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UML Diagram

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UML Diagram

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chembri022
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UML DIAGRAMS

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 1
Overview: modeling with UML

 What is modeling?
 What is UML?
 Use case diagrams
 Class diagrams
 Sequence diagrams
 Activity diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
What is modeling?

 Modeling consists of building an abstraction of reality.


 Abstractions are simplifications because:
 They ignore irrelevant details and
 They only represent the relevant details.
 What is relevant or irrelevant depends on the purpose of the
model.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3
Why model software?

Why model software?

 Software is getting increasingly more complex


 Windows XP > 40 mio lines of code
 A single programmer cannot manage this amount of code in its
entirety.
 Code is not easily understandable by developers who did not
write it
 We need simpler representations for complex systems
 Modeling is a mean for dealing with complexity

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4
Systems, Models and Views

 A model is an abstraction describing a subset of a system


 A view depicts selected aspects of a model
 A notation is a set of graphical or textual rules for depicting views
 Views and models of a single system may overlap each other

Examples:
 System: Aircraft
 Models: Flight simulator, scale model
 Views: All blueprints, electrical wiring, fuel system

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5
Systems, Models and Views

Flightsimulator
Blueprints
Aircraft
Model 2
View 2
View 1
System
View 3

Model 1

Electrical
Wiring
Scale Model

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6
Models, Views and Systems (UML)

* *
System Model View
Described by Depicted by

Airplane: System

Scale Model: Model Flight Simulator: Model

Blueprints: View Fuel System: View Electrical Wiring: View

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7
Concepts and Phenomena

Phenomenon
 An object in the world of a domain as you perceive it
 Example: The lecture you are attending
 Example: My black watch
Concept
 Describes the properties of phenomena that are common.
 Example: Lectures on software engineering
 Example: Black watches
Concept is a 3-tuple:
 Name (To distinguish it from other concepts)
 Purpose (Properties that determine if a phenomenon is a member of
a concept)
 Members (The set of phenomena which are part of the concept)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8
Concepts and phenomena

Name Purpose Members

Clock A device that


measures time.

 Abstraction
 Classification of phenomena into concepts
 Modeling
 Development of abstractions to answer specific questions about a set of
phenomena while ignoring irrelevant details.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9
Concepts in software: Type and Instance

 Type:
 An abstraction in the context of programming languages
 Name: int, Purpose: integral number, Members: 0, -1, 1, 2,
-2, . . .
 Instance:
 Member of a specific type
 The type of a variable represents all possible instances the
variable can take

The following relationships are similar:


 “type” <–> “instance”
 “concept” <–> “phenomenon”

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10
Abstract Data Types & Classes
 Abstract data type
 Special type whose implementation is hidden Watch
from the rest of the system.
time
 Class: date
 An abstraction in the context of object-
oriented languages SetDate(d)

 Like an abstract data type, a class


encapsulates both state (variables) and
behavior (methods)
 Class Vector CalculatorWatch

 Unlike abstract data types, classes can be calculatorState


defined in terms of other classes using
EnterCalcMode()
inheritance InputNumber(n)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11
Application and Solution Domain

 Application Domain (Requirements Analysis):


 The environment in which the system is operating

 Solution Domain (System Design, Object Design):


 The available technologies to build the system

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12
Object-oriented modeling

Application Domain Solution Domain


Application Domain Model System Model
UML Package
TrafficControl SummaryDisplay MapDisplay

TrafficController FlightPlanDatabase
Aircraft

FlightPlan Airport TrafficControl

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13
What is UML?

 UML (Unified Modeling Language)


 An emerging standard for modeling object-oriented software.
 Resulted from the convergence of notations from three leading
object-oriented methods:
 OMT (James Rumbaugh)
 OOSE (Ivar Jacobson)
 Booch (Grady Booch)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14
UML First Pass

 Use case Diagrams


 Describe the functional behavior of the system as seen by the user.
 Class diagrams
 Describe the static structure of the system: Objects, Attributes,
Associations
 Sequence diagrams
 Describe the dynamic behavior between actors and the system and
between objects of the system
 Statechart diagrams
 Describe the dynamic behavior of an individual object (essentially a
finite state automaton)
 Activity Diagrams
 Model the dynamic behavior of a system, in particular the workflow
(essentially a flowchart)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15
UML first pass: Use case diagrams

Package Use case


Watch

Actor
ReadTime

SetTime
WatchUser WatchRepairPerson

ChangeBattery

Use case diagrams represent the functionality of the system


from user’s point of view
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16
UML first pass: Class diagrams
Class diagrams represent the structure of the system

Association
Class

Multiplicity Watch
1 1 1 1
2 1 2 1
PushButton LCDDisplay Battery Time
state blinkIdx load now
push() blinkSeconds()
release() blinkMinutes()
blinkHours()
stopBlinking()
referesh()

Attribute
Operations

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17
UML first pass: Sequence diagram
Actor Object

:Watch :LCDDisplay :Time


:WatchUser

pressButton1() blinkHours()
pressButton1() blinkMinutes()

Message pressButton2() incrementMinutes()


refresh()
pressButtons1And2()
commitNewTime()
stopBlinking()

Activation Lifeline

Sequence diagrams represent the behavior as interactions


Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18
UML first pass: Statechart diagrams for objects
with interesting dynamic behavior
Event State
Initial state
[button1&2Pressed] [button2Pressed]
BlinkHours IncrementHrs

[button1Pressed]
Transition
[button1&2Pressed] [button2Pressed]
BlinkMinutes IncrementMin.

[button1Pressed]

[button1&2Pressed] [button2Pressed]
BlinkSeconds IncrementSec.

StopBlinking Final state

Bernd Bruegge & Allen H. Dutoit


Represent behavior as states and transitions
Object-Oriented Software Engineering: Using UML, Patterns, and Java 19
UML Core Conventions

 Rectangles are classes or instances


 Ovals are functions or use cases
 Instances are denoted with an underlined names
 myWatch:SimpleWatch
 Joe:Firefighter
 Types are denoted with non underlined names
 SimpleWatch
 Firefighter
 Diagrams are graphs
 Nodes are entities
 Arcs are relationships between entities

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20
Use Case Diagrams

 Used during requirements


elicitation to represent external
behavior

Actors represent roles, that is, a 


type of user of the system
Passenger  Use cases represent a sequence of
interaction for a type of
functionality
 The use case model is the set of
all use cases. It is a complete
description of the functionality of
PurchaseTicket the system and its environment

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21
Actors

 An actor models an external entity which


communicates with the system:
 User
 External system
 Physical environment
 An actor has a unique name and an optional
Passenger description.
 Examples:
 Passenger: A person in the train
 GPS satellite: Provides the system with GPS
coordinates

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22
Use Case

A use case represents a class of


functionality provided by the system as
an event flow.

A use case consists of:


PurchaseTicket  Unique name
 Participating actors
 Entry conditions
 Flow of events
 Exit conditions
 Special requirements

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23
Use Case Diagram: Example

Name: Purchase ticket Event flow:


1. Passenger selects the number of
Participating actor: Passenger zones to be traveled.
2. Distributor displays the amount
due.
Entry condition:
3. Passenger inserts money, of at
 Passenger standing in front of
least the amount due.
ticket distributor.
4. Distributor returns change.
 Passenger has sufficient money
to purchase ticket. 5. Distributor issues ticket.

Exit condition:
 Passenger has ticket.
Anything missing?

Exceptional cases!
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24
The <<extends>> Relationship
 <<extends>> relationships
represent exceptional or seldom
invoked cases.
 The exceptional event flows are
Passenger
factored out of the main event flow
for clarity.
 Use cases representing exceptional
flows can extend more than one
PurchaseTicket use case.
 The direction of a <<extends>>
<<extends>> relationship is to the extended use
case
<<extends>>
<<extends>>

OutOfOrder <<extends>> TimeOut

Cancel NoChange
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25
The <<includes>> Relationship

 <<includes>> relationship
represents behavior that is factored
Passenger out of the use case.
 <<includes>> behavior is
factored out for reuse, not because
PurchaseMultiCard it is an exception.
PurchaseSingleTicket  The direction of a <<includes>>
<<includes>>
relationship is to the using use case
(unlike <<extends>>
<<includes>>
relationships).

CollectMoney
<<extends>> <<extends>>

NoChange Cancel
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26
Use Case Diagrams: Summary

 Use case diagrams represent external behavior


 Use case diagrams are useful as an index into the use cases
 Use case descriptions provide meat of model, not the use case
diagrams.
 All use cases need to be described for the model to be useful.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27
Class Diagrams

TarifSchedule
Trip
Enumeration getZones() zone:Zone
Price getPrice(Zone)
* * Price: Price

 Class diagrams represent the structure of the system.


 Used
 during requirements analysis to model problem domain concepts
 during system design to model subsystems and interfaces
 during object design to model classes.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28
Classes
TarifSchedule
Table zone2price
Enumeration getZones()
Name Price getPrice(Zone)

TarifSchedule
zone2price Attributes Signature
getZones()
getPrice()
Operations TarifSchedule

 A class represent a concept


 A class encapsulates state (attributes) and behavior (operations).
 Each attribute has a type.
 Each operation has a signature.
 The class name is the only mandatory information.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29
Instances

tarif_1974:TarifSchedule
zone2price = {
{‘1’, .20},
{‘2’, .40},
{‘3’, .60}}

 An instance represents a phenomenon.


 The name of an instance is underlined and can contain the class of the
instance.
 The attributes are represented with their values.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30
Actor vs Instances

 What is the difference between an actor , a class and an


instance?
 Actor:
 An entity outside the system to be modeled, interacting with the
system (“Passenger”)
 Class:
 An abstraction modeling an entity in the problem domain, must be
modeled inside the system (“User”)
 Object:
 A specific instance of a class (“Joe, the passenger who is purchasing
a ticket from the ticket distributor”).

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31
Associations

TarifSchedule TripLeg

Enumeration getZones() Price


Price getPrice(Zone)
* * Zone

 Associations denote relationships between classes.


 The multiplicity of an association end denotes how many objects the source
object can legitimately reference.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32
1-to-1 and 1-to-many Associations

Country Has-capital City


*
name:String name:String

One-to-one association

Point
Polygon
* x: Integer

y: Integer
draw()

One-to-many association

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33
Many-to-Many Associations

Lists
StockExchange
* * Company

tickerSymbol

* Lists 1
StockExchange Company
tickerSymbol SX_ID

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34
From Problem Statement To Object Model

Problem Statement: A stock exchange lists many companies. Each


company is uniquely identified by a ticker symbol

Class Diagram:

StockExchange * * Company
Lists
tickerSymbol

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35
From Problem Statement to Code

Problem Statement : A stock exchange lists many companies.


Each company is identified by a ticker Symbol

Class Diagram:
StockExchange * * Company
Lists tickerSymbol

Java Code
public class StockExchange
{
private Vector m_Company = new Vector();
};
public class Company
{
public int m_tickerSymbol;
private Vector m_StockExchange = new Vector();
};
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36
Aggregation
 An aggregation is a special case of association denoting a “consists of”
hierarchy.
 The aggregate is the parent class, the components are the children class.
Exhaust system Exhaust system

1 0..2 1 0..2
Muffler Tailpipe Muffler Tailpipe

diameter diameter diameter diameter

 A solid diamond denotes composition, a strong form of aggregation where


components cannot exist without the aggregate. (Bill of Material)
TicketMachine

3
ZoneButton

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37
Qualifiers

Without qualification
1 * File
Directory
filename

With qualification
1 0…1
Directory filename File

 Qualifiers can be used to reduce the multiplicity of an


association.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38
Inheritance

Button

CancelButton ZoneButton

 The children classes inherit the attributes and operations of the


parent class.
 Inheritance simplifies the model by eliminating redundancy.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39
Practice Object Modeling: Iterate, Categorize!
Account
Bank Customer

Name
* Amount * Has Name
AccountId
CustomerId
AccountId
Deposit()
Withdraw()
GetBalance() CustomerId()

Savings Checking Mortgage


Account Account Account

Withdraw() Withdraw() Withdraw()

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40
Packages

 A package is a UML mechanism for organizing elements into


groups (usually not an application domain concept)
 Packages are the basic grouping construct with which you may
organize UML models to increase their readability.

DispatcherInterface

Notification IncidentManagement

 A complex system can be decomposed into subsystems, where


each subsystem is modeled as a package

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 41
UML sequence diagrams

 Used during requirements analysis


TicketMachine  To refine use case descriptions
Passenger
 to find additional objects
selectZone() (“participating objects”)
 Used during system design
 to refine subsystem interfaces
insertCoins()  Classes are represented by
columns
 Messages are represented by
arrows
pickupChange()
 Activations are represented by
narrow rectangles
 Lifelines are represented by
pickUpTicket() dashed lines

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42
Nested messages

ZoneButton TarifSchedule Display


Passenger

selectZone()
lookupPrice(selection)

price
displayPrice(price)
Dataflow
…to be continued...

 The source of an arrow indicates the activation which sent the message
 An activation is as long as all nested activations
 Horizontal dashed arrows indicate data flow
 Vertical dashed lines indicate lifelines

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 43
Iteration & condition
…continued from previous slide...

ChangeProcessor CoinIdentifier Display CoinDrop


Passenger

*insertChange(coin) lookupCoin(coin)

price
Iteration displayPrice(owedAmount)

[owedAmount<0] returnChange(-owedAmount)
Condition
…to be continued...

 Iteration is denoted by a * preceding the message name


 Condition is denoted by boolean expression in [ ] before the message
name

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 44
Sequence Diagram Summary

 UML sequence diagram represent behavior in terms of


interactions.
 Useful to find missing objects.
 Time consuming to build but worth the investment.
 Complement the class diagrams (which represent structure).

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 45
State Chart Diagrams
Event Initial state State

[button1&2Pressed] [button2Pressed]
BlinkHours IncrementHrs

Transition
[button1Pressed]

[button1&2Pressed] [button2Pressed]
BlinkMinutes IncrementMin.

[button1Pressed]

[button1&2Pressed] [button2Pressed]
BlinkSeconds IncrementSec.

Final state
StopBlinking

Bernd Bruegge & Allen H. Dutoit


Represent behavior as states and transitions
Object-Oriented Software Engineering: Using UML, Patterns, and Java 46
Activity Diagrams

 An activity diagram shows flow control within a system

Handle Document Archive


Incident Incident Incident

 An activity diagram is a special case of a state chart diagram in


which states are activities (“functions”)
 Two types of states:
 Action state:
 Cannot be decomposed any further
 Happens “instantaneously” with respect to the level of abstraction
used in the model
 Activity state:
 Can be decomposed further
 The activity is modeled by another activity diagram

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 47
Statechart Diagram vs. Activity Diagram
Statechart Diagram for Incident (similar to Mealy Automaton)
(State: Attribute or Collection of Attributes of object of type Incident)
Event causes
State transition

Active Inactive Closed Archived


Incident- Incident- Incident-
Handled Documented Archived

Activity Diagram for Incident (similar to Moore


(State: Operation or Collection of Operations)

Handle Document Archive


Incident Incident Incident

Triggerless
Completion of activity Transition
causes state transition
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48
Activity Diagram: Modeling Decisions

[lowPriority]
Open Allocate
Incident Resources

[fire & highPriority]

[not fire & highPriority]


Notify
Fire Chief

Notify
Police Chief

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49
Activity Diagrams: Modeling Concurrency

 Synchronization of multiple activities


 Splitting the flow of control into multiple threads

Allocate
Splitting Resources Synchronization

Open Coordinate Archive


Incident Resources Incident

Document
Incident

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50

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