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Fisch SCRIPT 3

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Pain
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0% found this document useful (0 votes)
3K views1 page

Fisch SCRIPT 3

Uploaded by

Pain
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Native HUB

script_key="";(loadstring or
load)(game:HttpGet("https://raw.githubusercontent.com/Native-lab/Native/main/
loader.lua"))()

Neuron HUB
------------- Configs here -------------
GG=getgenv and getgenv()or _G or shared;
GG.LoopLoading = false; -- Toggle loop loading until no error
------------- Script -------------
srcName="https://raw.githubusercontent.com/Yumiara/CPP/refs/heads/main/Main.cpp";
------------- Don't Change-------------
repeat ONERUN1, ONERUN2 = pcall(function()
Iden=nil;pcall(function()Iden=identifyexecutor()end)GG=getgenv and getgenv()or _G
or shared;GG.HttpsSer=game.GetService(game,'HttpService')function EnCodeJ(a)return
GG.HttpsSer:JSONEncode(a)end;function DeCodeJ(a)return
GG.HttpsSer:JSONDecode(a)end;if not isfolder("NeuronXS")then
makefolder("NeuronXS")end;repeat task.wait(0.7)until
isfolder("NeuronXS")GG.ALLVersion=readfile and isfile
and(isfile("NeuronXSVersion.json")and readfile("NeuronXSVersion.json"))and
DeCodeJ(readfile("NeuronXSVersion.json"))or{["MagicCity"]=true}APISource=isfile("Ne
uronXS/Main.lua")and readfile("NeuronXS/Main.lua")or nil;if
GG.ALLVersion["Main"]==nil or tick()-tonumber(GG.ALLVersion["Main"])>=600 or
GG.ALLVersion["Main"]==nil or not APISource or not
isfile("NeuronXSVersion.json")then
SourceXS=game.HttpGet(game,srcName)writefile("NeuronXS/Main.lua",SourceXS)GG.ALLVer
sion["Main"]=tostring(tick())ContentsXSV=EnCodeJ(GG.ALLVersion)writefile("NeuronXSV
ersion.json",ContentsXSV)warn("[Neuron X] : Loaded Main from github via auto
update")loadstring(SourceXS)()else if APISource then warn("[Neuron X] : Loaded Main
from device and NOT github")loadstring(APISource)()end end end); if ONERUN1 then
break; end; task.wait(5); until not GG.LoopLoading;

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