 1 35 28 Replace Mechanical System
27 Reliability
10 40 8 28 14 4 28 11 14 16 40 4 14 24 24 11 28 10 3 35 19 16 11
11 28
3 25 6 40 10 13 27 19
36 23
26 31 35 29 39
10 28
30 4 40 3 11 23 32 1 2 40 40 26 40
1 11
8 24 35 1 28 27 29 38
32 35 28 35 28 26 32 28 26 28 26 28 32 28 13 6 28 6 28 32 35 28 6 28 6 10 26 6 19 6 1 3 6 3 6 26 32 10 16 24 34 2 6 5 11 28 24 3 33 6 35 1 13 1 32 13 27 35 26 24 28 2 10 34 29 Pneumatics and Hydraulics
28 Measurement Accuracy
26 28 25 26 5 16 3 16 32 3 32 3 13 6 32 24
32 2
32 32 13 32 32 24 28 24 32 32 32 27 31 28 28 32 32 1 23 22 26 39 10 25 18 17 34 13 11 35 2 10 34 32 28 10 34 28 32
28 32 28 35 10 28 2 32 28 33 2 29 32 25 10 10 28 28 19 32 30 3 27 13 35 31 32 26 11 26 28 4 17 1 32 26 2 26 28 10 18 30
29 Manufacturing Precision
13 18 27 9 29 37 10 29 32 18 36 23 2 35 32 34 36
3 35
40
30 18 3 27
40
19 26 3 32 32 2 32 2
32 2 10 24 28 18
32 30
32 1 10 36 34 26 35 23
25 10
18 18 23 32 39 Flexible Membranes / Thin r
30 Object affected harmful factors
22 21 2 22
27 39 13 24
17 1
39 4
1 18
22 1
33 28
27 2
39 35
22 23
37 35
34 39
19 27
13 35 22 2
39 18 37
21 22
35 28
22 1
3 35
35 24
30 18
18 35 22 15
37 1 33 28
17 1
40 33
22 33
35 2
1 19
32 13
1 24 10 2 19 22 21 22
6 27 22 37 31 2 35 2
33 22
19 40
22
10 2
35 18
34
35 33 27 24
29 31 2 40
28 33 26 28
23 26 10 18
24
35 2
2 25 35 35 11 22 19
28 39 10 2 22 31 29 40
22 19
29 40
33 3 22 35
34 13 24
31 Films Materials
Porous
Object-generated harmful 19 22 35 22 17 15 17 2 22 1 17 2 30 18 35 28 2 33 35 28 35 40 15 35 15 22 21 39 22 35 19 24 19 18 2 35 21 35 10 1 10 21 3 24 24 2 3 33 4 17 19 1 2 21 22 35
32 Colour Change
31
factors 15 39 1 39 16 22 18 39 40 40 35 4 1 40 27 18 3 23
35 1
27 39 22 2 33 31 16 22 2 24 39 32
2 35 6
22 18 2 22 34 29
1 22
39 1 40 39 26 34 26 31 27 1
2
18 39
28 29 1 27 1 29 15 17 13 1 13 29 35 19 35 13 1 28 1 13 1 3 10 27 27 26 28 24 28 26 27 1 15 34 32 24 35 28 35 23 1 35 2 5 35 1 2 13 27 6 28 8 28 35 10
33 Homogeneity
32 Ease of manufacture
15 16 36 13 13 17 27 26 12
16 40
1 40
35 35 12
1 37 81 13 27 11 32 1 4
35 16
18 27 1 27 1
14
12 24
19 35
33 18 16 34 4 1 24 12 18
24 2
13 16 11 9 15 26 1 11 1 1 28 1
25 2 6 13 1 17 1 17 18 16 1 16 4 18 28 13 2 32 18 13 15 34 32 35 32 40 29 3 8 1 16 26 27 13 17 1 13 35 34 2 19 28 32 4 10 4 28 17 27 25 13 1 32 2 25 25 12 26 15 34 32 26 1 34 15 1
34 Discarding and Recovering
33 Convenience of Use
13 15 1 25 13 12 13 16 15 39 35 15 39 31 35 12 34 29 28 30 3 28 25 25 13 1 24 24 2 10 13 2 24 27 22 10 34
12 35
8 40 2 34 35 23 28 39 12 1 32 1 16 12 17 12 3 28
2 27 2 27 1 28 3 18 15 13 25 2 1 11 1 13 11 1 11 29 15 1 15 1 15 10 15 1 2 35 32 1 2 28 11 10 10 2 35 10 1 35 1 12 7 1 35 1 34 35 1 32
35 Parameter Change
34 Ease of repair
35 11 35 11 10 25 31 32
16 25
35 11
1 34 9
10
13
24
2 35
29 28 27
1 4 10
13 28 16 32 2 32 19 34 27 10 25 10 25 1 16 13
25 10
2 16 11 10 26 15 4 16 13 11 7 13 10
16 19 15 35 1 1 35 35 30 15 35 35 10 15 37 15 17 35 30 35 3 13 1 27 2 6 22 19 35 19 1 18 15 10 3 35 35 13 35 5 35 11 1 13 15 34 1 16 15 29 27 34 35 28
36 Phase Transition
35 Adaptability or versatility
15 8 29 16 29 2 16 29 7
15 16
29 14 18 20
35 16
14 32 6 35
2 16
3 35 26 1 29 13 29 15 1 2 13
35 28
15 8 24 1 10 32 31 31 1 16 7 4 37 28
1
35 6 37
26 30 2 26 1 19 14 1 34 34 10 29 13 19 1 2 22 2 13 10 4 2 17 24 17 27 2 20 19 10 35 35 10 13 3 13 2 26 26 24 22 19 27 26 27 9 29 15 15 10 15 1 12 17
36 Device complexity 37 Thermal Expansion
Difficulty of detecting and
34 36 35 39 26 24
26
13 16
6 36
26 6
1 16
28 28 15
26 16
35 17 19 28 28 15 13 13 28 29 30 34 13 2 28 29
6 29
27 10 35 1 10 34 32 29 40
19 1
1 13 26 24
1 13
28 37 37 28 24 28
27 26 6 13 16 17 2 13 2 39 29 1 2 18 3 4 27 13 36 28 35 36 11 22 27 3 19 29 25 34 3 27 2 24 19 35 19 1 35 3 1 18 35 33 18 28 3 27 27 40 26 24 22 19 5 28 15 10
37 26 35 38 2 21 25 12 26 1 15 34 21 35 18 38 Accelerate Oxidation
measuring 28 13 28 1
28 26 28 26
26 24
14 13
18 17
17 14
30 16 4 16
35 13
26 31 16 35 1 39
15 32
40 19 37 32 39 30 15 28 39 25 6 35 35 16 26
26 2 8 32 2 32
16 16 10 15 19
28 2
10 24
35 10
27 22 32 9
24 28
29 18 28 8
11 27
32 28
28 26 28 26
29 28 11 29
1 26
37 28
1 12 1 35 27 4 15 24 34 27 5 12
38 Extent of automation
18 35 35 10 17 28
23
13 16
28 10 2 35 13 35
1 13
18 1 25 13 6 9
19 19 13 27
23 28
18 5
35 33
35 30
35 13
32 10 34 18 23
2 33 2
13 34 3 13 1 35 10 25 35 26 39 Inert Environment
35 26 28 27 18 4 30 7 10 26 10 35 2 6 34 35 37 28 15 10 37 14 10 35 3 29 28 35 10 20 10 35 21 26 17 35 10 35 20 28 10 28 10 13 15 1 35 1 10 18 10 22 35 35 22 35 28 1 28 1 32 1 35 12 17 35 18 5 12
39 Productivity
24 37 15 3 28 38 14 26 34 31 17 7 10 10 2 10 36 14 34 40 22 39 10 18 2 18 16 38 28 10 19 1 38 19
1
10 29 35 35 23 23
35 38
10 38 34 28 32 1 13 24 18 39 2 24 7 19 10 25 28 37 28 24 27 2 35 26
40 Composite Materials r
24
Selecting Principles in Altshuller Matrix
Negative effects
Altshuller Matrix:
on the basis of analysis
of thousands of
patents
Generalized technical
Positive effects
parameters
25
Cause
Negative effects
Positive effects
26
Translating to Altshuller Matrix
Cause
Negative effects
Positive effects
27
28
Examples: Segmentation
29
Examples: Merging
30
More Opportunities
A specific contradiction can be translated to more than one
contradiction between the generic parameters in the Contradiction
Matrix. In such cases record another couple of generic parameters. Limit
yourself to 4 couples.
Check if there are common inventive principles proposed by different
couples. If such common principles exist, they should be applied first.
The list of selected Inventive Principles should include:
• 1) Common Principles
• 2) First 1-2 principles for each couple.
Limit your list of Inventive Principles to 6-7.
31
32
Example: the nailer
• Mission statement (L04): L07A
o Use nails (as opposed to adhesives, screws
etc.) L07B
o Be compatible with nail magazines on
existing tools
o Nail into wood
o Be hand-held
• Customer needs (L05):
o The nailer inserts nails in rapid succession
o The nailer works into tight spaces
o The nailer is lightweight
o The nailer has no noticeable nailing delay
after tripping tool
• Target specifications(L06)
o Nail lengths from 25 to 38 mm
o Maximum nailing energy of 40 J/nail
o Nailing force of up to 2,000 N
o Peak nailing rate of 1 nails/second
o Average nailing rate of 12 nails/min
o Maximum trigger delay of 0.25 second
o Tool mass less than 4 kg
33
For example, a contradiction in the nailer problem might be that increasing power
(a desirable characteristic) would also tend to increase weight (an undesirable
characteristic).
34
Concept Generation:
Example 1:The Nailer
TRIZ Contradiction TRIZ Generic Solution
Improving Degraded TRIZ
Explanation Project Ideas
Feature Feature Principle
• Change an object's
aggregate state:
instead of solid objects
use liquids and gases, • A body having a compressed air
and vice versa. mechanism mounted in the body
• Change concentration • A body of a gas explosion
or consistency of solid mechanism mounted in the
objects, gases or body
35- • A body of exploded material
liquids.
10-Force 21-Power Parameter mounted in the body.
• Change the degree of
changes • A vacuum mechanism
flexibility of objects. mounted in the body
• Change the • Low/ High pressure
temperature. mechanism mounted in the
• Change pressure. body
• Vary parameters of • ……………………………
your system adaptively.
• Change sensory
parameters.
35
Concept Generation:
Example 1:The Nailer
TRIZ Contradiction TRIZ Generic Solution
Improving Degraded TRIZ
Explanation Project Ideas
Feature Feature Principle
36
Concept Generation:
Example 1:The Nailer
TRIZ Contradiction TRIZ Generic Solution
Improving Degraded TRIZ
Explanation Project Ideas
Feature Feature Principle
37
Concept Generation:
Example 1:The Nailer
TRIZ Contradiction TRIZ Generic Solution
Improving Degraded TRIZ
Explanation Project Ideas
Feature Feature Principle
• Use thermal
expansion or
contraction of
materials.
• Use effects similar to
thermal expansion: • Find high thermal expansion
37- Thermal magnetostriction, material
Expansion electrostriction. • Design a mechanism for
10-Force 21-Power
(Strategic • Merge two materials reaction of merging two or
Expansion) with different more materials.
coefficients of • ………
thermal expansion.
• Use dynamic
"expansion-
contraction“ effects.
38
Concept Generation:
Example 1:The Nailer
1. A body having a compressed air mechanism mounted in the body
2. A body of a gas explosion mechanism mounted in the body
3. A body of exploded material mounted in the body.
4. A vacuum mechanism mounted in the body
5. Low/ High pressure mechanism mounted in the body
6. Design wheels with a mechanism as drive for pulsed actions
7. Design a mechanism to convert the high rotational speed to force.
8. Design mechanism working with double spring to increase the force
9. Design a mechanism with high liner vibration
10. Design piezoelectric mechanism
11. Design electromagnetic mechanism
12. Design a mechanism for reaction of merging two or more materials.
39
2-Weight
Instead of continuous
of Periodic
21-Power action, use periodic Multiple impacts
stationary action
or pulsating actions.
object
40
The Technical Contradictions
Example 3: The Nailer (Nail Gun)
In this case, you could use TRIZ principles
35, 28, 40 and 29 as triggers to help your
brainstorming group generate more ideas.
41
42
Example 4: Contradiction Analysis with
RCA+
Needs access
corners
43
Solution Strategies
35. Change Parameters
• Change the concentration or consistency.
• Change the degree of flexibility. (Vulcanize rubber to change its flexibility and
durability.)
3. Local Quality
• Change an object's structure from uniform to non-uniform or change an
external environment (or external influence) from uniform to non-uniform.
32. Change Color
• Change the transparency of an object or its external environment..
44
Example 4: Solution
45
TRIZ-based Criteria
TRIZ-based criteria are five essential TRIZ criteria for
solving problems:
• The problem is solved in full
• Contradiction is resolved in a win-win way
• No harmful side effects
• High degree of ideality
• Solution provides extra benefits
46
47
IE361
Product Design and Innovation
Chapter 8
Concept Selection
Mission Development
Identify Establish Generate Select Test Set Plan
Statement Plan
Customer Target Product Product Product Final Downstream
Needs Specifications Concepts Concept(s) Concept(s) Specifications Development
Winning Concept(s)
concept generation
concept screen ing
concept scoring
concept testing
6
What is The Concept Selection Process?
Goal: The goal is not to select the best concept but to develop the best
concept by combining and/or refining
Concept Ratings
Screening
Scoring
Stage
Stage
Winning Concept(s)
Selection Criteria
Concepts
10
Seven concepts for the outpatient syringe
The product development team generated the seven sketches to describe the
basic concepts under consideration
11
Concepts
Selection Criteria A B D E G
C F
Master Rubber (Reference) Swash Dial
Ratchet Lever Set
Cylinder Brake Plunge Stop Ring Screw
Ease of handling 0 0 - 0 0 - -
Ease of use 0 - - 0 0 + 0
Readability of setting 0 0 + 0 + 0 +
Dose metering Accuracy 0 0 0 0 - 0 0
Durability 0 0 0 0 0 + 0
Ease of manufacture + - - 0 0 - 0
Portability + + 0 0 + 0 0
Score = Sum (+’s;-’s ;o’s) 2 -1 -2 0 1 0 0
Rank 1 6 7 3 2 3 3
Continue? Yes No No Combine Yes Combine Revise
12
Example: Reusable Syringe
Revised concepts D & F and G
13
Concepts
A DF E G+
(reference)
Master Cylinder Lever Stop Swash Ring Dial Screw+
The team believed that the master cylinder concept was not suitable as a reference point for two of the
criteria, and other concepts were used as reference points in these cases.
14
Concept Selection –a final remark
• Remember…
15
16
Example: Water Pump
(Screening Stage)
Concepts
Selection Criteria
Alternative (A) Alternative (B) Alternative (C) Alternative (D)
Pumping Capacity 0 1 0 1
Pumping efficiency 1 1 0 1
Maintainable -1 0 0 0
Ease of use 1 1 1 1
Ease of
0 1 0 0
Manufacture
Portability 0 0 1 1
Cost 0 1 1 1
Net Score 1 5 3 5
Rank 4 1r 3 1
Continue No Yes No Yes
17
(Scoring Stage)
Concepts
Selection criteria Weight Alternative (B) Alternative (D)
Rating Wt. Score Rating Wt. Score
Pumping Capacity 25 3 75 4 100
Pumping efficiency 25 4 100 3 75
Maintainable 5 1 5 1 5
Ease of use 10 2 20 3 30
Ease of
5 3 15 4 20
Manufacture
Portability 15 3 45 4 60
Cost 15 3 45 3 45
Score 100 3.05 3.35
Rank 2 1
Continue No Yes
18
Flashlight case study Case Study
Reading Assignment
A flashlight (a battery operated) is as shown in figure (1), where for flashlight components are:
1) Body Case- A plastic tube part holds lamp assembly, rear assembly, and switch and having deep groove for easy hold of
contact element.
2) Contact element - A very thin spring or strip of metal (usually copper or brass) that is located throughout the flashlight,
making the electrical connection between the various parts – the batteries, the lamp and the switch. These parts conduct
electricity and “hook everything up”, completing the circuit.
3) Switch - The flow of electricity is activated when you push the switch into the ON position, giving you light. The flow
of electricity is broken when the switch is pushed into the OFF position, thus turning off the light.
4) Lens- Clear, plastic part you see on the front of the flashlight that protects the lamp.
5) Lamp assembly case- A plastic part holds lens, reflector and lamp. It is attached to body case by screwing.
6) Reflector - A plastic part, coated with a shiny aluminum layer that rests around the lamp (bulb, LED) and redirects the
light rays from the lamp to allow a steady light beam, which is the light you see emitting from the flashlight.
7) Lamp - The light source in a flashlight. In most flashlights, the lamp is either a tungsten filament (incandescent bulb) or
a light emitting diode (solid state bulb), also known as an LED. The lamp glows when electricity flows through it, thus
producing visible light. Incandescent bulb must be replaced when the tungsten filament breaks. An LED contains a very
small semiconductor (diode) that is encapsulated in epoxy. LEDs in flashlights are widely considered “unbreakable” – a
lifetime lamp.
8) Rear assembly case- A plastic part with spring attached holding batteries. It is screwed to body case contacting with the
contact element.
9) Batteries- When activated, batteries are the power source for your flashlight.
internet site http://www.energizer.eu/eu/ee/site/how-flashlights-work.html; a product (Flash light)
is given as shown in figure.
19
20
Flashlight case study Case Study
Reading Assignment
Flash light
[Generate Light]
Battery (1) Body case (2) Contact (3) Switch (4) (5) Lamp assembly (6) (7) 8a-Spring 8b-Cover
[Generate [Hold lamp Element [Activate or Lens case Reflector Lamp [Keep case
Electricity &rear & switch [Connect Break [Protec [Hold lamp & lens [reflect [Emit battery in [Hold spring
] assembly] electricity] elicricity flow] t lamp] & reflector] light rays] light] contact] - put
pressure]
21
Product/assemblies/ Cost/
Main Function Support function Material
components SR
Shaw name; Display advertise; Convey
Flash light Generate Light
massage;
Assembled (SA1,Sa2,9) 35
support lamp and lens; maintain
SA1- Lamp assembly hold lighting components Assembled (4,5,6,7) 14
reflector
4- Lens protect lamp magnify light - Clear plastic 2
5- Lamp assembly case hold lens, lamp, reflector screw to the body keeping batteries Plastic 3
reflect light rays for steady light Coated plastic part with
6- Reflector mirror and shine part 4
beam Shiny aluminum layer
7- Lamp emit light beam glow when electric flow through it Tungsten filament; LED 2
SA2- Body assembly hold battery and lamp assembly Fit hand; Assembled (1,2,3) 20
hold lamp assembly and rear
1- Body case Fit hand; Plastic 5
assemly and contact element
make electrical connection
complete electrical circuit by hooking Thin spring or metal
2-Contact element between various parts (lamp- 5
lamp by batteries through switch (copper or brass)
batteries- switch) and
activate or break electric flow by
3- Switch connectingor disconnecting fit fingure Plastic 1
circuit
hold batteries contacting with provide pressure for connection when
8- Rear assembly case assembled (8a,8b)) 3
contact element screwed to body case
8a-Cover Seat spring hold baterry Plastic part 1
8b - Spring keep battery in contact Spring 1
provide a source of electrical
9- Batteries
power Alkaline 5
22
Flashlight case study Case Study
Reading Assignment
23
Hand Motion
Bataries Parts(9)
Insert Batteries
[generate
electricity]
Chemical energy
Hand Motion
Flash light Assemble Body
Parts(1,2,3,4) SA1
[Hold switch -
Hold lamp
Hand assembly]
Motion
Flash light Flash Light,
Parts(5,6,7) Assemble lamp Assemble Body case
SA2 [Contain batteries - Hold Assemble Flash Move Hand
light SwitchON/OFF
[Hold lamp- lens- switch - Hold lamp
[Generate Light] [illuminate Lamp]
reflector] assembly]
Hand Motion
Light, Sound
Flash light
Parts(8) Assemble rear
part
[Hold seat &
spring]
24
Flashlight case study Case Study
Reading Assignment
Information;
Hand
Hand
25
HOW WHY
construct body case
WHEN
construct rear case
insert contact element
insert spring
insert switch
Screw rear
assembly Provide body assembly
Illuminate Activate Move Switch Provide Flash Screw lamp Hold Flash light
Emit Light lamp Electricity ON/OFF light body assembly assemblies
construct case
Scope
26
Flashlight case study Case Study
Reading Assignment
27
a) Classification Tree
a- Thin shape cylidrical body fit battary AA
shape
a- Plastic ergonomic
lens Material b- Standard shape cylidrical body fit battary A
b- Glass
a- Plastic part Coated with aluminum
reflector layer
Switch a- Sliding Plastic b- Plastic part coverd with aluminum
material
mechanism foil
b- Push Plastic
a- without rear assembly case
a- Solar charging battery body case
Energy b- with rear assembly case
b- Recharging battery
c- Alkline charging battery lamp assembly a- lamp top insertion
case
b- lamp bottom insertion
a- LED
lamp a- Thin springcopper or brass
b- Tungeston setup Contact
element b- Thin strip copper or brass
b) Morphological Chart
Revising alternatives and reduction for possible considerations only for lens
material, switch mechanism, energy.
29
30
Flashlight case study Case Study
Reading Assignment
F) Selection (Screening)
Concepts
Selection criteria Alternative Alternative Alternative Alternative Alternative Alternative Alternative Alternative
1 2 3 4 5 6 7 8
Lighting Power (C,R) 1 1 0 1 0 0 0 0
Long Life Operation 1 1 1 1 1 1 1
Portable 1 0 1 0 0 0 1 1
Hand Held
1 0 -1 0 1 -1 0 0
Ergonomically
Illuminate Large Area 0 1 0 1 1 0 -1 0
Ease Of Use 1 1 1 1 1 1 1 1
Ease Of Manufacture 0 1 0 0 1 0 0 0
Cost 0 1 1 1 0 -1 1 -1
Net Score 5 6 3 5 5 0 2 2
Rank 2 1 5 2r 2r 8 6 6r
Continue Yes Yes No Yes yes No No N0
31
F) Selection (Scoring)
Concepts
selection criteria Weight Alternative 1 Alternative 2 Alternative 4 Alternative 5
Rating Wt. Score Rating Wt. Score Rating Wt. Score Rating Wt. Score
Lighting Power (C,R) 20 3 60 4 80 5 100 4 80
Long Life Operation 15 4 60 3 45 4 60 4 60
Portable 10 1 10 1 10 3 30 3 30
Hand Held
10 2 20 3 30 4 40 4 40
Ergonomically
Illuminate Large Area 5 3 15 4 20 4 20 3 15
Ease Of Use 10 3 30 4 40 3 30 3 30
Ease Of Manufacture 15 4 60 5 75 3 45 3 45
Cost 15 3 45 3 45 3 45 4 60
Score 100 3 3.45 3.7 3.6
Rank 4 3 1 2
Continue No No Yes No
32
33
IE361
Product Design and Innovation
Chapter 9
Concept Testing
Qualitative Quantitative
Concept Testing Concept Testing
Mission Development
Identify Establish Generate Select Test Set Plan
Statement Plan
Customer Target Product Product Product Final Downstream
Needs Specifications Concepts Concept(s) Concept(s) Specifications Development
2
The Purposes for Concept Testing
4
1. Define the purpose of the test and Prepare
concept statement
• Concept testing is an experimental activity, and so its
very essential to know the purpose of the experiment
to design an effective experimental method.
6
3. Choose a Survey Format
• Face to face interaction: Interviewer interacts
directly with the respondents like stopping people
at mall or on streets , etc.
• Telephone: Prearranged and targeted at very
specific individuals like pediatric dentists.
• Postal mail: Poor response rates.
• Electronic mail: To be used only when the
respondents are likely to receive a benefit out of it.
• Internet: A virtual concept testing site is created.
Survey Methods
o Focus Groups
o One-on-One Personal Interviews
o Mall Intercept
o Phone Interviews
o Postal Surveys
Concept Testing
o Internet Surveys
o Hybrids (e.g., phone-mail-phone)
Simulation
FMEA (Failure Mode Effects Analysis)
FEA (Finite Element Analysis)
DOE (Design of Experiment)
8
Concept Testing Example:
Empower Electric Scooter
1) Verbal description
2) Sketch
3) Photograph or rendering
4) Storyboard
5) Video
6) Simulation
7) Interactive multimedia
8) Physical appearance model
9) Working prototype
10
1) Verbal Description
2) Sketch
12
3) Rendering
• Nearly photo-
realistic illustrations
of the concept
• Created by pens,
markers, computers
13
4) Storyboard
A series of
images showing a
sequence of
actions involving
the product
14
8. Appearance model of the scooter concept
• “Looks-like” model
• Made of wood or
polymer foams, painted
like a real product
15
• “Works-like” model
• Risky:
• if it performs worse
• if it performs better
• Usually it looks worse
16
Video
Animation
Interactive Multimedia
Live Demonstration
17
18
5. Measure customer response
Survey Format
PART 1, Qualification PART 4, Comments
– How far do you live from campus? – What would you expect the
• <If not 1-3 miles, thank the customer and end price of the scooter to be?
interview.> – What concerns do you have
– How do you currently get to campus from home? about the product concept?
– How do you currently get around campus? – Can you make any suggestions
PART 2, Product Description for improving the product
concept?
– <Present the concept description.>
Thank you.
PART 3, Purchase Intent
If the product were priced according to your –
expectations, how likely would you be to purchase
the scooter within the next year?
19
23
emPower’s Market Decision: Factory Transportation
24
Production Product
25
YikeBike
• Weight: 10kg (22 lbs)
• Frame: Carbon fibre composite
• Price: £2,995 or €3,495 (~$4,700)
• Drive: Electric brushless DC motor
• Brakes: Electric anti-skid, regenerative
• Battery: LiFePO4, 40 min recharge
• Speed: 25 km/hr
• Power: 1 kW
• Range: 10 km (6.2 miles)
• Fold size: Compact 43 litres
• Fold time: Under 20 seconds
• User height: 163 cm - 193 cm
• Weight limit: 100 kg (220 lbs)
• Wheels: 20” front and 8” back
• Lights: High-visibility, built-in LEDs
http://yikebike.com
26
Nova Cruz
Voloci Scooter
• Lightweight, high-
performance, electric
motorbike
– 79 lbs (NiMH)
– 30 mph top speed
– 0-20 in 5 sec
– 50 miles (max) range
• $1995 (SLA), $2495 (NiMH)
• http://www.voloci.com
27
28
IE361
Product Design and Innovation
Part IV
Product Architecture, Design,
Prototyping & IP
2
Critical Architecture Decisions in the System-
Level Design Phase of PD
• Decomposition of the product into its sub-
systems and components.
module
module
Product
module
module
1)Integral architecture:
Multi chunks are integrated to provide product
function
(chunk is not a module function)
• integral architecture.
Modular Product Architecture
• Make implementation easier (ease of integration, product flexibility)
• Empower the users to take advantage of the modularity to configure
their own devices and optimize the operations. Users can swap
the modules to make their phones to be better adapted to what they are
going to do.
• Enable better services, better evolution and better upgrading of
the product rather than simply disposing and throwing away the
product when it doesn’t meet consumer’s needs any longer.
Types of Modularity
10
Modular Architecture Examples
Roche Bobois
Alpine
Sectional Furniture DIN Audio System
Lovetann
Apple
Smartphone OS
Modular Home
11
Boeing
BMW
Ford
Apple
13
Karl Ulrich; The role of product architecture in the manufacturing firm, Research Policy 24 (1995) 419-441)
Trailer Example: Integral Architecture
Karl Ulrich; The role of product architecture in the manufacturing firm, Research Policy 24 (1995) 419-441)
Architecture Decomposition
The concepts of
integral and
modular apply at
several levels
Product
Architecture =
Decomposition +
Interactions
Implications of the Architecture
• Decisions about how to divide the product into chunks and about
how much modularity to impose on the architecture are tightly
linked to several issues of importance to the entire enterprise:
– Product change
– Product variety
– Component standardization
– Product performance
– Manufacturability
– Product development management
Product Change
Some of the motives for product change are:
• Upgrade: Examples include changing the processor board in a computer printer or
replacing a pump in a cooling system with a more powerful model.
• Add-ons: This type of change is common in the personal computer industry (e.g., third-
party mass storage devices may be added to a basic computer).
• Adaptation: For example, machine tools may need to be converted from220-volt to
110-volt power. Some engines can be converted from a gasoline to a propane fuel
supply.
• Wear: For example, many razors allow dull blades to be replaced, tires on vehicles can
usually be replaced∙
• Consumption: For example, copiers and printers frequently contain print cartridges,
cameras take film cartridges,
• Flexibility in use: For example, many cameras can be used with different lens and flash
options,
• Reuse: For example, consumer electronics manufacturers may wish to update a product
line by changing only the user interface and enclosure while retaining the inner
workings from a previous model.
Implications of Product Architecture
Upgrade or Add-Ons Flexibility in Use
Wear or Consumption
19
Product Variety
• Variety refers to the range of product models the firm can
produce within a particular time period in response to market
demand.
Standard Components
Product Performance
• We define product performance as how well a product
implements its intended functions.
• Typical product performance characteristics are speed, efficiency,
life, accuracy, and noise
The BMWS1000RR motorcycle. This product
exhibits function sharing and an integral
architecture with the design of
its transmission chunk.
Holistic Performance
Manufacturability
• The product architecture affects the ability of the team to design
each chunk to be produced at low cost.
• One important design-for-manufacturing (DFM) strategy
involves the minimization of the number of parts in a product
through component integration; however, to maintain a given
architecture, the integration of physical components can only be
easily considered within each of the chunks.
Manufacturing Cost
25
Conclusions
Architecture choices define the sub-systems and modules of the
product platform or family.
Architecture determines:
o ease of production variety
o feasibility of customer modification
o system-level production costs
Key Concepts:
o modular vs. integral architecture
o clustering into chunks
o planning product families
27
IE361
Product Design and Innovation
Lecture 11
Product Industrial Design
ID DEFINITION:
• ID is the professional service of creating and developing concepts
and specifications that optimize the function, value, and appearance
of products and systems for the mutual benefit of both user and
manufacturer.
4
What is Industrial Design (ID)?
6
Cost of Industrial Design
% ID expentures for some consumer and industrial products
30
Hand-Held Medical Instrument
Percentage of
Product
Development
Budget Spent on
Industrial Design 20
(%) Hand-Held Vacuum
Desktop Computer
Peripheral Tablet Computer
10 Large-Scale Medical Equipment
Hand-Held Mobile Phone
Power Small Kitchen
Appliance Medical Imaging
Tool Equipment
Industrial Food Processing Automobile Jumbo Jet
Equipment
0
10 100 1,000 10,000 100,000
Total Expenditures on Industrial Design ($) thousands
10
What is ID Process?
ID process is based on the following stages:
1) Investigation of customer needs:
2) Conceptualization:
3) Preliminary refinement:
11
What is ID Process?
12
Example
Concept sketches for 3D CAD images of potential Control drawings and
the Philips Sonicare button layouts for the Protective reference models of colors,
Protective Clean Clean toothbrush. materials, and finishes.
tooth brush.
2 4 5
Feedback on 4
finish and build Testing the
quality of balance of a
Preproduction Philips Sonicare
part of the Protective Clean
Philips Sonicare toothbrush hard
Protective Clean model.
toothbrush.
13
14
When ID Process is to be involved?
16
Assessment of industrial design’s role in the
Protective Clean toothbrush development project
17
19
21
IE361
Product Design and Innovation
Lecture 12: Prototyping
What is Prototyping?
Types of Prototypes
Physical Alpha Prototype for
System Integration
Wheel Impact Test
Gripper Geometry and Pad System-Level Beta Prototype
Coating Pull Test Drop Test for Field Testing
Focused Comprehensive
User Interface Hardware Linked
to Dynamic Simulation
Color Rendering
3-D CAD Model Not
Beam Bending Equations of Generally
Wheel Spoke Geometry Full Dynamic Feasible
FEA of Heat Dissipation Simulation
Math Model of Motor
Performance Analytical
Physical Prototypes
Sand test
Analytical Prototypes
8
What Are Prototypes Used For?
• Learning
– answering questions about performance or feasibility
– e.g., proof-of-concept model
• Communication
– demonstration of product for feedback
– e.g., 3D physical models of style or function
• Integration
Appropriateness of different types
– combination of sub-systems into system model of prototypes for different
– e.g., alpha or beta test models purposes
(● = more appropriate,
• Milestones O = less appropriate).
– goal for development team’s schedule Note that fully comprehensive
– e.g., first testable hardware analytical prototypes are rarely
possible for physical products.
Principles of Prototyping
• Analytical Prototypes Are Generally More Flexible Than Physical
Prototypes
10
A Prototype May Reduce the Risk of Costly Iterations
11
Comprehensive Prototypes
The use of comprehensive prototypes depends on the relative level of technical or market
risk and the cost of building a comprehensive prototype.
Many comprehensive Some comprehensive
prototypes are built. prototypes build (and sold?).
High
Technical or Market Risk
Low High
Cost of Comprehensive Prototype
A Prototype May Expedite Other Development Steps
Conventional Process
Prototype Software
Circuit Board Test
15
SLA=Stereolithogrpahy Apparatus
16
Virtual Prototype Testing
3D CAD models enable many types
of analysis:
– Fit and assembly
– Manufacturability
– Form and style
– Kinematics Solidworks
– Finite element analysis (stress, thermal)
– Crash testing
– better every year...
ESI Group
19
20
21
IE362
Product Design and Innovation
Lecture 13
Patents and Intellectual Property
Introduction
• Intellectual property refers to the legally protectable ideas,
concepts, names, designs, and processes associated with a
new product.
• A patent is a temporary monopoly granted by a
government to exclude others from using, making, selling
an invention.
• Patent Law is intended to balance an incentive for
invention with the free dissemination of information.
• An invention can be patented if it is useful, novel, and
non- obvious.
• Utility patents are the central element of the intellectual
property for most technology product development efforts.
• Patented invention is defined by the patent claim. The
patent application, also contain background and
explanation serving as support to the claims.
2
Types of Intellectual Property
Intellectual Property
Design Geographical
Utility Patent Plant Patent Trademark Copyright Trade Secret
Patent Indication
Patent
• A limited-time monopoly, granted by government, in exchange for publicly
sharing new, useful knowledge
–20 years from filing date in KSA, US, Europe, and many other countries
–Periodic maintenance fees (on utility patents, not plant or design)
• Gives owner the right to exclude others from practicing their invention
–Owner’s right to practice may be limited by others’ prior patent rights (e.g.
when extending a patent with more specific claims)
• Real estate analogy:
–Right to prevent trespassers
–Ownership ≠ right to use –
limited by access rights, zoning, etc.
–Claims of patent ≈ fence around property
• Patent search:
–Saudi Arabia https://www.saip.gov.sa/
–US www.uspto.gov -US www.google.com/patents
–Global www.wipo.int
4
Requirements to Obtain a Patent
• Patentable subject matter
• Not previously sold or publicly described
• First to file
• Novel
– beyond what is already patented or known
– prior art must be cited
• Useful
–for some demonstrable need or value
– initial commercial success may demonstrate
• Not obvious
–“to one of ordinary skill in the art”
– prior art “teaches against”
– inventive, rather than simple modification
5
Patent Application
Invention disclosure is a detailed description of an invention. This disclosure will
be in the form of a patent application.
Patent application includes text and diagrams:
• Field of the invention
– Describe the problem addressed
• Background of the invention
– Describe the prior art
– List advantages over existing methods
• Detailed description
– Best mode: the best way to implement the invention
– Examples of use and modes of implementation
• Claims
– What exactly is the invention
Provisional patent application (optional)
• Establishes date of filing before examination begins
– 1 year to file full regular application
– Public disclosure allowed after provisional is filed
6
Patent Application Steps
1)Formulate a strategy and plan (timing and type of application)
2)Study prior inventions (find existing and historical literature,
patents, technical and trade publications)
3)Outline claims (part which the claims give the right of the
invention to be put in legal issue)
4)Write the description of the invention (includes: Title, List of
inventors, field of the invention, background of the invention,
summary of the invention, brief description of the drawing,
detailed description of the invention).
5)Refine the claim (the claims set of numbered phrases that
precisely define the essential elements of the invention).
6)Pursue application
7)Reflect on results and process
8
Example: Multi-rotor vertical axis wind turbine
10
D.W. Coffin Sr., US Pat.# 5,205,473:
Claims 1 and 2
11
12
13
14
Jay Sorenson,
US Pat. # 5,425,497
15
Smucker’s Uncrustables
16
17