Ui &ux - Unit 3
Ui &ux - Unit 3
Introduction to User Experience - Why You Should Care about User Experience -
Understanding User Experience - Defining the UX Design Process and its Methodology -
Research in User Experience Design - Tools and Method used for Research - User Needs and
its Goals - Know about Business Goals
In user experience, designers do not have much control over a person’s perceptions
and responses—the first part of the definition. For example, they cannot control how
someone feels, moves their fingers or controls their eyes as they use a product.
However, designers can control how the product, system or service behaves and looks
—the second part of the definition.
“One cannot design a user experience, only design for a user experience. In particular, one
cannot design a sensual experience, but only create the design features that can evoke it.”
The simplest way to think about user experience design is as a verb and a noun. A UX
designer designs (verb)—ideates, plans, changes—the things that affect the user experience
(noun)—perceptions and responses to a system or service.
The simplest way to think about user experience design is as a verb and a noun.
For example, when using a physical device, such as a computer mouse, we can
control some aspects of the product that influence whether the user enjoys looking at, feeling
and holding it:
The way it fits in their hand. Is it snug? Is it too big and cumbersome?
The weight. Does it affect their ability to move it as they wish?
Its ease of use. Can they use it automatically, or do they have to think hard about it to achieve
a goal?
When a person uses a digital product, such as a computer application, a few aspects that we
can influence include:
UX Designers Consider the Who, Why, What, and How of Product Use
As a UX designer, you should consider the Who, Why, What and How of product use.
The Why involves the users’ motivations for adopting a product, whether they relate to a task
they wish to perform with it or to values and views that users associate with the ownership
and use of the product. The What addresses the things people can do with a product—its
functionality. Finally, the How relates to the design of functionality in an accessible and
aesthetically pleasant way.
UX designers start with the Why before determining the What and then, finally, How
to create products with which users can form meaningful experiences. In software designs,
you must ensure the product’s “substance” comes through an existing device and offers a
seamless, fluid experience.
UX Design is User-Centered
Since UX design encompasses the entire user journey, it’s a multidisciplinary field–
UX designers come from various backgrounds, such as visual design, programming,
psychology and interaction design. To design for human users also means working with a
heightened scope regarding accessibility and accommodating many potential users’ physical
limitations, such as reading small text.
A UX designer’s typical tasks vary but often include user research, creating personas,
designing wireframes and interactive prototypes, and testing designs. These tasks can vary
significantly from one organization to the next. Still, they always demand designers to be the
users’ advocates and keep their needs at the center of all design and development efforts.
That’s also why most UX designers work in some form of user-centered work process and
keep channelling their best-informed efforts until they optimally address all of the relevant
issues and user needs.
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User-Centered design is an iterative process where you take an understanding of the users and
their context as a starting point for all design and development.
● Qualitative: this type of UX research returns insights that can be observed but not
computed
● Quantitative: this type of UX research returns numerical insights, such as time taken
to complete a task
● User interviews: this research involves communicating directly with users to hear
their thoughts on your product. This helps uncover key insights, and can help with the
development of user personas.
● Usability testing: this research method involves testing a design using real users. It
typically involves getting users to perform a task, then asking them questions about
the experience.
● Heatmaps and click testing: this research method involves analyzing how users
interact with your product or website. This gives you insights into where they’re
looking on your site, and how you can more easily guide them to performing a desired
action.
● Surveys: this research method enables you to gather insights on a wide variety of
business-related topics. Surveys give your users the opportunity to share their
thoughts in a low-pressure environment.
3. Analysing your research results
At this stage of the UX design process, you’ll analyze information to highlight the key
takeaways from your research, and how you can use them in the design phase to test your
design concepts later on.
It’s during this stage you’ll look to identify pain points. If you’ve conducted qualitative
research, this will be verbal dissatisfaction and frustration from users. Think: ‘this is tricky’
or ‘I don’t know how to use this feature’. If you’ve got quantitative data, you’ll be looking
for incomplete tasks or time-consuming actions. For example, if users are unable to complete
a task during usability testing, there’s an issue with the current design and user interface.
You can also develop user journeys during the research analysis process. User journey maps
are a great way to visualize how your user interacts with your product. By doing this, you’ll
be able to visualize the user flow and experience and identify friction points to resolve.
4. Designing your ideal product
Now you’ve done the heavy lifting, it’s time for you to action your insights. You’re ready to
develop your new-and-improved product, feature, or user flows.
To do this, consider creating wireframes and prototypes—these enable you to test designs
before investing too much time and energy into building them.
Wireframes
A wireframeis a visual creation designed to represent the skeletal framework of your design.
It enables you to give an idea of what you’re building, without having built it. Wireframes
can be used to test information architecture, navigation functions, and more.
Wireframes are the first version of the design you’re looking to build, and are very basic
representations of the final product.
Prototypes
Once you’ve designed and tested your wireframe, you’re ready to create a prototype.
Prototypes are closer to the final version of your design, and enable you to test interaction
and functionality.
During this design stage, it’s key to keep some key UX design principles in mind. These are
UX design best practices that can help ensure you’re building a great product.
Once you’ve created your design, you need to test its effectiveness with users.
5. Testing and noting your findings
This step is one of the most important stages of the UX design process.
Using different user testing methods will help to validate your design and understand whether
your insight-driven developments are actually meeting your user’s needs. There are several
ways of testing if your design works as intended—solving the problems it is supposed to
solve—and it varies depending on your project needs.
For example, if your UX research has revolved around improving the information
architecture of your site, you’ll likely have developed wireframes in the previous step. Here’s
where you present wireframes to users and see how easily they can navigate through them.
6. Iterate and continue for relevant processes
UX research and design is a never-ending cycle of these six steps—there’s always
room for improvement. Whether you’re testing the same features or flows or researching for
completely new ones, the UX design process is an iterative process.
Your product and users will likely change over time, and as you grow as a business you’ll
want to keep offering a high-quality user experience. Every change you make to your product
should be made with your users in mind—and that’s done with UX research.
Research in UX Design
What is UX research?
User experience (UX) research is the study of learning what end users of a system or
product need and want, then employing those insights to enhance the design process for
products, services or software.
User experience research is the systematic investigation of your users in order to
gather insights that will inform the design process. With the help of various user research
techniques, you’ll set out to understand your users’ needs, attitudes, pain points, and
behaviors (processes like task analyses look at how users actually navigate the product
experience—not just how they should or how they say they do).
Typically done at the start of a project—but also extremely valuable throughout—it
encompasses different types of research methodology to gather both qualitative and
quantitative data in relation to your product or service.
Qualitative UX Research
It results in descriptive data which looks more at how people think and feel. It helps to
find your users’ opinions, problems, reasons, and motivations.
Quantitative UX Research
It produces numerical data that can be measured and analyzed, looking more at the
statistics. Quantitative data is used to quantify the opinions and behaviors of your users.
User research rarely relies on just one form of data collection and often uses both
qualitative and quantitative research methods together to form a bigger picture. The data can
be applied to an existing product to gain insight to help improve the product experiences, or
it can be applied to an entirely new product or service, providing a baseline for UX, design,
and development.
From the data gathered during your user research phase, you should be able to understand the
following areas within the context of your product or service:
● Card sorting. A technique that assesses and designs the navigation and structure of an
application or website by giving individuals a list of related items (for example, a sample
inventory listing for an online supermarket) and asking them to group the items in a way
that makes the most logical sense to them.
● Focus groups. A moderated feedback approach where a panel of users are asked to
discuss their experiences among themselves, either in moderated or open formats, to help
researchers learn more about the group's attitudes, ideas and wants.
● Expert reviews. Accredited and verified evaluations of a website against a list of
established industry standards or other governing guidelines.
● Surveys. A selected series of questions posed to a number of users that help researchers
learn about the individuals who use the end product.
● Usability testing. An evaluation technique that attempts to uncover the problems and
frustrations users have with a site through one-on-one sessions where users perform tasks
using a particular software application or other product.
● A/B testing. An assessment technique where users take part in blind studies that
randomly assign those users to different versions of a website, application or other
software product.
● Understand how users experience websites, mobile applications, products and prototypes.
● Evaluate and improve ideas and prototypes based on the findings of the UX research,
enabling organizations to make the right design decisions early in the development
process.
● Develop a more useful picture of the target audience for better advertising and marketing.
● Build a picture of the target users based on their needs, wants, motivations and
challenges.
● Present findings of the design research to a larger team clearly and in an organized
manner.
● Pay attention to the differences in user behavior. After moving to the quantitative
stage of measuring user behavior, don't just focus on the behaviors of the majority
because not every user behaves the same way. Ask what you can learn from the behavior
of the minority. Be open to every possibility, even if the findings don't align with the
initial assumptions.
● Conduct usability testing during the refinement and iteration phase. This will help
provide an indication of what features should be added and what needs to be fixed by
revealing how users interact with early versions of the product.
● Surveys: allow researchers to reach a wide audience and collect data efficiently,
providing quantitative insights. Surveys are beneficial for gathering feedback on
specific features, user satisfaction, or demographic information.
● Thinking aloud: participants are encouraged to verbalize their thoughts, feelings, and
decision-making processes as they navigate a digital product. This narration provides
valuable insights into users’ cognitive processes and helps uncover usability issues.
Data Analysis and Synthesis
Data analysis and synthesis is a crucial step in user research that involves organizing,
examining, and interpreting the collected data to derive meaningful insights.
Qualitative analysis
UX researchers use qualitative analysis methods to analyze and make sense of qualitative
data, such as interview transcripts, observation notes, and open-ended survey responses.
● Narrative analysis examines the structure, content, and meaning of individual stories
participants share. Researchers analyze the storytelling elements, underlying themes,
and narrative arcs to gain insights into users’ experiences, perspectives, and
motivations.
Quantitative analysis
Quantitative analysis methods analyse numerical data and metrics collected through surveys,
questionnaires, and quantitative research studies.
● Data visualization represents quantitative data using charts, graphs, and other visual
representations. Visualizing data helps researchers and stakeholders easily understand
patterns, trends, and relationships within the data.
1. Efficiency
Users want to complete tasks efficiently with minimal effort. Products must streamline
processes and reduce users’ time to complete tasks and accomplish goals.
KPIs for efficiency:
2. Usability
Users want products that are easy to understand, learn, and operate. Intuitive products with
simple navigation and helpful guidance enhance the user experience.
KPIs for usability:
● Error rates
3. Accessibility
Designers must create product experiences that cater to diverse users and abilities.
Features like adjustable font sizes, alternative input methods, and compatibility with screen
readers are essential to delivering inclusive user experiences.
KPIs for accessibility:
4. Personalization
Personalization enhances the product experience with content and features tailored to
meet individual needs and preferences. Satisfying this need increases enjoyment, retention,
and the likelihood that someone will share their positive experience.
KPIs for personalization:
7. Aesthetics
An attractive and visually appealing product can enhance the customer experience and
contribute to a favourable product perception. Good aesthetics also reinforce a brand’s
identity and make a product stand out from its competitors.
KPIs for aesthetics:
8. Enjoyment
Incorporating elements of fun, delight, or entertainment can make a product more engaging
and enjoyable.
KPIs for enjoyment (engagement metrics):
● Average session length
● Retention rate
● Frequency of use
9. Social interactions
Users often seek social interaction or the ability to share their experiences with others.
Integrating social features or facilitating user communication can improve a product’s appeal.
KPIs for social interactions:
Business goals are the objectives that a company aims to achieve through its product
or service. Some examples include increasing revenue, expanding market share, or improving
brand reputation.
User Goals vs. Business Goals
1. Revenue growth
Increasing sales and revenue is a primary objective for most businesses. The product design
team can contribute to revenue growth by creating appealing, functional, and well-priced
products. They can also streamline revenue-generating interfaces and user flows to increase
revenue.
Innovative design can help differentiate a product and make it more attractive to potential
customers, thus increasing market share.
3. Customer acquisition
Acquiring new customers is crucial for business growth and influences many other business
objectives. Designing products that cater to the needs and preferences of target audiences can
help attract new users and convert them into paying customers.
4. Customer retention
Keeping existing customers engaged and satisfied (customer life cycle) is essential for long-
term success. Product design can help improve customer retention by addressing user
feedback, implementing feature requests, and continuously refining the user experience.
KPIs for customer retention:
● Churn rate
A strong, consistent brand identity can help businesses stand out and build consumer trust.
Product design can enhance brand reputation by ensuring that products align with the
company’s values, aesthetics, and overall brand strategy.
6. Cost reduction
Costs impact profit, which means lower salaries, bonuses, and shareholder returns.
Businesses often seek to reduce product development, manufacturing, or support-related
costs.
● Operational costs
7. Scalability
Businesses must often scale to meet increasing demand or expand into new markets–
especially growth-hungry start-ups. Product design teams must consider scalability to ensure
products and supporting resources can adapt or grow to meet future needs.
9. Regulatory compliance
Businesses must ensure products comply with relevant laws, regulations, and industry
standards. Product teams must ensure that products, UIs, and processes meet regulatory
requirements, making necessary adjustments for specific jurisdictions–for example,
Californian and European users.