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Mini Project Synopsis

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12 views8 pages

Mini Project Synopsis

Uploaded by

vkyashraj20
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MATSYODARI SHIKSHAN SANSTHA's

College of Engineering & Technology


Department of Computer Science & Engineering
2024-2025

1. STOCK PHOTO APPLICATION

2. LANGUAGE TUTOR (DUOLINGO APP)

3. SPOTIFY CLONE

Submitted by
TE – 4343 – SIDDHANT NAWKAR
TE – 4335 – YASH KOREGAVE
TE – 4309 – RAJ CHAUDHARI
1. STOCK PHOTO APPLICATION

ABSTRACT
This project focuses on developing a stock media platform using JavaScript. We will build a full-
featured platform that supports media uploads, searches, and downloads. Utilizing technologies
such as Node.js, Express, and MongoDB, this platform efficiently manages media files and user
interactions, highlighting JavaScript's capabilities in full-stack development.

INTRODUCTION
Stock media platforms are essential for providing accessible high-quality images, videos, and
audio. This project demonstrates how JavaScript can be used to create a comprehensive stock
media solution. By employing React.js for the frontend and Node.js with Express for the
backend, we'll build a scalable application capable of handling various media types and user
activities.

OBJECTIVES
1. Create a Media Platform: Develop a functional platform for uploading, searching, and
downloading stock media.
2. Real-Time Features: Implement real-time updates and notifications.
3. Scalable Architecture: Design a system that efficiently handles large data volumes.
4. Best Practices: Apply modern coding standards and security practices.

BLOCK DIAGRAM OR ARCHITECTURE


The platform’s architecture includes:
 Frontend: React.js for user interface and interactions.
 Backend: Node.js and Express for API management and server-side logic.
 Database: MongoDB for storing user and media data.
 Cloud Storage: External services (e.g., AWS S3) for media file storage.
 Real-Time Communication: Socket.io for instant updates.
APPLICATION AND ADVANTAGES
 Enhanced Media Management: Streamlined handling of media files improves user
experience.
 Scalability: The platform can grow with increasing media and user demands.
 Real-Time Interactions: Immediate updates foster better user engagement.
 JavaScript Uniformity: Using JavaScript across the stack simplifies development and
integration.

REFERENCES
1. Node.js Documentation
2. Express.js Documentation
3. MongoDB Documentation
4. React.js Documentation
5. Socket.io Documentation
2. LANGUAGE TUTOR (DUOLINGO APP)

ABSTRACT
Duolingo has revolutionized language acquisition through its mobile and web applications,
employing a gamified approach to engage users and facilitate effective learning. The platform's
success is attributed to its innovative use of technology, including adaptive learning algorithms,
speech recognition, and natural language processing.
The study explores Duolingo's core features, such as bite-sized lessons, varied exercise types,
and a skill tree structure, which cater to diverse learning styles and promote consistent
engagement. Additionally, it analyzes the app's technological infrastructure, combining mobile
development frameworks with machine learning to create personalized learning experiences.
By examining Duolingo's approach to language tutoring, this study provides insights into the
intersection of technology, education, and user engagement in the digital age. The findings
contribute to the broader discussion on the future of language learning and the potential of
gamified educational platforms in revolutionizing traditional educational paradigms

INTRODUCTION

In the rapidly evolving landscape of educational technology, Language Tutor has emerged as a
revolutionary force in language acquisition. This mobile and web-based platform, launched in
2011, represents a significant shift in how individuals approach language learning in the digital
age. By leveraging cutting-edge technology and innovative pedagogical methods, Language
Tutor has transformed the traditionally challenging and often tedious process of learning a new
language into an engaging, accessible, and effective experience for millions of users worldwide.

At its core, Language Tutor embodies the principles of gamification in education. The platform
ingeniously incorporates game-like elements such as points, levels, and rewards to motivate
learners and maintain their engagement over extended periods. This gamified approach not only
makes the learning process more enjoyable but also taps into the psychological principles of
motivation and reward, encouraging consistent practice and long-term retention of language
skills.

Languages Used: PYTHON


OBJECTIVES
 Evaluate the effectiveness of gamification in language learning

 Analyze the app's technological infrastructure and adaptive learning algorithms

 Assess the pedagogical approach and its impact on language acquisition

 Measure user engagement, retention, and language proficiency outcomes

 Examine the app's integration into formal education settings

 Investigate the sustainability of the business model

 Evaluate cross-cultural effectiveness and adaptability

 Identify current challenges and potential future developments

BLOCK DIAGRAM OR ARCHITECTURE


APPLICATION AND ADVANTAGES
1. Grammer Fun: Creates a fun grammar exercise (fill in the blanks or multiple choice)
based on English language. Please give one question only
2. Image Comprehension: describe this image like an IELTS exam Learn to understand and
describe images in your target language. This task focuses on improving your speaking
skills and vocabulary.
3. Reading Translation: Test your translation skills. Translate the following sentence into
English.
4. Soundcheck: Recording... will be saved to process it in words for the application

REFERENCES
1. DUOLINGO APP
2. GITSURAAJ
3. PYTHON DOCUMENTATION
4. MACHINE LEARNING DOCUMENTATION

3. SPOTIFY CLONE

ABSTRACT
This project demonstrates the development of a Spotify clone using only HTML, CSS, and
JavaScript. The goal is to create a functional music player that mimics Spotify’s core features,
including playback controls and a user interface for managing playlists. By leveraging client-side
technologies, this project showcases how a modern music player can be built with fundamental
web technologies.

INTRODUCTION
With the growing popularity of music streaming services, creating a functional and stylish music
player is a valuable skill. This project involves building a Spotify-like music player that operates
entirely within the browser. Utilizing HTML for structure, CSS for styling, and JavaScript for
functionality, we developed a web-based music player that includes essential features such as
play/pause, track navigation, and volume control.

OBJECTIVES
 Build a Music Player: Develop a web-based music player with features similar to Spotify.
 Implement Playback Controls: Enable functionalities like play, pause, skip, and volume
adjustment.
 Design a Responsive UI: Create an attractive and user-friendly interface using CSS.
 Ensure Browser Compatibility: Design the player to work seamlessly across different
browsers.

BLOCK DIAGRAM OR ARCHITECTURE

1. HTML: Provides the structure for the music player, including elements for playback
controls and track information.
2. CSS: Styles the player to resemble Spotify, ensuring an engaging user experience.
3. JavaScript: Handles the logic for media playback, including play/pause functions, track
navigation, and volume control.

APPLICATION AND ADVANTAGES


1. Interactive Music Player: Users can control music playback and navigate through tracks
easily.
2. Simple Implementation: Uses only HTML, CSS, and JavaScript, making it accessible for
beginners.
3. Responsive Design: Ensures the player is functional and visually appealing on various
devices.
4. Learning Opportunity: Offers hands-on experience with client-side technologies and
UI/UX design.

REFERENCES
 JavaScript Music Player
 HTML Documentation
 CSS Documentation
 JavaScript Documentation

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