CS602 CN
CS602 CN
1. Repeater
2. Hub
3. Switch
4. Bridge
5. Router
6. Gate Way
Apparatus Required
Theory
1. Repeater: Functioning at Physical Layer. A repeater is an electronic device that receives a signal and
retransmits it at a higher level and/or higher power, or onto the other side of an obstruction, so that the
signal can cover longer distances. Repeaters have two ports, so cannot be used to connect for more than
two devices.
2. Hub: An Ethernet hub, active hub, network hub, repeater hub, hub or concentrator is a device for
connecting multiple twisted pair or fiber optic Ethernet devices together and making them act as a single
network segment. Hubs work at the physical layer of the OSI model. The device is a form of multiport
repeater. Repeater hubs also participate in collision detection, forwarding a jam signal to all ports if it
detects a collision.
3. Switch: A network switch or switching hub is a computer networking device that connects network
segments. The term commonly refers to a network bridge that processes and routes data at the data link
layer of the OSI model. Switch that additionally process data at the network layer are often referred to as
layer 3 switches or multilayer switches.
4. Bridge: A network bridge connects multiple network segments at the data link layer of the OSI model.
In Ethernet networks, the term bridge formally means a device that behaves according to the IEEE 802.1
D standards. A bridge and switch are very much alike; a switch being a bridge with numerous ports.
Switch of layer 2 switch is often used interchangeably with bridge. Bridges can analyze incoming data
packets to determine if the bridge is able to send the given packet to another segment of the network.
5. Router: A router is an electronic device that interconnects two or more computer networks, and
selectively interchanges packets of data between them. Each data packet contains address information
that a router can use to determine if the source and destination are on the same network, or if the data
packet must be transferred from one network to another. Where multiple routers are used in a large
collection of interconnected networks, the routers exchange information about target system addresses,
so that each router can build up a table showing the preferred paths between any two systems on the
interconnected networks.
6. Gate way: In a communications network, a network node equipped for interfacing with another network
that uses different protocols.
A gateway may contain devices such as protocol translators, impedance matching devices, rate
converters, fault isolators, or signal translators as necessary to provide system interoperability. It also
requires the establishment of mutually acceptable administrative procedures between both networks.
A protocol translation/mapping gateway interconnects networks with different network protocol
technologies by performing the required protocol conversions.
Conclusions
Different Network Devices have been studied in detail.
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EXPERIMENT NO. 2
Aim: Study and verification of standard Network topologies i.e. Star, Bus, Ring etc.
Theory
Network topology is the arrangement of the various elements (links, nodes, etc.) of a computer or biological
network. Essentially, it is the topological structure of a network, and may be depicted physically or logically.
Physical topology refers to the placement of the network's various components, including device location
and cable installation, while logical topology shows how data flows within a network, regardless of its
physical design. Distances between nodes, physical interconnections, transmission rates, and/or signal types
may differ between two networks, yet their topologies may be identical.
A good example is a local area network (LAN): Any given node in the LAN has one or more physical links
to other devices in the network; graphically mapping these links results in a geometric shape that can be
used to describe the physical topology of the network. Conversely, mapping the data flow between the
components determines the logical topology of the network.
Topology
1. Physical topologies
2. Logical topologies
The shape of the cabling layout used to link devices is called the physical topology of the network.
This refers to the layout of cabling, the locations of nodes, and the interconnections between the
nodes and the cabling The physical topology of a network is determined by the capabilities of the
network access devices and media, the level of control or fault tolerance desired, and the cost
associated with cabling or telecommunications circuits.
The logical topology, in contrast, is the way that the signals act on the network media, or the way
that the data passes through the network from one device to the next without regard to the physical
interconnection of the devices. A network's logical topology is not necessarily the same as its
physical topology. For example, the original twisted pair Ethernet using repeater hubs was a logical
bus topology with a physical star topology layout. Token Ring is a logical ring topology, but is wired
a physical star from the Media Access Unit.
The logical classification of network topologies generally follows the same classifications as those in
the physical classifications of network topologies but describes the path that the data takes between
nodes being used as opposed to the actual physical connections between nodes. The logical
topologies are generally determined by network protocols as opposed to being determined by the
physical layout of cables, wires, and network devices or by the flow of the electrical signals,
although in many cases the paths that the electrical signals take between nodes may closely match
the logical flow of data, hence the convention of using the terms logical topology and signal
topology interchangeably.
Logical topologies are often closely associated with Media Access Control methods and protocols.
Logical topologies are able to be dynamically reconfigured by special types of equipment such as
routers and switches.
• Point-to-point
• Bus
• Star
• Ring or circular
• Mesh
• Tree
• Hybrid
• Daisy chain
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EXPERIMENT NO. 3
Apparatus Required
Theory
Performance:
Perform the following steps as directed
Step 5:
To Configure TCP/IP
To assign IP address, gateway, subnet mask, DNS
Step 6:
To create domain Bring all the PC of Lab under a network using workgroup or domain.
Create client and server
Result/ Conclusions
Windows workgroup is established and used for sharing and transferring data between physically connected
PCs.
Apparatus Required
Theory
Error detection and correction are implemented either at the data link layer or the transport
layer of the OSI model.
Types of Errors
Single-bit error
Single bit errors are the least likely type of errors in serial data transmission because the noise must have a
very short duration which is very rare. However this kind of errors can happen in parallel transmission.
Example:
If data is sent at 1Mbps then each bit lasts only 1/1,000,000 sec. or 1 μs.
For a single-bit error to occur, the noise must have a duration of only 1 μs, which is very rare.
Burst error
The term burst error means that two or more bits in the data unit have changed from 1 to 0 or from
0 to 1.
Burst errors do not necessarily mean that the errors occur in consecutive bits, the length of the
burst is measured from the first corrupted bit to the last corrupted bit. Some bits in between may not
have been corrupted.
Burst error is most likely to happen in serial transmission since the duration of noise is normally
longer than the duration of a bit.
The number of bits affected depends on the data rate and duration of noise.
Example:
If data is sent at rate = 1Kbps then a noise of 1/100 sec can affect 10 bits.(1/100*1000)
If same data is sent at rate = 1Mbps then a noise of 1/100 sec can affect 10,000 bits.(1/100*106)
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EXPERIMENT NO. 5
a) CHARACTER COUNT
CHARACTER COUNT
Aim:Implementation of data link framing methods for counting characters in a given frame
LOGIC: The header in the given frame is by default first frame size including the first field data bits are
counted and considered as the first frame and the next field contains the next frame size and so on.
PSEUDO CODE:
1. At the sender side the user is asked to enter the number of frames he want to transmit.
2. Depending upon the input, that much number of frames are taken as input from the user and stored in a 2
by 2 matrix.
3. The length of each frame is calculated and stored in a new array.
4. While out putting the frame, the length of each frame is added to the each frame and finally all the frames
are appended and sent as a single string.
5. At the receiver side, the first number is treated as the length of the first frame and the string is extracted
and displayed.
6. The next number is treated as the length of the next frame and so on.
At Sender:
INPUT:
Enter the number of frames you want to send: 2
Enter the frame: 1234
Enter the frame: 678
OUTPUT
The transmitted frame is: 512344678
At receiver:
INPUT:
Enter data 512344678
OUTPUT:
Frame sizes are: 5 4
Frames are:
Frame 1: 1234
Frame 2: 678
BIT STUFFING
AIM
Implementation of the data link framing methods for the bit stuffing in a frame.
LOGIC: Stuffing a 0 bit in a data frame in order to differentiate the header, trailer and data.
1. a flag “01111110” is embedded at the starting and the ending of the data. /* stuffing of data */
2. if data bit is 1 increment count else count is zero.
3. If count is five store a zero bit after the five 1‟s in the data array.
4. Repeat step 3 till the end of data. /* De stuffing of data */
5. If the data bit is 1 increment count else count is zero.
6. If the count is five and the next bit is zero then store the next bit after zero in the data array. /* transmit
the data */
7. De stuffed data is transmitted without flags.
At sender:
INPUT:
Enter the string 1111110101
OUTPUT:
Transmitted data is: 01111110111111010101111110
Stuffed data is: 011111101111101010101111110
At Receiver:
INPUT:
Enter the string 1111110101
OUTPUT:
De stuffed data is: 11111110101
CHARACTER STUFFING
AIM
LOGIC: In a character data frame if a DLE is encountered between the data it is doubled and transmitted at
the receiver side it is de stuffed and original data is obtained.
1. As the DLE characters are non-printable characters. The ASCII values of the printable characters like *,
#, $ are assigned to DLE, STX, ETX.
2. If the ASCII value that is assigned to DLE occurs in the data array another DLE character is stuffed and
stored in the array and transmitted along with starting and ending flags /* DE stuffing data */
3. If the ASCII value of DLE occurs in the data array, the next bit is stored in to the array and transmitted
without the flags.
4. Here whenever the program encounters characters like * the string DLE is added to the original string.
At Sender:
INPUT:
Enter Data r*gm
OUTPUT:
Stuffed data DLESTXrDLEDLEgmDLEETX
At receiver:
OUTPUT:
The message: r*gm
Coding
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EXPERIMENT NO. 6
Tcl (originally from "Tool Command Language", but conventionally spelled "Tcl" rather than "TCL";
pronounced as "tickle" or "tee-see-ell") is a scripting language created by John Ouster out.Originally "born
out of frustration”, according to the author, with programmers devising their own languages intended to be
embedded into applications, Tcl gained acceptance on its own. It is commonly used for rapid prototyping,
scripted applications, GUIs and testing. Tcl is used on embedded systems platforms, both in its full form and
in several other small-footprint versions.
Features
• All operations are commands, including language structures. They are written in prefix notation.
• Commands are commonly variadic.
• Everything can be dynamically redefined and overridden.
• All data types can be manipulated as strings, including source code.
• Event-driven interface to sockets and files. Time-based and user-defined events are also possible.
• Variable visibility restricted to lexical (static) scope by default, but uplevel and upvar allowing
process to interact with the enclosing functions' scopes.
• All commands defined by Tcl itself generate error messages on incorrect usage.
• Extensibility, via C, C++, Java, and Tcl.
• Interpreted language using byte code
• Full Unicode (3.1) support, first released 1999.
• Cross-platform: Windows API; UNIX, Linux, Macintosh, etc.
• Close integration with windowing (GUI) interface Tk.
• Multiple distribution mechanisms exist:
o Full development version (e.g., Active State Tcl)
o tclkit (kind of single-file runtime, only about 1 megabyte in size)
o starpack (single-file executable of a script/program, derived from the tclkit technology)
o FreewrapTCLSH turns TCL scripts into single-file binary executable programs.
o BSD licenses, freely distributable source.
Tcl did not originally have object oriented (OO) syntax (8.6 provides an OO system in Tcl core), so OO
functionality was provided by extension packages, such as incr Tcl and XOTcl. Even purely scripted OO
packages exist, such as Snit and STOOOP (simple Tcl-only object-oriented programming).
Safe-Tcl is a subset of TCL that has restricted features. File system access is limited and arbitrary system
commands are prevented from execution. It uses a dual interpreter model with the "untrusted interpreter"
running code in an untrusted script. It was designed by Nathaniel Bornstein and Marshall Rose to include
active messages in e-mail. Safe-Tcl can be included in e-mail when the application/safe-Tcl and
multipart/enabled-mail are supported. The functionality of Safe-Tcl has since been incorporated as part of
the standard Tcl/Tk releases.
Syntax and fundamental semantics
A Tcl script consists of several command invocations. A command invocation is a list of words separated by
whitespace and terminated by a newline or semicolon.
The first word is the name of a command, which is not built into the language, but which is in the library.
The following words are arguments. So we have:
Practical example, using the puts command which outputs a string, adding a trailing newline, by default to
the stdout channel:
puts"Hello, world!"
Variables and the results of other commands can be substituted inside strings too, such as in this example
where we use set and expr to store a calculation result in a variable, and puts to print the result together with
some explanatory text:
# Good style would put the expression (1+2+3+4+5, in this case) inside {curly braces}
set sum [expr1+2+3+4+5]
puts"The sum of the numbers 1..5 is $sum."
#expr function will be evaluated faster if curly braces are added on the equation.
There is one basic construct (the command) and a set of simple substitution rules.
Formally, words are either written as-is, with double-quotes around them (allowing whitespace characters to
be embedded), or with curly-brace characters around them, which suppresses all substitutions inside (except
for backslash-newline elimination). In bare and double-quoted words, three types of substitution occur
(once, in a single left-to-right scan through the word):
• Command substitution replaces the contents of balanced square brackets with the result of
evaluating the script contained inside. For example, “[expr 1+2+3]” is replaced with the result of
evaluating the contained expression (i.e. 6) since that's what the expr command does.
• Variable substitution replaces a dollar-sign followed by the name of a variable with the contents of
the variable. For example, “$foo” is replaced with the contents of the variable called “foo”. The
variable name may be surrounded in curly braces so as to delimit what is and isn't the variable name
in otherwise ambiguous cases.
• Backslash substitution replaces a backslash followed by a letter with another character. For
example, “\n” is replaced with a newline.
From Tcl 8.5 onwards, any word may be prefixed by “{*}” to cause that word to be split apart into its
constituent sub-words for the purposes of building the command invocation (similar to the “,@” sequence of
Lisp's quasiquote feature).
As a consequence of these rules, the result of any command may be used as an argument to any other
command. Also, there is no operator or command for string concatenation, as the language concatenates
directly. Note that, unlike in Unix command shells, Tcl does not reparse any string unless explicitly directed
to do so, which makes interactive use more cumbersome but scripted use more predictable (e.g. the presence
of spaces in filenames does not cause difficulties).
The single equality sign (=) for example is not used at all, and the double equality sign (==) is the test for
equality, and even then only in expression contexts such as the expr command or the first argument to if.
(Both of those commands are just part of the standard library; they have no particularly special place in the
library and can be replaced if so desired.)
The majority of Tcl commands, especially in the standard library, are variadic, and the proc (the constructor
for scripted command procedures) allows one to define default values for unspecified arguments and a
catch-all argument to allow the code to process arbitrary numbers of arguments.
Tcl is not statically typed: each variable may contain integers, floats, strings, lists, command names,
dictionaries, or any other value; values are reinterpreted (subject to syntactic constraints) as other types on
demand. However, values are immutable and operations that appear to change them actually just return a
new value instead.
Coding
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EXPERIMENT NO. 7
Network simulator
A network simulator is a piece of software or hardware that predicts the behavior of a network,
without an actual network being present. A network simulator is a software program that imitates the
working of a computer network. In simulators, the computer network is typically modeled with
devices, traffic etc. and the performance is analyzed. Typically, users can then customize the
simulator to fulfill their specific analysis needs. Simulators typically come with support for the most
popular protocols in use today, such as WLAN, Wi-Max, UDP, and TCP.
Simulations
• Most of the commercial simulators are GUI driven, while some network simulators require input
scripts or commands (network parameters). The network parameters describe the state of the network
(node placement, existing links) and the events (data transmissions, link failures, etc.). An important
output of simulations is the trace files. Trace files can document every event that occurred in the
simulation and are used for analysis. Certain simulators have added functionality of capturing this
type of data directly from a functioning production environment, at various times of the day, week,
or month, in order to reflect average, worst-case, and best-case conditions. Network simulators can
also provide other tools to facilitate visual analysis of trends and potential trouble spots.
• Most network simulators use discrete event simulation, in which a list of pending "events" is stored,
and those events are processed in order, with some events triggering future events—such as the event
of the arrival of a packet at one node triggering the event of the arrival of that packet at a
downstream node.
• Some network simulation problems, notably those relying on queueing theory, are well suited to
Markov chain simulations, in which no list of future events is maintained and the simulation consists
of transiting between different system "states" in a memory less fashion. Markov chain simulation is
typically faster but less accurate and flexible than detailed discrete event simulation. Some
simulations are cyclic based simulations and these are faster as compared to event based simulations.
• Simulation of networks can be a difficult task. For example, if congestion is high, then estimation of
the average occupancy is challenging because of high variance. To estimate the likelihood of a buffer
overflow in a network, the time required for an accurate answer can be extremely large. Specialized
techniques such as "control variants" and "importance sampling" have been developed to speed
simulation.
Examples of notable network simulation software are, ordered after how often they are mentioned in
research papers:
1. ns2/ns3
2. OPNET
3. NetSim
1. NS (simulator)
Ns (from network simulator) is a name for series of discrete eventnetwork simulators, specifically ns-1,
ns-2 and ns-3. These simulators are used in the simulation of routing protocols, among others, and are
heavily used in ad-hoc networking research, and support popular network protocols, offering simulation
results for wired and wireless networks alike.
Design
Ns-3 is built using C++ and Python and scripting is available with either language. Split over 30
modules, features of ns-3 include:
• Callback-driven events
• Attribute system that manages default and per-object simulation values
• Helpers that allow using simpler API when configuring simulations
Workflow for ns
Components
• Ns, the simulator itself has Nam, the network animator to visualize ns (or other) output.
• Pre-processing component for Traffic and topology generators.
• Post-processing for Simple trace analysis, often in Awk, Perl, or Tcl.
Installation of NS 2
1. Install CYGWIN
“all”. If we select “install”, then all sub items will be automatically selected. Otherwise
• Installing
• Finish in installing
“ftp%3a%2f%2fftp.mirror.ac.uk%2fsites%2fsources.redhat.com%2fftp%2fcygwin”
• Install “Install
“C:\NS2\NS-2.29 Install files\Cygwin files \ ftp%3a%2f%2fftp.is.co.za%2fmirrors%2fcygwin”.
• Select to install all.
• Finish in stalling “ftp%3a%2f%2fftp.is.co.za%2fmirrors%2fcygwin”
2. Install NS2
a. Copy ns-allinone-2.29.2.tar to directory c:/cygwin/usr/local
b. Unzip “ns-allinone-2.29.2.tar”
c. Click on desktop icon “cygwin”
d. Type “cd ..” to go to the upper folder(“cd” must be low case. And there is one space
between “d” and “.”)
e. Type “cd ..” again.
j. Installing
3. Configure system variables and library paths
a. Installing is finished and the following window appears: Make sure to copy all these
contents.
List of Books
PUBLISHER /
SNo TITLE AUTHOR YEAR
EDITION
1. Define Network?
A network is a set of devices connected by physical media links. A network is recursively is a connection of
two or more nodes by a physical link or two or more networks connected by one or more nodes.
2. What is a Link?
At the lowest level, a network can consist of two or more computers directly connected by some physical
medium such as coaxial cable or optical fiber. Such a physical medium is called as Link.
3. What is a node?
A network can consist of two or more computers directly connected by some physical medium such as
coaxial cable or optical fiber. Such a physical medium is called as Links and the computer it connects is
called as Nodes.
4. What is a gateway or Router?
A node that is connected to two or more networks is commonly called as router or Gateway. It generally
forwards message from one network to another.
5. What is point-point link?
If the physical links are limited to a pair of nodes it is said to be point-point link.
6. What is Multiple Access?
If the physical links are shared by more than two nodes, it is said to be Multiple Access.
7. Define Bandwidth and Latency?
Network performance is measured in Bandwidth (throughput) and Latency (Delay). Bandwidth of a network
is given by the number of bits that can be transmitted over the network in a certain period of time. Latency
corresponds to how long it t5akes a message to travel from one end off a network to the other. It is strictly
measured in terms of time.
8. Define Routing?
The process of determining systematically hoe to forward messages toward the destination nodes based on
its address is called routing.
9. What is a peer-peer process?
The processes on each machine that communicate at a given layer are called peer-peer process.
10. When a switch is said to be congested?
It is possible that a switch receives packets faster than the shared link can accommodate and stores in its
memory, for an extended period of time, then the switch will eventually run out of buffer space, and some
packets will have to be dropped and in this state is said to congested state.
11. Define the terms Unicasting, Multiccasting and Broadcasting?
If the message is sent from a source to a single destination node, it is called Unicasting.
If the message is sent to some subset of other nodes, it is called Multicasting.
If the message is sent to all the m nodes in the network it is called Broadcasting.
12. What is Multiplexing?
Multiplexing is the set of techniques that allows the simultaneous transmission of multiple signals across a
single data link.
13. What is FDM?
FDM is an analog technique that can be applied when the bandwidth of a link is greater than the combined
bandwidths of the signals to be transmitted.
14. What is WDM?
WDM is conceptually the same as FDM, except that the multiplexing and demultiplexing involve light
signals transmitted through fiber optics channel.
15. What is TDM?
TDM is a digital process that can be applied when the data rate capacity of the transmission medium is
greater than the data rate required by the sending and receiving devices.
16. What is Synchronous TDM?
In STDM, the multiplexer allocates exactly the same time slot to each device at all times, whether or not a
device has anything to transmit.
17. List the layers of OSI
a. Physical Layer
b .Data Link Layer
c. Network Layer
d. Transport Layer
e. Session Layer
f. Presentation Layer
g. Application Layer
18. Which layers are network support layers?
a. Physical Layer
b. Data link Layer and
c. Network Layers
19. Which layers are user support layers?
a. Session Layer
b. Presentation Layer and
c. Application Layer
20. Which layer links the network support layers and user support layers?
The Transport layer links the network support layers and user support layers.
21. What are the concerns of the Physical Layer?
Physical layer coordinates the functions required to transmit a bit stream over a physical medium.
a. Physical characteristics of interfaces and media
b. Representation of bits
c. Data rate
d. Synchronization of bits
e. Line configuration
f. Physical topology
g. Transmission mode
22. What are the responsibilities of Data Link Layer?
The Data Link Layer transforms the physical layer, a raw transmission facility, to a reliable link and is
responsible for node-node delivery.
a. Framing
b. Physical Addressing
c. Flow Control
d. Error Control
e. Access Control
23. What are the responsibilities of Network Layer?
The Network Layer is responsible for the source-to-destination delivery of packet possibly across multiple
networks (links).
a. Logical Addressing
b. Routing
24. What are the responsibilities of Transport Layer?
The Transport Layer is responsible for source-to-destination delivery of the entire message.
a. Service-point Addressing
b. Segmentation and reassembly
c. Connection Control
d. Flow Control
e. Error Control
25. What are the responsibilities of Session Layer?
The Session layer is the network dialog Controller. It establishes, maintains and synchronizes the interaction
between the communicating systems.
a. Dialog control
b. Synchronization
26. What are the responsibilities of Presentation Layer?
The Presentation layer is concerned with the syntax and semantics of the information exchanged between
two systems.
a. Translation
b. Encryption
c. Compression
27. What are the responsibilities of Application Layer?
The Application Layer enables the user, whether human or software, to access the network. It provides user
interfaces and support for services such as e-mail, shared database management and other types of
distributed information services.
a. Network virtual Terminal
b. File transfer, access and Management (FTAM)
c. Mail services
d. Directory Services
28. What are the two classes of hardware building blocks?
Nodes and Links.
29. What are the different link types used to build a computer network?
a. Cables
b. Leased Lines
c. Last-Mile Links
d. Wireless Links
30. What are the categories of Transmission media?
a. Guided Media
i. Twisted - Pair cable
1. Shielded TP
2. Unshielded TP
ii. Coaxial Cable
iii. Fiber-optic cable
b. Unguided Media
i. Terrestrial microwave
ii. Satellite Communication
31. What are the types of errors?
a. Single-Bit error
In a single-bit error, only one bit in the data unit has changed
b. Burst Error
A Burst error means that two or more bits in the data have changed.
32. What is Error Detection? What are its methods?
Data can be corrupted during transmission. For reliable communication errors must be deducted and
Corrected. Error Detection uses the concept of redundancy, which means adding extra bits for detecting
errors at the destination. The common Error Detection methods are
a. Vertical Redundancy Check (VRC)
b. Longitudinal Redundancy Check (VRC)
c. Cyclic Redundancy Check (VRC)
d. Checksum
33. What is Redundancy?
The concept of including extra information in the transmission solely for the purpose of comparison. This
technique is called redundancy.
34. What is VRC?
It is the most common and least expensive mechanism for Error Detection. In VRC, a parity bit is added to
every data unit so that the total number of 1s becomes even for even parity. It can detect all single-bit errors.
It can detect burst errors only if the total number of errors in each data unit is odd.
35. What is LRC?
In LRC, a block of bits is divided into rows and a redundant row of bits is added to the whole block. It can
detect burst errors. If two bits in one data unit are damaged and bits in exactly the same positions in another
data unit are also damaged, the LRC checker will not detect an error. In LRC a redundant data unit follows n
data units.
36. What is CRC?
CRC, is the most powerful of the redundancy checking techniques, is based on binary division.
37. What is Checksum?
Checksum is used by the higher layer protocols (TCP/IP) for error detection
38. List the steps involved in creating the checksum.
a. Divide the data into sections
b. Add the sections together using 1's complement arithmetic
c. Take the complement of the final sum, this is the checksum.
39. What are the Data link protocols?
Data link protocols are sets of specifications used to implement the data link layer. The categories of Data
Link protocols are
1. Asynchronous Protocols
2. Synchronous Protocols
a. Character Oriented Protocols
b. Bit Oriented protocols
40. Compare Error Detection and Error Correction:
The correction of errors is more difficult than the detection. In error detection, checks only any error has
occurred. In error correction, the exact number of bits that are corrupted and location in the message are
known. The number of the errors and the size of the message are important factors.
41. What is Forward Error Correction?
Forward error correction is the process in which the receiver tries to guess the message by using redundant
bits.
42. Define Retransmission?
Retransmission is a technique in which the receiver detects the occurrence of an error and asks the sender to
resend the message. Resending is repeated until a message arrives that the receiver believes is error-freed.
42. What are Data Words?
In block coding, we divide our message into blocks, each of k bits, called data words. The block coding
process is one-to-one. The same data word is always encoded as the same codeword.
43. What are Code Words?
"r" redundant bits are added to each block to make the length n = k + r. The resulting n-bit blocks are called
codewords. 2n - 2k codewords that are not used. These codewords are invalid or illegal.
44. What is a Linear Block Code?
A linear block code is a code in which the exclusive OR (addition modulo-2) of two valid codewords creates
another valid codeword.
45. What are Cyclic Codes?
Cyclic codes are special linear block codes with one extra property. In a cyclic code, if a codeword is
cyclically shifted (rotated), the result is another codeword.
46. Define Encoder?
A device or program that uses predefined algorithms to encode, or compress audio or video data for storage
or transmission use. A circuit that is used to convert between digital video and analog video.
47. Define Decoder?
A device or program that translates encoded data into its original format (e.g. it decodes the data). The term
is often used in reference to MPEG-2 video and sound data, which must be decoded before it is output.
48. What is framing?
Framing in the data link layer separates a message from one source to a destination, or from other messages
to other destinations, by adding a sender address and a destination address. The destination address defines
where the packet has to go and the sender address helps the recipient acknowledge the receipt.
49. What is Fixed Size Framing?
In fixed-size framing, there is no need for defining the boundaries of the frames. The size itself can be used
as a delimiter.
50. Define Character Stuffing?
In byte stuffing (or character stuffing), a special byte is added to the data section of the frame when there is a
character with the same pattern as the flag. The data section is stuffed with an extra byte. This byte is usually
called the escape character (ESC), which has a predefined bit pattern. Whenever the receiver encounters the
ESC character, it removes it from the data section and treats the next character as data, not a delimiting flag.
51. What is Bit Stuffing?
Bit stuffing is the process of adding one extra 0 whenever five consecutive Is follow a 0 in the data, so that
the receiver does not mistake the pattern 0111110 for a flag.
52. What is Flow Control?
Flow control refers to a set of procedures used to restrict the amount of data that the sender can send before
waiting for acknowledgment.
53. What is Error Control?
Error control is both error detection and error correction. It allows the receiver to inform the sender of any
frames lost or damaged in transmission and coordinates the retransmission of those frames by the sender. In
the data link layer, the term error control refers primarily to methods of error detection and retransmission.
54. What Automatic Repeat Request (ARQ)?
Error control is both error detection and error correction. It allows the receiver to inform the sender of any
frames lost or damaged in transmission and coordinates the retransmission of those frames by the sender. In
the data link layer, the term error control refers primarily to methods of error detection and retransmission.
Error control in the data link layer is often implemented simply: Any time an error is detected in an
exchange, specified frames are retransmitted. This process is called automatic repeat request (ARQ).
55. What is Stop-and-Wait Protocol?
In Stop and wait protocol, sender sends one frame, waits until it receives confirmation from the receiver
(okay to go ahead), and then sends the next frame.
56. What is Stop-and-Wait Automatic Repeat Request?
Error correction in Stop-and-Wait ARQ is done by keeping a copy of the sent frame and retransmitting of
the frame when the timer expires.
57. What is usage of Sequence Number in Relaible Transmission?
The protocol specifies that frames need to be numbered. This is done by using sequence numbers. A field is
added to the data frame to hold the sequence number of that frame. Since we want to minimize the frame
size, the smallest range that provides unambiguous communication. The sequence numbers can wrap
around.
58. What is Sliding Window?
The sliding window is an abstract concept that defines the range of sequence numbers that is the concern of
the sender and receiver. In other words, he sender and receiver need to deal with only part of the possible
sequence numbers.
59. What is Piggy Backing?
A technique called piggybacking is used to improve the efficiency of the bidirectional protocols. When a
frame is carrying data from A to B, it can also carry control information about arrived (or lost) frames from
B; when a frame is carrying data from B to A, it can also carry control information about the arrived (or lost)
frames from A.
60. What are the two types of transmission technology available?
(i) Broadcast and
(ii) point-to-point
61. What is subnet?
A generic term for section of a large networks usually separated by a bridge or router.
62. Difference between the communication and transmission.
Transmission is a physical movement of information and concern issues like bit polarity, synchronization,
clock etc.
Communication means the meaning full exchange of information between two communication media.
63. What are the possible ways of data exchange?
(i) Simplex
(ii) Half-duplex
(iii) Full-duplex.
64. What is SAP?
Series of interface points that allow other computers to communicate with the other layers of network
protocol stack.
65. What is Brouter?
Hybrid devices that combine the features of both bridges and routers.
66. What is cladding?
A layer of a glass surrounding the center fiber of glass inside a fiber-optic cable.
67. What is point-to-point protocol?
A communications protocol used to connect computers to remote networking services including Internet
service providers.
68. How Gateway is different from Routers?
A gateway operates at the upper levels of the OSI model and translates information between two completely
different network architectures or data formats.
69. What is attenuation?
The degeneration of a signal over distance on a network cable is called attenuation.
70. What is MAC address?
The address for a device as it is identified at the Media Access Control (MAC) layer in the network
architecture. MAC address is usually stored in ROM on the network adapter card and is unique.
71. Difference between bit rate and baud rate.
Bit rate is the number of bits transmitted during one second whereas baud rate refers to the number of signal
units per second that are required to represent those bits.
baud rate = (bit rate / N)
where N is no-of-bits represented by each signal shift.
72. What is Bandwidth?
Every line has an upper limit and a lower limit on the frequency of signals it can carry. This limited range is
called the bandwidth.
73. What are the types of Transmission media?
Signals are usually transmitted over some transmission media that are broadly classified in to two categories.
a.) Guided Media: These are those that provide a conduit from one device to another that include twisted-
pair, coaxial cable and fiber-optic cable. A signal traveling along any of these media is directed and is
contained by the physical limits of the medium. Twisted-pair and coaxial cable use metallic that accept and
transport signals in the form of electrical current. Optical fiber is a glass or plastic cable that accepts and
transports signals in the form of light.
b.) Unguided Media: This is the wireless media that transport electromagnetic waves without using a
physical conductor. Signals are broadcast either through air. This is done through radio communication,
satellite communication and cellular telephony.
74. What is Project 802?
It is a project started by IEEE to set standards to enable intercommunication between equipment from a
variety of manufacturers. It is a way for specifying functions of the physical layer, the data link layer and to
some extent the network layer to allow for interconnectivity of major LAN protocols.
It consists of the following:
1. 802.1 is an internetworking standard for compatibility of different LANs and MANs across
protocols.
2. 802.2 Logical link control (LLC) is the upper sublayer of the data link layer which is non-
architecture-specific, that is remains the same for all IEEE-defined LANs.
3. Media access control (MAC) is the lower sublayer of the data link layer that contains some
distinct modules each carrying proprietary information specific to the LAN product being
used.
The modules are Ethernet LAN (802.3), Token ring LAN (802.4), Token bus LAN (802.5).
. 802.6 is distributed queue dual bus (DQDB) designed to be used in MANs.
75. What is Protocol Data Unit?
The data unit in the LLC level is called the protocol data unit (PDU). The PDU contains of four fields a
destination service access point (DSAP), a source service access point (SSAP), a control field and an
information field. DSAP, SSAP are addresses used by the LLC to identify the protocol stacks on the
receiving and sending machines that are generating and using the data. The control field specifies whether
the PDU frame is a information frame (I - frame) or a supervisory frame (S - frame) or a unnumbered frame
(U - frame).
76. What is the different type of networking / internetworking devices?
1. Repeater: Also called a regenerator, it is an electronic device that operates only at physical layer. It
receives the signal in the network before it becomes weak, regenerates the original bit pattern and puts the
refreshed copy back in to the link.
2. Bridges: These operate both in the physical and data link layers of LANs of same type. They divide a
larger network in to smaller segments. They contain logic that allow them to keep the traffic for each
segment separate and thus are repeaters that relay a frame only the side of the segment containing the
intended recipent and control congestion.
3. Routers: They relay packets among multiple interconnected networks (i.e. LANs of different type).
They operate in the physical, data link and network layers. They contain software that enable them to
determine which of the several possible paths is the best for a particular transmission.
4. Gateways: They relay packets among networks that have different protocols (e.g. between a LAN and a
WAN). They accept a packet formatted for one protocol and convert it to a packet formatted for another
protocol before forwarding it. They operate in all seven layers of the OSI model.
77. What is ICMP?
ICMP is Internet Control Message Protocol, a network layer protocol of the TCP/IP suite used by hosts and
gateways to send notification of datagram problems back to the sender. It uses the echo test / reply to test
whether a destination is reachable and responding. It also handles both control and error messages.
78. What are the data units at different layers of the TCP / IP protocol suite?
The data unit created at the application layer is called a message, at the transport layer the data unit created
is called either a segment or an user datagram, at the network layer the data unit created is called the
datagram, at the data link layer the datagram is encapsulated in to a frame and finally transmitted as signals
along the transmission media.
79. What is difference between ARP and RARP?
The address resolution protocol (ARP) is used to associate the 32 bit IP address with the 48 bit physical
address, used by a host or a router to find the physical address of another host on its network by sending a
ARP query packet that includes the IP address of the receiver.
The reverse address resolution protocol (RARP) allows a host to discover its Internet address when it knows
only its physical address.
80. What is the minimum and maximum length of the header in the TCP segment and IP datagram?
The header should have a minimum length of 20 bytes and can have a maximum length of 60 bytes.
81. What is the range of addresses in the classes of internet addresses?
Class A - 0.0.0.0 - 127.255.255.255
Class B - 128.0.0.0 - 191.255.255.255
Class C - 192.0.0.0 - 223.255.255.255
Class D - 224.0.0.0 - 239.255.255.255
Class E - 240.0.0.0 - 247.255.255.255
82. What is the difference between TFTP and FTP application layer protocols?
The Trivial File Transfer Protocol (TFTP) allows a local host to obtain files from a remote host but does not
provide reliability or security. It uses the fundamental packet delivery services offered by UDP.
The File Transfer Protocol (FTP) is the standard mechanism provided by TCP / IP for copying a file from
one host to another. It uses the services offer by TCP and so is reliable and secure. It establishes two
connections (virtual circuits) between the hosts, one for data transfer and another for control information.
104. What are major types of networks and explain?
1. Server-based network: provide centralized control of network resources and rely on server computers
to provide security and network administration
2. Peer-to-peer network: computers can act as both servers sharing resources and as clients using the
resources.
83. What are the important topologies for networks?
1. BUS topology: In this each computer is directly connected to primary network cable in a single line.
Advantages: Inexpensive, easy to install, simple to understand, easy to extend.
2. STAR topology: In this all computers are connected using a central hub.
Advantages: Can be inexpensive, easy to install and reconfigure and easy to trouble shoot physical
problems.
3. RING topology: In this all computers are connected in loop. Advantages: All computers have equal
access to network media, installation can be simple, and signal does not degrade as much as in other
topologies because each computer regenerates it.
84. What is mesh network?
A network in which there are multiple network links between computers to provide multiple paths for data
to travel.
85. What is difference between baseband and broadband transmission?
In a baseband transmission, the entire bandwidth of the cable is consumed by a single signal. In broadband
transmission, signals are sent on multiple frequencies, allowing multiple signals to be sent simultaneously.
86. Explain 5-4-3 rule?
In a Ethernet network, between any two points on the network ,there can be no more than five network
segments or four repeaters, and of those five segments only three of segments can be populated.
87. What MAU?
In token Ring, hub is called Multistation Access Unit (MAU).
88. What is the difference between routable and non- routable protocols?
Routable protocols can work with a router and can be used to build large networks. Non-Routable protocols
are designed to work on small, local networks and cannot be used with a router.
89. Why should you care about the OSI Reference Model?
It provides a framework for discussing network operations and design.
90. What is logical link control?
One of two sublayers of the data link layer of OSI reference model, as defined by the IEEE 802 standard.
This sublayer is responsible for maintaining the link between computers when they are sending data across
the physical network connection.
91. What is virtual channel?
Virtual channel is normally a connection from one source to one destination, although multicast connections
are also permitted. The other name for virtual channel is virtual circuit.
92. What is virtual path?
Along any transmission path from a given source to a given destination, a group of virtual circuits can be
grouped together into what is called path.
93. What is packet filter?
Packet filter is a standard router equipped with some extra functionality. The extra functionality allows
every incoming or outgoing packet to be inspected. Packets meeting some criterion are forwarded normally.
Those that fail the test are dropped.
94. What is multicast routing?
Sending a message to a group is called multicasting, and its routing algorithm is called multicast routing.
95. Expand IDEA.
IDEA stands for International Data Encryption Algorithm.
96. What is IGP (Interior Gateway Protocol)?
It is any routing protocol used within an autonomous system.
97. What is EGP (Exterior Gateway Protocol)?
It is the protocol the routers in neighboring autonomous systems use to identify the set of networks that can
be reached within or via each autonomous system.
98. What is autonomous system?
It is a collection of routers under the control of a single administrative authority and that uses a common
Interior Gateway Protocol.
99. What is BGP (Border Gateway Protocol)?
It is a protocol used to advertise the set of networks that can be reached with in an autonomous system. BGP
enables this information to be shared with the autonomous system. This is newer than EGP (Exterior
Gateway Protocol).
100. What is Gateway-to-Gateway protocol?
It is a protocol formerly used to exchange routing information between Internet core routers.
101. What is NVT (Network Virtual Terminal)?
It is a set of rules defining a very simple virtual terminal interaction. The NVT is used in the start of a Telnet
session.