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Gr1 - Trigger and Motion Blocks in Scratch Jr.

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Sonu Malik
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0% found this document useful (0 votes)
103 views10 pages

Gr1 - Trigger and Motion Blocks in Scratch Jr.

Uploaded by

Sonu Malik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Pre- Assessment

1. In which category will you find the green Flag block? Circle the corr
A.Motion Blocks
B.Looks Block
C. Trigger Blocks
2. In Scratch Jr, what are the pink blocks called?
A.Motion Blocks
B.Looks Block
C. Voice Blocks
3. The orange blocks are called control blocks
A.True
B.False
Trigger Blocks

• Start on Green Flag – starts the


script when the green flag is
clicked.
• Start on Tap – Starts the script
when the character is clicked.
• Start on touch – Starts the
script when the character is
bumped by another character.
Trigger Blocks (Only for Gr 2)

Start on Send
message message

• Start on Message -Starts the


script whenever a message
of the specified color is sent.
• Send message - Sends a
message of the specified
color.
Tip to note
Motion Blocks

• The number below each


block tells how many steps
to take.
• You can count the number of
steps with the help of the
grid.
TASK 1 TASK 2 TASK 3
1. How would the cat move if the following Draw the blocks you will need to get the Place the cat at the left end of the road.
blocks were connected in the programming following output: What number should be entered in the
area and When the green flag is clicked, move-right block to make the cat reach
tapped? the cat should first move 5 steps to the left,
the right end of the road?
then 5 steps to the right,
and then 7 steps to the left again.

A. The cat will move to the left first and then to


the right
B. The cat will not move at all
C. The cat will move to the right first and then
to the left

2. Amir has connected the following blocks in


the programming area. How will he start to
move the
cat?

A. Click on the green Flag.


B. Click on the cat.
C. Click on the blocks.
TASK 1 TASK 2 TASK 3

Draw and connect blocks in the Add a fish character on the stage. Add Q1. Predict the final position of the cat
programming area a suitable background. Draw the sprite.
to move the cat two steps up, blocks you would use to
three steps to the right, move the fish up, le􀇽t, down and then
one step to the left, and then four right by 2 steps.
steps down.

A. 1 step towards right from the initial


position
B. 1 step towards le􀇽t from the initial
position
C. at the starting position
Challenge question
Cat, chicken, and tac are friends. They are at
different places and have decided to meet.
When the green is tapped, they start moving.
Which two characters will be in the same
position when the green flag is tapped?
Daily Assessment

1. How will the character move with the given program?

A) When the green flag is clicked, the character will move 5 steps up, 5
steps down, and then 8 steps right.
B) When the green flag is clicked, the character will move 5 steps
down, 5 steps up and then 8 steps right
C) When the green flag is clicked, the character will move 8 steps to the
right, 5 steps down and 5 steps up.

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