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Example.lua

Hjju
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0% found this document useful (0 votes)
41 views

Example.lua

Hjju
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 5

local Fluent =

loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/
download/main.lua"))()
local SaveManager =
loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/
master/Addons/SaveManager.lua"))()
local InterfaceManager =
loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/
master/Addons/InterfaceManager.lua"))()

local Window = Fluent:CreateWindow({


Title = "SILENTHACK GUI" .. Fluent.Version,
SubTitle = "by SILENTHACK",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true, -- The blur may be detectable, setting this to false disables
blur entirely
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl -- Used when theres no MinimizeKeybind
})

--Fluent provides Lucide Icons https://lucide.dev/icons/ for the tabs, icons are
optional
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}

local Options = Fluent.Options

do
Fluent:Notify({
Title = "SILENTHACK GUI ON",
Content = "Only for ultimate battlegrounds",
SubContent = "SubContent", -- Optional
Duration = 5 -- Set to nil to make the notification not disappear
})

Tabs.Main:AddParagraph({
Title = "Auto-void kill and Anti ultimate attacks coming soon",
Content = "This is a paragraph.\nSecond line!"
})

Tabs.Main:AddButton({
Title = "TPWALK script",
Description = "This Is tpwalk GUI set to 2 or more If you want"
Callback = function()
Window:Dialog({
Title = "Executed",
Content = "Recomended to set 2",
Buttons = {
{
Title = "Confirm",
Callback = function()
print("Confirmed the dialog.")
end
},
{
Title = "Cancel",
Callback = function()
print("Cancelled the dialog.")
end
}
}
})
end
})

local Toggle = Tabs.Main:AddToggle("ns", {Title = "No stun", Default = false })

Toggle:OnChanged(function()
print("Toggle changed:", Options.MyToggle.Value)
end)

Options.MyToggle:SetValue(false)

local Slider = Tabs.Main:AddSlider("Slider", {


Title = "Jumpower",
Description = "Define the jumpower on here :)",
Default = 2,
Min = 0,
Max = 5,
Rounding = 1,
Callback = function(Value)
print("Slider was changed:", Value)
end
})

Slider:OnChanged(function(Value)
print("Slider changed:", Value)
end)

Slider:SetValue(3)

local Dropdown = Tabs.Main:AddDropdown("Dropdown", {


Title = "Dropdown",
Values = {"one", "two", "three", "four", "five", "six", "seven", "eight",
"nine", "ten", "eleven", "twelve", "thirteen", "fourteen"},
Multi = false,
Default = 1,
})

Dropdown:SetValue("four")

Dropdown:OnChanged(function(Value)
print("Dropdown changed:", Value)
end)
local MultiDropdown = Tabs.Main:AddDropdown("MultiDropdown", {
Title = "Dropdown",
Description = "You can select multiple values.",
Values = {"one", "two", "three", "four", "five", "six", "seven", "eight",
"nine", "ten", "eleven", "twelve", "thirteen", "fourteen"},
Multi = true,
Default = {"seven", "twelve"},
})

MultiDropdown:SetValue({
three = true,
five = true,
seven = false
})

MultiDropdown:OnChanged(function(Value)
local Values = {}
for Value, State in next, Value do
table.insert(Values, Value)
end
print("Mutlidropdown changed:", table.concat(Values, ", "))
end)

local Colorpicker = Tabs.Main:AddColorpicker("Colorpicker", {


Title = "Colorpicker",
Default = Color3.fromRGB(96, 205, 255)
})

Colorpicker:OnChanged(function()
print("Colorpicker changed:", Colorpicker.Value)
end)

Colorpicker:SetValueRGB(Color3.fromRGB(0, 255, 140))

local TColorpicker = Tabs.Main:AddColorpicker("TransparencyColorpicker", {


Title = "Colorpicker",
Description = "but you can change the transparency.",
Transparency = 0,
Default = Color3.fromRGB(96, 205, 255)
})

TColorpicker:OnChanged(function()
print(
"TColorpicker changed:", TColorpicker.Value,
"Transparency:", TColorpicker.Transparency
)
end)

local Keybind = Tabs.Main:AddKeybind("Keybind", {


Title = "KeyBind",
Mode = "Toggle", -- Always, Toggle, Hold
Default = "LeftControl", -- String as the name of the keybind (MB1, MB2 for
mouse buttons)

-- Occurs when the keybind is clicked, Value is `true`/`false`


Callback = function(Value)
print("Keybind clicked!", Value)
end,

-- Occurs when the keybind itself is changed, `New` is a KeyCode Enum OR a


UserInputType Enum
ChangedCallback = function(New)
print("Keybind changed!", New)
end
})

-- OnClick is only fired when you press the keybind and the mode is Toggle
-- Otherwise, you will have to use Keybind:GetState()
Keybind:OnClick(function()
print("Keybind clicked:", Keybind:GetState())
end)

Keybind:OnChanged(function()
print("Keybind changed:", Keybind.Value)
end)

task.spawn(function()
while true do
wait(1)

-- example for checking if a keybind is being pressed


local state = Keybind:GetState()
if state then
print("Keybind is being held down")
end

if Fluent.Unloaded then break end


end
end)

Keybind:SetValue("MB2", "Toggle") -- Sets keybind to MB2, mode to Hold

local Input = Tabs.Main:AddInput("Input", {


Title = "Input",
Default = "Default",
Placeholder = "Placeholder",
Numeric = false, -- Only allows numbers
Finished = false, -- Only calls callback when you press enter
Callback = function(Value)
print("Input changed:", Value)
end
})

Input:OnChanged(function()
print("Input updated:", Input.Value)
end)
end
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- InterfaceManager (Allows you to have a interface managment system)

-- Hand the library over to our managers


SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)

-- Ignore keys that are used by ThemeManager.


-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()

-- You can add indexes of elements the save manager should ignore
SaveManager:SetIgnoreIndexes({})

-- use case for doing it this way:


-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")

InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)

Window:SelectTab(1)

Fluent:Notify({
Title = "Fluent",
Content = "The script has been loaded.",
Duration = 8
})

-- You can use the SaveManager:LoadAutoloadConfig() to load a config


-- which has been marked to be one that auto loads!
SaveManager:LoadAutoloadConfig()

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