9.
Write an applet program that displays a simple message
import java.applet.Applet;
import java.awt.Graphics;
public class First extends Applet{
public void paint(Graphics g){
g.drawString("welcome to applet",100,100);
}
}
/*
<applet code="First.class" width="300" height="300">
</applet>
*/
10. Create a Java Program to check given number is Even or Odd
using Parametrized constructor and Scanner class.
import java.util.*;
class EvenOdd{
int num;
//Parametrized Constructor using Scanner class
EvenOdd(int n){
System.out.println("Enter any Number to Check Even or Odd");
Scanner sc = new Scanner(System.in);
n = sc.nextInt();
num = n;
}
//Function to check Even or Odd
void display(){
if(num%2==0){
System.out.println(num + " is Even");
}
else{
System.out.println(num + " is Odd");
}
}
//Main Fuction
public static void main(String args[]){
EvenOdd e1 = new EvenOdd(100);
e1.display();
}
}
11. Write a java program to demonstrate Java Swing by
Association inside constructor and using Inheritance.
import javax.swing.*;
public class Simple2 extends JFrame //inheriting JFrame
{
JFrame f;
Simple2()
{
JButton b=new JButton("click"); //create button
b.setBounds(130,100,100, 40);
add(b); //adding button on frame
setSize(400,500);
setLayout(null);
setVisible(true);
}
public static void main(String[] args) {
new Simple2();
}
}