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JorginhoDaleDale10 124492521

Jorge

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0% found this document useful (0 votes)
20 views5 pages

JorginhoDaleDale10 124492521

Jorge

Uploaded by

Jorginho Doze
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Ranger 4 JorginhoDaleDale10

CLASS & LEVEL PLAYER NAME


Starlyn
Protector Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 15 32 --
-1 +2 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 4d10
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 E
+3

+6
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


12 -1 Athletics STR Cook's Utensils
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
E +6 History INT Celestial, Common, Elvish, Sylvan
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking), 30 ft. (Flying)
+2 -1 Intimidation CHA
E +6 Investigation INT
14 +3 Medicine WIS SPEED

+6 Nature INT PROFICIENCIES & LANGUAGES


E

WISDOM E +7 Perception WIS


-1 Performance CHA === ACTIONS ===
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Healing Hands • 1 / Long Rest
Once per long rest as an action, touch a creature
Help, Hide, Ready, Search, Use an Object, and restore 4 hit points.
E +6 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Radiant Soul • 1 / Long Rest
Starting at 3rd level, you can use your action to
P +5 Stealth DEX Detect Portal • 1 / Short Rest unleash the divine energy within yourself, causing
CHARISMA Detect Portal your eyes to glimmer and two luminous, incorporeal
E +7 Survival WIS
At 3rd level, you gain the ability to magically sense the wings to sprout from your back.
Your transformation lasts for 1 minute or until you end
-1 presence of a planar portal. As an action, you detect
the distance and direction to the closest planar portal
within 1 mile of you.
it as a bonus action. During it, you have a flying speed
of 30 feet, and once on each of your turns, you can
deal extra radiant damage to one target when you
8 Once you use this feature, you can't use it again until deal damage to it with an attack or a spell. The extra
you finish a short or long rest radiant damage equals your level.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Longbow +6 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4 JorginhoDaleDale10
CLASS & LEVEL PLAYER NAME
Starlyn
Protector Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === base class. (HUMILDE)


* Spellcasting • PHB 91
* Hit Points • PHB 90 You can cast known ranger spells using WIS as your | Close Quarters Shooter •
spellcasting modifier (Spell DC 13, Spell Attack +5). Close Quarters Shooter (UA). When making a ranged
* Proficiencies • PHB 90 attack while you are within 5 feet of a hostile creature,
* Ranger Archetype • PHB 92 you do not have disadvantage on the attack roll. Your
* Favored Enemy • PHB 91 ranged attacks ignore half cover and three-quarters
You have advantage on Survival checks to track your | Horizon Walker cover against targets within 30 feet of you. You have a
favored enemies, as well as on INT checks to recall +1 bonus to attack rolls on ranged attacks.
information about them. You also learn one language * Primeval Awareness • PHB 92
of your choice that is spoken by your favored enemies, As an action, you can expend one ranger spell slot (1 * Detect Portal •
if they speak one at all. minute per level of spell slot) to sense whether any Detect Portal
aberrations, celestials, dragons, elementals, fey, At 3rd level, you gain the ability to magically sense the
| Beasts • PHB fiends, or undead are present within 1 mile of you (or presence of a planar portal. As an action, you detect
Beasts are nonhumanoid creatures that are a natural within up to 6 miles if you are in your favored terrain). the distance and direction to the closest planar portal
part of the fantasy ecology. Some of them have This feature doesn’t reveal the creatures’ location or within 1 mile of you.
magical powers, but most are unintelligent and lack number.
any society or language. Once you use this feature, you can't use it again until
| 1 Action you finish a short or long rest.
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Horizon Walker Magic • See the "Planar Travel" section in chapter 2 of the
bonus is doubled for proficient skills when you make Horizon Walker Magic Dungeon Master's Guide for examples of planar
an INT or WIS check related to it. While traveling for Starting at 3rd level, you learn an additional spell when portals
an hour or more in your chosen terrain, difficult terrain you reach certain levels in this class, as shown in the
doesn’t slow your group’s travel, your group can’t Horizon Walker Spells table. The spell counts as a | Detect Portal : 1 / Short Rest • 1 Action
become lost except by magical means, you remain ranger spell for you, but it doesn’t count against the
alert to danger even when you are engaged in another number of ranger spells you know. * Planar Warrior •
activity, you can move stealthily at a normal pace Planar Warrior
(while alone), you find twice as much food while Horizon Walker Spells At 3rd level, you learn to draw on the energy of the
foraging, and while tracking creatures, you learn the Ranger LevelSpells multiverse to augment your attacks.
exact number, sizes, and how long ago they passed 3rdProtection from Evil and Good
through the area. 5thMisty Step As a bonus action, choose one creature you can see
9thHaste within 30 feet of you. The next time you hit that
| Forest • PHB 13thBanishment creature on this turn with a weapon attack, all damage
You are particularly familiar with one type of natural 17thTeleportation Circle dealt by the attack becomes force damage, and the
environment and are adept at traveling and surviving in creature takes an extra 1d8 force damage from the
such regions. * Replace Fighting Style (Subclass feature) • attack. When you reach 11th level in this class, the
Replace your fighting style with other types of fighting extra damage increases to 2d8.
* Fighting Style • PHB 91 styles from other sources.
You adopt a particular style of fighting as your | Planar Warrior Attack: 1 Bonus Action
specialty. Please let empty the official fighting style from the

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 0 Potion of Healing 2 1 lb.

Bedroll 1 7 lb.
PP 0 Rations (1 day) 5 10 lb.

WEIGHT CARRIED

43 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb.
PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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Ranger 4 JorginhoDaleDale10
CLASS & LEVEL PLAYER NAME
Starlyn
Protector Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Ability Score Improvement • PHB 92

=== PROTECTOR AASIMAR RACIAL TRAITS ===

* Healing Hands • VGtM


Once per long rest as an action, touch a creature and
restore 4 hit points.

| 1 / Long Rest • 1 Action

* Ability Score Increase •

* Size •

* Speed •

* Darkvision •
Blessed with a radiant soul, your vision can easily cut
through darkness. You can see in dim light within 60
feet of you as if it were bright light, and in darkness as
if it were dim light. You can't discern color in darkness,
only shades of gray.

* Celestial Resistance •
You have resistance to necrotic damage and radiant
damage.

* Celestial Legacy •
You know the light cantrip. CHA is your spellcasting
ability.

| Radiant Soul: 1 / Long Rest • 1 Action

=== FEATS ===

* Skilled •
You gain proficiency in any combination of three skills
or tools of your choice.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Starlyn Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===

Protector
Protector aasimar are charged by the powers of
good to guard the weak, to strike at evil wherever
it arises, and to stand vigilant against the
darkness. From a young age, a protector aasimar PERSONALITY TRAITS
receives advice and directives that urge to stand
against evil.

Ability Score Increase. Your Wisdom score


increases by 1.
Radiant Soul. Starting at 3rd level, you can use IDEALS
your action to unleash the divine energy within
yourself, causing your eyes to glimmer and two
luminous, incorporeal wings to sprout from your
back.
Your transformation lasts for 1 minute or until you
end it as a bonus action. During it, you have a
flying speed of 30 feet, and once on each of your BONDS
turns, you can deal extra radiant damage to one
target when you deal damage to it with an attack
or a spell. The extra radiant damage equals your
level.
Once you use this trait, you can't use it again until
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Starlyn é uma Protetora Aasimar de uma ordem


celestial dedicada à proteção de outros planos
existenciais. Como veterana em sua área, já
salvou e ajudou inúmeros planos de existência
contra forças malignas e anomalias, além de
vigiar portais extraplanares. Starlyn carrega um
semblante sério e confiante, sempre buscando
combater aquilo que considera errado, de acordo
com sua missão atual. Geralmente, ela se alia a
seres com causas nobres ou que representem o
bem, sendo leal àqueles que considera amigos.
Sempre busca a ordem tanto na vida quanto nos
planos de existência. Em sua nova missão,
Starlyn foi enviada a um chamado especial de
Blake Holy, um Deus celestial chefe dos Aasimar
da ordem protetora, para ir ao Plano Mortal no
mundo de Irdalia e caçar criaturas misteriosas que
começaram a aparecer neste novo continente
recém-descoberto. Além dos mistérios e climas
estranhos que o cercam, ela também busca
ajudar as pessoas daquele mundo. Após receber
a ordem de Blake Holy, Starlyn estranhou, pois o
Plano Mortal era um dos mais simples e fáceis de
resolver os problemas, além de ter sido
especialmente convocada por Blake Holy. Mesmo
assim, ela não questionou o grande Deus celestial
e partiu em sua missão. Ao entrar no Portal para o
Plano Mortal e chegar até o Mundo de Irdalia,
Starlyn começou a cair, pois sua habilidade de
voo estava falhando e ela começou a sentir-se
fraca. Por sorte, caiu na água. Tentando entender
o que aconteceu, percebeu que boa parte de seus
poderes e habilidades haviam desaparecido ao
chegar a este mundo, algo que nunca havia
acontecido antes. Agora entendia por que foi
chamada por Blake Holy. Sem se deixar abalar
por essa situação, resolveu continuar sua missão
e encontrar informações. Foi assim que encontrou
uma caravana direcionada ao seu objetivo.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Celestial Legacy DEX 9 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 3 Slots OOO

O Hail of Thorns <C> Ranger DEX 13 1BA Self/5 ft. Square Feet V Concentration, up to 1 minute D: 1m, 5 ft. Square Feet, V

O Entangle <C> Ranger STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute D: 1m, 20 ft. Square, V/S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

P Protection from Evil and Good <C> Horizon Walker Magic (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

SPELLS

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