2D Animation Unit I Study Material
2D Animation Unit I Study Material
Unit I – INTRODUCTION
What is animation?
Types of Animation:
1. Traditional Animation
2. 2D Animation (Vector-based)
3. 3D Animation
4. Motion Graphics
5. Stop Motion
Traditional Animation
This is one of the oldest forms of animation in film. It’s sometimes called cel animation. In
traditional animation, objects are drawn on celluloid transparent paper. In order to create the
animated sequence, the animator must draw every frame. It’s the same mechanism as a flipbook, just
on a grander scale.
Traditional is most often 2D animation. Aladdin, The Lion King, and other earlier cartoons are the
best examples of this.
In the earlier years, the animator would draw on a table that had a light inside of it, so the creator
could see his or her previous animation. While the traditional style is not nearly as prevalent today,
drawings are generally done on tablets. And manual coloring hasn’t been used by Disney since The
Little Mermaid in 1989.
2D (Vector)
2D animation can fall under traditional animation like most early Disney movies —
Pinocchio, Beauty and the Beast, etc. But there is something called Vector-based animation that can
be 2D without being traditional.
With Vector-based, the motion here can be controlled by vectors rather than pixels.
Images with familiar formats like JPG, GIF, BMP, are pixel images. These images cannot be
enlarged or shrunk without affecting image quality. Vector graphics don’t need to worry about
resolution. Vectors are characterized by pathways with various start and end points, lines connecting
these points to build the graphic. Shapes can be created to form a character or other image. Below is
an example.
Vector-based animation uses mathematical values to resize images, so motion is smooth. They can
re-use these creations so the animator doesn’t need to keep drawing the same characters over and
over again. You can move around these vectors and animate that way.
3D
Today, 3D or computer animation is the most common type. In 3D animated movies, the animator
uses a program to move the character’s body parts around. They set their digital frames when all of
the parts of the character are in the right position. They do this for each frame, and the computer
calculates the motion from each frame.
Animators adjust and tweak the curvatures and movements their characters make throughout.
From Toy Story in 1995 to today’s Coco, 3D animation has become the dominant style in animated
films.
3D animation is also unique in that, unlike 2D or other traditional methods, the character’s entire
body is always visible. If a character turns to the side, the animator only needs to draw the side
profile in 2D animation, but in 3D, the entire body still needs to be visible. So again, even though
computers are being used, with new technology comes with way more considerations.
Whether you’re using drawing in 2D or computing in 3D, animators and film makers alike look to
storyboards to plan out each frame. Unlike live- action, animation movies can’t rely on camera tricks
in a shot. Storyboards are the lifeline for creating animation.
Motion Graphics
Motion Graphics are pieces are digital graphics that create the illusion of motion usually for ads, title
sequences in films, but ultimately exist to communicate something to the viewer. They’re often
combined with sound for multimedia projects.
They’re a type of animation used mostly in business, usually with text as a main player.
Stop Motion
Stop motion encompasses claymation, pixelation, object-motion, cutout animation, and more. But the
basic mechanics are similar to the traditional style like a flipbook. However, instead of drawings,
stop motion adjusts physical objects in each frame.
If moved in small increments, captured one frame at a time, the illusion of motion is produced.
Whether puppets, clay, or even real people, these manual adjustments can make it a long, arduous
process. Wallace and Gromit, Chicken Run, and The Nightmare Before Christmas are all great
examples of stop motion films.
Stop motion is definitely an older form of animated storytelling, especially compared to 3D
computer animation. But the process of animating pictures dates back way before Disney or Pixar.
Stages of 2D Animation
Pre-Production
The pre-production process is the first stage of creating animations. During this stage, the animation
team develops the story and writes the script of the animation, designs the characters, creates a
storyboard, chooses the color palettes, prepares the backgrounds, and records the voice-over. This is
a preparation stage for the main process, so it needs to be properly done.
A well-written script should imply all the visual actions and storyline. The storyboard is based on the
script, so it visually represents the sequence of actions and events by showing how they are
organized.
The next step is creating the characters, outlining the backgrounds, and preparing other visual
elements of the animation. It starts from simple sketches and develops into detailed designs and
images. Then, it’s time to decide the color palettes of the animation, including the colors of various
objects and lighting.
Another important part of any animation is backgrounds where different actions come to life and the
characters perform their activities.
During the pre-production process, the main background layouts are sketched based on the
storyboard. The prepared sketches will be painted during the production process.
Production
Production is the process of creating the animation by gathering all the created materials together and
producing the scenes. This includes painting the backgrounds, creating the individual scenes and
character activities, making the rough animation, cleaning up the animation (tracing), inbetweening,
coloring, and painting the drawings with the help of computer software, compositing, and export.
To pull everything together, animators create an exposure sheet that includes all the instructions on
how to make each scene. The exposure sheet is divided into 5 parts:
Actions and timing
Dialogues and music
Animation layers
Backgrounds
View perspective
Once the rough 2D animation is created, it needs to be cleaned up and polished. This process is also
called tracing and can be done in two ways: in a new layer or directly over the same layer with
different colors.
Inbetweening is used to make a smooth animation by adding additional drawings between two
frames. For example, if you want to create a bouncing ball scene, you should draw transitional
frames between the first scene where the ball is on the top and the second frame where the ball is on
the ground.
After the frames are fully ready, they are scanned into a computer, if they are not drawn digitally.
Then, it’s time to combine all the visual elements based on the exposure sheet. During the
compositing process, the specialists add the backgrounds, frames, sounds, and any other effects that
are required.
This is mostly achieved through different animation software. When the compositing process is over,
the animated scenes are rendered as videos or movies.
Post-Production
Post-production is the final editing process of 2D animation. During this phase, the animation is
enhanced with additional sound effects or recordings which increase the emotional impact of the
animation. Once the final version is ready, it’s rendered and exported to different formats.
Principles of Animation
Simple 2D shapes
2D stands for 2-dimensional. 2-dimensional shapes are flat and only have two dimensions: length
and width. They include squares, rectangles, circles, triangles, and more. If a shape has two
dimensions, it means there are 2 ways it can be measured in space.
All 2D shapes can be measured by their length and width or length and height. But shapes that are
2D are completely flat. Plane shapes are another way of referring to 2D shapes: a closed two-
dimensional or flat plane shape.
Most of the objects that we encounter in everyday life can be associated with basic shapes. Different
plane shapes have different attributes, such as the number of sides or corners (also called “vertices”).
A side is a straight line that makes part of the shape, and a corner, or vertex, is where two
sides meet.
A triangle is a plane shape with three sides and three corners.
A rectangle is a shape with four sides and four corners.
A square is a plane shape in which all four sides are of equal length.
A circle is a round shape that has no sides or corners.
Volumetric Design
If an object has three dimensions, there are 3 ways it can be measured in space. You can measure
the length, breadth and height of 3D objects.
Form
Form is any positive element we place on a page as opposed to the negative elements we consider
space. Form is the point, line, plane, and volume. It’s the shapes and dots and text and textures and
images we use in our design. If it’s meant to be a positive element it’s form.
Everything in your design is form or space, positive or negative, figure or ground.
Form and space, figure and ground are mutually dependent on each other. You can’t change one
without changing the other. The relationship between form and space creates tension, determines the
amount of visual activity and movement, and gives a sense of 3-dimensionality in a design. A viewer
must first understand the relationship between form and space before understanding any of the
individual objects on the page.